diff --git a/code/modules/clothing/spacesuits/rig.dm b/code/modules/clothing/spacesuits/rig.dm index c37bcf0ed34..62a25ab44b1 100644 --- a/code/modules/clothing/spacesuits/rig.dm +++ b/code/modules/clothing/spacesuits/rig.dm @@ -1,5 +1,5 @@ /obj/item/clothing/head/helmet/space/rig - name = "engineer RIG helmet" + name = "engineer hardsuit helmet" desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding." icon_state = "rig0-engineering" item_state = "rig0_engineering" @@ -10,25 +10,26 @@ color = "engineering" //Determines used sprites: rig[on]-[color] and rig[on]-[color]2 (lying down sprite) /obj/item/clothing/head/helmet/space/rig/mining - name = "mining RIG helmet" + name = "mining hardsuit helmet" icon_state = "rig0-mining" item_state = "rig0-mining" color = "mining" + /obj/item/clothing/head/helmet/space/rig/elite - name = "advanced RIG helmet" + name = "advanced hardsuit helmet" icon_state = "rig0-white" item_state = "rig0-white" color = "white" /obj/item/clothing/head/helmet/space/rig/security - name = "security RIG helmet" + name = "security hardsuit helmet" icon_state = "rig0-security" color = "security" armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10) /obj/item/clothing/suit/space/rig - name = "engineer RIG suit" + name = "engineer hardsuit" desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding." icon_state = "rig-engineering" item_state = "rig_suit" @@ -39,15 +40,15 @@ /obj/item/clothing/suit/space/rig/mining icon_state = "rig-mining" - name = "mining RIG suit" + name = "mining hardsuit" /obj/item/clothing/suit/space/rig/elite icon_state = "rig-white" - name = "advanced RIG suit" + name = "advanced hardsuit" protective_temperature = 10000 /obj/item/clothing/suit/space/rig/security - name = "security RIG suit" + name = "security hardsuit" desc = "A suit specially designed for security to offer minor protection from environmental hazards, and greater protection from human hazards" icon_state = "rig-security" item_state = "rig-security" diff --git a/code/modules/paperwork/filingcabinet.dm b/code/modules/paperwork/filingcabinet.dm index a22754c29d9..c7292180f47 100644 --- a/code/modules/paperwork/filingcabinet.dm +++ b/code/modules/paperwork/filingcabinet.dm @@ -5,10 +5,11 @@ icon_state = "filing_cabinet0" density = 1 anchored = 1 + var/list/items = new/list() /obj/structure/filingcabinet/attackby(obj/item/P as obj, mob/user as mob) if(istype(P, /obj/item/weapon/paper) || istype(P, /obj/item/weapon/folder)) - user << "You put the [P] in the [src]." + user << "You put the [P] in the [name]." user.drop_item() P.loc = src spawn() @@ -23,15 +24,34 @@ user << "You can't put a [P] in the [src]!" /obj/structure/filingcabinet/attack_hand(mob/user as mob) - if(src.contents.len <= 0) + if(contents.len <= 0) user << "The [src] is empty." return - icon_state = "filing_cabinet1" //make it look open for kicks - var/obj/item/P = input(user,"Choose a file or folder to take out.","[src]", "Cancel") as null|obj in contents - if(!isnull(P) && in_range(src,user)) - if(!user.get_active_hand()) - user.put_in_hand(P) - else - P.loc = get_turf_loc(src) - icon_state = "filing_cabinet0" - return \ No newline at end of file + + var/dat = "
| [P.name] |