diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm index 4d542413bd3..d90762ede20 100644 --- a/code/modules/mob/transform_procs.dm +++ b/code/modules/mob/transform_procs.dm @@ -140,9 +140,12 @@ spawn(50) world << sound('newAI.ogg') + log_admin("DEBUG TIME: Approaching the part of the code where a decoy AI gets spawned if the mode is Malf.") if (ticker.mode.name == "AI malfunction") + log_admin("DEBUG TIME: Game ticker says the mode is malfunction, proceeding with locating spawn point for decoy.") for (var/obj/landmark/start/A in world) if (A.name == "AI") + log_admin("DEBUG TIME: Found the spawn point, spawning a decoy AI.") var/mob/living/silicon/decoy/D = new /mob/living/silicon/decoy(A.loc) D.name = O.name del(src)