From 00e5e33cdc709e5268e84077116cd502245a1df5 Mon Sep 17 00:00:00 2001
From: SkeletalElite <26270704+SkeletalElite@users.noreply.github.com>
Date: Sat, 8 Sep 2018 00:58:19 -0700
Subject: [PATCH 1/2] Fix Holoparasite Description Paper
Did not previously desribe both modes available to Chaos.
Also added spaces after Standard: and Support: for consistency.
---
code/game/gamemodes/miniantags/guardian/guardian.dm | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/code/game/gamemodes/miniantags/guardian/guardian.dm b/code/game/gamemodes/miniantags/guardian/guardian.dm
index ab3af13e98d..1b8a77b90df 100644
--- a/code/game/gamemodes/miniantags/guardian/guardian.dm
+++ b/code/game/gamemodes/miniantags/guardian/guardian.dm
@@ -442,13 +442,13 @@
info = {"A list of Holoparasite Types
- Chaos: Ignites mobs on touch. teleports them at random on attack. Automatically extinguishes the user if they catch fire.
+ Chaos: Has two modes. Deception: Causes target of attacks to hallucinate. Dispertion Mode: Attacks have a chance to teleport the target randomly. Ignites mobs on touch. Automatically extinguishes the user if they catch fire.
- Standard:Devestating close combat attacks and high damage resist. No special powers.
+ Standard: Devestating close combat attacks and high damage resist. No special powers.
Ranged: Has two modes. Ranged: Extremely weak, highly spammable projectile attack. Scout: Can not attack, but can move through walls. Can lay surveillance snares in either mode.
- Support:Has two modes. Combat: Medium power attacks and damage resist. Healer: Attacks heal damage, but low damage resist and slow movemen. Can deploy a bluespace beacon and warp targets to it (including you) in either mode.
+ Support: Has two modes. Combat: Medium power attacks and damage resist. Healer: Attacks heal damage, but low damage resist and slow movemen. Can deploy a bluespace beacon and warp targets to it (including you) in either mode.
Explosive: High damage resist and medium power attack. Can turn any object into a bomb, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered.
From ac5b7f3c83f08f80e86ebe78529166acbeebae0c Mon Sep 17 00:00:00 2001
From: SkeletalElite <26270704+SkeletalElite@users.noreply.github.com>
Date: Sat, 8 Sep 2018 01:08:48 -0700
Subject: [PATCH 2/2] Misspelled Dispersion
also Mode shouldn't have been there
---
code/game/gamemodes/miniantags/guardian/guardian.dm | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/code/game/gamemodes/miniantags/guardian/guardian.dm b/code/game/gamemodes/miniantags/guardian/guardian.dm
index 1b8a77b90df..9465d479f02 100644
--- a/code/game/gamemodes/miniantags/guardian/guardian.dm
+++ b/code/game/gamemodes/miniantags/guardian/guardian.dm
@@ -442,7 +442,7 @@
info = {"A list of Holoparasite Types
- Chaos: Has two modes. Deception: Causes target of attacks to hallucinate. Dispertion Mode: Attacks have a chance to teleport the target randomly. Ignites mobs on touch. Automatically extinguishes the user if they catch fire.
+ Chaos: Has two modes. Deception: Causes target of attacks to hallucinate. Dispersion: Attacks have a chance to teleport the target randomly. Ignites mobs on touch. Automatically extinguishes the user if they catch fire.
Standard: Devestating close combat attacks and high damage resist. No special powers.