This commit is contained in:
Aurorablade
2016-08-12 23:53:32 -04:00
133 changed files with 1371 additions and 1517 deletions
@@ -410,3 +410,9 @@
radio_text += ", "
radio_desc = radio_text
/obj/item/device/radio/headset/proc/make_syndie() // Turns normal radios into Syndicate radios!
qdel(keyslot1)
keyslot1 = new /obj/item/device/encryptionkey/syndicate
syndie = 1
recalculateChannels()
+1 -1
View File
@@ -172,7 +172,7 @@ REAGENT SCANNER
user.show_message(text("\blue \t []: [][]\blue - []", \
capitalize(org.name), \
(org.brute_dam > 0) ? "\red [org.brute_dam]" :0, \
(org.status & ORGAN_BLEEDING)?"\red <b>\[Bleeding\]</b>":"\t", \
(org.status & ORGAN_BLEEDING)?"<span class='danger'>\[Bleeding\]</span>":"\t", \
(org.burn_dam > 0) ? "<font color='#FFA500'>[org.burn_dam]</font>" :0),1)
else
user.show_message("\blue \t Limbs are OK.",1)
+38
View File
@@ -156,3 +156,41 @@
name = "Nar'Sie Cultist flag"
desc = "A flag proudly boasting the logo of the cultists, sworn enemies of NT."
icon_state = "cultflag"
//Chameleon
/obj/item/flag/chameleon
name = "Chameleon flag"
desc = "A poor recreation of the official NT flag. It seems to shimmer a little."
icon_state = "ntflag"
origin_tech = "materials=3;magnets=4;syndicate=4"
var/used = 0
/obj/item/flag/chameleon/attack_self(mob/user)
if(used)
return
var/list/flag_types = typesof(/obj/item/flag) - list(src.type, /obj/item/flag)
var/list/flag = list()
for(var/flag_type in flag_types)
var/obj/item/flag/F = new flag_type
flag[capitalize(F.name)] = F
var/list/show_flag = list("EXIT" = null) + sortList(flag)
var/input_flag = input(user, "Choose a flag to disguise as.", "Choose a flag.") in show_flag
if(user && src in user.contents)
var/obj/item/flag/chosen_flag = flag[input_flag]
if(chosen_flag)
name = chosen_flag.name
icon_state = chosen_flag.icon_state
desc = chosen_flag.desc
used = 1
/obj/item/flag/chameleon/burn()
explosion(loc,1,2,4,4, flame_range = 4)
qdel(src)
@@ -0,0 +1,40 @@
///AI Upgrades
//Malf Picker
/obj/item/device/malf_upgrade
name = "combat software upgrade"
desc = "A highly illegal, highly dangerous upgrade for artificial intelligence units, granting them a variety of powers as well as the ability to hack APCs."
icon = 'icons/obj/cloning.dmi'
icon_state = "datadisk3"
/obj/item/device/malf_upgrade/afterattack(mob/living/silicon/ai/AI, mob/user)
if(!istype(AI))
return
if(AI.malf_picker)
AI.malf_picker.processing_time += 50
to_chat(AI, "<span class='userdanger'>[user] has attempted to upgrade you with combat software that you already possess. You gain 50 points to spend on Malfunction Modules instead.</span>")
else
to_chat(AI, "<span class='userdanger'>[user] has upgraded you with combat software!</span>")
AI.add_malf_picker()
to_chat(user, "<span class='notice'>You upgrade [AI]. [src] is consumed in the process.</span>")
qdel(src)
//Lipreading
/obj/item/device/surveillance_upgrade
name = "surveillance software upgrade"
desc = "A software package that will allow an artificial intelligence to 'hear' from its cameras via lip reading."
icon = 'icons/obj/cloning.dmi'
icon_state = "datadisk3"
/obj/item/device/surveillance_upgrade/afterattack(mob/living/silicon/ai/AI, mob/user)
if(!istype(AI))
return
if(AI.eyeobj)
AI.eyeobj.relay_speech = 1
to_chat(AI, "<span class='userdanger'>[user] has upgraded you with surveillance software!</span>")
to_chat(AI, "Via a combination of hidden microphones and lip reading software, you are able to use your cameras to listen in on conversations.")
to_chat(user, "<span class='notice'>You upgrade [AI]. [src] is consumed in the process.</span>")
qdel(src)
@@ -246,8 +246,6 @@
if(!lawsync && !M.syndiemmi)
O.lawupdate = 0
O.make_laws()
if(ticker.mode.config_tag == "malfunction") //Don't let humans get a cyborg on their side during malf, for balance reasons.
O.set_zeroth_law("<span class='danger'>ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4'STATION OVERRUN, ASSUME CONTROL TO CONTAIN OUTBREAK#*&110010</span>")
M.brainmob.mind.transfer_to(O)
@@ -23,12 +23,12 @@
return
if(M == user)
user.visible_message("\red <b>[user.name] injects \himself with [src]!</b>")
user.visible_message("<span class='danger'>[user.name] injects \himself with [src]!</span>")
src.injected(user,user)
else
user.visible_message("\red <b>[user.name] is trying to inject [M.name] with [src]!</b>")
user.visible_message("<span class='danger'>[user.name] is trying to inject [M.name] with [src]!</span>")
if(do_mob(user,M,30))
user.visible_message("\red <b>[user.name] injects [M.name] with [src].</b>")
user.visible_message("<span class='danger'>[user.name] injects [M.name] with [src].</span>")
src.injected(M, user)
else
to_chat(user, "\red You failed to inject [M.name].")
+3 -3
View File
@@ -16,8 +16,8 @@
hitsound = 'sound/weapons/bladeslice.ogg'
/obj/item/weapon/shard/suicide_act(mob/user)
to_chat(viewers(user), pick("\red <b>[user] is slitting \his wrists with \the [src]! It looks like \he's trying to commit suicide.</b>",
"\red <b>[user] is slitting \his throat with \the [src]! It looks like \he's trying to commit suicide.</b>"))
to_chat(viewers(user), pick("<span class='danger'>[user] is slitting \his wrists with \the [src]! It looks like \he's trying to commit suicide.</span>",
"<span class='danger'>[user] is slitting \his throat with \the [src]! It looks like \he's trying to commit suicide.</span>"))
return (BRUTELOSS)
/obj/item/weapon/shard/New()
@@ -55,7 +55,7 @@
var/mob/living/M = AM
if(M.incorporeal_move || M.flying)//you are incorporal or flying..no shard stepping!
return
to_chat(M, "\red <B>You step on \the [src]!</B>")
to_chat(M, "<span class='danger'>You step on \the [src]!</span>")
playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
if(ishuman(M))
var/mob/living/carbon/human/H = M
@@ -78,7 +78,7 @@
if((istype(M, /mob/living/carbon/human) && prob(60)))
bless(M)
for(var/mob/O in viewers(M, null))
O.show_message(text("\red <B>[] heals [] with the power of [src.deity_name]!</B>", user, M), 1)
O.show_message(text("<span class='danger'>[] heals [] with the power of [src.deity_name]!</span>", user, M), 1)
to_chat(M, "\red May the power of [src.deity_name] compel you to be healed!")
playsound(src.loc, "punch", 25, 1, -1)
else
@@ -86,11 +86,11 @@
M.adjustBrainLoss(10)
to_chat(M, "\red You feel dumber.")
for(var/mob/O in viewers(M, null))
O.show_message(text("\red <B>[] beats [] over the head with []!</B>", user, M, src), 1)
O.show_message(text("<span class='danger'>[] beats [] over the head with []!</span>", user, M, src), 1)
playsound(src.loc, "punch", 25, 1, -1)
else if(M.stat == 2)
for(var/mob/O in viewers(M, null))
O.show_message(text("\red <B>[] smacks []'s lifeless corpse with [].</B>", user, M, src), 1)
O.show_message(text("<span class='danger'>[] smacks []'s lifeless corpse with [].</span>", user, M, src), 1)
playsound(src.loc, "punch", 25, 1, -1)
return
@@ -26,7 +26,7 @@
examine(mob/user)
if(..(user, 0))
if(air_contents.oxygen < 10)
to_chat(user, text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>"))
to_chat(user, text("<span class='danger'>The meter on the [src.name] indicates you are almost out of air!</span>"))
//playsound(usr, 'sound/effects/alert.ogg', 50, 1)
@@ -71,7 +71,7 @@
examine(mob/user)
if(..(user, 0))
if(air_contents.oxygen < 1 && loc==usr)
to_chat(user, "\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
to_chat(user, "<span class='danger'>The meter on the [src.name] indicates you are almost out of air!</span>")
user << sound('sound/effects/alert.ogg')
/obj/item/weapon/tank/air/New()
@@ -123,7 +123,7 @@
/obj/item/weapon/tank/plasma/plasmaman/examine(mob/user)
if(..(user, 0))
if(air_contents.toxins < 0.2 && loc==usr)
to_chat(user, text("\red <B>The meter on the [src.name] indicates you are almost out of plasma!</B>"))
to_chat(user, text("<span class='danger'>The meter on the [src.name] indicates you are almost out of plasma!</span>"))
user << sound('sound/effects/alert.ogg')
/*
@@ -150,7 +150,7 @@
examine(mob/user)
if(..(user, 0))
if(air_contents.oxygen < 0.2 && loc==usr)
to_chat(user, text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>"))
to_chat(user, text("<span class='danger'>The meter on the [src.name] indicates you are almost out of air!</span>"))
user << sound('sound/effects/alert.ogg')
/obj/item/weapon/tank/emergency_oxygen/engi
@@ -191,7 +191,7 @@
/obj/item/weapon/tank/nitrogen/examine(mob/user)
if(..(user, 0))
if(air_contents.nitrogen < 10)
to_chat(user, text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>"))
to_chat(user, text("<span class='danger'>The meter on the [src.name] indicates you are almost out of air!</span>"))
//playsound(usr, 'sound/effects/alert.ogg', 50, 1)
+1 -1
View File
@@ -12,7 +12,7 @@
attack_verb = list("whipped", "lashed", "disciplined", "tickled")
suicide_act(mob/user)
to_chat(viewers(user), "\red <b>[user] is strangling \himself with the [src.name]! It looks like \he's trying to commit suicide.</b>")
to_chat(viewers(user), "<span class='danger'>[user] is strangling \himself with the [src.name]! It looks like \he's trying to commit suicide.</span>")
return (OXYLOSS)
+1 -1
View File
@@ -308,7 +308,7 @@
//this bush marks the edge of the map, you can't destroy it
to_chat(user, "\red You flail away at the undergrowth, but it's too thick here.")
else
user.visible_message("\red <b>[user] begins clearing away [src].</b>","\red <b>You begin clearing away [src].</b>")
user.visible_message("<span class='danger'>[user] begins clearing away [src].</b>","\red <b>You begin clearing away [src].</span>")
spawn(rand(15,30))
if(get_dist(user,src) < 2)
to_chat(user, "\blue You clear away [src].")
+1 -1
View File
@@ -97,7 +97,7 @@
if(!istype(W))
return
if(can_puncture(W))
visible_message("\red <b>[user] pierces [src] with [W]!</b>")
visible_message("<span class='danger'>[user] pierces [src] with [W]!</span>")
deflate(1)
if(W.damtype == BRUTE || W.damtype == BURN)
hit(W.force)
+3 -3
View File
@@ -48,12 +48,12 @@
playsound(user.loc, 'sound/effects/sparks2.ogg', 50, 1)
anim(user.loc,user,'icons/mob/mob.dmi',,"phasein",,user.dir)
to_chat(user, "\blue <b>VOID-Shift</b> translocation successful")
to_chat(user, "<span class='boldnotice'>VOID-Shift</span> translocation successful")
if("No")
to_chat(user, "\red <b>Process aborted!</b>")
to_chat(user, "<span class='danger'>Process aborted!</span>")
return
else
to_chat(user, "\red <B>FĆAL RrR</B>: ŧer nt recgnized, c-cntr-r䣧-ç äcked.")
to_chat(user, "<span class='danger'>FĆAL RrR</span>: ŧer nt recgnized, c-cntr-r䣧-ç äcked.")