Fix to DZD's suggestions

- Sleep(20) changed to Spawn(20)
- Needless code removed
- Damage upgraded to 30 Burn
This commit is contained in:
TullyBurnalot
2016-07-08 00:55:35 +01:00
parent 7972dbff32
commit ba8844af85
+5 -6
View File
@@ -233,13 +233,12 @@
var/mob/living/carbon/human/H = ass
to_chat(ass,"<span class='notice'>Something smells toasty...</span>")
var/obj/item/organ/external/G = H.get_organ("groin")
G.take_damage(0, 20)
sleep(20)
ass.emote("scream")
if(!ishuman(ass))
var/mob/living/H = ass
G.take_damage(0, 30)
spawn(20)
ass.emote("scream")
else
to_chat(ass,"<span class='notice'>Something smells toasty...</span>")
H.apply_damage(20, BURN)
ass.apply_damage(30, BURN)
if(ishuman(ass)) //Suit checks are in check_ass
var/mob/living/carbon/human/H = ass
temp_img = icon('icons/obj/butts.dmi', H.species.butt_sprite)