Merge branch 'incremental_tg' r5600 into bs12_with_tgport

Conflicts:
	baystation12.dme
	code/__HELPERS/global_lists.dm
	code/controllers/master_controller.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/hud.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/job.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/machinery/computer/cloning.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/implants/implantnanoaug.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/turfs/turf.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/clothing/masks/miscellaneous.dm
	code/modules/clothing/shoes/miscellaneous.dm
	code/modules/clothing/under/ties.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/silicon/say.dm
	code/modules/mob/mob_defines.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/pen.dm
	code/modules/paperwork/stamps.dm
	code/modules/projectiles/projectile.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/setup.dm
	config/config.txt
	html/changelog.html
	icons/effects/effects.dmi
	icons/mob/feet.dmi
	icons/mob/head.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/mask.dmi
	icons/mob/suit.dmi
	icons/mob/ties.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/shoes.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/ties.dmi
	maps/tgstation.2.1.0.dmm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2013-01-23 00:23:37 +10:00
211 changed files with 23396 additions and 11979 deletions
+12 -29
View File
@@ -17,7 +17,8 @@
#define MOLES_N2STANDARD MOLES_CELLSTANDARD*N2STANDARD // N2 standard value (79%)
#define MOLES_PLASMA_VISIBLE 0.7 //Moles in a standard cell after which plasma is visible
#define MIN_PLASMA_DAMAGE 20
#define MIN_PLASMA_DAMAGE 1
#define MAX_PLASMA_DAMAGE 10
#define BREATH_VOLUME 0.5 //liters in a normal breath
#define BREATH_MOLES (ONE_ATMOSPHERE * BREATH_VOLUME /(T20C*R_IDEAL_GAS_EQUATION))
@@ -70,7 +71,14 @@
// Factor of how fast mob nutrition decreases
#define HUNGER_FACTOR 0.1
#define REAGENTS_METABOLISM 0.4
// How many units of reagent are consumed per tick, by default.
#define REAGENTS_METABOLISM 0.4
// By defining the effect multiplier this way, it'll exactly adjust
// all effects according to how they originally were with the 0.4 metabolism
#define REAGENTS_EFFECT_MULTIPLIER REAGENTS_METABOLISM / 0.4
#define MINIMUM_AIR_RATIO_TO_SUSPEND 0.05
//Minimum ratio of air that must move to/from a tile to suspend group processing
@@ -274,7 +282,7 @@ var/MAX_EXPLOSION_RANGE = 14
#define THERMAL_PROTECTION_HAND_LEFT 0.025
#define THERMAL_PROTECTION_HAND_RIGHT 0.025
/*
//bitflags for mutations
// Extra powers:
#define SHADOW (1<<10) // shadow teleportation (create in/out portals anywhere) (25%)
@@ -289,17 +297,6 @@ var/MAX_EXPLOSION_RANGE = 14
#define ELECTRICITY (1<<19) // ability to shoot electric attacks (15%)
// Nanoaugmentations:
#define SUPRSTR (1<<20) // super strength
#define RADAR (1<<21) // on-screen mob radar
#define ELECTRICHANDS (1<<22) // electric hands
#define ESWORDSYNTH (1<<23) // esword synthesizer
#define REBREATHER (1<<24) // removes the need to breathe
#define DERMALARMOR (1<<25) // 35% damage decrease
#define REFLEXES (1<<26) // dodge 50% of projectiles, dodge 25% of melee attacks
#define NANOREGEN (1<<27) // regenerative nanobots, -3 all damage types per second
*/
// String identifiers for associative list lookup
// mob/var/list/mutations
@@ -331,20 +328,6 @@ var/MAX_EXPLOSION_RANGE = 14
#define SHOCKWAVE 19 // attack a nearby tile and cause a massive shockwave, knocking most people on their asses (25%)
#define ELECTRICITY 20 // ability to shoot electric attacks (15%)
// mob/var/list/augmentations
// Nanoaugmentations:
#define SUPRSTR 21 // super strength (hulk powers)
#define RADAR 22 // on-screen mob radar
#define ELECTRICHANDS 23 // electric hands
#define ESWORDSYNTH 24 // esword synthesizer
#define REBREATHER 25 // removes the need to breathe
#define DERMALARMOR 26 // 35% damage decrease
#define REFLEXES 27 // dodge 50% of projectiles
#define NANOREGEN 28 // regenerative nanobots, -3 all damage types per second
//2spooky
#define SKELETON 29
#define PLANT 30
@@ -676,4 +659,4 @@ var/list/be_special_flags = list(
#define LANGUAGE_UNIVERSAL 65535
#define LEFT 1
#define RIGHT 2
#define RIGHT 2