mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
@@ -48,8 +48,8 @@
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var/damage = rand(1, 5)
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if(prob(80))
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playsound(affected_mob.loc, "punch", 25, 1, -1)
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affected_mob.visible_message("<span class='danger'>[affected_mob] hits [M] with their thrashing!</span>")
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affected_mob.visible_message("<span class='danger'>[affected_mob] hits [M] with [affected_mob.p_their()] thrashing!</span>")
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M.adjustBruteLoss(damage)
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else
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playsound(affected_mob.loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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affected_mob.visible_message("<span class='danger'>[affected_mob] fails to hit [M] with their thrashing!</span>")
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affected_mob.visible_message("<span class='danger'>[affected_mob] fails to hit [M] with [affected_mob.p_their()] thrashing!</span>")
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+3
-3
@@ -177,7 +177,7 @@
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if(ismindshielded(H))
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text = "Mindshield Implant:<a href='?src=[UID()];implant=remove'>Remove</a>|<b><font color='green'>Implanted</font></b></br>"
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else
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text = "Mindshield Implant:<b>No Implant</b>|<a href='?src=[UID()];implant=add'>Implant him!</a></br>"
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text = "Mindshield Implant:<b>No Implant</b>|<a href='?src=[UID()];implant=add'>Implant [H.p_them()]!</a></br>"
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sections["implant"] = text
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/** REVOLUTION ***/
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text = "revolution"
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@@ -630,7 +630,7 @@
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new_objective = new /datum/objective/escape/escape_with_identity
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new_objective.owner = src
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new_objective.target = new_target
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new_objective.explanation_text = "Escape on the shuttle or an escape pod with the identity of [targ.current.real_name], the [targ.assigned_role] while wearing their identification card."
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new_objective.explanation_text = "Escape on the shuttle or an escape pod with the identity of [targ.current.real_name], the [targ.assigned_role] while wearing [targ.current.p_their()] identification card."
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if("custom")
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var/expl = sanitize(copytext(input("Custom objective:", "Objective", objective ? objective.explanation_text : "") as text|null,1,MAX_MESSAGE_LEN))
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if(!expl)
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@@ -1549,7 +1549,7 @@
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ticker.mode.implanter[ref] = implanters
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ticker.mode.traitors += src
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special_role = "traitor"
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to_chat(current, "<span class='warning'><B>You're now a loyal zealot of [missionary.name]!</B> You now must lay down your life to protect them and assist in their goals at any cost.</span>")
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to_chat(current, "<span class='warning'><B>You're now a loyal zealot of [missionary.name]!</B> You now must lay down your life to protect [missionary.p_them()] and assist in [missionary.p_their()] goals at any cost.</span>")
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var/datum/objective/protect/mindslave/MS = new
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MS.owner = src
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MS.target = missionary.mind
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@@ -21,7 +21,7 @@
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if(!usr.mind.miming)
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to_chat(usr, "<span class='notice'>You must dedicate yourself to silence first.</span>")
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return
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invocation = "<B>[usr.real_name]</B> looks as if a wall is in front of them."
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invocation = "<B>[usr.real_name]</B> looks as if a wall is in front of [usr.p_them()]."
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else
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invocation_type ="none"
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..()
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@@ -32,7 +32,7 @@ Also, you never added distance checking after target is selected. I've went ahea
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return
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if(!target.key || !target.mind)
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to_chat(user, "They appear to be catatonic. Not even magic can affect their vacant mind.")
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to_chat(user, "[target.p_they(TRUE)] appear[target.p_s()] to be catatonic. Not even magic can affect [target.p_their()] vacant mind.")
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return
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if(user.suiciding)
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