Fix remaining issues and sound shit

This commit is contained in:
Tigercat2000
2016-04-05 16:26:11 -07:00
parent c72cc9606e
commit bb5e3bca63
27 changed files with 65 additions and 69 deletions
+23 -23
View File
@@ -421,7 +421,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
step_away(src,my_target,2)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
to_chat(my_target, sound(pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg')))
my_target << sound(pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg'))
my_target.visible_message("<span class='danger'>[my_target] flails around wildly.</span>", \
"<span class='danger'>[my_target] has attacked [src]!</span>")
@@ -476,7 +476,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
if(prob(15))
src.do_attack_animation(my_target)
if(weapon_name)
to_chat(my_target, sound(pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg')))
my_target << sound(pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg'))
my_target.show_message("<span class='danger'>[src.name] has attacked [my_target] with [weapon_name]!</span>", 1)
my_target.staminaloss += 30
if(prob(20))
@@ -485,7 +485,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
if(!locate(/obj/effect/overlay) in my_target.loc)
fake_blood(my_target)
else
to_chat(my_target, sound(pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg')))
my_target << sound(pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg'))
my_target.show_message("<span class='userdanger'>[src.name] has punched [my_target]!</span>", 1)
my_target.staminaloss += 30
if(prob(33))
@@ -618,36 +618,36 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite
// to_chat(src, "Strange Audio")
switch(rand(1,18))
if(1)
to_chat(src, 'sound/machines/airlock.ogg')
src << 'sound/machines/airlock.ogg'
if(2)
if(prob(50))
to_chat(src, 'sound/effects/Explosion1.ogg')
src << 'sound/effects/Explosion1.ogg'
else
to_chat(src, 'sound/effects/Explosion2.ogg')
src << 'sound/effects/Explosion2.ogg'
if(3)
to_chat(src, 'sound/effects/explosionfar.ogg')
src << 'sound/effects/explosionfar.ogg'
if(4)
to_chat(src, 'sound/effects/Glassbr1.ogg')
src << 'sound/effects/Glassbr1.ogg'
if(5)
to_chat(src, 'sound/effects/Glassbr2.ogg')
src << 'sound/effects/Glassbr2.ogg'
if(6)
to_chat(src, 'sound/effects/Glassbr3.ogg')
src << 'sound/effects/Glassbr3.ogg'
if(7)
to_chat(src, 'sound/machines/twobeep.ogg')
src << 'sound/machines/twobeep.ogg'
if(8)
to_chat(src, 'sound/machines/windowdoor.ogg')
src << 'sound/machines/windowdoor.ogg'
if(9)
//To make it more realistic, I added two gunshots (enough to kill)
to_chat(src, 'sound/weapons/Gunshot.ogg')
src << 'sound/weapons/Gunshot.ogg'
spawn(rand(10,30))
to_chat(src, 'sound/weapons/Gunshot.ogg')
src << 'sound/weapons/Gunshot.ogg'
if(10)
to_chat(src, 'sound/weapons/smash.ogg')
src << 'sound/weapons/smash.ogg'
if(11)
//Same as above, but with tasers.
to_chat(src, 'sound/weapons/Taser.ogg')
src << 'sound/weapons/Taser.ogg'
spawn(rand(10,30))
to_chat(src, 'sound/weapons/Taser.ogg')
src << 'sound/weapons/Taser.ogg'
//Rare audio
if(12)
//These sounds are (mostly) taken from Hidden: Source
@@ -656,21 +656,21 @@ var/list/non_fakeattack_weapons = list(/obj/item/weapon/gun/projectile, /obj/ite
'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\
'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg')
to_chat(src, pick(creepyasssounds))
src << pick(creepyasssounds)
if(13)
to_chat(src, "<span class='warning'>You feel a tiny prick!</span>")
if(14)
to_chat(src, "<h1 class='alert'>Priority Announcement</h1>")
to_chat(src, "<br><br><span class='alert'>The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.</span><br><br>")
to_chat(src, sound('sound/AI/shuttledock.ogg'))
src << sound('sound/AI/shuttledock.ogg')
if(15)
to_chat(src, 'sound/items/Welder.ogg')
src << 'sound/items/Welder.ogg'
if(16)
to_chat(src, 'sound/items/Screwdriver.ogg')
src << 'sound/items/Screwdriver.ogg'
if(17)
to_chat(src, 'sound/weapons/saberon.ogg')
src << 'sound/weapons/saberon.ogg'
if(18)
to_chat(src, 'sound/weapons/saberoff.ogg')
src << 'sound/weapons/saberoff.ogg'
if("hudscrew")
//Screwy HUD
// to_chat(src, "Screwy HUD")