Fixes for the berets so they dotn float above the players head when veiwed from behind, and minor chnages to the behind profile to make them look better in addition to not floating.

This commit is contained in:
IndexLP
2014-08-15 01:46:48 -04:00
parent 05b5df842d
commit bb3c162718
4 changed files with 13752 additions and 0 deletions
@@ -0,0 +1,32 @@
//Clothing
/obj/item/clothing/suit/storage/centcomm_jacket
name = "Central Command Jacket"
desc = "A black jacket embroidered with the Central Command dress print."
icon = 'code/WorkInProgress/IndexLP/indexlp_icons.dmi'
icon_state = "mob_centcomm_jacket_open"
item_state = "mob_centcomm_jacket"
sprite_sheets = list(
"Human" = 'code/WorkInProgress/IndexLP/indexlp_icons.dmi'
)
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|ARMS
verb/toggle()
set name = "Toggle Coat Buttons"
set category = "Object"
set src in usr
if(!usr.canmove || usr.stat || usr.restrained())
return 0
switch(icon_state)
if("mob_centcomm_jacket_open")
src.icon_state = "mob_centcomm_jacket"
usr << "You button up the jacket."
if("mob_centcomm_jacket")
src.icon_state = "mob_centcomm_jacket_open"
usr << "You unbutton the jacket."
else
usr << "You attempt to button-up your [src], before promptly realising how retarded you are."
return
usr.update_inv_wear_suit() //so our overlays update
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