From ba269fdf796f9a7be760232979ae9abefac299b8 Mon Sep 17 00:00:00 2001 From: Coul Date: Tue, 3 Sep 2019 15:53:04 -0400 Subject: [PATCH] give high functoning zombies the zombie language too --- code/modules/mob/living/carbon/human/species/zombies.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/carbon/human/species/zombies.dm b/code/modules/mob/living/carbon/human/species/zombies.dm index c03f92af40d..6ff30c54a67 100644 --- a/code/modules/mob/living/carbon/human/species/zombies.dm +++ b/code/modules/mob/living/carbon/human/species/zombies.dm @@ -7,6 +7,7 @@ icobase = 'icons/mob/human_races/r_zombie.dmi' deform = 'icons/mob/human_races/r_def_zombie.dmi' dies_at_threshold = TRUE + language = "Zombie" species_traits = list(NO_BLOOD,NOZOMBIE,NOTRANSSTING,NO_BREATHE, RADIMMUNE, NO_SCAN) var/static/list/spooks = list('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/wail.ogg') warning_low_pressure = 50 @@ -34,7 +35,6 @@ armor = 20 // 120 damage to KO a zombie, which kills it speedmod = 1.6 default_language = "Zombie" - language = "Zombie" var/heal_rate = 1 var/regen_cooldown = 0