mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-29 19:52:12 +00:00
Merge branch 'master' into master
This commit is contained in:
@@ -129,6 +129,12 @@
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icon_state = "zeldacrowbar"
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item_state = "crowbar"
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/obj/item/clothing/glasses/monocle/fluff/trubus //Trubus: Wolf O'Shaw
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name = "Gold Thermal Eyepatch"
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desc = "Wolf's non-functional thermal eyepatch."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "wolf_eyepatch"
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/obj/item/clothing/glasses/meson/fluff/book_berner_1 // Adrkiller59: Adam Cooper
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name = "bespectacled mesonic surveyors"
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desc = "One of the older meson scanner models retrofitted to perform like its modern counterparts."
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@@ -140,6 +146,28 @@
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desc = "A weathered Vox thermonocle, doesn't seem to work anymore."
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icon_state = "thermoncle"
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/obj/item/device/fluff/rapid_wheelchair_kit //Rapidvalj: Hakikarahiti
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name = "wheelchair conversion kit"
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desc = "An assorted set of exchangable parts for a wheelchair."
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icon_state = "modkit"
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/obj/item/device/fluff/rapid_wheelchair_kit/afterattack(atom/target, mob/user, proximity)
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if(!proximity || !ishuman(user) || user.incapacitated())
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return
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if(istype(target, /obj/structure/stool/bed/chair/wheelchair) && !istype(target, /obj/structure/stool/bed/chair/wheelchair/bike))
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to_chat(user, "<span class='notice'>You modify the appearance of [target].</span>")
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var/obj/structure/stool/bed/chair/wheelchair/chair = target
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chair.icon = 'icons/obj/custom_items.dmi'
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chair.icon_state = "vox_wheelchair"
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chair.name = "vox wheelchair"
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chair.desc = "A luxurious Vox Wheelchair, weathered from use."
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chair.handle_rotation()
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qdel(src)
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return
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to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
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/obj/item/weapon/lighter/zippo/fluff/purple // GodOfOreos: Jason Conrad
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name = "purple engraved zippo"
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desc = "All craftsspacemanship is of the highest quality. It is encrusted with refined plasma sheets. On the item is an image of a dwarf and the words 'Strike the Earth!' etched onto the side."
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@@ -235,6 +263,32 @@
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to_chat(target, "<span class='notice'>You comb your tail with the [src].</span>")
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used = 1
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/obj/item/device/fluff/desolate_baton_kit //DesolateG: Michael steampunk_witch
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name = "stun baton converstion kit"
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desc = "Some sci-fi looking parts for a stun baton."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "scifikit"
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w_class = 2
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/obj/item/device/fluff/desolate_baton_kit/afterattack(atom/target, mob/user, proximity)
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if(!proximity || !ishuman(user) || user.incapacitated())
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return
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if(istype(target, /obj/item/weapon/melee/baton) && !istype(target, /obj/item/weapon/melee/baton/cattleprod))
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to_chat(user, "<span class='notice'>You modify the appearance of [target].</span>")
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var/obj/item/weapon/melee/baton/the_baton = target
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the_baton.base_icon = "desolate_baton"
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the_baton.item_state = "desolate_baton"
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the_baton.icon = 'icons/obj/custom_items.dmi'
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the_baton.lefthand_file = 'icons/mob/inhands/fluff_lefthand.dmi'
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the_baton.righthand_file = 'icons/mob/inhands/fluff_righthand.dmi'
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the_baton.update_icon()
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user.update_icons()
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qdel(src)
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return
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to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
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/obj/item/device/fluff/cardgage_helmet_kit //captain cardgage: Richard Ulery
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name = "welding helmet modkit"
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desc = "Some spraypaint and a stencil, perfect for painting flames onto a welding helmet!"
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@@ -244,14 +298,14 @@
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throwforce = 0
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/obj/item/device/fluff/cardgage_helmet_kit/afterattack(atom/target, mob/user, proximity)
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if(!proximity || !ishuman(user) || user.lying)
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if(!proximity || !ishuman(user) || user.incapacitated())
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return
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if(istype(target, /obj/item/clothing/head/welding))
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to_chat(user, "<span class='notice'>You modify the appearance of [target].</span>")
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var/obj/item/clothing/head/welding/flamedecal/P = new(get_turf(target))
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transfer_fingerprints_to(P)
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target.transfer_fingerprints_to(P)
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qdel(target)
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qdel(src)
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return
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@@ -269,7 +323,7 @@
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throwforce = 0
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/obj/item/device/fluff/shadey_plasman_modkit/afterattack(atom/target, mob/user, proximity)
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if(!proximity || !ishuman(user) || user.lying)
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if(!proximity || !ishuman(user) || user.incapacitated())
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return
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var/mob/living/carbon/human/H = user
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@@ -309,11 +363,58 @@
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#undef USED_MOD_HELM
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#undef USED_MOD_SUIT
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/obj/item/device/fluff/merchant_sallet_modkit //Travelling Merchant: Trav Noble. This is what they spawn in with
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name = "sallet modkit"
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desc = "A modkit that can make most helmets look like a steel sallet."
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icon_state = "modkit"
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w_class = 2
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force = 0
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throwforce = 0
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/obj/item/device/fluff/merchant_sallet_modkit/afterattack(atom/target, mob/user, proximity)
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if(!proximity || !ishuman(user) || user.incapacitated())
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return
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var/mob/living/carbon/human/H = user
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if(istype(target, /obj/item/clothing/head/helmet) && !istype(target, /obj/item/clothing/head/helmet/space))
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var/obj/item/clothing/head/helmet/helm = target
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var/obj/item/clothing/head/helmet/fluff/merchant_sallet/sallet = new(get_turf(target))
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sallet.flags = helm.flags
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sallet.flags_cover = helm.flags_cover
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sallet.armor = helm.armor
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sallet.flags_inv = helm.flags_inv
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sallet.cold_protection = helm.cold_protection
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sallet.min_cold_protection_temperature = helm.min_cold_protection_temperature
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sallet.heat_protection = helm.heat_protection
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sallet.max_heat_protection_temperature = helm.max_heat_protection_temperature
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sallet.strip_delay = helm.strip_delay
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sallet.put_on_delay = helm.put_on_delay
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sallet.burn_state = helm.burn_state
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sallet.flags_cover = helm.flags_cover
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if(helm.up)
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sallet.flags &= ~helm.visor_flags
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sallet.flags_inv &= ~helm.visor_flags_inv
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if(!BLOCKHAIR in sallet.flags)
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sallet.flags |= BLOCKHAIR
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for(var/flag in list(HIDEMASK, HIDEFACE, HIDEEYES, HIDEEARS)) //Check for and apply missing flags.
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if(!(sallet.flags_inv & flag))
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sallet.flags_inv |= flag
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sallet.add_fingerprint(H)
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target.transfer_fingerprints_to(sallet)
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You modify [target] with [src].</span>")
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H.update_inv_head()
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qdel(target)
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qdel(src)
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else
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to_chat(user, "<span class='warning'>You can't modify [target]!</span>")
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//////////////////////////////////
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//////////// Clothing ////////////
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//////////////////////////////////
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//////////// Gloves ////////////
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//////////// Gloves //////////////
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//////////// Eye Wear ////////////
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/obj/item/clothing/glasses/hud/security/sunglasses/fluff/eyepro //T0EPIC4U: Ty Omaha
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@@ -326,6 +427,7 @@
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/obj/item/clothing/glasses/hud/security/sunglasses/fluff/voxxyhud //LP Spartan: Kaskreyarawkta
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name = "VoxxyHUD"
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desc = "A worn down visor from a vox raider's gear, crudely ripped from its helmet and linked into the security systems of the station. The word 'Kask' is scratched into the side."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "hud-spartan"
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//////////// Hats ////////////
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@@ -341,13 +443,12 @@
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desc = "Fuzzy, and also stained with blood."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "polarbearpelt"
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item_state = "polarbearpelt"
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/obj/item/clothing/head/fluff/sparkyninja_beret // Sparkyninja: Neil Wilkinson
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name = "royal marines commando beret"
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desc = "Dark Green beret with an old insignia on it."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "sparkyninja_beret"
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item_state = "sparkyninja_beret"
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/obj/item/clothing/head/beret/fluff/sigholt //sigholtstarsong: Sigholt Starsong
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name = "Lieutenant Starsong's beret"
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@@ -378,25 +479,80 @@
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/obj/item/clothing/head/beret/fluff/linda //Epic_Charger: Linda Clark
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name = "Green beret"
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desc = "A beret, an artist's favorite headwear. This one has two holes cut on the edges."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "linda_beret"
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/obj/item/clothing/head/fluff/kaki //Rapidvalj: Kakicharakiti
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name = "sleek fancy leader hat"
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desc = "A uniquely colored vox leader hat. Has some signs of wear."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "kakicharakiti"
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/obj/item/clothing/head/helmet/fluff/merchant_sallet //Travelling Merchant: Trav Noble. This >>IS NOT<< what they spawn in with
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name = "Steel Sallet"
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desc = "A heavy steel sallet with the word Noble scratched into the side. Comes with a Bevor attached."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "merchant_sallet_visor_bevor"
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item_state = "merchant_sallet_visor_bevor"
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actions_types = list(/datum/action/item_action/toggle_helmet_mode)
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toggle_cooldown = 20
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toggle_sound = 'sound/items/ZippoClose.ogg'
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flags = BLOCKHAIR
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flags_inv = HIDEEYES|HIDEMASK|HIDEFACE|HIDEEARS
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var/state = "Visor & Bevor"
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/obj/item/clothing/head/helmet/fluff/merchant_sallet/attack_self(mob/user)
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if(!user.incapacitated() && (world.time > cooldown + toggle_cooldown) && Adjacent(user))
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var/list/options = list()
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options["Visor & Bevor"] = list(
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"icon_state" = "merchant_sallet_visor_bevor",
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"visor_flags" = HIDEEYES,
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"mask_flags" = HIDEMASK|HIDEFACE
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)
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options["Visor Only"] = list(
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"icon_state" = "merchant_sallet_visor",
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"visor_flags" = HIDEEYES,
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"mask_flags" = HIDEFACE
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)
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options["Bevor Only"] = list(
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"icon_state" = "merchant_sallet_bevor",
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"visor_flags" = null,
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"mask_flags" = HIDEMASK|HIDEFACE
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)
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options["Neither Visor nor Bevor"] = list(
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"icon_state" = "merchant_sallet",
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"visor_flags" = null,
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"mask_flags" = null
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)
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var/choice = input(user, "How would you like to adjust the sallet?", "Adjust Sallet") as null|anything in options
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if(choice && choice != state && !user.incapacitated() && Adjacent(user))
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var/list/new_state = options[choice]
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var/list/old_state = options[state]
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icon_state = new_state["icon_state"]
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flags_inv &= ~(old_state["visor_flags"]|old_state["mask_flags"])
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state = choice
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flags_inv |= (new_state["visor_flags"]|new_state["mask_flags"])
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to_chat(user, "You adjust the sallet.")
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playsound(src.loc, "[toggle_sound]", 100, 0, 4)
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user.update_inv_head()
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return 1
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//////////// Suits ////////////
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/obj/item/clothing/suit/fluff
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icon = 'icons/obj/custom_items.dmi'
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actions_types = list()
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ignore_suitadjust = 1
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adjust_flavour = null
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species_fit = null
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sprite_sheets = null
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/obj/item/clothing/suit/fluff/dusty_jacket //ComputerlessCitizen: Screech
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name = "Dusty Jacket"
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desc = "A worn leather jacket. Some burn holes have been patched."
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "dusty_jacket"
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ignore_suitadjust = 1
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actions_types = list()
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adjust_flavour = null
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species_fit = null
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sprite_sheets = null
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/obj/item/clothing/suit/storage/labcoat/fluff/aeneas_rinil //Socialsystem: Lynn Fea
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name = "Robotics labcoat"
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@@ -421,6 +577,7 @@
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/obj/item/clothing/suit/fluff/kluys // Kluys: Cripty Pandaen
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name = "Nano Fibre Jacket"
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desc = "A Black Suit made out of nanofibre. The newest of cyberpunk fashion using hightech liquid to solid materials."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "Kluysfluff1"
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item_state = "Kluysfluff1"
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blood_overlay_type = "coat"
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@@ -467,15 +624,29 @@
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/obj/item/clothing/suit/hooded/hoodie/fluff/linda // Epic_Charger: Linda Clark
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name = "Green Nanotrasen Hoodie"
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desc = "A green hoodie with the Nanotrasen logo on the back. It looks weathered."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "linda_hoodie"
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hoodtype = /obj/item/clothing/head/hood/fluff/linda
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/obj/item/clothing/head/hood/fluff/linda //Epic_Charger: Linda Clark
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icon_state = "greenhood"
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/obj/item/clothing/suit/hooded/fluff/bone //Doru7: Jack Bone
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name = "skeleton suit"
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desc = "A spooky full-body suit! This one doesn't glow in the dark."
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body_parts_covered = HEAD|UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "skeleton_suit"
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hoodtype = /obj/item/clothing/head/hood/fluff/skeleton
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/obj/item/clothing/head/hood/fluff/skeleton
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "skeleton_hood"
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/obj/item/clothing/suit/armor/shodanscoat // RazekPraxis: SHODAN
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name = "SHODAN's Captain's Coat"
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desc = "A black coat with gold trim and an old US Chevron printed on the back. Edgy."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "shodancoat"
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//////////// Uniforms ////////////
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@@ -496,6 +667,15 @@
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item_color = "elishirt"
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displays_id = 0
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/obj/item/clothing/under/fluff/jay_turtleneck // Jayfeather: Jay Wingler
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name = "Mar's Pattern Custom Turtleneck"
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desc = "It seems to be lightly dusted in orange fuzz, and damp with the smell of anti-freeze. It has a strange symbol in the middle."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "jaywingler"
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item_state = "jaywingler"
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item_color = "jaywingler"
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displays_id = 0
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/obj/item/clothing/under/psysuit/fluff/isaca_sirius_1 // Xilia: Isaca Sirius
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name = "Isaca's suit"
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desc = "Black, comfortable and nicely fitting suit. Made not to hinder the wearer in any way. Made of some exotic fabric. And some strange glowing jewel at the waist. Name labels says; Property of Isaca Sirius; The Seeder."
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@@ -542,6 +722,9 @@
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/obj/item/clothing/under/fluff/aegis //PlagueWalker: A.E.G.I.S.
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name = "gilded waistcoat"
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desc = "This black, gold-trimmed, rather expensive-looking uniform laced with fine materials appears comfortable despite its stiffness."
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icon = 'icons/obj/custom_items.dmi'
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lefthand_file = 'icons/mob/inhands/fluff_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/fluff_righthand.dmi'
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icon_state = "aegisuniform"
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item_state = "aegisuniform"
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item_color = "aegisuniform"
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@@ -552,9 +735,9 @@
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/obj/item/clothing/mask/bandana/fluff/dar //sasanek12: Dar'Konr
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name = "camo bandana"
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desc = "It's a worn-out bandana in camo paint"
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "bandcamo"
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/obj/item/clothing/mask/gas/sechailer/fluff/spartan //LP Spartan: Kaskreyarawkta
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name = "minimal gasmask"
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desc = "Designed to cover as little of face as possible while still being a functional gasmask."
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@@ -696,6 +879,7 @@
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/obj/item/weapon/storage/backpack/fluff/krich_back //lizardzsi: Krichahka
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name = "Voxcaster"
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desc = "Battered, Sol-made military radio backpack that had its speakers fried from playing Vox opera. The words 'Swift-Talon' are crudely scratched onto its side."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "voxcaster_fluff"
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/obj/item/clothing/head/wizard/fake/fluff/dreamy //phantasmicdream : Dreamy Rockwall
|
||||
|
||||
Reference in New Issue
Block a user