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Merge branch 'incremental_tg' r5600 into bs12_with_tgport
Conflicts: baystation12.dme code/__HELPERS/global_lists.dm code/controllers/master_controller.dm code/game/gamemodes/events/ninja_equipment.dm code/game/gamemodes/events/space_ninja.dm code/game/gamemodes/wizard/rightandwrong.dm code/game/hud.dm code/game/jobs/job/captain.dm code/game/jobs/job/job.dm code/game/jobs/job/medical.dm code/game/jobs/job/science.dm code/game/jobs/job/security.dm code/game/machinery/computer/cloning.dm code/game/objects/items/blueprints.dm code/game/objects/items/weapons/gift_wrappaper.dm code/game/objects/items/weapons/implants/implantnanoaug.dm code/game/objects/items/weapons/storage/uplink_kits.dm code/game/objects/items/weapons/stunbaton.dm code/game/turfs/turf.dm code/modules/client/client defines.dm code/modules/client/client procs.dm code/modules/clothing/masks/miscellaneous.dm code/modules/clothing/shoes/miscellaneous.dm code/modules/clothing/under/ties.dm code/modules/mob/living/carbon/human/human_attackhand.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/carbon/human/say.dm code/modules/mob/living/silicon/say.dm code/modules/mob/mob_defines.dm code/modules/paperwork/clipboard.dm code/modules/paperwork/pen.dm code/modules/paperwork/stamps.dm code/modules/projectiles/projectile.dm code/modules/reagents/Chemistry-Holder.dm code/modules/reagents/reagent_containers/glass.dm code/setup.dm config/config.txt html/changelog.html icons/effects/effects.dmi icons/mob/feet.dmi icons/mob/head.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/mask.dmi icons/mob/suit.dmi icons/mob/ties.dmi icons/mob/uniform.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/shoes.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/ties.dmi maps/tgstation.2.1.0.dmm Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
+12
-29
@@ -17,7 +17,8 @@
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#define MOLES_N2STANDARD MOLES_CELLSTANDARD*N2STANDARD // N2 standard value (79%)
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#define MOLES_PLASMA_VISIBLE 0.7 //Moles in a standard cell after which plasma is visible
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#define MIN_PLASMA_DAMAGE 20
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#define MIN_PLASMA_DAMAGE 1
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#define MAX_PLASMA_DAMAGE 10
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#define BREATH_VOLUME 0.5 //liters in a normal breath
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#define BREATH_MOLES (ONE_ATMOSPHERE * BREATH_VOLUME /(T20C*R_IDEAL_GAS_EQUATION))
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@@ -70,7 +71,14 @@
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// Factor of how fast mob nutrition decreases
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#define HUNGER_FACTOR 0.1
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#define REAGENTS_METABOLISM 0.4
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// How many units of reagent are consumed per tick, by default.
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#define REAGENTS_METABOLISM 0.4
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// By defining the effect multiplier this way, it'll exactly adjust
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// all effects according to how they originally were with the 0.4 metabolism
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#define REAGENTS_EFFECT_MULTIPLIER REAGENTS_METABOLISM / 0.4
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#define MINIMUM_AIR_RATIO_TO_SUSPEND 0.05
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//Minimum ratio of air that must move to/from a tile to suspend group processing
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@@ -274,7 +282,7 @@ var/MAX_EXPLOSION_RANGE = 14
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#define THERMAL_PROTECTION_HAND_LEFT 0.025
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#define THERMAL_PROTECTION_HAND_RIGHT 0.025
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/*
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//bitflags for mutations
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// Extra powers:
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#define SHADOW (1<<10) // shadow teleportation (create in/out portals anywhere) (25%)
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@@ -289,17 +297,6 @@ var/MAX_EXPLOSION_RANGE = 14
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#define ELECTRICITY (1<<19) // ability to shoot electric attacks (15%)
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// Nanoaugmentations:
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#define SUPRSTR (1<<20) // super strength
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#define RADAR (1<<21) // on-screen mob radar
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#define ELECTRICHANDS (1<<22) // electric hands
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#define ESWORDSYNTH (1<<23) // esword synthesizer
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#define REBREATHER (1<<24) // removes the need to breathe
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#define DERMALARMOR (1<<25) // 35% damage decrease
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#define REFLEXES (1<<26) // dodge 50% of projectiles, dodge 25% of melee attacks
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#define NANOREGEN (1<<27) // regenerative nanobots, -3 all damage types per second
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*/
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// String identifiers for associative list lookup
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// mob/var/list/mutations
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@@ -331,20 +328,6 @@ var/MAX_EXPLOSION_RANGE = 14
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#define SHOCKWAVE 19 // attack a nearby tile and cause a massive shockwave, knocking most people on their asses (25%)
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#define ELECTRICITY 20 // ability to shoot electric attacks (15%)
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// mob/var/list/augmentations
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// Nanoaugmentations:
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#define SUPRSTR 21 // super strength (hulk powers)
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#define RADAR 22 // on-screen mob radar
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#define ELECTRICHANDS 23 // electric hands
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#define ESWORDSYNTH 24 // esword synthesizer
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#define REBREATHER 25 // removes the need to breathe
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#define DERMALARMOR 26 // 35% damage decrease
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#define REFLEXES 27 // dodge 50% of projectiles
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#define NANOREGEN 28 // regenerative nanobots, -3 all damage types per second
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//2spooky
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#define SKELETON 29
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#define PLANT 30
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@@ -676,4 +659,4 @@ var/list/be_special_flags = list(
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#define LANGUAGE_UNIVERSAL 65535
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#define LEFT 1
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#define RIGHT 2
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#define RIGHT 2
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