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Fixes for the berets so they dotn float above the players head when veiwed from behind, and minor chnages to the behind profile to make them look better in addition to not floating.
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//Clothing
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/obj/item/clothing/suit/storage/centcomm_jacket
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name = "Central Command Jacket"
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desc = "A black jacket embroidered with the Central Command dress print."
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icon = 'code/WorkInProgress/IndexLP/indexlp_icons.dmi'
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icon_state = "mob_centcomm_jacket_open"
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item_state = "mob_centcomm_jacket"
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sprite_sheets = list(
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"Human" = 'code/WorkInProgress/IndexLP/indexlp_icons.dmi'
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)
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|ARMS
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verb/toggle()
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set name = "Toggle Coat Buttons"
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set category = "Object"
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set src in usr
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if(!usr.canmove || usr.stat || usr.restrained())
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return 0
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switch(icon_state)
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if("mob_centcomm_jacket_open")
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src.icon_state = "mob_centcomm_jacket"
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usr << "You button up the jacket."
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if("mob_centcomm_jacket")
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src.icon_state = "mob_centcomm_jacket_open"
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usr << "You unbutton the jacket."
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else
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usr << "You attempt to button-up your [src], before promptly realising how retarded you are."
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return
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usr.update_inv_wear_suit() //so our overlays update
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