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synced 2026-08-22 03:27:05 +01:00
Reverted ninja stealth so it works again.
Ninjas now explode when they die. Ninja mask obscures speech (garbles text) if the voice modulator is not set to mimic voice. Ninja hood makes one not trackable by AI if worn, much like the agent card. Certain obj/item/clothing items (canremove=0) will not be removable by normal means. Currently only set for ninja stuff and the suicide vest. The suicide vest might explode if active and someone tries to strip it off a person. Removed heat protection from black shoes. Not sure why it was there. Removing a mask from a monkey via text window will now properly give a message. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1370 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -16,7 +16,7 @@
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var/siemens_coefficient = 1 // for electrical admittance/conductance (electrocution checks and shit)
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var/slowdown = 0 // How much clothing is slowing you down. Negative values speeds you up
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var/radiation_protection = 0.0 //percentage of radiation it will absorb
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var/canremove = 1 //Mostly for Ninja code at this point but basically will not allow the item to be removed if set to 0. /N
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@@ -60,6 +60,7 @@
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siemens_coefficient = 0
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protective_temperature = 1100
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heat_transfer_coefficient = 0.05
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canremove = 0
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/obj/item/clothing/gloves/stungloves/
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name = "Stungloves"
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@@ -172,6 +172,8 @@
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icon_state = "s-ninja"
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item_state = "s-ninja_mask"
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radiation_protection = 0.25
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canremove = 0
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see_face = 1
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/obj/item/clothing/head/helmet/swat
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name = "swat helmet"
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@@ -15,9 +15,6 @@
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name = "Black Shoes"
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icon_state = "black"
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protective_temperature = 1500
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heat_transfer_coefficient = 0.01
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/obj/item/clothing/shoes/brown
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name = "Brown Shoes"
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icon_state = "brown"
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@@ -37,8 +34,10 @@
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desc = "A pair of running shoes, excellent for running and even better for smashing skulls."
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icon_state = "s-ninja"
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slowdown = -1
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permeability_coefficient = 0.05
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protective_temperature = 700
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permeability_coefficient = 0.01
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flags = NOSLIP
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canremove = 0
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/obj/item/clothing/shoes/white
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name = "White Shoes"
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@@ -195,6 +195,7 @@
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var/status = 0
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flags = FPRINT | TABLEPASS | CONDUCT | ONESIZEFITSALL
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body_parts_covered = UPPER_TORSO
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canremove = 0
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/obj/item/clothing/suit/armor/captain
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name = "Captain's armor"
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@@ -347,6 +348,7 @@
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allowed = list(/obj/item/weapon/gun,/obj/item/weapon/ammo,/obj/item/weapon/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
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slowdown = 0
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radiation_protection = 0.75
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canremove = 0
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var/active = 0
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var/energy = 100
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