diff --git a/code/game/gamemodes/miniantags/guardian/guardian.dm b/code/game/gamemodes/miniantags/guardian/guardian.dm
index ab3af13e98d..9465d479f02 100644
--- a/code/game/gamemodes/miniantags/guardian/guardian.dm
+++ b/code/game/gamemodes/miniantags/guardian/guardian.dm
@@ -442,13 +442,13 @@
info = {"A list of Holoparasite Types
- Chaos: Ignites mobs on touch. teleports them at random on attack. Automatically extinguishes the user if they catch fire.
+ Chaos: Has two modes. Deception: Causes target of attacks to hallucinate. Dispersion: Attacks have a chance to teleport the target randomly. Ignites mobs on touch. Automatically extinguishes the user if they catch fire.
- Standard:Devestating close combat attacks and high damage resist. No special powers.
+ Standard: Devestating close combat attacks and high damage resist. No special powers.
Ranged: Has two modes. Ranged: Extremely weak, highly spammable projectile attack. Scout: Can not attack, but can move through walls. Can lay surveillance snares in either mode.
- Support:Has two modes. Combat: Medium power attacks and damage resist. Healer: Attacks heal damage, but low damage resist and slow movemen. Can deploy a bluespace beacon and warp targets to it (including you) in either mode.
+ Support: Has two modes. Combat: Medium power attacks and damage resist. Healer: Attacks heal damage, but low damage resist and slow movemen. Can deploy a bluespace beacon and warp targets to it (including you) in either mode.
Explosive: High damage resist and medium power attack. Can turn any object into a bomb, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered.