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High toxins level cause damage to liver.
Antitoxin stops that damage, and heals liver if it's not too damaged (over 10 damage)
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@@ -27,11 +27,12 @@
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H.internal_organs[src.name] = src
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src.owner = H
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/datum/organ/internal/proc/take_damage(amount)
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/datum/organ/internal/proc/take_damage(amount, var/silent=0)
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src.damage += amount
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var/datum/organ/external/parent = owner.get_organ(parent_organ)
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owner.custom_pain("Something inside your [parent.display_name] hurts a lot.", 1)
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if (!silent)
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owner.custom_pain("Something inside your [parent.display_name] hurts a lot.", 1)
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/****************************************************
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INTERNAL ORGANS DEFINES
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@@ -62,6 +63,21 @@
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process()
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if(owner.life_tick % process_accuracy == 0)
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//High toxins levels are dangerous
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if(owner.getToxLoss() >= 60 && !owner.reagents.has_reagent("anti_toxin"))
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//Healthy liver suffers on its own
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if (src.damage < min_broken_damage)
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src.damage += 0.2 * process_accuracy
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//Damaged one shares the fun
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else
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var/victim = pick(owner.internal_organs)
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var/datum/organ/internal/O = owner.internal_organs[victim]
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O.damage += 0.2 * process_accuracy
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//Detox can heal small amounts of damage
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if (owner.reagents.has_reagent("anti_toxin") && src.damage < src.min_bruised_damage)
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src.damage -= 0.2 * process_accuracy
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// Damaged liver means some chemicals are very dangerous
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if(src.damage >= src.min_bruised_damage)
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for(var/datum/reagent/R in owner.reagents.reagent_list)
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