mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 20:47:10 +01:00
Merge branch 'incremental_tg' r5600 into bs12_with_tgport
Conflicts: baystation12.dme code/__HELPERS/global_lists.dm code/controllers/master_controller.dm code/game/gamemodes/events/ninja_equipment.dm code/game/gamemodes/events/space_ninja.dm code/game/gamemodes/wizard/rightandwrong.dm code/game/hud.dm code/game/jobs/job/captain.dm code/game/jobs/job/job.dm code/game/jobs/job/medical.dm code/game/jobs/job/science.dm code/game/jobs/job/security.dm code/game/machinery/computer/cloning.dm code/game/objects/items/blueprints.dm code/game/objects/items/weapons/gift_wrappaper.dm code/game/objects/items/weapons/implants/implantnanoaug.dm code/game/objects/items/weapons/storage/uplink_kits.dm code/game/objects/items/weapons/stunbaton.dm code/game/turfs/turf.dm code/modules/client/client defines.dm code/modules/client/client procs.dm code/modules/clothing/masks/miscellaneous.dm code/modules/clothing/shoes/miscellaneous.dm code/modules/clothing/under/ties.dm code/modules/mob/living/carbon/human/human_attackhand.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/carbon/human/say.dm code/modules/mob/living/silicon/say.dm code/modules/mob/mob_defines.dm code/modules/paperwork/clipboard.dm code/modules/paperwork/pen.dm code/modules/paperwork/stamps.dm code/modules/projectiles/projectile.dm code/modules/reagents/Chemistry-Holder.dm code/modules/reagents/reagent_containers/glass.dm code/setup.dm config/config.txt html/changelog.html icons/effects/effects.dmi icons/mob/feet.dmi icons/mob/head.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/mask.dmi icons/mob/suit.dmi icons/mob/ties.dmi icons/mob/uniform.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/shoes.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/ties.dmi maps/tgstation.2.1.0.dmm Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -4,7 +4,7 @@
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icon = 'icons/obj/flamethrower.dmi'
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icon_state = "flamethrowerbase"
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item_state = "flamethrower_0"
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flags = FPRINT | TABLEPASS| CONDUCT
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flags = FPRINT | TABLEPASS| CONDUCT | USEDELAY // USEDELAY flag needed in order to use afterattack() for things that are not in reach. I.E: Shooting flames.
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force = 3.0
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throwforce = 10.0
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throw_speed = 1
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@@ -60,6 +60,13 @@
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item_state = "flamethrower_0"
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return
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/obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, flag)
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// Make sure our user is still holding us
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if(user && user.get_active_hand() == src)
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var/turf/target_turf = get_turf(target)
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if(target_turf)
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var/turflist = getline(user, target_turf)
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flame_turf(turflist)
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/obj/item/weapon/flamethrower/attackby(obj/item/W as obj, mob/user as mob)
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if(user.stat || user.restrained() || user.lying) return
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@@ -13,7 +13,6 @@
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icon = 'icons/obj/items.dmi'
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icon_state = "gift1"
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item_state = "gift1"
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pressure_resistance = 70
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/obj/item/weapon/a_gift/New()
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..()
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@@ -1,186 +0,0 @@
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/obj/item/weapon/implant/nanoaug
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name = "nanoaug"
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desc = "A nano-robotic biological augmentation implant."
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var/augmentation
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var/augment_text = "You feel strange..."
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var/activation_emote = "fart"
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get_data()
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var/dat = {"
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<b>Implant Specifications:</b><BR>
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<b>Name:</b> Cybersun Industries Nano-Robotic Biological Augmentation Suite<BR>
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<b>Life:</b> Infinite. WARNING: Biological changes are irreversable.<BR>
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<b>Important Notes:</b> <font color='red'>Illegal</font>. Subjects exposed to nanorobotic agent are considered dangerous.<BR>
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<HR>
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<b>Implant Details:</b><BR>
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<b>Function:</b> Implant contains colony of pre-programmed nanorobots. Subject will experience radical changes in their body, amplifying and improving certain bodily characteristics.<BR>
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<b>Special Features:</b> Will grant subject superhuman powers.<BR>
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<b>Integrity:</b> Nanoaugmentation is permanent. Once the process is complete, the nanorobots disassemble and are dissolved by the blood stream."}
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return dat
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implanted(mob/M)
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if(!istype(M, /mob/living/carbon/human)) return 0
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M.augmentations.Add(augmentation) // give them the mutation
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M << "\blue [augment_text]"
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return 1
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/obj/item/weapon/implant/nanoaug/strength
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name = "Superhuman Strength"
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augmentation = SUPRSTR
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augment_text = "You muscle ache, and you feel a rapid surge of energy pulse through your body. You feel strong."
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/obj/item/weapon/implant/nanoaug/radar
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name = "Short-range Psionic Radar"
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augmentation = RADAR
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augment_text = "You begin to sense the presence or lack of presence of others around you."
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implanted(mob/M)
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if(..())
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M << "<font color='#FF0000'>Red</font color> blips on the map are Security."
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M << "White blips are civlians."
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M << "<font color='#3E710B'>Monochrome Green</font color> blips are cyborgs and AIs."
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M << "<font color='#238989'>Light blue</font color> blips are heads of staff."
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M << "<font color='#663366'>Purple</font color> blips are unidentified organisms."
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M << "Dead biologicals will not display on the radar."
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spawn()
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var/mob/living/carbon/human/H = M
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H.start_radar()
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return 1
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return 0
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/obj/item/weapon/implant/nanoaug/electrichands
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name = "Electric Hands"
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augmentation = ELECTRICHANDS
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augment_text = "You feel a sudden jolt of electricity pulse through your veins. Arcs of electricity travel through your hands."
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/obj/item/weapon/implant/nanoaug/eswordsynth
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name = "Energy Blade Synthesizer"
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augmentation = ESWORDSYNTH
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augment_text = "Your hands throb and pulsate. They feel sharper, and strangely hot."
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implanted(mob/M)
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if(..())
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activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
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M.mind.store_memory("Freedom nanoaugmentation can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
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M << "The nanoaugmentation implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
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return 1
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return 0
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trigger(emote, source as mob)
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if(emote == activation_emote)
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src.activate(source)
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return
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activate(var/mob/source)
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var/obj/item/weapon/melee/energy/blade/swordspawn = new /obj/item/weapon/melee/energy/blade
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if(!source.get_active_hand())
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source.put_in_hands(swordspawn)
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, source.loc)
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spark_system.start()
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playsound(source.loc, "sparks", 50, 1)
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..()
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/obj/item/weapon/implant/nanoaug/rebreather
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name = "Bioelectric Rebreather"
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augmentation = REBREATHER
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augment_text = "You begin to lose your breath. Just as you are about to pass out, you suddenly lose the urge to breath. Breathing is no longer a necessity for you."
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/obj/item/weapon/implant/nanoaug/dermalarmor
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name = "Skin-intergrated Dermal Armor"
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augmentation = DERMALARMOR
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augment_text = "The skin throughout your body grows tense and tight, and you become slightly stiff. Your bones and skin feel a lot stronger."
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/obj/item/weapon/implant/nanoaug/reflexes
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name = "Combat Reflexes"
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augmentation = REFLEXES
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augment_text = "Your mind suddenly is able to identify threats before you are aware of them. You become more aware of your surroundings."
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/obj/item/weapon/implant/nanoaug/nanoregen
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name = "Regenerative Nanobots"
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augmentation = NANOREGEN
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augment_text = "You feel a very faint vibration in your body. You instantly feel much younger."
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/obj/item/weapon/implanter/nanoaug
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name = "Nanoaugmentation Implanter (Empty)"
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icon_state = "nanoimplant"
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/obj/item/weapon/implanter/nanoaug/update()
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if (src.imp)
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src.icon_state = "nanoimplant"
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else
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src.icon_state = "nanoimplant0"
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return
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/obj/item/weapon/implanter/nanoaug/strength
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name = "Nanoaugmentation Implaner (Superhuman Strength)"
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/obj/item/weapon/implanter/nanoaug/strength/New()
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src.imp = new /obj/item/weapon/implant/nanoaug/strength( src )
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..()
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update()
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/obj/item/weapon/implanter/nanoaug/radar
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name = "Nanoaugmentation Implaner (Short-range Psionic Radar)"
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/obj/item/weapon/implanter/nanoaug/radar/New()
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src.imp = new /obj/item/weapon/implant/nanoaug/radar( src )
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..()
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update()
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/obj/item/weapon/implanter/nanoaug/electrichands
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name = "Nanoaugmentation Implaner (Electric Hands)"
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/obj/item/weapon/implanter/nanoaug/electrichands/New()
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src.imp = new /obj/item/weapon/implant/nanoaug/electrichands( src )
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..()
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update()
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/obj/item/weapon/implanter/nanoaug/eswordsynth
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name = "Nanoaugmentation Implaner (Energy Blade Synthesizer)"
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/obj/item/weapon/implanter/nanoaug/eswordsynth/New()
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src.imp = new /obj/item/weapon/implant/nanoaug/eswordsynth( src )
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..()
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update()
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/obj/item/weapon/implanter/nanoaug/rebreather
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name = "Nanoaugmentation Implaner (Bioelectric Rebreather)"
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/obj/item/weapon/implanter/nanoaug/rebreather/New()
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src.imp = new /obj/item/weapon/implant/nanoaug/rebreather( src )
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..()
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update()
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/obj/item/weapon/implanter/nanoaug/dermalarmor
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name = "Nanoaugmentation Implaner (Skin-intergrated Dermal Armor)"
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/obj/item/weapon/implanter/nanoaug/dermalarmor/New()
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src.imp = new /obj/item/weapon/implant/nanoaug/dermalarmor( src )
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..()
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update()
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/obj/item/weapon/implanter/nanoaug/reflexes
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name = "Nanoaugmentation Implaner (Combat Reflexes)"
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/obj/item/weapon/implanter/nanoaug/reflexes/New()
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src.imp = new /obj/item/weapon/implant/nanoaug/reflexes( src )
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..()
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update()
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/obj/item/weapon/implanter/nanoaug/nanoregen
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name = "Nanoaugmentation Implaner (Regenerative Nanobots)"
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/obj/item/weapon/implanter/nanoaug/nanoregen/New()
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src.imp = new /obj/item/weapon/implant/nanoaug/nanoregen( src )
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..()
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update()
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@@ -34,12 +34,7 @@
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src.add_fingerprint(user)
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update()
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else
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if (user.contents.Find(src))
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spawn( 0 )
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src.attack_self(user)
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return
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else
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return ..()
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return ..()
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return
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@@ -82,9 +82,9 @@
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throwforce = 10.0
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suicide_act(mob/user)
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viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src]! It looks like \he's trying to commit suicide.</b>", \
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"\red <b>[user] is slitting \his throat with the [src]! It looks like \he's trying to commit suicide.</b>", \
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"\red <b>[user] is slitting \his stomach open with the [src]! It looks like \he's trying to commit seppuku.</b>")
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viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
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"\red <b>[user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
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"\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>")
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return (BRUTELOSS)
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/obj/item/weapon/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
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@@ -114,9 +114,9 @@
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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suicide_act(mob/user)
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viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src]! It looks like \he's trying to commit suicide.</b>", \
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"\red <b>[user] is slitting \his throat with the [src]! It looks like \he's trying to commit suicide.</b>", \
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"\red <b>[user] is slitting \his stomach open with the [src]! It looks like \he's trying to commit seppuku.</b>")
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viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
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"\red <b>[user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
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"\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>")
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return (BRUTELOSS)
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/obj/item/weapon/kitchenknife/ritual
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@@ -2,8 +2,8 @@
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var/active = 0
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suicide_act(mob/user)
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viewers(user) << pick("\red <b>[user] is slitting \his stomach open with the [src]! It looks like \he's trying to commit seppuku.</b>", \
|
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"\red <b>[user] is falling on the [src]! It looks like \he's trying to commit suicide.</b>")
|
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viewers(user) << pick("\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>", \
|
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"\red <b>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</b>")
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return (BRUTELOSS|FIRELOSS)
|
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|
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/obj/item/weapon/melee/energy/axe
|
||||
@@ -20,7 +20,7 @@
|
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attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
|
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|
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suicide_act(mob/user)
|
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viewers(user) << "\red <b>[user] swings the [src] towards /his head! It looks like \he's trying to commit suicide.</b>"
|
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viewers(user) << "\red <b>[user] swings the [src.name] towards /his head! It looks like \he's trying to commit suicide.</b>"
|
||||
return (BRUTELOSS|FIRELOSS)
|
||||
|
||||
/obj/item/weapon/melee/energy/sword
|
||||
|
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@@ -12,5 +12,5 @@
|
||||
attack_verb = list("flogged", "whipped", "lashed", "disciplined")
|
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|
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suicide_act(mob/user)
|
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viewers(user) << "\red <b>[user] is strangling \himself with the [src]! It looks like \he's trying to commit suicide.</b>"
|
||||
viewers(user) << "\red <b>[user] is strangling \himself with the [src.name]! It looks like \he's trying to commit suicide.</b>"
|
||||
return (OXYLOSS)
|
||||
@@ -11,7 +11,6 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
pressure_resistance = 80
|
||||
var/charge = 0 // note %age conveted to actual charge in New
|
||||
var/maxcharge = 1000
|
||||
m_amt = 700
|
||||
@@ -22,7 +21,7 @@
|
||||
var/construction_time=100
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is licking the electrodes of the [src]! It looks like \he's trying to commit suicide.</b>"
|
||||
viewers(user) << "\red <b>[user] is licking the electrodes of the [src.name]! It looks like \he's trying to commit suicide.</b>"
|
||||
return (FIRELOSS)
|
||||
|
||||
/obj/item/weapon/cell/crap
|
||||
|
||||
@@ -69,12 +69,22 @@
|
||||
user <<"The spell matrix was unable to locate a suitable teleport destination for an unknown reason. Sorry."
|
||||
return
|
||||
|
||||
var/attempt = 0
|
||||
if(user && user.buckled)
|
||||
user.buckled.unbuckle()
|
||||
|
||||
var/list/tempL = L
|
||||
var/attempt = null
|
||||
var/success = 0
|
||||
while(!success)
|
||||
success = user.Move(pick(L))
|
||||
if(attempt > 20) break //Failsafe
|
||||
while(tempL.len)
|
||||
attempt = pick(tempL)
|
||||
success = user.Move(attempt)
|
||||
if(!success)
|
||||
tempL.Remove(attempt)
|
||||
else
|
||||
break
|
||||
|
||||
if(!success)
|
||||
user.loc = pick(L)
|
||||
|
||||
smoke.start()
|
||||
src.uses -= 1
|
||||
@@ -1,8 +1,8 @@
|
||||
/obj/item/weapon/storage/box/syndicate/
|
||||
New()
|
||||
..()
|
||||
switch (pickweight(list("bloodyspai" = 1, "stealth" = 1, "screwed" = 1, "guns" = 1, "murder" = 1, "freedom" = 1, "hacker" = 1, "lordsingulo" = 1)))
|
||||
if ("bloodyspai")
|
||||
switch (pickweight(list("bloodyspai" = 1, "stealth" = 1, "screwed" = 1, "guns" = 1, "murder" = 1, "freedom" = 1, "hacker" = 1, "lordsingulo" = 1, "smoothoperator" = 1)))
|
||||
if("bloodyspai")
|
||||
new /obj/item/clothing/under/chameleon(src)
|
||||
new /obj/item/clothing/mask/gas/voice(src)
|
||||
new /obj/item/weapon/card/id/syndicate(src)
|
||||
@@ -10,12 +10,13 @@
|
||||
return
|
||||
|
||||
if ("stealth")
|
||||
if("stealth")
|
||||
new /obj/item/weapon/gun/energy/crossbow(src)
|
||||
new /obj/item/weapon/pen/paralysis(src)
|
||||
new /obj/item/device/chameleon(src)
|
||||
return
|
||||
|
||||
if ("screwed")
|
||||
if("screwed")
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(src)
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(src)
|
||||
new /obj/item/device/powersink(src)
|
||||
@@ -23,14 +24,14 @@
|
||||
new /obj/item/clothing/head/helmet/space/syndicate(src)
|
||||
return
|
||||
|
||||
if ("guns")
|
||||
if("guns")
|
||||
new /obj/item/weapon/gun/projectile(src)
|
||||
new /obj/item/ammo_magazine/a357(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
new /obj/item/weapon/plastique(src)
|
||||
return
|
||||
|
||||
if ("murder")
|
||||
if("murder")
|
||||
new /obj/item/weapon/melee/energy/sword(src)
|
||||
new /obj/item/clothing/glasses/thermal/syndi(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
@@ -44,19 +45,29 @@
|
||||
U.imp = new /obj/item/weapon/implant/uplink(U)
|
||||
return
|
||||
|
||||
if ("hacker")
|
||||
if("hacker")
|
||||
new /obj/item/weapon/aiModule/syndicate(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
new /obj/item/device/encryptionkey/binary(src)
|
||||
return
|
||||
|
||||
if ("lordsingulo")
|
||||
if("lordsingulo")
|
||||
new /obj/item/device/radio/beacon/syndicate(src)
|
||||
new /obj/item/clothing/suit/space/syndicate(src)
|
||||
new /obj/item/clothing/head/helmet/space/syndicate(src)
|
||||
new /obj/item/weapon/card/emag(src)
|
||||
return
|
||||
|
||||
if("smoothoperator")
|
||||
new /obj/item/weapon/gun/projectile/pistol(src)
|
||||
new /obj/item/weapon/silencer(src)
|
||||
new /obj/item/weapon/soap/syndie(src)
|
||||
new /obj/item/weapon/storage/bag/trash(src)
|
||||
new /obj/item/bodybag(src)
|
||||
new /obj/item/clothing/under/suit_jacket(src)
|
||||
new /obj/item/clothing/shoes/laceup(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/box/syndie_kit
|
||||
name = "Box"
|
||||
desc = "A sleek, sturdy box"
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
origin_tech = "combat=2"
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is putting the live [src] in \his mouth! It looks like \he's trying to commit suicide.</b>"
|
||||
viewers(user) << "\red <b>[user] is putting the live [src.name] in \his mouth! It looks like \he's trying to commit suicide.</b>"
|
||||
return (FIRELOSS)
|
||||
|
||||
/obj/item/weapon/melee/baton/update_icon()
|
||||
@@ -60,7 +60,7 @@
|
||||
|
||||
if(user.a_intent == "hurt")
|
||||
if(!..()) return
|
||||
H.apply_effect(5, WEAKEN, 0)
|
||||
//H.apply_effect(5, WEAKEN, 0)
|
||||
H.visible_message("<span class='danger'>[M] has been beaten with the [src] by [user]!</span>")
|
||||
playsound(src.loc, "swing_hit", 50, 1, -1)
|
||||
else if(!status)
|
||||
|
||||
@@ -365,8 +365,8 @@ LOOK FOR SURGERY.DM*/
|
||||
attack_verb = list("drilled")
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << pick("/red <b>[user] is pressing the [src] to \his temple and activating it! It looks like \he's trying to commit suicide.</b>", \
|
||||
"/red <b>[user] is pressing [src] to \his chest and activating it! It looks like \he's trying to commit suicide.</b>")
|
||||
viewers(user) << pick("/red <b>[user] is pressing the [src.name] to \his temple and activating it! It looks like \he's trying to commit suicide.</b>", \
|
||||
"/red <b>[user] is pressing [src.name] to \his chest and activating it! It looks like \he's trying to commit suicide.</b>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/*
|
||||
@@ -389,9 +389,9 @@ LOOK FOR SURGERY.DM*/
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his throat with the [src]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his stomach open with the [src]! It looks like \he's trying to commit seppuku.</b>")
|
||||
viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/*
|
||||
@@ -492,7 +492,7 @@ LOOK FOR SURGERY.DM*/
|
||||
if(istype(M, /mob/living/carbon/slime))
|
||||
if(M.stat == 2)
|
||||
for(var/mob/O in (viewers(M) - user - M))
|
||||
O.show_message("\red [M.name] is having its silky inndards cut apart with [src] by [user].", 1)
|
||||
O.show_message("\red [M.name] is having its silky innards cut apart with [src] by [user].", 1)
|
||||
M << "\red [user] begins to cut apart your innards with [src]!"
|
||||
user << "\red You cut [M]'s silky innards apart with [src]!"
|
||||
M:brain_op_stage = 2.0
|
||||
|
||||
@@ -49,8 +49,8 @@
|
||||
attack_verb = list("stabbed")
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << pick("\red <b>[user] is stabbing the [src] into \his temple! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is stabbing the [src] into \his heart! It looks like \he's trying to commit suicide.</b>")
|
||||
viewers(user) << pick("\red <b>[user] is stabbing the [src.name] into \his temple! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is stabbing the [src.name] into \his heart! It looks like \he's trying to commit suicide.</b>")
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/screwdriver/New()
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
attack_verb = list("banned")
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is hitting \himself with the [src]! It looks like \he's trying to ban \himself from life.</b>"
|
||||
viewers(user) << "\red <b>[user] is hitting \himself with the [src.name]! It looks like \he's trying to ban \himself from life.</b>"
|
||||
return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
|
||||
|
||||
/obj/item/weapon/nullrod
|
||||
@@ -29,7 +29,7 @@
|
||||
w_class = 1
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is impaling \himself with the [src]! It looks like \he's trying to commit suicide.</b>"
|
||||
viewers(user) << "\red <b>[user] is impaling \himself with the [src.name]! It looks like \he's trying to commit suicide.</b>"
|
||||
return (BRUTELOSS|FIRELOSS)
|
||||
|
||||
/obj/item/weapon/sord
|
||||
@@ -45,7 +45,7 @@
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is impaling \himself with the [src]! It looks like \he's trying to commit suicide.</b>"
|
||||
viewers(user) << "\red <b>[user] is impaling \himself with the [src.name]! It looks like \he's trying to commit suicide.</b>"
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/sord/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
@@ -68,7 +68,7 @@
|
||||
return 1
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is falling on the [src]! It looks like \he's trying to commit suicide.</b>"
|
||||
viewers(user) << "\red <b>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</b>"
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/claymore/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
@@ -88,7 +88,7 @@
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is slitting \his stomach open with the [src]! It looks like \he's trying to commit seppuku.</b>"
|
||||
viewers(user) << "\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>"
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/katana/IsShield()
|
||||
|
||||
Reference in New Issue
Block a user