Changes all .len to length() where applicable (#25174)

* Globals work

* Double access works

* All other things

* Revert "All other things"

This reverts commit 6574442eb6.

* More changes that compile and work

* IT WORKS AAAAAA

* Changes even more .len to length()

* Apply suggestions from code review

* Update code/datums/mind.dm

* Update code/__HELPERS/sorts/InsertSort.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

* Update code/__HELPERS/sanitize_values.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

---------

Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
This commit is contained in:
DGamerL
2024-04-19 17:32:09 +00:00
committed by GitHub
co-authored by Deniz FunnyMan3595
parent bdd417ada0
commit bad8b31afa
369 changed files with 1162 additions and 1163 deletions
@@ -236,7 +236,7 @@
/obj/effect/decal/cleanable/blood/writing/Initialize(mapload)
. = ..()
if(random_icon_states.len)
if(length(random_icon_states))
for(var/obj/effect/decal/cleanable/blood/writing/W in loc)
random_icon_states.Remove(W.icon_state)
icon_state = pick(random_icon_states)
@@ -56,7 +56,7 @@
bloodiness -= add_blood
S.bloody_shoes[blood_state] = min(MAX_SHOE_BLOODINESS, S.bloody_shoes[blood_state] + add_blood)
S.bloody_shoes[BLOOD_BASE_ALPHA] = BLOODY_FOOTPRINT_BASE_ALPHA * (alpha/255)
if(blood_DNA && blood_DNA.len)
if(blood_DNA && length(blood_DNA))
S.add_blood(H.blood_DNA, basecolor)
S.blood_state = blood_state
S.blood_color = basecolor
+1 -1
View File
@@ -91,7 +91,7 @@
if(direction & i)
dirList += i
if(dirList.len)
if(length(dirList))
var/newDir = pick(dirList)
if(newDir == 16)
floor = 1
+2 -2
View File
@@ -416,7 +416,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/newplayer_start) //Without this you sp
/obj/effect/landmark/costume/random/Initialize(mapload) //costume spawner, selects a random subclass and disappears
. = ..()
var/list/options = (typesof(/obj/effect/landmark/costume) - /obj/effect/landmark/costume/random)
var/PICK= options[rand(1,options.len)]
var/PICK= options[rand(1,length(options))]
new PICK(src.loc)
return INITIALIZE_HINT_QDEL
@@ -580,7 +580,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/newplayer_start) //Without this you sp
var/datum/map_template/ruin/ruin_template
/obj/effect/landmark/ruin/New(loc, my_ruin_template)
name = "ruin_[GLOB.ruin_landmarks.len + 1]"
name = "ruin_[length(GLOB.ruin_landmarks) + 1]"
..(loc)
ruin_template = my_ruin_template
GLOB.ruin_landmarks |= src
+1 -1
View File
@@ -132,7 +132,7 @@
var/list/vents = list()
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.parent.other_atmosmch)
vents.Add(temp_vent)
if(!vents.len)
if(!length(vents))
entry_vent = null
return
var/obj/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents)