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Fix to DZD's suggestions
- Sleep(20) changed to Spawn(20) - Needless code removed - Damage upgraded to 30 Burn
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@@ -233,13 +233,12 @@
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var/mob/living/carbon/human/H = ass
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to_chat(ass,"<span class='notice'>Something smells toasty...</span>")
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var/obj/item/organ/external/G = H.get_organ("groin")
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G.take_damage(0, 20)
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sleep(20)
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ass.emote("scream")
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if(!ishuman(ass))
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var/mob/living/H = ass
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G.take_damage(0, 30)
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spawn(20)
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ass.emote("scream")
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else
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to_chat(ass,"<span class='notice'>Something smells toasty...</span>")
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H.apply_damage(20, BURN)
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ass.apply_damage(30, BURN)
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if(ishuman(ass)) //Suit checks are in check_ass
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var/mob/living/carbon/human/H = ass
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temp_img = icon('icons/obj/butts.dmi', H.species.butt_sprite)
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