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Fix remaining issues and sound shit
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@@ -197,7 +197,7 @@
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if(time_left <= 50 && !sound_played) //4 seconds left - should sync up with the launch
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sound_played = 1
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for(var/area/shuttle/escape/E in world)
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to_chat(E, 'sound/effects/hyperspace_begin.ogg')
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E << 'sound/effects/hyperspace_begin.ogg'
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if(time_left <= 0 && !shuttle_master.emergencyNoEscape)
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//move each escape pod to its corresponding transit dock
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@@ -206,7 +206,7 @@
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M.enterTransit()
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//now move the actual emergency shuttle to its transit dock
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for(var/area/shuttle/escape/E in world)
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to_chat(E, 'sound/effects/hyperspace_progress.ogg')
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E << 'sound/effects/hyperspace_progress.ogg'
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enterTransit()
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mode = SHUTTLE_ESCAPE
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timer = world.time
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@@ -218,7 +218,7 @@
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M.dock(shuttle_master.getDock("[M.id]_away"))
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//now move the actual emergency shuttle to centcomm
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for(var/area/shuttle/escape/E in world)
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to_chat(E, 'sound/effects/hyperspace_end.ogg')
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E << 'sound/effects/hyperspace_end.ogg'
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dock(shuttle_master.getDock("emergency_away"))
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mode = SHUTTLE_ENDGAME
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timer = 0
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