Merge branch 'incremental_tg' r5600 into bs12_with_tgport

Conflicts:
	baystation12.dme
	code/__HELPERS/global_lists.dm
	code/controllers/master_controller.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/hud.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/job.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/machinery/computer/cloning.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/implants/implantnanoaug.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/turfs/turf.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/clothing/masks/miscellaneous.dm
	code/modules/clothing/shoes/miscellaneous.dm
	code/modules/clothing/under/ties.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/silicon/say.dm
	code/modules/mob/mob_defines.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/pen.dm
	code/modules/paperwork/stamps.dm
	code/modules/projectiles/projectile.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/setup.dm
	config/config.txt
	html/changelog.html
	icons/effects/effects.dmi
	icons/mob/feet.dmi
	icons/mob/head.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/mask.dmi
	icons/mob/suit.dmi
	icons/mob/ties.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/shoes.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/ties.dmi
	maps/tgstation.2.1.0.dmm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2013-01-23 00:23:37 +10:00
211 changed files with 23396 additions and 11979 deletions
@@ -4,7 +4,7 @@
icon = 'icons/obj/flamethrower.dmi'
icon_state = "flamethrowerbase"
item_state = "flamethrower_0"
flags = FPRINT | TABLEPASS| CONDUCT
flags = FPRINT | TABLEPASS| CONDUCT | USEDELAY // USEDELAY flag needed in order to use afterattack() for things that are not in reach. I.E: Shooting flames.
force = 3.0
throwforce = 10.0
throw_speed = 1
@@ -60,6 +60,13 @@
item_state = "flamethrower_0"
return
/obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, flag)
// Make sure our user is still holding us
if(user && user.get_active_hand() == src)
var/turf/target_turf = get_turf(target)
if(target_turf)
var/turflist = getline(user, target_turf)
flame_turf(turflist)
/obj/item/weapon/flamethrower/attackby(obj/item/W as obj, mob/user as mob)
if(user.stat || user.restrained() || user.lying) return
@@ -13,7 +13,6 @@
icon = 'icons/obj/items.dmi'
icon_state = "gift1"
item_state = "gift1"
pressure_resistance = 70
/obj/item/weapon/a_gift/New()
..()
@@ -1,186 +0,0 @@
/obj/item/weapon/implant/nanoaug
name = "nanoaug"
desc = "A nano-robotic biological augmentation implant."
var/augmentation
var/augment_text = "You feel strange..."
var/activation_emote = "fart"
get_data()
var/dat = {"
<b>Implant Specifications:</b><BR>
<b>Name:</b> Cybersun Industries Nano-Robotic Biological Augmentation Suite<BR>
<b>Life:</b> Infinite. WARNING: Biological changes are irreversable.<BR>
<b>Important Notes:</b> <font color='red'>Illegal</font>. Subjects exposed to nanorobotic agent are considered dangerous.<BR>
<HR>
<b>Implant Details:</b><BR>
<b>Function:</b> Implant contains colony of pre-programmed nanorobots. Subject will experience radical changes in their body, amplifying and improving certain bodily characteristics.<BR>
<b>Special Features:</b> Will grant subject superhuman powers.<BR>
<b>Integrity:</b> Nanoaugmentation is permanent. Once the process is complete, the nanorobots disassemble and are dissolved by the blood stream."}
return dat
implanted(mob/M)
if(!istype(M, /mob/living/carbon/human)) return 0
M.augmentations.Add(augmentation) // give them the mutation
M << "\blue [augment_text]"
return 1
/obj/item/weapon/implant/nanoaug/strength
name = "Superhuman Strength"
augmentation = SUPRSTR
augment_text = "You muscle ache, and you feel a rapid surge of energy pulse through your body. You feel strong."
/obj/item/weapon/implant/nanoaug/radar
name = "Short-range Psionic Radar"
augmentation = RADAR
augment_text = "You begin to sense the presence or lack of presence of others around you."
implanted(mob/M)
if(..())
M << "<font color='#FF0000'>Red</font color> blips on the map are Security."
M << "White blips are civlians."
M << "<font color='#3E710B'>Monochrome Green</font color> blips are cyborgs and AIs."
M << "<font color='#238989'>Light blue</font color> blips are heads of staff."
M << "<font color='#663366'>Purple</font color> blips are unidentified organisms."
M << "Dead biologicals will not display on the radar."
spawn()
var/mob/living/carbon/human/H = M
H.start_radar()
return 1
return 0
/obj/item/weapon/implant/nanoaug/electrichands
name = "Electric Hands"
augmentation = ELECTRICHANDS
augment_text = "You feel a sudden jolt of electricity pulse through your veins. Arcs of electricity travel through your hands."
/obj/item/weapon/implant/nanoaug/eswordsynth
name = "Energy Blade Synthesizer"
augmentation = ESWORDSYNTH
augment_text = "Your hands throb and pulsate. They feel sharper, and strangely hot."
implanted(mob/M)
if(..())
activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
M.mind.store_memory("Freedom nanoaugmentation can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
M << "The nanoaugmentation implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
return 1
return 0
trigger(emote, source as mob)
if(emote == activation_emote)
src.activate(source)
return
activate(var/mob/source)
var/obj/item/weapon/melee/energy/blade/swordspawn = new /obj/item/weapon/melee/energy/blade
if(!source.get_active_hand())
source.put_in_hands(swordspawn)
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, source.loc)
spark_system.start()
playsound(source.loc, "sparks", 50, 1)
..()
/obj/item/weapon/implant/nanoaug/rebreather
name = "Bioelectric Rebreather"
augmentation = REBREATHER
augment_text = "You begin to lose your breath. Just as you are about to pass out, you suddenly lose the urge to breath. Breathing is no longer a necessity for you."
/obj/item/weapon/implant/nanoaug/dermalarmor
name = "Skin-intergrated Dermal Armor"
augmentation = DERMALARMOR
augment_text = "The skin throughout your body grows tense and tight, and you become slightly stiff. Your bones and skin feel a lot stronger."
/obj/item/weapon/implant/nanoaug/reflexes
name = "Combat Reflexes"
augmentation = REFLEXES
augment_text = "Your mind suddenly is able to identify threats before you are aware of them. You become more aware of your surroundings."
/obj/item/weapon/implant/nanoaug/nanoregen
name = "Regenerative Nanobots"
augmentation = NANOREGEN
augment_text = "You feel a very faint vibration in your body. You instantly feel much younger."
/obj/item/weapon/implanter/nanoaug
name = "Nanoaugmentation Implanter (Empty)"
icon_state = "nanoimplant"
/obj/item/weapon/implanter/nanoaug/update()
if (src.imp)
src.icon_state = "nanoimplant"
else
src.icon_state = "nanoimplant0"
return
/obj/item/weapon/implanter/nanoaug/strength
name = "Nanoaugmentation Implaner (Superhuman Strength)"
/obj/item/weapon/implanter/nanoaug/strength/New()
src.imp = new /obj/item/weapon/implant/nanoaug/strength( src )
..()
update()
/obj/item/weapon/implanter/nanoaug/radar
name = "Nanoaugmentation Implaner (Short-range Psionic Radar)"
/obj/item/weapon/implanter/nanoaug/radar/New()
src.imp = new /obj/item/weapon/implant/nanoaug/radar( src )
..()
update()
/obj/item/weapon/implanter/nanoaug/electrichands
name = "Nanoaugmentation Implaner (Electric Hands)"
/obj/item/weapon/implanter/nanoaug/electrichands/New()
src.imp = new /obj/item/weapon/implant/nanoaug/electrichands( src )
..()
update()
/obj/item/weapon/implanter/nanoaug/eswordsynth
name = "Nanoaugmentation Implaner (Energy Blade Synthesizer)"
/obj/item/weapon/implanter/nanoaug/eswordsynth/New()
src.imp = new /obj/item/weapon/implant/nanoaug/eswordsynth( src )
..()
update()
/obj/item/weapon/implanter/nanoaug/rebreather
name = "Nanoaugmentation Implaner (Bioelectric Rebreather)"
/obj/item/weapon/implanter/nanoaug/rebreather/New()
src.imp = new /obj/item/weapon/implant/nanoaug/rebreather( src )
..()
update()
/obj/item/weapon/implanter/nanoaug/dermalarmor
name = "Nanoaugmentation Implaner (Skin-intergrated Dermal Armor)"
/obj/item/weapon/implanter/nanoaug/dermalarmor/New()
src.imp = new /obj/item/weapon/implant/nanoaug/dermalarmor( src )
..()
update()
/obj/item/weapon/implanter/nanoaug/reflexes
name = "Nanoaugmentation Implaner (Combat Reflexes)"
/obj/item/weapon/implanter/nanoaug/reflexes/New()
src.imp = new /obj/item/weapon/implant/nanoaug/reflexes( src )
..()
update()
/obj/item/weapon/implanter/nanoaug/nanoregen
name = "Nanoaugmentation Implaner (Regenerative Nanobots)"
/obj/item/weapon/implanter/nanoaug/nanoregen/New()
src.imp = new /obj/item/weapon/implant/nanoaug/nanoregen( src )
..()
update()
@@ -34,12 +34,7 @@
src.add_fingerprint(user)
update()
else
if (user.contents.Find(src))
spawn( 0 )
src.attack_self(user)
return
else
return ..()
return ..()
return
+6 -6
View File
@@ -82,9 +82,9 @@
throwforce = 10.0
suicide_act(mob/user)
viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src]! It looks like \he's trying to commit suicide.</b>", \
"\red <b>[user] is slitting \his throat with the [src]! It looks like \he's trying to commit suicide.</b>", \
"\red <b>[user] is slitting \his stomach open with the [src]! It looks like \he's trying to commit seppuku.</b>")
viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
"\red <b>[user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
"\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>")
return (BRUTELOSS)
/obj/item/weapon/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
@@ -114,9 +114,9 @@
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
suicide_act(mob/user)
viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src]! It looks like \he's trying to commit suicide.</b>", \
"\red <b>[user] is slitting \his throat with the [src]! It looks like \he's trying to commit suicide.</b>", \
"\red <b>[user] is slitting \his stomach open with the [src]! It looks like \he's trying to commit seppuku.</b>")
viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
"\red <b>[user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
"\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>")
return (BRUTELOSS)
/obj/item/weapon/kitchenknife/ritual
@@ -2,8 +2,8 @@
var/active = 0
suicide_act(mob/user)
viewers(user) << pick("\red <b>[user] is slitting \his stomach open with the [src]! It looks like \he's trying to commit seppuku.</b>", \
"\red <b>[user] is falling on the [src]! It looks like \he's trying to commit suicide.</b>")
viewers(user) << pick("\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>", \
"\red <b>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</b>")
return (BRUTELOSS|FIRELOSS)
/obj/item/weapon/melee/energy/axe
@@ -20,7 +20,7 @@
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
suicide_act(mob/user)
viewers(user) << "\red <b>[user] swings the [src] towards /his head! It looks like \he's trying to commit suicide.</b>"
viewers(user) << "\red <b>[user] swings the [src.name] towards /his head! It looks like \he's trying to commit suicide.</b>"
return (BRUTELOSS|FIRELOSS)
/obj/item/weapon/melee/energy/sword
@@ -12,5 +12,5 @@
attack_verb = list("flogged", "whipped", "lashed", "disciplined")
suicide_act(mob/user)
viewers(user) << "\red <b>[user] is strangling \himself with the [src]! It looks like \he's trying to commit suicide.</b>"
viewers(user) << "\red <b>[user] is strangling \himself with the [src.name]! It looks like \he's trying to commit suicide.</b>"
return (OXYLOSS)
@@ -11,7 +11,6 @@
throw_speed = 3
throw_range = 5
w_class = 3.0
pressure_resistance = 80
var/charge = 0 // note %age conveted to actual charge in New
var/maxcharge = 1000
m_amt = 700
@@ -22,7 +21,7 @@
var/construction_time=100
suicide_act(mob/user)
viewers(user) << "\red <b>[user] is licking the electrodes of the [src]! It looks like \he's trying to commit suicide.</b>"
viewers(user) << "\red <b>[user] is licking the electrodes of the [src.name]! It looks like \he's trying to commit suicide.</b>"
return (FIRELOSS)
/obj/item/weapon/cell/crap
+14 -4
View File
@@ -69,12 +69,22 @@
user <<"The spell matrix was unable to locate a suitable teleport destination for an unknown reason. Sorry."
return
var/attempt = 0
if(user && user.buckled)
user.buckled.unbuckle()
var/list/tempL = L
var/attempt = null
var/success = 0
while(!success)
success = user.Move(pick(L))
if(attempt > 20) break //Failsafe
while(tempL.len)
attempt = pick(tempL)
success = user.Move(attempt)
if(!success)
tempL.Remove(attempt)
else
break
if(!success)
user.loc = pick(L)
smoke.start()
src.uses -= 1
@@ -1,8 +1,8 @@
/obj/item/weapon/storage/box/syndicate/
New()
..()
switch (pickweight(list("bloodyspai" = 1, "stealth" = 1, "screwed" = 1, "guns" = 1, "murder" = 1, "freedom" = 1, "hacker" = 1, "lordsingulo" = 1)))
if ("bloodyspai")
switch (pickweight(list("bloodyspai" = 1, "stealth" = 1, "screwed" = 1, "guns" = 1, "murder" = 1, "freedom" = 1, "hacker" = 1, "lordsingulo" = 1, "smoothoperator" = 1)))
if("bloodyspai")
new /obj/item/clothing/under/chameleon(src)
new /obj/item/clothing/mask/gas/voice(src)
new /obj/item/weapon/card/id/syndicate(src)
@@ -10,12 +10,13 @@
return
if ("stealth")
if("stealth")
new /obj/item/weapon/gun/energy/crossbow(src)
new /obj/item/weapon/pen/paralysis(src)
new /obj/item/device/chameleon(src)
return
if ("screwed")
if("screwed")
new /obj/effect/spawner/newbomb/timer/syndicate(src)
new /obj/effect/spawner/newbomb/timer/syndicate(src)
new /obj/item/device/powersink(src)
@@ -23,14 +24,14 @@
new /obj/item/clothing/head/helmet/space/syndicate(src)
return
if ("guns")
if("guns")
new /obj/item/weapon/gun/projectile(src)
new /obj/item/ammo_magazine/a357(src)
new /obj/item/weapon/card/emag(src)
new /obj/item/weapon/plastique(src)
return
if ("murder")
if("murder")
new /obj/item/weapon/melee/energy/sword(src)
new /obj/item/clothing/glasses/thermal/syndi(src)
new /obj/item/weapon/card/emag(src)
@@ -44,19 +45,29 @@
U.imp = new /obj/item/weapon/implant/uplink(U)
return
if ("hacker")
if("hacker")
new /obj/item/weapon/aiModule/syndicate(src)
new /obj/item/weapon/card/emag(src)
new /obj/item/device/encryptionkey/binary(src)
return
if ("lordsingulo")
if("lordsingulo")
new /obj/item/device/radio/beacon/syndicate(src)
new /obj/item/clothing/suit/space/syndicate(src)
new /obj/item/clothing/head/helmet/space/syndicate(src)
new /obj/item/weapon/card/emag(src)
return
if("smoothoperator")
new /obj/item/weapon/gun/projectile/pistol(src)
new /obj/item/weapon/silencer(src)
new /obj/item/weapon/soap/syndie(src)
new /obj/item/weapon/storage/bag/trash(src)
new /obj/item/bodybag(src)
new /obj/item/clothing/under/suit_jacket(src)
new /obj/item/clothing/shoes/laceup(src)
return
/obj/item/weapon/storage/box/syndie_kit
name = "Box"
desc = "A sleek, sturdy box"
+2 -2
View File
@@ -15,7 +15,7 @@
origin_tech = "combat=2"
suicide_act(mob/user)
viewers(user) << "\red <b>[user] is putting the live [src] in \his mouth! It looks like \he's trying to commit suicide.</b>"
viewers(user) << "\red <b>[user] is putting the live [src.name] in \his mouth! It looks like \he's trying to commit suicide.</b>"
return (FIRELOSS)
/obj/item/weapon/melee/baton/update_icon()
@@ -60,7 +60,7 @@
if(user.a_intent == "hurt")
if(!..()) return
H.apply_effect(5, WEAKEN, 0)
//H.apply_effect(5, WEAKEN, 0)
H.visible_message("<span class='danger'>[M] has been beaten with the [src] by [user]!</span>")
playsound(src.loc, "swing_hit", 50, 1, -1)
else if(!status)
@@ -365,8 +365,8 @@ LOOK FOR SURGERY.DM*/
attack_verb = list("drilled")
suicide_act(mob/user)
viewers(user) << pick("/red <b>[user] is pressing the [src] to \his temple and activating it! It looks like \he's trying to commit suicide.</b>", \
"/red <b>[user] is pressing [src] to \his chest and activating it! It looks like \he's trying to commit suicide.</b>")
viewers(user) << pick("/red <b>[user] is pressing the [src.name] to \his temple and activating it! It looks like \he's trying to commit suicide.</b>", \
"/red <b>[user] is pressing [src.name] to \his chest and activating it! It looks like \he's trying to commit suicide.</b>")
return (BRUTELOSS)
/*
@@ -389,9 +389,9 @@ LOOK FOR SURGERY.DM*/
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
suicide_act(mob/user)
viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src]! It looks like \he's trying to commit suicide.</b>", \
"\red <b>[user] is slitting \his throat with the [src]! It looks like \he's trying to commit suicide.</b>", \
"\red <b>[user] is slitting \his stomach open with the [src]! It looks like \he's trying to commit seppuku.</b>")
viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
"\red <b>[user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
"\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>")
return (BRUTELOSS)
/*
@@ -492,7 +492,7 @@ LOOK FOR SURGERY.DM*/
if(istype(M, /mob/living/carbon/slime))
if(M.stat == 2)
for(var/mob/O in (viewers(M) - user - M))
O.show_message("\red [M.name] is having its silky inndards cut apart with [src] by [user].", 1)
O.show_message("\red [M.name] is having its silky innards cut apart with [src] by [user].", 1)
M << "\red [user] begins to cut apart your innards with [src]!"
user << "\red You cut [M]'s silky innards apart with [src]!"
M:brain_op_stage = 2.0
+2 -2
View File
@@ -49,8 +49,8 @@
attack_verb = list("stabbed")
suicide_act(mob/user)
viewers(user) << pick("\red <b>[user] is stabbing the [src] into \his temple! It looks like \he's trying to commit suicide.</b>", \
"\red <b>[user] is stabbing the [src] into \his heart! It looks like \he's trying to commit suicide.</b>")
viewers(user) << pick("\red <b>[user] is stabbing the [src.name] into \his temple! It looks like \he's trying to commit suicide.</b>", \
"\red <b>[user] is stabbing the [src.name] into \his heart! It looks like \he's trying to commit suicide.</b>")
return(BRUTELOSS)
/obj/item/weapon/screwdriver/New()
+5 -5
View File
@@ -12,7 +12,7 @@
attack_verb = list("banned")
suicide_act(mob/user)
viewers(user) << "\red <b>[user] is hitting \himself with the [src]! It looks like \he's trying to ban \himself from life.</b>"
viewers(user) << "\red <b>[user] is hitting \himself with the [src.name]! It looks like \he's trying to ban \himself from life.</b>"
return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
/obj/item/weapon/nullrod
@@ -29,7 +29,7 @@
w_class = 1
suicide_act(mob/user)
viewers(user) << "\red <b>[user] is impaling \himself with the [src]! It looks like \he's trying to commit suicide.</b>"
viewers(user) << "\red <b>[user] is impaling \himself with the [src.name]! It looks like \he's trying to commit suicide.</b>"
return (BRUTELOSS|FIRELOSS)
/obj/item/weapon/sord
@@ -45,7 +45,7 @@
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
suicide_act(mob/user)
viewers(user) << "\red <b>[user] is impaling \himself with the [src]! It looks like \he's trying to commit suicide.</b>"
viewers(user) << "\red <b>[user] is impaling \himself with the [src.name]! It looks like \he's trying to commit suicide.</b>"
return(BRUTELOSS)
/obj/item/weapon/sord/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
@@ -68,7 +68,7 @@
return 1
suicide_act(mob/user)
viewers(user) << "\red <b>[user] is falling on the [src]! It looks like \he's trying to commit suicide.</b>"
viewers(user) << "\red <b>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</b>"
return(BRUTELOSS)
/obj/item/weapon/claymore/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
@@ -88,7 +88,7 @@
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
suicide_act(mob/user)
viewers(user) << "\red <b>[user] is slitting \his stomach open with the [src]! It looks like \he's trying to commit seppuku.</b>"
viewers(user) << "\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>"
return(BRUTELOSS)
/obj/item/weapon/katana/IsShield()