Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub

This commit is contained in:
Aurorablade
2016-07-21 23:56:34 -04:00
1490 changed files with 46551 additions and 25064 deletions
+16 -2
View File
@@ -17,6 +17,7 @@ datum/admins/proc/DB_ban_record(var/bantype, var/mob/banned_mob, var/duration =
var/kickbannedckey //Defines whether this proc should kick the banned person, if they are connected (if banned_mob is defined).
//some ban types kick players after this proc passes (tempban, permaban), but some are specific to db_ban, so
//they should kick within this proc.
var/isjobban // For job bans, which need to be inserted into the job ban lists
switch(bantype)
if(BANTYPE_PERMA)
bantype_str = "PERMABAN"
@@ -31,9 +32,11 @@ datum/admins/proc/DB_ban_record(var/bantype, var/mob/banned_mob, var/duration =
bantype_str = "JOB_PERMABAN"
duration = -1
bantype_pass = 1
isjobban = 1
if(BANTYPE_JOB_TEMP)
bantype_str = "JOB_TEMPBAN"
bantype_pass = 1
isjobban = 1
if(BANTYPE_APPEARANCE)
bantype_str = "APPEARANCE_BAN"
duration = -1
@@ -134,11 +137,15 @@ datum/admins/proc/DB_ban_record(var/bantype, var/mob/banned_mob, var/duration =
if(banned_mob && banned_mob.client && banned_mob.client.ckey == banckey)
del(banned_mob.client)
if(isjobban)
jobban_client_fullban(ckey, job)
datum/admins/proc/DB_ban_unban(var/ckey, var/bantype, var/job = "")
if(!check_rights(R_BAN)) return
var/bantype_str
var/isjobban // For job bans, which need to be removed from the job ban lists
if(bantype)
var/bantype_pass = 0
switch(bantype)
@@ -151,9 +158,11 @@ datum/admins/proc/DB_ban_unban(var/ckey, var/bantype, var/job = "")
if(BANTYPE_JOB_PERMA)
bantype_str = "JOB_PERMABAN"
bantype_pass = 1
isjobban = 1
if(BANTYPE_JOB_TEMP)
bantype_str = "JOB_TEMPBAN"
bantype_pass = 1
isjobban = 1
if(BANTYPE_APPEARANCE)
bantype_str = "APPEARANCE_BAN"
bantype_pass = 1
@@ -206,6 +215,8 @@ datum/admins/proc/DB_ban_unban(var/ckey, var/bantype, var/job = "")
return
DB_ban_unban_by_id(ban_id)
if(isjobban)
jobban_unban_client(ckey, job)
datum/admins/proc/DB_ban_edit(var/banid = null, var/param = null)
@@ -215,18 +226,20 @@ datum/admins/proc/DB_ban_edit(var/banid = null, var/param = null)
to_chat(usr, "Cancelled")
return
var/DBQuery/query = dbcon.NewQuery("SELECT ckey, duration, reason FROM [format_table_name("ban")] WHERE id = [banid]")
var/DBQuery/query = dbcon.NewQuery("SELECT ckey, duration, reason, job FROM [format_table_name("ban")] WHERE id = [banid]")
query.Execute()
var/eckey = usr.ckey //Editing admin ckey
var/pckey //(banned) Player ckey
var/duration //Old duration
var/reason //Old reason
var/job //Old job
if(query.NextRow())
pckey = query.item[1]
duration = query.item[2]
reason = query.item[3]
job = query.item[4]
else
to_chat(usr, "Invalid ban id. Contact the database admin")
return
@@ -259,6 +272,8 @@ datum/admins/proc/DB_ban_edit(var/banid = null, var/param = null)
if("unban")
if(alert("Unban [pckey]?", "Unban?", "Yes", "No") == "Yes")
DB_ban_unban_by_id(banid)
if(job && length(job))
jobban_unban_client(pckey, job)
return
else
to_chat(usr, "Cancelled")
@@ -396,7 +411,6 @@ datum/admins/proc/DB_ban_unban_by_id(var/id)
output += "<br><input type='submit' value='search'><br>"
output += "<input type='checkbox' value='[match]' name='dbmatch' [match? "checked=\"1\"" : null]> Match(min. 3 characters to search by key or ip, and 7 to search by cid)<br>"
output += "</form>"
output += "Please note that all jobban bans or unbans are in-effect the following round.<br>"
output += "This search shows only last 100 bans."
if(adminckey || playerckey || playerip || playercid || dbbantype)
+9 -9
View File
@@ -1,10 +1,10 @@
//Blocks an attempt to connect before even creating our client datum thing.
world/IsBanned(key,address,computer_id)
if (!key || !address || !computer_id)
if(!key || !address || !computer_id)
log_access("Failed Login (invalid data): [key] [address]-[computer_id]")
return list("reason"="invalid login data", "desc"="Error: Could not check ban status, please try again. Error message: Your computer provided invalid or blank information to the server on connection (BYOND Username, IP, and Computer ID). Provided information for reference: Username: '[key]' IP: '[address]' Computer ID: '[computer_id]'. If you continue to get this error, please restart byond or contact byond support.")
if (text2num(computer_id) == 2147483647) //this cid causes stickybans to go haywire
if(text2num(computer_id) == 2147483647) //this cid causes stickybans to go haywire
log_access("Failed Login (invalid cid): [key] [address]-[computer_id]")
return list("reason"="invalid login data", "desc"="Error: Could not check ban status, Please try again. Error message: Your computer provided an invalid Computer ID.")
var/admin = 0
@@ -34,7 +34,7 @@ world/IsBanned(key,address,computer_id)
//Ban Checking
. = CheckBan(ckey(key), computer_id, address)
if(.)
if (admin)
if(admin)
log_admin("The admin [key] has been allowed to bypass a matching ban on [.["key"]]")
message_admins("<span class='adminnotice'>The admin [key] has been allowed to bypass a matching ban on [.["key"]]</span>")
addclientmessage(ckey,"<span class='adminnotice'>You have been allowed to bypass a matching ban on [.["key"]].</span>")
@@ -71,13 +71,13 @@ world/IsBanned(key,address,computer_id)
var/duration = query.item[7]
var/bantime = query.item[8]
var/bantype = query.item[9]
if (bantype == "ADMIN_PERMABAN" || bantype == "ADMIN_TEMPBAN")
if(bantype == "ADMIN_PERMABAN" || bantype == "ADMIN_TEMPBAN")
//admin bans MUST match on ckey to prevent cid-spoofing attacks
// as well as dynamic ip abuse
if (pckey != ckey)
if(pckey != ckey)
continue
if (admin)
if (bantype == "ADMIN_PERMABAN" || bantype == "ADMIN_TEMPBAN")
if(admin)
if(bantype == "ADMIN_PERMABAN" || bantype == "ADMIN_TEMPBAN")
log_admin("The admin [key] is admin banned, and has been disallowed access")
message_admins("<span class='adminnotice'>The admin [key] is admin banned, and has been disallowed access</span>")
else
@@ -102,11 +102,11 @@ world/IsBanned(key,address,computer_id)
return .
. = ..() //default pager ban stuff
if (.)
if(.)
//byond will not trigger isbanned() for "global" host bans,
//ie, ones where the "apply to this game only" checkbox is not checked (defaults to not checked)
//So it's safe to let admins walk thru host/sticky bans here
if (admin)
if(admin)
log_admin("The admin [key] has been allowed to bypass a matching host/sticky ban")
message_admins("<span class='adminnotice'>The admin [key] has been allowed to bypass a matching host/sticky ban</span>")
addclientmessage(ckey,"<span class='adminnotice'>You have been allowed to bypass a matching host/sticky ban.</span>")
+37 -37
View File
@@ -15,8 +15,8 @@ var/savefile/Banlist
Banlist.cd = "/base"
if( "[ckey][id]" in Banlist.dir )
Banlist.cd = "[ckey][id]"
if (Banlist["temp"])
if (!GetExp(Banlist["minutes"]))
if(Banlist["temp"])
if(!GetExp(Banlist["minutes"]))
ClearTempbans()
return 0
else
@@ -27,7 +27,7 @@ var/savefile/Banlist
.["reason"] = "ckey/id"
return .
else
for (var/A in Banlist.dir)
for(var/A in Banlist.dir)
Banlist.cd = "/base/[A]"
var/matches
if( ckey == Banlist["key"] )
@@ -43,7 +43,7 @@ var/savefile/Banlist
if(matches)
if(Banlist["temp"])
if (!GetExp(Banlist["minutes"]))
if(!GetExp(Banlist["minutes"]))
ClearTempbans()
return 0
else
@@ -66,13 +66,13 @@ var/savefile/Banlist
Banlist = new("data/banlist.bdb")
log_admin("Loading Banlist")
if (!length(Banlist.dir)) log_admin("Banlist is empty.")
if(!length(Banlist.dir)) log_admin("Banlist is empty.")
if (!Banlist.dir.Find("base"))
if(!Banlist.dir.Find("base"))
log_admin("Banlist missing base dir.")
Banlist.dir.Add("base")
Banlist.cd = "/base"
else if (Banlist.dir.Find("base"))
else if(Banlist.dir.Find("base"))
Banlist.cd = "/base"
ClearTempbans()
@@ -82,16 +82,16 @@ var/savefile/Banlist
UpdateTime()
Banlist.cd = "/base"
for (var/A in Banlist.dir)
for(var/A in Banlist.dir)
Banlist.cd = "/base/[A]"
if (!Banlist["key"] || !Banlist["id"])
if(!Banlist["key"] || !Banlist["id"])
RemoveBan(A)
log_admin("Invalid Ban.")
message_admins("Invalid Ban.")
continue
if (!Banlist["temp"]) continue
if (CMinutes >= Banlist["minutes"]) RemoveBan(A)
if(!Banlist["temp"]) continue
if(CMinutes >= Banlist["minutes"]) RemoveBan(A)
return 1
@@ -100,25 +100,25 @@ var/savefile/Banlist
var/bantimestamp
if (temp)
if(temp)
UpdateTime()
bantimestamp = CMinutes + minutes
Banlist.cd = "/base"
if ( Banlist.dir.Find("[ckey][computerid]") )
to_chat(usr, text("\red Ban already exists."))
if( Banlist.dir.Find("[ckey][computerid]") )
to_chat(usr, "<span class='danger'>Ban already exists.</span>")
return 0
else
Banlist.dir.Add("[ckey][computerid]")
Banlist.cd = "/base/[ckey][computerid]"
to_chat(Banlist["key"], ckey)
to_chat(Banlist["id"], computerid)
to_chat(Banlist["ip"], address)
to_chat(Banlist["reason"], reason)
to_chat(Banlist["bannedby"], bannedby)
to_chat(Banlist["temp"], temp)
if (temp)
to_chat(Banlist["minutes"], bantimestamp)
Banlist["key"] << ckey
Banlist["id"] << computerid
Banlist["ip"] << address
Banlist["reason"] << reason
Banlist["bannedby"] << bannedby
Banlist["temp"] << temp
if(temp)
Banlist["minutes"] << bantimestamp
if(!temp)
add_note(ckey, "Permanently banned - [reason]", null, bannedby, 0)
else
@@ -134,7 +134,7 @@ var/savefile/Banlist
Banlist["id"] >> id
Banlist.cd = "/base"
if (!Banlist.dir.Remove(foldername)) return 0
if(!Banlist.dir.Remove(foldername)) return 0
if(!usr)
log_admin("Ban Expired: [key]")
@@ -145,9 +145,9 @@ var/savefile/Banlist
message_admins("[key_name_admin(usr)] unbanned: [key]")
feedback_inc("ban_unban",1)
usr.client.holder.DB_ban_unban( ckey(key), BANTYPE_ANY_FULLBAN)
for (var/A in Banlist.dir)
for(var/A in Banlist.dir)
Banlist.cd = "/base/[A]"
if (key == Banlist["key"] /*|| id == Banlist["id"]*/)
if(key == Banlist["key"] /*|| id == Banlist["id"]*/)
Banlist.cd = "/base"
Banlist.dir.Remove(A)
continue
@@ -157,13 +157,13 @@ var/savefile/Banlist
/proc/GetExp(minutes as num)
UpdateTime()
var/exp = minutes - CMinutes
if (exp <= 0)
if(exp <= 0)
return 0
else
var/timeleftstring
if (exp >= 1440) //1440 = 1 day in minutes
if(exp >= 1440) //1440 = 1 day in minutes
timeleftstring = "[round(exp / 1440, 0.1)] Days"
else if (exp >= 60) //60 = 1 hour in minutes
else if(exp >= 60) //60 = 1 hour in minutes
timeleftstring = "[round(exp / 60, 0.1)] Hours"
else
timeleftstring = "[exp] Minutes"
@@ -174,7 +174,7 @@ var/savefile/Banlist
var/dat
//var/dat = "<HR><B>Unban Player:</B> \blue(U) = Unban , (E) = Edit Ban\green (Total<HR><table border=1 rules=all frame=void cellspacing=0 cellpadding=3 >"
Banlist.cd = "/base"
for (var/A in Banlist.dir)
for(var/A in Banlist.dir)
count++
Banlist.cd = "/base/[A]"
var/ref = "\ref[src]"
@@ -211,23 +211,23 @@ var/savefile/Banlist
Banlist.cd = "/base"
Banlist.dir.Add("trash[i]trashid[i]")
Banlist.cd = "/base/trash[i]trashid[i]"
to_chat(Banlist["key"], "trash[i]")
Banlist["key"] << "trash[i]"
else
Banlist.cd = "/base"
Banlist.dir.Add("[last]trashid[i]")
Banlist.cd = "/base/[last]trashid[i]"
to_chat(Banlist["key"], last)
to_chat(Banlist["id"], "trashid[i]")
to_chat(Banlist["reason"], "Trashban[i].")
to_chat(Banlist["temp"], a)
to_chat(Banlist["minutes"], CMinutes + rand(1,2000))
to_chat(Banlist["bannedby"], "trashmin")
Banlist["key"] << last
Banlist["id"] << "trashid[i]"
Banlist["reason"] << "Trashban[i]."
Banlist["temp"] << a
Banlist["minutes"] << CMinutes + rand(1,2000)
Banlist["bannedby"] << "trashmin"
last = "trash[i]"
Banlist.cd = "/base"
/proc/ClearAllBans()
Banlist.cd = "/base"
for (var/A in Banlist.dir)
for(var/A in Banlist.dir)
RemoveBan(A)
+31 -30
View File
@@ -8,8 +8,9 @@ var/global/nologevent = 0
msg = "<span class=\"admin\"><span class=\"prefix\">ADMIN LOG:</span> <span class=\"message\">[msg]</span></span>"
log_adminwarn(msg)
for(var/client/C in admins)
if(R_SERVER & C.holder.rights)
to_chat(C, msg)
if(R_ADMIN & C.holder.rights)
if(C.prefs && !(C.prefs.toggles & CHAT_NO_ADMINLOGS))
to_chat(C, msg)
/proc/msg_admin_attack(var/text) //Toggleable Attack Messages
log_attack(text)
@@ -103,7 +104,7 @@ var/global/nologevent = 0
<A href='?_src_=holder;subtlemessage=\ref[M]'>Subtle message</A>
"}
if (M.client)
if(M.client)
if(!istype(M, /mob/new_player))
body += "<br><br>"
body += "<b>Transformation:</b>"
@@ -191,7 +192,7 @@ var/global/nologevent = 0
<A href='?_src_=holder;simplemake=shade;mob=\ref[M]'>Shade</A>
"}
if (M.client)
if(M.client)
body += {"<br><br>
<b>Other actions:</b>
<br>
@@ -243,7 +244,7 @@ var/global/nologevent = 0
if(!check_rights(R_EVENT))
return
if (!istype(src,/datum/admins))
if(!istype(src,/datum/admins))
src = usr.client.holder
var/dat
@@ -576,7 +577,7 @@ var/global/nologevent = 0
return
config.looc_allowed = !(config.looc_allowed)
if (config.looc_allowed)
if(config.looc_allowed)
to_chat(world, "<B>The LOOC channel has been globally enabled!</B>")
else
to_chat(world, "<B>The LOOC channel has been globally disabled!</B>")
@@ -592,7 +593,7 @@ var/global/nologevent = 0
return
config.dsay_allowed = !(config.dsay_allowed)
if (config.dsay_allowed)
if(config.dsay_allowed)
to_chat(world, "<B>Deadchat has been globally enabled!</B>")
else
to_chat(world, "<B>Deadchat has been globally disabled!</B>")
@@ -643,7 +644,7 @@ var/global/nologevent = 0
return
enter_allowed = !( enter_allowed )
if (!( enter_allowed ))
if(!( enter_allowed ))
to_chat(world, "<B>New players may no longer enter the game.</B>")
else
to_chat(world, "<B>New players may now enter the game.</B>")
@@ -661,7 +662,7 @@ var/global/nologevent = 0
return
config.allow_ai = !( config.allow_ai )
if (!( config.allow_ai ))
if(!( config.allow_ai ))
to_chat(world, "<B>The AI job is no longer chooseable.</B>")
else
to_chat(world, "<B>The AI job is chooseable now.</B>")
@@ -679,7 +680,7 @@ var/global/nologevent = 0
return
abandon_allowed = !( abandon_allowed )
if (abandon_allowed)
if(abandon_allowed)
to_chat(world, "<B>You may now respawn.</B>")
else
to_chat(world, "<B>You may no longer respawn :(</B>")
@@ -709,13 +710,13 @@ var/global/nologevent = 0
if(!check_rights(R_SERVER))
return
if (!ticker || ticker.current_state != GAME_STATE_PREGAME)
if(!ticker || ticker.current_state != GAME_STATE_PREGAME)
ticker.delay_end = !ticker.delay_end
log_admin("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].")
message_admins("[key_name(usr)] [ticker.delay_end ? "delayed the round end" : "has made the round end normally"].", 1)
return //alert("Round end delayed", null, null, null, null, null)
going = !( going )
if (!( going ))
if(!( going ))
to_chat(world, "<b>The game start has been delayed.</b>")
log_admin("[key_name(usr)] delayed the game.")
else
@@ -728,34 +729,34 @@ var/global/nologevent = 0
/proc/is_special_character(mob/M as mob) // returns 1 for specail characters and 2 for heroes of gamemode
if(!ticker || !ticker.mode)
return 0
if (!istype(M))
if(!istype(M))
return 0
if((M.mind in ticker.mode.head_revolutionaries) || (M.mind in ticker.mode.revolutionaries))
if (ticker.mode.config_tag == "revolution")
if(ticker.mode.config_tag == "revolution")
return 2
return 1
if(M.mind in ticker.mode.cult)
if (ticker.mode.config_tag == "cult")
if(ticker.mode.config_tag == "cult")
return 2
return 1
if(M.mind in ticker.mode.malf_ai)
if (ticker.mode.config_tag == "malfunction")
if(ticker.mode.config_tag == "malfunction")
return 2
return 1
if(M.mind in ticker.mode.syndicates)
if (ticker.mode.config_tag == "nuclear")
if(ticker.mode.config_tag == "nuclear")
return 2
return 1
if(M.mind in ticker.mode.wizards)
if (ticker.mode.config_tag == "wizard")
if(ticker.mode.config_tag == "wizard")
return 2
return 1
if(M.mind in ticker.mode.changelings)
if (ticker.mode.config_tag == "changeling")
if(ticker.mode.config_tag == "changeling")
return 2
return 1
if(M.mind in ticker.mode.abductors)
if (ticker.mode.config_tag == "abduction")
if(ticker.mode.config_tag == "abduction")
return 2
return 1
if(isrobot(M))
@@ -829,7 +830,7 @@ var/global/nologevent = 0
return
guests_allowed = !( guests_allowed )
if (!( guests_allowed ))
if(!( guests_allowed ))
to_chat(world, "<B>Guests may no longer enter the game.</B>")
else
to_chat(world, "<B>Guests may now enter the game.</B>")
@@ -846,7 +847,7 @@ var/global/nologevent = 0
else if(isrobot(S))
var/mob/living/silicon/robot/R = S
to_chat(usr, "<b>CYBORG [key_name(S, usr)]'s [R.connected_ai?"(Slaved to: [R.connected_ai])":"(Independent)"] laws:</b>")
else if (ispAI(S))
else if(ispAI(S))
var/mob/living/silicon/pai/P = S
to_chat(usr, "<b>pAI [key_name(S, usr)]'s laws:</b>")
to_chat(usr, "[P.pai_law0]")
@@ -856,7 +857,7 @@ var/global/nologevent = 0
else
to_chat(usr, "<b>SILICON [key_name(S, usr)]'s laws:</b>")
if (S.laws == null)
if(S.laws == null)
to_chat(usr, "[key_name(S, usr)]'s laws are null. Contact a coder.")
else
S.laws.show_laws(usr)
@@ -888,7 +889,7 @@ var/gamma_ship_location = 1 // 0 = station , 1 = space
/proc/move_gamma_ship()
var/area/fromArea
var/area/toArea
if (gamma_ship_location == 1)
if(gamma_ship_location == 1)
fromArea = locate(/area/shuttle/gamma/space)
toArea = locate(/area/shuttle/gamma/station)
else
@@ -905,7 +906,7 @@ var/gamma_ship_location = 1 // 0 = station , 1 = space
for(var/obj/machinery/alarm/A in toArea)
A.first_run()
if (gamma_ship_location)
if(gamma_ship_location)
gamma_ship_location = 0
else
gamma_ship_location = 1
@@ -955,18 +956,18 @@ var/gamma_ship_location = 1 // 0 = station , 1 = space
return //extra sanity check to make sure only observers are shoved into things
//same as assume-direct-control perm requirements.
if (!check_rights(R_VAREDIT,0)) //no varedit, check if they have r_admin and r_debug
if(!check_rights(R_VAREDIT,0)) //no varedit, check if they have r_admin and r_debug
if(!check_rights(R_ADMIN|R_DEBUG,0)) //if they don't have r_admin and r_debug, return
return 0 //otherwise, if they have no varedit, but do have r_admin and r_debug, execute the rest of the code
if (!frommob.ckey)
if(!frommob.ckey)
return 0
if(istype(tothing, /obj/item))
var/mob/living/toitem = tothing
var/ask = alert("Are you sure you want to allow [frommob.name]([frommob.key]) to possess [toitem.name]?", "Place ghost in control of item?", "Yes", "No")
if (ask != "Yes")
if(ask != "Yes")
return 1
if(!frommob || !toitem) //make sure the mobs don't go away while we waited for a response
@@ -986,12 +987,12 @@ var/gamma_ship_location = 1 // 0 = station , 1 = space
var/mob/living/tomob = tothing
var/question = ""
if (tomob.ckey)
if(tomob.ckey)
question = "This mob already has a user ([tomob.key]) in control of it! "
question += "Are you sure you want to place [frommob.name]([frommob.key]) in control of [tomob.name]?"
var/ask = alert(question, "Place ghost in control of mob?", "Yes", "No")
if (ask != "Yes")
if(ask != "Yes")
return 1
if(!frommob || !tomob) //make sure the mobs don't go away while we waited for a response
+9 -50
View File
@@ -23,20 +23,20 @@
if(!message) return
var/F = investigate_subject2file(subject)
if(!F) return
to_chat(F, "<small>[time_stamp()] \ref[src] ([x],[y],[z])</small> || [src] [message]<br>")
investigate_log_subjects |= subject
F << "<small>[time_stamp()] \ref[src] ([x],[y],[z])</small> || [src] [message]<br>"
//ADMINVERBS
/client/proc/investigate_show( subject in list("hrefs","notes","pda","singulo","atmos","watchlist","ntsl","gold core","cult", "experimentor", "wires") )
/client/proc/investigate_show( subject in investigate_log_subjects )
set name = "Investigate"
set category = "Admin"
if(!holder) return
switch(subject)
if("singulo") //general one-round-only stuff
var/F = investigate_subject2file(subject)
if(!F)
to_chat(src, "<font color='red'>Error: admin_investigate: [INVESTIGATE_DIR][subject] is an invalid path or cannot be accessed.</font>")
return
src << browse(F,"window=investigate[subject];size=800x300")
if("notes")
show_note()
if("watchlist")
watchlist_show()
if("hrefs") //persistant logs and stuff
if(config && config.log_hrefs)
@@ -49,50 +49,9 @@
to_chat(src, "<font color='red'>Error: admin_investigate: Href Logging is not on.</font>")
return
if("pda") //general one-round-only stuff
else //general one-round-only stuff
var/F = investigate_subject2file(subject)
if(!F)
to_chat(src, "<font color='red'>Error: admin_investigate: [INVESTIGATE_DIR][subject] is an invalid path or cannot be accessed.</font>")
return
src << browse(F,"window=investigate[subject];size=800x300")
if("cult")
var/F = investigate_subject2file(subject)
if(!F)
to_chat(src, "<font color='red'>Error: admin_investigate: [INVESTIGATE_DIR][subject] is an invalid path or cannot be accessed.</font>")
return
src << browse(F,"window=investigate[subject];size=800x300")
if("atmos")
var/F = investigate_subject2file(subject)
if(!F)
to_chat(src, "<font color='red'>Error: admin_investigate: [INVESTIGATE_DIR][subject] is an invalid path or cannot be accessed.</font>")
return
src << browse(F,"window=investigate[subject];size=800x300")
if("ntsl")
var/F = investigate_subject2file(subject)
if(!F)
to_chat(src, "<font color='red'>Error: admin_investigate: [INVESTIGATE_DIR][subject] is an invalid path or cannot be accessed.</font>")
return
src << browse(F,"window=investigate[subject];size=800x300")
if("experimentor")
var/F = investigate_subject2file(subject)
if(!F)
to_chat(src, "<font color='red'>Error: admin_investigate: [INVESTIGATE_DIR][subject] is an invalid path or cannot be accessed.</font>")
return
src << browse(F,"window=investigate[subject];size=800x300")
if("wires")
var/F = investigate_subject2file(subject)
if(!F)
to_chat(src, "<font color='red'>Error: admin_investigate: [INVESTIGATE_DIR][subject] is an invalid path or cannot be accessed.</font>")
return
src << browse(F,"window=investigate[subject];size=800x300")
if("watchlist")
watchlist_show()
if("notes")
show_note()
+26 -10
View File
@@ -56,6 +56,7 @@ var/list/admin_verbs_admin = list(
/datum/admins/proc/show_player_notes,
/client/proc/free_slot, /*frees slot for chosen job*/
/client/proc/toggleattacklogs,
/client/proc/toggleadminlogs,
/client/proc/toggledebuglogs,
/client/proc/update_mob_sprite,
/client/proc/toggledrones,
@@ -72,7 +73,8 @@ var/list/admin_verbs_admin = list(
/client/proc/change_human_appearance_admin, /* Allows an admin to change the basic appearance of human-based mobs */
/client/proc/change_human_appearance_self, /* Allows the human-based mob itself change its basic appearance */
/client/proc/debug_variables,
/client/proc/show_snpc_verbs
/client/proc/show_snpc_verbs,
/client/proc/reset_all_tcs /*resets all telecomms scripts*/
)
var/list/admin_verbs_ban = list(
/client/proc/unban_panel,
@@ -614,7 +616,7 @@ var/list/admin_verbs_snpc = list(
var/message = input("What do you want the message to be?", "Make Sound") as text|null
if(!message)
return
for (var/mob/V in hearers(O))
for(var/mob/V in hearers(O))
V.show_message(message, 2)
log_admin("[key_name(usr)] made [O] at [O.x], [O.y], [O.z] make a sound")
message_admins("\blue [key_name_admin(usr)] made [O] at [O.x], [O.y], [O.z] make a sound")
@@ -642,7 +644,7 @@ var/list/admin_verbs_snpc = list(
if(mob.control_object)
if(!msg)
return
for (var/mob/V in hearers(mob.control_object))
for(var/mob/V in hearers(mob.control_object))
V.show_message("<b>[mob.control_object.name]</b> says: \"" + msg + "\"", 2)
log_admin("[key_name(usr)] used oSay on [mob.control_object]: [msg]")
message_admins("[key_name_admin(usr)] used oSay on [mob.control_object]: [msg]")
@@ -856,14 +858,14 @@ var/list/admin_verbs_snpc = list(
return
var/list/jobs = list()
for (var/datum/job/J in job_master.occupations)
if (J.current_positions >= J.total_positions && J.total_positions != -1)
for(var/datum/job/J in job_master.occupations)
if(J.current_positions >= J.total_positions && J.total_positions != -1)
jobs += J.title
if (!jobs.len)
if(!jobs.len)
to_chat(usr, "There are no fully staffed jobs.")
return
var/job = input("Please select job slot to free", "Free Job Slot") as null|anything in jobs
if (job)
if(job)
job_master.FreeRole(job)
log_admin("[key_name(usr)] has freed a job slot for [job].")
message_admins("[key_name_admin(usr)] has freed a job slot for [job].")
@@ -877,11 +879,25 @@ var/list/admin_verbs_snpc = list(
prefs.toggles ^= CHAT_ATTACKLOGS
prefs.save_preferences(src)
if (prefs.toggles & CHAT_ATTACKLOGS)
if(prefs.toggles & CHAT_ATTACKLOGS)
to_chat(usr, "You now will get attack log messages")
else
to_chat(usr, "You now won't get attack log messages")
/client/proc/toggleadminlogs()
set name = "Toggle Admin Log Messages"
set category = "Preferences"
if(!check_rights(R_ADMIN))
return
prefs.toggles ^= CHAT_NO_ADMINLOGS
prefs.save_preferences(src)
if(prefs.toggles & CHAT_NO_ADMINLOGS)
to_chat(usr, "You now won't get admin log messages.")
else
to_chat(usr, "You now will get admin log messages.")
/client/proc/toggledrones()
set name = "Toggle Maintenance Drones"
set category = "Server"
@@ -902,7 +918,7 @@ var/list/admin_verbs_snpc = list(
prefs.toggles ^= CHAT_DEBUGLOGS
prefs.save_preferences(src)
if (prefs.toggles & CHAT_DEBUGLOGS)
if(prefs.toggles & CHAT_DEBUGLOGS)
to_chat(usr, "You now will get debug log messages")
else
to_chat(usr, "You now won't get debug log messages")
@@ -932,7 +948,7 @@ var/list/admin_verbs_snpc = list(
var/confirm = alert("Are you sure you want to send the global message?", "Confirm Man Up Global", "Yes", "No")
if(confirm == "Yes")
for (var/mob/T as mob in mob_list)
for(var/mob/T as mob in mob_list)
to_chat(T, "<br><center><span class='notice'><b><font size=4>Man up.<br> Deal with it.</font></b><br>Move on.</span></center><br>")
T << 'sound/voice/ManUp1.ogg'
+4 -4
View File
@@ -4,12 +4,12 @@ var/appearanceban_runonce //Updates legacy bans with new info
var/appearance_keylist[0] //to store the keys
/proc/appearance_fullban(mob/M, reason)
if (!M || !M.key) return
if(!M || !M.key) return
appearance_keylist.Add(text("[M.ckey] ## [reason]"))
appearance_savebanfile()
/proc/appearance_client_fullban(ckey)
if (!ckey) return
if(!ckey) return
appearance_keylist.Add(text("[ckey]"))
appearance_savebanfile()
@@ -47,7 +47,7 @@ DEBUG
log_admin("Loading appearance_rank")
S["runonce"] >> appearanceban_runonce
if (!length(appearance_keylist))
if(!length(appearance_keylist))
appearance_keylist=list()
log_admin("appearance_keylist was empty")
else
@@ -86,7 +86,7 @@ DEBUG
/proc/appearance_remove(X)
for (var/i = 1; i <= length(appearance_keylist); i++)
for(var/i = 1; i <= length(appearance_keylist); i++)
if( findtext(appearance_keylist[i], "[X]") )
appearance_keylist.Remove(appearance_keylist[i])
appearance_savebanfile()
+71 -41
View File
@@ -1,38 +1,48 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
var/jobban_runonce // Updates legacy bans with new info
var/jobban_keylist[0] //to store the keys & ranks
var/jobban_keylist[0] // Linear list of jobban strings, kept around for the legacy system
var/jobban_assoclist[0] // Associative list, for efficiency
// Matches string-based jobbans into ckey, rank, and reason groups
var/regex/jobban_regex = regex("(\[\\S]+) - (\[^#]+\[^# ])(?: ## (.+))?")
/proc/jobban_assoc_insert(ckey, rank, reason)
if(!ckey || !rank)
return
if(!jobban_assoclist[ckey])
jobban_assoclist[ckey] = list()
jobban_assoclist[ckey][rank] = reason || "Reason Unspecified"
/proc/jobban_fullban(mob/M, rank, reason)
if (!M || !M.key) return
if(!M || !M.key)
return
jobban_keylist.Add(text("[M.ckey] - [rank] ## [reason]"))
jobban_savebanfile()
jobban_assoc_insert(M.ckey, rank, reason)
if(config.ban_legacy_system)
jobban_savebanfile()
/proc/jobban_client_fullban(ckey, rank)
if (!ckey || !rank) return
if(!ckey || !rank)
return
jobban_keylist.Add(text("[ckey] - [rank]"))
jobban_savebanfile()
jobban_assoc_insert(ckey, rank)
if(config.ban_legacy_system)
jobban_savebanfile()
//returns a reason if M is banned from rank, returns 0 otherwise
/proc/jobban_isbanned(mob/M, rank)
if(M && rank)
if(!M || !rank)
return 0
//if(_jobban_isbanned(M, rank)) return "Reason Unspecified" //for old jobban
if (guest_jobbans(rank))
if(config.guest_jobban && IsGuestKey(M.key))
return "Guest Job-ban"
// if(config.usewhitelist && !check_whitelist(M))
// return "Karma Job"
if(config.guest_jobban && guest_jobbans(rank))
if(IsGuestKey(M.key))
return "Guest Job-ban"
for (var/s in jobban_keylist)
if( findtext(s,"[M.ckey] - [rank]") == 1 )
var/startpos = findtext(s, "## ")+3
if(startpos && startpos<length(s))
var/text = copytext(s, startpos, 0)
if(text)
return text
return "Reason Unspecified"
return 0
if(jobban_assoclist[M.ckey])
return jobban_assoclist[M.ckey][rank]
else
return 0
/*
DEBUG
@@ -59,9 +69,15 @@ DEBUG
log_admin("Loading jobban_rank")
S["runonce"] >> jobban_runonce
if (!length(jobban_keylist))
if(!length(jobban_keylist))
jobban_keylist=list()
log_admin("jobban_keylist was empty")
for(var/s in jobban_keylist)
if(jobban_regex.Find(s))
jobban_assoc_insert(jobban_regex.group[1], jobban_regex.group[2], jobban_regex.group[3])
else
log_debug("Skipping malformed job ban: [s]")
else
if(!establish_db_connection())
log_to_dd("Database connection failed. Reverting to the legacy ban system.")
@@ -71,42 +87,56 @@ DEBUG
return
//Job permabans
var/DBQuery/query = dbcon.NewQuery("SELECT ckey, job FROM [format_table_name("ban")] WHERE bantype = 'JOB_PERMABAN' AND isnull(unbanned)")
query.Execute()
var/DBQuery/permabans = dbcon.NewQuery("SELECT ckey, job FROM [format_table_name("ban")] WHERE bantype = 'JOB_PERMABAN' AND isnull(unbanned)")
permabans.Execute()
// Job tempbans
var/DBQuery/tempbans = dbcon.NewQuery("SELECT ckey, job FROM [format_table_name("ban")] WHERE bantype = 'JOB_TEMPBAN' AND isnull(unbanned) AND expiration_time > Now()")
tempbans.Execute()
while(query.NextRow())
var/ckey = query.item[1]
var/job = query.item[2]
jobban_keylist.Add("[ckey] - [job]")
//Job tempbans
var/DBQuery/query1 = dbcon.NewQuery("SELECT ckey, job FROM [format_table_name("ban")] WHERE bantype = 'JOB_TEMPBAN' AND isnull(unbanned) AND expiration_time > Now()")
query1.Execute()
while(query1.NextRow())
var/ckey = query1.item[1]
var/job = query1.item[2]
while(TRUE)
var/ckey
var/job
if(permabans.NextRow())
ckey = permabans.item[1]
job = permabans.item[2]
else if(tempbans.NextRow())
ckey = tempbans.item[1]
job = tempbans.item[2]
else
break
jobban_keylist.Add("[ckey] - [job]")
jobban_assoc_insert(ckey, job)
/proc/jobban_savebanfile()
var/savefile/S=new("data/job_full.ban")
to_chat(S["keys[0]"], jobban_keylist)
S["keys[0]"] << jobban_keylist
/proc/jobban_unban(mob/M, rank)
jobban_remove("[M.ckey] - [rank]")
jobban_savebanfile()
/proc/jobban_unban_client(ckey, rank)
jobban_remove("[ckey] - [rank]")
/proc/ban_unban_log_save(var/formatted_log)
text2file(formatted_log,"data/ban_unban_log.txt")
/proc/jobban_remove(X)
for (var/i = 1; i <= length(jobban_keylist); i++)
for(var/i = 1; i <= length(jobban_keylist); i++)
if( findtext(jobban_keylist[i], "[X]") )
// This need to be here, instead of jobban_unban, due to direct calls to jobban_remove
if(jobban_regex.Find(X))
var/ckey = jobban_regex.group[1]
var/rank = jobban_regex.group[2]
if(jobban_assoclist[ckey] && jobban_assoclist[ckey][rank])
jobban_assoclist[ckey] -= rank
else
log_debug("Attempted to remove non-existent job ban: [X]")
else
log_debug("Failed to remove malformed job ban from associative list: [X]")
jobban_keylist.Remove(jobban_keylist[i])
jobban_savebanfile()
if(config.ban_legacy_system)
jobban_savebanfile()
return 1
return 0
+19 -14
View File
@@ -92,7 +92,7 @@
qdel(I)
/obj/effect/buildmode_line
var/image/I
var/image/I
var/client/cl
/obj/effect/buildmode_line/New(var/client/c, var/atom/atom_a, var/atom/atom_b, var/linename)
@@ -101,13 +101,13 @@
I = image('icons/misc/mark.dmi', src, "line", 19.0)
var/x_offset = ((atom_b.x * 32) + atom_b.pixel_x) - ((atom_a.x * 32) + atom_a.pixel_x)
var/y_offset = ((atom_b.y * 32) + atom_b.pixel_y) - ((atom_a.y * 32) + atom_a.pixel_y)
var/matrix/M = matrix()
M.Translate(0, 16)
M.Scale(1, sqrt((x_offset * x_offset) + (y_offset * y_offset)) / 32)
M.Turn(90 - Atan2(x_offset, y_offset)) // So... You pass coords in order x,y to this version of atan2. It should be called acsc2.
M.Translate(atom_a.pixel_x, atom_a.pixel_y)
transform = M
cl = c
cl.images += I
@@ -242,6 +242,7 @@
if(FILL_BUILDMODE)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj/mob = Select corner</span>")
to_chat(user, "<span class='notice'>Left Mouse Button + Alt on turf/obj/mob = Delete region</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Select object type</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
if(LINK_BUILDMODE)
@@ -509,16 +510,20 @@
cornerB = select_tile(get_turf(object))
if(left_click) //rectangular
if(cornerA && cornerB)
if(!objholder)
to_chat(user, "<span class='warning'>Select object type first.</span>")
if(alt_click)
empty_region(block(get_turf(cornerA),get_turf(cornerB)))
deselect_region()
else
for(var/turf/T in block(get_turf(cornerA),get_turf(cornerB)))
if(ispath(objholder,/turf))
T.ChangeTurf(objholder)
else
var/obj/A = new objholder(T)
A.dir = build_dir
deselect_region()
if(!objholder)
to_chat(user, "<span class='warning'>Select object type first.</span>")
else
for(var/turf/T in block(get_turf(cornerA),get_turf(cornerB)))
if(ispath(objholder,/turf))
T.ChangeTurf(objholder)
else
var/obj/A = new objholder(T)
A.dir = build_dir
deselect_region()
return
//Something wrong - Reset
@@ -567,13 +572,13 @@
if(P.id_tag && P.id_tag != 1 && alert(holder, "Warning: This will unlink something else from the door. Continue?", "Buildmode", "Yes", "No") == "No")
goto(line_jump)
P.id_tag = M.id
line_jump // For the goto
valid_links = 0
for(var/obj/effect/buildmode_line/L in link_lines)
qdel(L)
link_lines -= L
if(istype(link_obj, /obj/machinery/door_control))
var/obj/machinery/door_control/M = link_obj
for(var/obj/machinery/door/airlock/P in range(M.range,M))
+1 -1
View File
@@ -1,6 +1,6 @@
/var/create_mob_html = null
/datum/admins/proc/create_mob(var/mob/user)
if (!create_mob_html)
if(!create_mob_html)
var/mobjs = null
mobjs = jointext(typesof(/mob), ";")
create_mob_html = file2text('html/create_object.html')
+2 -2
View File
@@ -2,7 +2,7 @@ var/create_object_html = null
var/list/create_object_forms = list(/obj, /obj/structure, /obj/machinery, /obj/effect, /obj/item, /obj/mecha, /obj/item/weapon, /obj/item/clothing, /obj/item/stack, /obj/item/device, /obj/item/weapon/reagent_containers, /obj/item/weapon/gun)
/datum/admins/proc/create_object(var/mob/user)
if (!create_object_html)
if(!create_object_html)
var/objectjs = null
objectjs = jointext(typesof(/obj), ";")
create_object_html = file2text('html/create_object.html')
@@ -14,7 +14,7 @@ var/list/create_object_forms = list(/obj, /obj/structure, /obj/machinery, /obj/e
var/path = input("Select the path of the object you wish to create.", "Path", /obj) in create_object_forms
var/html_form = create_object_forms[path]
if (!html_form)
if(!html_form)
var/objectjs = jointext(typesof(path), ";")
html_form = file2text('html/create_object.html')
html_form = replacetext(html_form, "null /* object types */", "\"[objectjs]\"")
+1 -1
View File
@@ -1,6 +1,6 @@
/var/create_turf_html = null
/datum/admins/proc/create_turf(var/mob/user)
if (!create_turf_html)
if(!create_turf_html)
var/turfjs = null
turfjs = jointext(typesof(/turf), ";")
create_turf_html = file2text('html/create_object.html')
-274
View File
@@ -1,274 +0,0 @@
var/savefile/Banlistjob
/proc/_jobban_isbanned(var/client/clientvar, var/rank)
if(!clientvar) return 1
ClearTempbansjob()
var/id = clientvar.computer_id
var/key = clientvar.ckey
if (guest_jobbans(rank))
if(config.guest_jobban && IsGuestKey(key))
return 1
Banlistjob.cd = "/base"
if (Banlistjob.dir.Find("[key][id][rank]"))
return 1
Banlistjob.cd = "/base"
for (var/A in Banlistjob.dir)
Banlistjob.cd = "/base/[A]"
if ((id == Banlistjob["id"] || key == Banlistjob["key"]) && rank == Banlistjob["rank"])
return 1
return 0
/proc/LoadBansjob()
Banlistjob = new("data/job_fullnew.bdb")
log_admin("Loading Banlistjob")
if (!length(Banlistjob.dir)) log_admin("Banlistjob is empty.")
if (!Banlistjob.dir.Find("base"))
log_admin("Banlistjob missing base dir.")
Banlistjob.dir.Add("base")
Banlistjob.cd = "/base"
else if (Banlistjob.dir.Find("base"))
Banlistjob.cd = "/base"
ClearTempbansjob()
return 1
/proc/ClearTempbansjob()
UpdateTime()
Banlistjob.cd = "/base"
for (var/A in Banlistjob.dir)
Banlistjob.cd = "/base/[A]"
//if (!Banlistjob["key"] || !Banlistjob["id"])
// RemoveBanjob(A, "full")
// log_admin("Invalid Ban.")
// message_admins("Invalid Ban.")
// continue
if (!Banlistjob["temp"]) continue
if (CMinutes >= Banlistjob["minutes"]) RemoveBanjob(A)
return 1
/proc/AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, rank)
UpdateTime()
var/bantimestamp
if (temp)
UpdateTime()
bantimestamp = CMinutes + minutes
if(rank == "Heads")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Head of Personnel")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Captain")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Head of Security")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Engineer")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Research Director")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Medical Officer")
return 1
if(rank == "Security")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Head of Security")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Warden")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Detective")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Security Officer")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Cyborg")
return 1
if(rank == "Engineering")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Station Engineer")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Life Support Specialist")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Engineer")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Cyborg")
return 1
if(rank == "Research")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Scientist")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Geneticist")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Medical Officer")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Research Director")
return 1
if(rank == "Medical")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Geneticist")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Medical Doctor")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Medical Officer")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chemist")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Cyborg")
return 1
if(rank == "CE_Station_Engineer")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Station Engineer")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Engineer")
return 1
if(rank == "CE_Atmospheric_Tech")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Life Support Specialist")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Engineer")
return 1
if(rank == "CE_Shaft_Miner")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Shaft Miner")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Engineer")
return 1
if(rank == "Chemist_RD_CMO")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Medical Officer")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Research Director")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chemist")
return 1
if(rank == "Geneticist_RD_CMO")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Medical Officer")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Research Director")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Geneticist")
return 1
if(rank == "MD_CMO")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Medical Officer")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Medical Doctor")
return 1
if(rank == "Scientist_RD")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Research Director")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Scientist")
return 1
if(rank == "AI_Cyborg")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Cyborg")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "AI")
return 1
if(rank == "Detective_HoS")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Detective")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Head of Security")
return 1
if(rank == "Virologist_RD_CMO")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Chief Medical Officer")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Research Director")
AddBanjob(ckey, computerid, reason, bannedby, temp, minutes, "Virologist")
return 1
Banlistjob.cd = "/base"
if ( Banlistjob.dir.Find("[ckey][computerid][rank]") )
to_chat(usr, text("\red Banjob already exists."))
return 0
else
Banlistjob.dir.Add("[ckey][computerid][rank]")
Banlistjob.cd = "/base/[ckey][computerid][rank]"
to_chat(Banlistjob["key"], ckey)
to_chat(Banlistjob["id"], computerid)
to_chat(Banlistjob["rank"], rank)
to_chat(Banlistjob["reason"], reason)
to_chat(Banlistjob["bannedby"], bannedby)
to_chat(Banlistjob["temp"], temp)
if (temp)
to_chat(Banlistjob["minutes"], bantimestamp)
return 1
/proc/RemoveBanjob(foldername)
var/key
var/id
var/rank
Banlistjob.cd = "/base/[foldername]"
Banlistjob["key"] >> key
Banlistjob["id"] >> id
Banlistjob["rank"] >> rank
Banlistjob.cd = "/base"
if (!Banlistjob.dir.Remove(foldername)) return 0
if(!usr)
log_admin("Banjob Expired: [key]")
message_admins("Banjob Expired: [key]")
else
log_admin("[key_name_admin(usr)] unjobbanned [key] from [rank]")
message_admins("[key_name_admin(usr)] unjobbanned:[key] from [rank]")
ban_unban_log_save("[key_name_admin(usr)] unjobbanned [key] from [rank]")
feedback_inc("ban_job_unban",1)
feedback_add_details("ban_job_unban","- [rank]")
for (var/A in Banlistjob.dir)
Banlistjob.cd = "/base/[A]"
if ((key == Banlistjob["key"] || id == Banlistjob["id"]) && (rank == Banlistjob["rank"]))
Banlistjob.cd = "/base"
Banlistjob.dir.Remove(A)
continue
return 1
/proc/GetBanExpjob(minutes as num)
UpdateTime()
var/exp = minutes - CMinutes
if (exp <= 0)
return 0
else
var/timeleftstring
if (exp >= 1440) //1440 = 1 day in minutes
timeleftstring = "[round(exp / 1440, 0.1)] Days"
else if (exp >= 60) //60 = 1 hour in minutes
timeleftstring = "[round(exp / 60, 0.1)] Hours"
else
timeleftstring = "[exp] Minutes"
return timeleftstring
/datum/admins/proc/unjobbanpanel()
var/count = 0
var/dat
//var/dat = "<HR><B>Unban Player:</B> \blue(U) = Unban , (E) = Edit Ban\green (Total<HR><table border=1 rules=all frame=void cellspacing=0 cellpadding=3 >"
Banlistjob.cd = "/base"
for (var/A in Banlistjob.dir)
count++
Banlistjob.cd = "/base/[A]"
dat += text("<tr><td><A href='?src=\ref[src];unjobbanf=[Banlistjob["key"]][Banlistjob["id"]][Banlistjob["rank"]]'>(U)</A> Key: <B>[Banlistjob["key"]] </B>Rank: <B>[Banlistjob["rank"]]</B></td><td> ([Banlistjob["temp"] ? "[GetBanExpjob(Banlistjob["minutes"]) ? GetBanExpjob(Banlistjob["minutes"]) : "Removal pending" ]" : "Permaban"])</td><td>(By: [Banlistjob["bannedby"]])</td><td>(Reason: [Banlistjob["reason"]])</td></tr>")
dat += "</table>"
dat = "<HR><B>Bans:</B> <FONT COLOR=blue>(U) = Unban , </FONT> - <FONT COLOR=green>([count] Bans)</FONT><HR><table border=1 rules=all frame=void cellspacing=0 cellpadding=3 >[dat]"
usr << browse(dat, "window=unbanp;size=875x400")
/*/datum/admins/proc/permjobban(ckey, computerid, reason, bannedby, temp, minutes, rank)
if(AddBanjob(ckey, computerid, reason, usr.ckey, 0, 0, job))
to_chat(M, "\red<BIG><B>You have been banned from [job] by [usr.client.ckey].\nReason: [reason].</B></BIG>")
to_chat(M, "\red This is a permanent ban.")
if(config.banappeals)
to_chat(M, "\red To try to resolve this matter head to [config.banappeals]")
else
to_chat(M, "\red No ban appeals URL has been set.")
log_admin("[usr.client.ckey] has banned from [job] [ckey].\nReason: [reason]\nThis is a permanent ban.")
message_admins("\blue[usr.client.ckey] has banned from [job] [ckey].\nReason: [reason]\nThis is a permanent ban.")
/datum/admins/proc/timejobban(ckey, computerid, reason, bannedby, temp, minutes, rank)
if(AddBanjob(ckey, computerid, reason, usr.ckey, 1, mins, job))
to_chat(M, "\red<BIG><B>You have been jobbanned from [job] by [usr.client.ckey].\nReason: [reason].</B></BIG>")
to_chat(M, "\red This is a temporary ban, it will be removed in [mins] minutes.")
if(config.banappeals)
to_chat(M, "\red To try to resolve this matter head to [config.banappeals]")
else
to_chat(M, "\red No ban appeals URL has been set.")
log_admin("[usr.client.ckey] has jobbanned from [job] [ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")
message_admins("\blue[usr.client.ckey] has banned from [job] [ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")*/
//////////////////////////////////// DEBUG ////////////////////////////////////
/proc/CreateBansjob()
UpdateTime()
var/i
var/last
for(i=0, i<1001, i++)
var/a = pick(1,0)
var/b = pick(1,0)
if(b)
Banlistjob.cd = "/base"
Banlistjob.dir.Add("trash[i]trashid[i]")
Banlistjob.cd = "/base/trash[i]trashid[i]"
to_chat(Banlistjob["key"], "trash[i]")
else
Banlistjob.cd = "/base"
Banlistjob.dir.Add("[last]trashid[i]")
Banlistjob.cd = "/base/[last]trashid[i]"
to_chat(Banlistjob["key"], last)
to_chat(Banlistjob["id"], "trashid[i]")
to_chat(Banlistjob["reason"], "Trashban[i].")
to_chat(Banlistjob["temp"], a)
to_chat(Banlistjob["minutes"], CMinutes + rand(1,2000))
to_chat(Banlistjob["bannedby"], "trashmin")
last = "trash[i]"
Banlistjob.cd = "/base"
/proc/ClearAllBansjob()
Banlistjob.cd = "/base"
for (var/A in Banlistjob.dir)
RemoveBanjob(A, "full")
@@ -156,7 +156,7 @@
/datum/admins/proc/updateranktodb(ckey,newrank)
establish_db_connection()
if (!dbcon.IsConnected())
if(!dbcon.IsConnected())
return
var/sql_ckey = sanitizeSQL(ckey)
var/sql_admin_rank = sanitizeSQL(newrank)
+8 -8
View File
@@ -1,6 +1,6 @@
/datum/admins/proc/player_panel_new()//The new one
if (!usr.client.holder)
if(!usr.client.holder)
return
var/dat = "<html><head><title>Admin Player Panel</title></head>"
@@ -29,7 +29,7 @@
var maintable_data = document.getElementById('maintable_data');
var ltr = maintable_data.getElementsByTagName("tr");
for ( var i = 0; i < ltr.length; ++i )
for( var i = 0; i < ltr.length; ++i )
{
try{
var tr = ltr\[i\];
@@ -42,7 +42,7 @@
var search = lsearch\[0\];
//var inner_span = li.getElementsByTagName("span")\[1\] //Should only ever contain one element.
//document.write("<p>"+search.innerText+"<br>"+filter+"<br>"+search.innerText.indexOf(filter))
if ( search.innerText.toLowerCase().indexOf(filter) == -1 )
if( search.innerText.toLowerCase().indexOf(filter) == -1 )
{
//document.write("a");
//ltr.removeChild(tr);
@@ -329,7 +329,7 @@
//The old one
/datum/admins/proc/player_panel_old()
if (!usr.client.holder)
if(!usr.client.holder)
return
var/dat = "<html><head><title>Player Menu</title></head>"
dat += "<body><table border=1 cellspacing=5><B><tr><th>Name</th><th>Real Name</th><th>Assigned Job</th><th>Key</th><th>Options</th><th>PM</th><th>Traitor?</th></tr></B>"
@@ -399,10 +399,10 @@
/datum/admins/proc/check_antagonists()
if(!check_rights(R_ADMIN)) return
if (ticker && ticker.current_state >= GAME_STATE_PLAYING)
if(ticker && ticker.current_state >= GAME_STATE_PLAYING)
var/dat = "<html><head><title>Round Status</title></head><body><h1><B>Round Status</B></h1>"
dat += "Current Game Mode: <B>[ticker.mode.name]</B><BR>"
dat += "Round Duration: <B>[round(world.time / 36000)]:[add_zero(num2text(world.time / 600 % 60), 2)]:[add_zero(num2text(world.time / 10 % 60), 2)]</B><BR>"
dat += "Round Duration: <B>[round(ROUND_TIME / 36000)]:[add_zero(num2text(ROUND_TIME / 600 % 60), 2)]:[add_zero(num2text(ROUND_TIME / 10 % 60), 2)]</B><BR>"
dat += "<B>Emergency shuttle</B><BR>"
if(shuttle_master.emergency.mode < SHUTTLE_CALL)
dat += "<a href='?src=\ref[src];call_shuttle=1'>Call Shuttle</a><br>"
@@ -540,12 +540,12 @@
return txt
/datum/admins/proc/check_role_table_row(mob/M, show_objectives)
if (!istype(M))
if(!istype(M))
return "<tr><td><i>Not found!</i></td></tr>"
var/txt = check_antagonists_line(M, close = 0)
if (show_objectives)
if(show_objectives)
txt += {"
<td>
<a href='?src=\ref[src];traitor=\ref[M]'>Show Objective</a>
+7 -3
View File
@@ -14,7 +14,7 @@
dat += "</center>"
dat += "<HR>"
switch(current_tab)
if (0) // Debug
if(0) // Debug
if(check_rights(R_ADMIN,0))
dat += {"
<center><B><h2>Admin Secrets</h2></B>
@@ -67,7 +67,7 @@
</center>
"}
if (1)
if(1)
if(check_rights((R_EVENT|R_SERVER),0))
dat += {"
<center>
@@ -83,10 +83,13 @@
<A href='?src=\ref[src];secretsfun=securitylevel3'>Security Level - Gamma</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=securitylevel4'>Security Level - Epsilon</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=securitylevel5'>Security Level - Delta</A><BR>
<b>Create Weather</b><BR>
<A href='?src=\ref[src];secretsfun=weatherashstorm'>Weather - Ash Storm</A>&nbsp;&nbsp;
<A href='?src=\ref[src];secretsfun=weatherdarkness'>Weather - Advanced Darkness</A>&nbsp;&nbsp;
<BR>
</center>"}
if (2)
if(2)
if(check_rights((R_SERVER|R_EVENT),0))
dat += {"
<center>
@@ -104,6 +107,7 @@
<A href='?src=\ref[src];secretsfun=onlyoneteam'>Dodgeball (TDM)!</A><BR>
<b>Round-enders</b><br>
<A href='?src=\ref[src];secretsfun=floorlava'>The floor is lava! (DANGEROUS: extremely lame)</A><BR>
<A href='?src=\ref[src];secretsfun=fakelava'>The floor is fake-lava! (non-harmful)</A><BR>
<A href='?src=\ref[src];secretsfun=monkey'>Turn all humans into monkeys</A><BR>
<A href='?src=\ref[src];secretsfun=fakeguns'>Make all items look like guns</A><BR>
<A href='?src=\ref[src];secretsfun=prisonwarp'>Warp all Players to Prison</A><BR>
+1 -1
View File
@@ -33,7 +33,7 @@
return
var/admin_sql_ckey = sanitizeSQL(adminckey)
if(!server)
if (config && config.server_name)
if(config && config.server_name)
server = config.server_name
server = sanitizeSQL(server)
var/DBQuery/query_noteadd = dbcon.NewQuery("INSERT INTO [format_table_name("notes")] (ckey, timestamp, notetext, adminckey, server) VALUES ('[target_sql_ckey]', '[timestamp]', '[notetext]', '[admin_sql_ckey]', '[server]')")
+42 -42
View File
@@ -2,32 +2,32 @@
if(!check_rights(R_BAN))
return
switch (action)
if ("show")
switch(action)
if("show")
stickyban_show()
return
if ("add")
if("add")
var/list/ban = list()
var/ckey
ban["admin"] = usr.key
ban["type"] = list("sticky")
ban["reason"] = "(InGameBan)([usr.key])" //this will be displayed in dd only
if (data["ckey"])
if(data["ckey"])
ckey = ckey(data["ckey"])
else
ckey = input(usr,"Ckey","Ckey","") as text|null
if (!ckey)
if(!ckey)
return
ckey = ckey(ckey)
if (get_stickyban_from_ckey(ckey))
if(get_stickyban_from_ckey(ckey))
to_chat(usr, "<span class='adminnotice'>Error: Can not add a stickyban: User already has a current sticky ban</span>")
if (data["reason"])
if(data["reason"])
ban["message"] = data["reason"]
else
var/reason = input(usr,"Reason","Reason","Ban Evasion") as text|null
if (!reason)
if(!reason)
return
ban["message"] = "[reason]"
@@ -36,18 +36,18 @@
log_admin("[key_name(usr)] has stickybanned [ckey].\nReason: [ban["message"]]")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has stickybanned [ckey].\nReason: [ban["message"]]</span>")
if ("remove")
if (!data["ckey"])
if("remove")
if(!data["ckey"])
return
var/ckey = data["ckey"]
var/ban = get_stickyban_from_ckey(ckey)
if (!ban)
if(!ban)
to_chat(usr, "<span class='adminnotice'>Error: No sticky ban for [ckey] found!</span>")
return
if (alert("Are you sure you want to remove the sticky ban on [ckey]?","Are you sure","Yes","No") == "No")
if(alert("Are you sure you want to remove the sticky ban on [ckey]?","Are you sure","Yes","No") == "No")
return
if (!get_stickyban_from_ckey(ckey))
if(!get_stickyban_from_ckey(ckey))
to_chat(usr, "<span class='adminnotice'>Error: The ban disappeared.</span>")
return
world.SetConfig("ban", ckey, null)
@@ -55,46 +55,46 @@
log_admin("[key_name(usr)] removed [ckey]'s stickyban")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] removed [ckey]'s stickyban</span>")
if ("remove_alt")
if (!data["ckey"])
if("remove_alt")
if(!data["ckey"])
return
var/ckey = data["ckey"]
if (!data["alt"])
if(!data["alt"])
return
var/alt = ckey(data["alt"])
var/ban = get_stickyban_from_ckey(ckey)
if (!ban)
if(!ban)
to_chat(usr, "<span class='adminnotice'>Error: No sticky ban for [ckey] found!</span>")
return
var/found = 0
//we have to do it this way because byond keeps the case in its sticky ban matches WHY!!!
for (var/key in ban["keys"])
if (ckey(key) == alt)
for(var/key in ban["keys"])
if(ckey(key) == alt)
found = 1
break
if (!found)
if(!found)
to_chat(usr, "<span class='adminnotice'>Error: [alt] is not linked to [ckey]'s sticky ban!</span>")
return
if (alert("Are you sure you want to disassociate [alt] from [ckey]'s sticky ban? \nNote: Nothing stops byond from re-linking them","Are you sure","Yes","No") == "No")
if(alert("Are you sure you want to disassociate [alt] from [ckey]'s sticky ban? \nNote: Nothing stops byond from re-linking them","Are you sure","Yes","No") == "No")
return
//we have to do this again incase something changes
ban = get_stickyban_from_ckey(ckey)
if (!ban)
if(!ban)
to_chat(usr, "<span class='adminnotice'>Error: The ban disappeared.</span>")
return
found = 0
for (var/key in ban["keys"])
if (ckey(key) == alt)
for(var/key in ban["keys"])
if(ckey(key) == alt)
ban["keys"] -= key
found = 1
break
if (!found)
if(!found)
to_chat(usr, "<span class='adminnotice'>Error: [alt] link to [ckey]'s sticky ban disappeared.</span>")
return
@@ -103,21 +103,21 @@
log_admin("[key_name(usr)] has disassociated [alt] from [ckey]'s sticky ban")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has disassociated [alt] from [ckey]'s sticky ban</span>")
if ("edit")
if (!data["ckey"])
if("edit")
if(!data["ckey"])
return
var/ckey = data["ckey"]
var/ban = get_stickyban_from_ckey(ckey)
if (!ban)
if(!ban)
to_chat(usr, "<span class='adminnotice'>Error: No sticky ban for [ckey] found!")
return
var/oldreason = ban["message"]
var/reason = input(usr,"Reason","Reason","[ban["message"]]") as text|null
if (!reason || reason == oldreason)
if(!reason || reason == oldreason)
return
//we have to do this again incase something changed while we waited for input
ban = get_stickyban_from_ckey(ckey)
if (!ban)
if(!ban)
to_chat(usr, "<span class='adminnotice'>Error: The ban disappeared.</span>")
return
ban["message"] = "[reason]"
@@ -133,13 +133,13 @@
/datum/admins/proc/stickyban_gethtml(ckey, ban)
. = "<a href='?_src_=holder;stickyban=remove&ckey=[ckey]'>\[-\]</a><b>[ckey]</b><br />"
. += "[ban["message"]] <b><a href='?_src_=holder;stickyban=edit&ckey=[ckey]'>\[Edit\]</a></b><br />"
if (ban["admin"])
if(ban["admin"])
. += "[ban["admin"]]<br />"
else
. += "LEGACY<br />"
. += "Caught keys<br />\n<ol>"
for (var/key in ban["keys"])
if (ckey(key) == ckey)
for(var/key in ban["keys"])
if(ckey(key) == ckey)
continue
. += "<li><a href='?_src_=holder;stickyban=remove_alt&ckey=[ckey]&alt=[ckey(key)]'>\[-\]</a>[key]</li>"
. += "</ol>\n"
@@ -168,17 +168,17 @@
usr << browse(html,"window=stickybans;size=700x400")
/proc/get_stickyban_from_ckey(var/ckey)
if (!ckey)
if(!ckey)
return null
ckey = ckey(ckey)
. = null
for (var/key in world.GetConfig("ban"))
if (ckey(key) == ckey)
for(var/key in world.GetConfig("ban"))
if(ckey(key) == ckey)
. = stickyban2list(world.GetConfig("ban",key))
break
/proc/stickyban2list(var/ban)
if (!ban)
if(!ban)
return null
. = params2list(ban)
.["keys"] = splittext(.["keys"], ",")
@@ -187,16 +187,16 @@
.["computer_id"] = splittext(.["computer_id"], ",")
/proc/list2stickyban(var/list/ban)
if (!ban || !islist(ban))
if(!ban || !islist(ban))
return null
. = ban.Copy()
if (.["keys"])
if(.["keys"])
.["keys"] = jointext(.["keys"], ",")
if (.["type"])
if(.["type"])
.["type"] = jointext(.["type"], ",")
if (.["IP"])
if(.["IP"])
.["IP"] = jointext(.["IP"], ",")
if (.["computer_id"])
if(.["computer_id"])
.["computer_id"] = jointext(.["computer_id"], ",")
. = list2params(.)
+2 -2
View File
@@ -412,7 +412,7 @@
else if(expression[start + 1] == "\[" && islist(v))
var/list/L = v
var/index = SDQL_expression(source, expression[start + 2])
if (isnum(index) && (!IsInteger(index) || L.len < index))
if(isnum(index) && (!IsInteger(index) || L.len < index))
to_chat(world, "<span class='danger'>Invalid list index: [index]</span>")
return null
return L[index]
@@ -424,7 +424,7 @@
for(var/arg in arguments)
new_args[++new_args.len] = SDQL_expression(source, arg)
if (object == world) // Global proc.
if(object == world) // Global proc.
procname = "/proc/[procname]"
return call(procname)(arglist(new_args))
@@ -358,7 +358,7 @@
else if(token(i + 1) == "\[") // list index
var/list/expression = list()
i = expression(i + 2, expression)
if (token(i) != "]")
if(token(i) != "]")
parse_error("Missing ] at the end of list access.")
L += "\["
+10 -5
View File
@@ -24,7 +24,8 @@
admin_forcemove(usr, T)
log_admin("[key_name(usr)] jumped to [A]")
message_admins("[key_name_admin(usr)] jumped to [A]")
if(!isobserver(usr))
message_admins("[key_name_admin(usr)] jumped to [A]")
feedback_add_details("admin_verb","JA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/jumptoturf(var/turf/T in world)
@@ -35,7 +36,8 @@
return
log_admin("[key_name(usr)] jumped to [T.x], [T.y], [T.z] in [T.loc]")
message_admins("[key_name_admin(usr)] jumped to [T.x], [T.y], [T.z] in [T.loc]", 1)
if(!isobserver(usr))
message_admins("[key_name_admin(usr)] jumped to [T.x], [T.y], [T.z] in [T.loc]", 1)
admin_forcemove(usr, T)
feedback_add_details("admin_verb","JT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
@@ -48,7 +50,8 @@
return
log_admin("[key_name(usr)] jumped to [key_name(M)]")
message_admins("[key_name_admin(usr)] jumped to [key_name_admin(M)]", 1)
if(!isobserver(usr))
message_admins("[key_name_admin(usr)] jumped to [key_name_admin(M)]", 1)
if(src.mob)
var/mob/A = src.mob
var/turf/T = get_turf(M)
@@ -69,7 +72,8 @@
if(T)
admin_forcemove(usr, T)
feedback_add_details("admin_verb","JC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
message_admins("[key_name_admin(usr)] jumped to coordinates [tx], [ty], [tz]")
if(!isobserver(usr))
message_admins("[key_name_admin(usr)] jumped to coordinates [tx], [ty], [tz]")
/client/proc/jumptokey()
set category = "Admin"
@@ -87,7 +91,8 @@
return
var/mob/M = selection:mob
log_admin("[key_name(usr)] jumped to [key_name(M)]")
message_admins("[key_name_admin(usr)] jumped to [key_name_admin(M)]", 1)
if(!isobserver(usr))
message_admins("[key_name_admin(usr)] jumped to [key_name_admin(M)]", 1)
admin_forcemove(usr, M.loc)
+1 -1
View File
@@ -99,7 +99,7 @@
adminhelp(msg) //admin we are replying to has vanished, adminhelp instead
return
if (src.handle_spam_prevention(msg,MUTE_ADMINHELP))
if(src.handle_spam_prevention(msg,MUTE_ADMINHELP))
return
//clean the message if it's not sent by a high-rank admin
+1 -1
View File
@@ -27,7 +27,7 @@
msg = sanitize(copytext(msg, 1, MAX_MESSAGE_LEN))
log_admin("MOD: [key_name(src)] : [msg]")
if (!msg)
if(!msg)
return
var/spanclass = "mod_channel"
+23 -19
View File
@@ -6,37 +6,41 @@
to_chat(src, "Only administrators may use this command.")
return
feedback_add_details("admin_verb","CP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
if(alert("WARNING: This command should not be run on a live server. Do you want to continue?", "Check Piping", "No", "Yes") == "No")
return
to_chat(usr, "Checking for disconnected pipes...")
//all plumbing - yes, some things might get stated twice, doesn't matter.
for (var/obj/machinery/atmospherics/plumbing in world)
if (plumbing.nodealert)
for(var/obj/machinery/atmospherics/plumbing in world)
if(plumbing.nodealert)
to_chat(usr, "Unconnected [plumbing.name] located at [plumbing.x],[plumbing.y],[plumbing.z] ([get_area(plumbing.loc)])")
//Manifolds
for (var/obj/machinery/atmospherics/pipe/manifold/pipe in world)
if (!pipe.node1 || !pipe.node2 || !pipe.node3)
for(var/obj/machinery/atmospherics/pipe/manifold/pipe in world)
if(!pipe.node1 || !pipe.node2 || !pipe.node3)
to_chat(usr, "Unconnected [pipe.name] located at [pipe.x],[pipe.y],[pipe.z] ([get_area(pipe.loc)])")
//Pipes
for (var/obj/machinery/atmospherics/pipe/simple/pipe in world)
if (!pipe.node1 || !pipe.node2)
for(var/obj/machinery/atmospherics/pipe/simple/pipe in world)
if(!pipe.node1 || !pipe.node2)
to_chat(usr, "Unconnected [pipe.name] located at [pipe.x],[pipe.y],[pipe.z] ([get_area(pipe.loc)])")
to_chat(usr, "Checking for overlapping pipes...")
next_turf:
for(var/turf/T in world)
for(var/dir in cardinal)
var/check = 0
for(var/obj/machinery/atmospherics/pipe in T)
if(dir & pipe.initialize_directions)
check++
if(check > 1)
for(var/turf/T in world)
for(var/dir in cardinal)
var/list/check = list(0, 0, 0)
var/done = 0
for(var/obj/machinery/atmospherics/pipe in T)
if(dir & pipe.initialize_directions)
for(var/ct in pipe.connect_types)
check[ct]++
if(check[ct] > 1)
to_chat(usr, "Overlapping pipe ([pipe.name]) located at [T.x],[T.y],[T.z] ([get_area(T)])")
continue next_turf
done = 1
break
if(done)
break
to_chat(usr, "Done")
/client/proc/powerdebug()
@@ -47,13 +51,13 @@
return
feedback_add_details("admin_verb","CPOW") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
for (var/datum/powernet/PN in powernets)
if (!PN.nodes || !PN.nodes.len)
for(var/datum/powernet/PN in powernets)
if(!PN.nodes || !PN.nodes.len)
if(PN.cables && (PN.cables.len > 1))
var/obj/structure/cable/C = PN.cables[1]
to_chat(usr, "Powernet with no nodes! (number [PN.number]) - example cable at [C.x], [C.y], [C.z] in area [get_area(C.loc)]")
if (!PN.cables || (PN.cables.len < 10))
if(!PN.cables || (PN.cables.len < 10))
if(PN.cables && (PN.cables.len > 1))
var/obj/structure/cable/C = PN.cables[1]
to_chat(usr, "Powernet with fewer than 10 cables! (number [PN.number]) - example cable at [C.x], [C.y], [C.z] in area [get_area(C.loc)]")
+10 -10
View File
@@ -1,17 +1,17 @@
/client/proc/cinematic(var/cinematic as anything in list("explosion",null))
set name = "Play cinematic"
/client/proc/cinematic(cinematic as anything in list("explosion", null))
set name = "cinematic"
set category = "Debug"
set desc = "Shows a cinematic, will work like a normal nuke" // Intended for testing but I thought it might be nice for events on the rare occasion Feel free to comment it out if it's not wanted.
if(alert("Are you sure you want to run [cinematic]?","Confirmation","Yes","No")=="No") return
if(!ticker) return
set desc = "Shows a cinematic." // Intended for testing but I thought it might be nice for events on the rare occasion Feel free to comment it out if it's not wanted.
set hidden = 1
if(!ticker)
return
switch(cinematic)
if("explosion")
var/parameter = input(src,"station_missed = ?","Enter Parameter",0) as num
var/parameter = input(src, "station_missed = ?", "Enter Parameter", 0) as num
var/override
switch(parameter)
if(1)
override = input(src,"mode = ?","Enter Parameter",null) as anything in list("nuclear emergency","no override")
override = input(src, "mode = ?","Enter Parameter", null) as anything in list("nuclear emergency", "fake", "no override")
if(0)
override = input(src,"mode = ?","Enter Parameter",null) as anything in list("blob","nuclear emergency","AI malfunction","no override")
ticker.station_explosion_cinematic(parameter,override)
return
override = input(src, "mode = ?","Enter Parameter", null) as anything in list("blob", "nuclear emergency", "AI malfunction", "no override")
ticker.station_explosion_cinematic(parameter, override)
+5 -5
View File
@@ -17,24 +17,24 @@
to_chat(src, "<span class='warning'>You have deadchat muted.</span>")
return
if (handle_spam_prevention(msg,MUTE_DEADCHAT))
if(handle_spam_prevention(msg,MUTE_DEADCHAT))
return
var/stafftype = null
if (check_rights(R_MENTOR, 0))
if(check_rights(R_MENTOR, 0))
stafftype = "MENTOR"
if (check_rights(R_MOD, 0))
if(check_rights(R_MOD, 0))
stafftype = "MOD"
if (check_rights(R_ADMIN, 0))
if(check_rights(R_ADMIN, 0))
stafftype = "ADMIN"
msg = sanitize(copytext(msg, 1, MAX_MESSAGE_LEN))
log_admin("[key_name(src)] : [msg]")
if (!msg)
if(!msg)
return
var/prefix = "[stafftype] ([src.key])"
+299 -231
View File
@@ -194,7 +194,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
return
var/turf/T = mob.loc
if (!( istype(T, /turf) ))
if(!( istype(T, /turf) ))
return
var/datum/gas_mixture/env = T.return_air()
@@ -399,12 +399,12 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
if(!check_rights(R_EVENT))
return
if (!ticker)
if(!ticker)
alert("Wait until the game starts")
return
if (istype(M, /mob/living/carbon/human))
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if (H.wear_id)
if(H.wear_id)
var/obj/item/weapon/card/id/id = H.wear_id
if(istype(H.wear_id, /obj/item/device/pda))
var/obj/item/device/pda/pda = H.wear_id
@@ -595,64 +595,75 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
"space pirate",
"soviet admiral",
"tunnel clown",
"survivor",
"masked killer",
"singuloth knight",
"dark lord",
"assassin",
"spy",
"death commando",
"syndicate commando",
"syndicate agent",
"syndicate operative",
"syndicate strike team",
"syndicate officer",
"chrono legionnaire",
"special ops officer",
"special ops formal",
"blue wizard",
"red wizard",
"marisa wizard",
"emergency response team member",
"emergency response team leader",
"nanotrasen officer",
"nanotrasen captain",
"nt vip guest",
"nt navy officer", // now in jobs list
"nt navy captain",
"nt special ops officer", // now in jobs list
"nt special ops formal",
)
var/dostrip = input("Do you want to strip [M] before equipping them? (0=no, 1=yes)", "STRIPTEASE") as null|anything in list(0,1)
if(isnull(dostrip))
return
var/dostrip = 0
switch(alert("Strip [M] before dressing?", "Strip?", "Yes", "No", "Cancel"))
if("Yes")
dostrip = 1
if("Cancel")
return
var/dresscode = input("Select dress for [M]", "Robust quick dress shop") as null|anything in dresspacks
if (isnull(dresscode))
if(isnull(dresscode))
return
var/datum/job/jobdatum
if (dresscode == "as job...")
if(dresscode == "as job...")
var/jobname = input("Select job", "Robust quick dress shop") as null|anything in get_all_jobs()
jobdatum = job_master.GetJob(jobname)
feedback_add_details("admin_verb","SEQ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
feedback_add_details("admin_verb", "SEQ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
if(dostrip)
for (var/obj/item/I in M)
if (istype(I, /obj/item/weapon/implant))
for(var/obj/item/I in M)
if(istype(I, /obj/item/weapon/implant))
continue
if(istype(I, /obj/item/organ))
continue
qdel(I)
switch(dresscode)
if ("strip")
if("strip")
//do nothing
if ("as job...")
if("as job...")
if(jobdatum)
dresscode = "[jobdatum.title]"
jobdatum.equip(M)
equip_special_id(M,jobdatum.access,jobdatum.title, jobdatum.idtype)
if ("standard space gear")
if("standard space gear")
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
var /obj/item/weapon/tank/jetpack/J = new /obj/item/weapon/tank/jetpack/oxygen(M)
M.equip_to_slot_or_del(J, slot_back)
J.toggle()
J.turn_on()
M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
J.Topic(null, list("stat" = 1))
if ("Engineer RIG","CE RIG","Mining RIG","Syndi RIG","Wizard RIG","Medical RIG","Atmos RIG")
equip_special_id(M,get_all_accesses(), "Space Explorer", /obj/item/weapon/card/id)
if("Engineer RIG", "CE RIG", "Mining RIG", "Syndi RIG", "Wizard RIG", "Medical RIG", "Atmos RIG")
if(dresscode=="Engineer RIG")
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig(M), slot_head)
@@ -676,61 +687,53 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/atmos(M), slot_head)
var /obj/item/weapon/tank/jetpack/J = new /obj/item/weapon/tank/jetpack/oxygen(M)
M.equip_to_slot_or_del(J, slot_back)
J.toggle()
J.turn_on()
M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
equip_special_id(M,get_all_accesses(), "RIG Tester", /obj/item/weapon/card/id)
J.Topic(null, list("stat" = 1))
if ("tournament standard red","tournament standard green") //we think stunning weapon is too overpowered to use it on tournaments. --rastaf0
if (dresscode=="tournament standard red")
if("tournament standard red", "tournament standard green") //we think stunning weapon is too overpowered to use it on tournaments. --rastaf0
if(dresscode=="tournament standard red")
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/red(M), slot_w_uniform)
else
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/green(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/thunderdome(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/destroyer(M), slot_r_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_l_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/smokebomb(M), slot_r_store)
if ("tournament gangster") //gangster are supposed to fight each other. --rastaf0
if("tournament gangster") //gangster are supposed to fight each other. --rastaf0
M.equip_to_slot_or_del(new /obj/item/clothing/under/det(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_suit(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/head/det_hat(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/automatic/proto(M), slot_r_hand)
M.equip_to_slot_or_del(new /obj/item/ammo_box/a357(M), slot_l_store)
if ("tournament chef") //Steven Seagal FTW
if("tournament chef") //Steven Seagal FTW
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chef(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/chef(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/head/chefhat(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/rollingpin(M), slot_r_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_l_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_s_store)
if ("tournament janitor")
if("tournament janitor")
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/janitor(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
var/obj/item/weapon/storage/backpack/backpack = new(M)
for(var/obj/item/I in backpack)
del(I)
M.equip_to_slot_or_del(backpack, slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/mop(M), slot_r_hand)
var/obj/item/weapon/reagent_containers/glass/bucket/bucket = new(M)
bucket.reagents.add_reagent("water", 70)
M.equip_to_slot_or_del(bucket, slot_l_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
@@ -741,51 +744,61 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
if ("pirate")
if("pirate")
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/head/bandana(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/pirate(M), slot_r_hand)
equip_special_id(M,get_all_accesses(), "Pirate", /obj/item/weapon/card/id)
if ("space pirate")
if("space pirate")
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/pirate(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/pirate(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/pirate(M), slot_r_hand)
equip_special_id(M,get_all_accesses(), "Space Pirate", /obj/item/weapon/card/id)
if ("soviet soldier")
if("soviet soldier")
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(M), slot_head)
equip_special_id(M,get_all_accesses(), "Soviet Soldier", /obj/item/weapon/card/id)
if("tunnel clown")//Tunnel clowns rule!
if("tunnel clown")
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/clothing/head/chaplain_hood(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full/multitool(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/chaplain_hoodie(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(M), slot_r_store)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card (Tunnel Clown!)"
W.access = get_all_accesses()
W.assignment = "Tunnel Clown!"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
equip_special_id(M,get_all_accesses(), "Tunnel Clown", /obj/item/weapon/card/id)
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
var/obj/item/weapon/twohanded/fireaxe/fire_axe = new(M)
M.equip_to_slot_or_del(fire_axe, slot_r_hand)
if("survivor")
M.equip_to_slot_or_del(new /obj/item/clothing/under/overalls(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/latex(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
equip_special_id(M,get_all_accesses(), "Survivor", /obj/item/weapon/card/id)
for(var/obj/item/carried_item in M.contents)
if(!istype(carried_item, /obj/item/weapon/implant))
carried_item.add_blood(M)
if("masked killer")
M.equip_to_slot_or_del(new /obj/item/clothing/under/overalls(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/latex(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(M), slot_wear_mask)
@@ -795,46 +808,40 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/weapon/scalpel(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
equip_special_id(M,get_all_accesses(), "Masked Killer", /obj/item/weapon/card/id/syndicate, "syndie")
var/obj/item/weapon/twohanded/fireaxe/fire_axe = new(M)
M.equip_to_slot_or_del(fire_axe, slot_r_hand)
for(var/obj/item/carried_item in M.contents)
if(!istype(carried_item, /obj/item/weapon/implant))//If it's not an implant.
if(!istype(carried_item, /obj/item/weapon/implant))
carried_item.add_blood(M)//Oh yes, there will be blood...
if("dark lord")
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/syndicate(M), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_l_hand)
var/obj/item/clothing/head/chaplain_hood/hood = new(M)
hood.name = "dark lord hood"
M.equip_to_slot_or_del(hood, slot_head)
var/obj/item/clothing/suit/chaplain_hoodie/robe = new(M)
robe.name = "dark lord robes"
M.equip_to_slot_or_del(robe, slot_wear_suit)
var/obj/item/weapon/card/id/syndicate/W = new(M)
W.name = "[M.real_name]'s ID Card (Dark Lord)"
W.icon_state = "syndie"
W.access = get_all_accesses()
W.assignment = "Dark Lord"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
equip_special_id(M,get_all_accesses(), "Dark Lord", /obj/item/weapon/card/id/syndicate, "syndie")
if("assassin")
M.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/syndicate(M), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wcoat(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/saber(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = new(M)
for(var/obj/item/briefcase_item in sec_briefcase)
qdel(briefcase_item)
@@ -843,163 +850,236 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
sec_briefcase.contents += new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow
sec_briefcase.contents += new /obj/item/weapon/gun/projectile/revolver/mateba
sec_briefcase.contents += new /obj/item/ammo_box/a357
sec_briefcase.contents += new /obj/item/weapon/c4
sec_briefcase.contents += new /obj/item/weapon/grenade/plastic/c4
// briefcase must be unlocked by setting the code.
M.equip_to_slot_or_del(sec_briefcase, slot_l_hand)
var/obj/item/weapon/implant/dust/DUST = new /obj/item/weapon/implant/dust(M)
DUST.implant(M)
var/obj/item/device/pda/heads/pda = new(M)
pda.owner = M.real_name
pda.ownjob = "Reaper"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
M.equip_to_slot_or_del(pda, slot_belt)
equip_special_id(M,get_all_accesses(), "Reaper", /obj/item/weapon/card/id/syndicate, "syndie")
var/obj/item/weapon/card/id/syndicate/W = new(M)
W.name = "[M.real_name]'s ID Card (Reaper)"
W.icon_state = "syndie"
W.access = get_all_accesses()
W.assignment = "Reaper"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
if("spy")
M.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket/really_black(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/automatic/pistol(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/suppressor(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/card/emag(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/chameleon(M), slot_glasses)
var/obj/item/clothing/gloves/combat/G = new /obj/item/clothing/gloves/combat(src)
G.name = "black gloves"
M.equip_to_slot_or_del(G, slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/syndicate(M), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/saber(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/weapon/pen/sleepy(M), slot_r_store)
var/obj/item/weapon/implant/dust/DUST = new /obj/item/weapon/implant/dust(M)
DUST.implant(M)
var/obj/item/weapon/implant/dust/STOR = new /obj/item/weapon/implant/storage(M)
STOR.implant(M)
var/obj/item/device/pda/heads/pda = new(M)
pda.owner = M.real_name
pda.ownjob = "Spy"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
M.equip_to_slot_or_del(pda, slot_belt)
equip_special_id(M,get_all_accesses(), "Spy", /obj/item/weapon/card/id/syndicate, "syndie")
if("death commando")//Was looking to add this for a while.
if("death commando")
M.equip_death_commando()
if("syndicate commando")
if("syndicate agent")
M.equip_or_collect(new /obj/item/clothing/under/syndicate(M), slot_w_uniform)
M.equip_or_collect(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_or_collect(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_or_collect(new /obj/item/weapon/storage/backpack(M), slot_back)
M.equip_or_collect(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
M.equip_or_collect(new /obj/item/device/flashlight(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/card/emag(M), slot_in_backpack)
M.equip_or_collect(new /obj/item/weapon/storage/belt/utility/full/multitool(M), slot_belt)
M.equip_or_collect(new /obj/item/weapon/reagent_containers/food/snacks/syndidonkpocket(M), slot_in_backpack)
M.equip_or_collect(new /obj/item/device/radio/headset/syndicate(M), slot_l_ear)
equip_special_id(M,get_syndicate_access("Syndicate Operative"), "Syndicate Agent", /obj/item/weapon/card/id/syndicate, "syndie")
var/obj/item/device/radio/uplink/U = new /obj/item/device/radio/uplink(M)
U.hidden_uplink.uplink_owner="[M.key]"
U.hidden_uplink.uses = 20
M.equip_to_slot_or_del(U, slot_r_store)
if("syndicate operative")
M.equip_or_collect(new /obj/item/clothing/under/syndicate(M), slot_w_uniform)
M.equip_or_collect(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_or_collect(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_or_collect(new /obj/item/weapon/storage/backpack(M), slot_back)
M.equip_or_collect(new /obj/item/weapon/reagent_containers/food/pill/initropidril(M), slot_in_backpack)
M.equip_or_collect(new /obj/item/weapon/gun/projectile/automatic/pistol(M), slot_in_backpack)
M.equip_or_collect(new /obj/item/ammo_box/magazine/m10mm(M), slot_in_backpack)
M.equip_or_collect(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
M.equip_or_collect(new /obj/item/weapon/crowbar/red(M), slot_in_backpack)
M.equip_or_collect(new /obj/item/clothing/glasses/night(M), slot_glasses)
M.equip_or_collect(new /obj/item/weapon/storage/belt/military(M), slot_belt)
M.equip_or_collect(new /obj/item/weapon/grenade/plastic/c4(M), slot_in_backpack)
M.equip_or_collect(new /obj/item/weapon/pinpointer/advpinpointer(M), slot_l_store)
M.equip_or_collect(new /obj/item/weapon/reagent_containers/food/snacks/syndidonkpocket(M), slot_in_backpack)
M.equip_or_collect(new /obj/item/device/flashlight(M), slot_in_backpack)
M.equip_or_collect(new /obj/item/clothing/mask/gas/syndicate(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/syndi(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/syndi(M), slot_head)
var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate/alt(M)
R.set_frequency(SYND_FREQ)
M.equip_to_slot_or_del(R, slot_l_ear)
var/obj/item/device/radio/uplink/U = new /obj/item/device/radio/uplink(M)
U.hidden_uplink.uplink_owner="[M.key]"
U.hidden_uplink.uses = 20
M.equip_to_slot_or_del(U, slot_r_store)
M.equip_or_collect(new /obj/item/weapon/tank/jetpack/oxygen/harness(M), slot_in_backpack)
equip_special_id(M,get_syndicate_access("Syndicate Operative"), "Syndicate Operative", /obj/item/weapon/card/id/syndicate, "syndie")
var/obj/item/weapon/implant/explosive/E = new/obj/item/weapon/implant/explosive(M)
E.implant(M)
if("syndicate strike team")
M.equip_syndicate_commando()
if("nanotrasen officer")
if("syndicate officer")
M.equip_or_collect(new /obj/item/clothing/under/syndicate(M), slot_w_uniform)
M.equip_or_collect(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_or_collect(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_or_collect(new /obj/item/weapon/storage/backpack(M), slot_back)
M.equip_or_collect(new /obj/item/weapon/reagent_containers/food/pill/initropidril(M), slot_in_backpack)
M.equip_or_collect(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
M.equip_or_collect(new /obj/item/clothing/glasses/thermal(M), slot_glasses)
M.equip_or_collect(new /obj/item/weapon/storage/belt/military(M), slot_belt)
M.equip_or_collect(new /obj/item/weapon/pinpointer/advpinpointer(M), slot_l_store)
M.equip_or_collect(new /obj/item/weapon/reagent_containers/food/snacks/syndidonkpocket(M), slot_in_backpack)
M.equip_or_collect(new /obj/item/clothing/mask/gas/syndicate(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/syndicate/black/red/strike(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/syndicate/black/red/strike(M), slot_head)
var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate/alt(M)
R.set_frequency(SYND_FREQ)
M.equip_to_slot_or_del(R, slot_l_ear)
var/obj/item/device/radio/uplink/U = new /obj/item/device/radio/uplink(M)
U.hidden_uplink.uplink_owner="[M.key]"
U.hidden_uplink.uses = 50
M.equip_to_slot_or_del(U, slot_r_store)
M.equip_or_collect(new /obj/item/weapon/tank/jetpack/oxygen/harness(M), slot_in_backpack)
equip_special_id(M,get_all_accesses() + get_syndicate_access("Syndicate Commando"), "Syndicate Officer", /obj/item/weapon/card/id/syndicate, "commander")
var/obj/item/weapon/implant/dust/DUST = new /obj/item/weapon/implant/dust(M)
DUST.implant(M)
if("nt vip guest")
M.equip_or_collect(new /obj/item/clothing/under/suit_jacket/really_black(M), slot_w_uniform)
M.equip_or_collect(new /obj/item/clothing/shoes/black(M), slot_shoes)
M.equip_or_collect(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
M.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
M.equip_or_collect(new /obj/item/clothing/head/that(M), slot_head)
M.equip_or_collect(new /obj/item/device/radio/headset/ert(M), slot_l_ear)
M.equip_or_collect(new /obj/item/device/pda/(M), slot_belt)
equip_special_id(M,get_centcom_access("VIP Guest"), "VIP Guest", /obj/item/weapon/card/id/centcom)
if("nt navy officer")
M.equip_or_collect(new /obj/item/clothing/under/rank/centcom/officer(M), slot_w_uniform)
M.equip_or_collect(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
M.equip_or_collect(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
M.equip_or_collect(new /obj/item/device/radio/headset/heads/captain/alt(M), slot_l_ear)
M.equip_or_collect(new /obj/item/device/radio/headset/centcom(M), slot_l_ear)
M.equip_or_collect(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
M.equip_or_collect(new /obj/item/device/pda/centcom(M), slot_belt)
M.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(M), slot_glasses)
M.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_in_backpack)
M.equip_or_collect(new /obj/item/weapon/implanter/dust(M), slot_in_backpack)
M.equip_or_collect(new /obj/item/weapon/implanter/death_alarm(M), slot_in_backpack)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(M)
L.imp_in = M
L.implanted = 1
M.sec_hud_set_implants()
equip_special_id(M,get_centcom_access("Nanotrasen Navy Officer"), "Nanotrasen Navy Officer", /obj/item/weapon/card/id/centcom)
var/obj/item/device/pda/centcom/pda = new(M)
pda.owner = M.real_name
pda.ownjob = "Nanotrasen Navy Officer"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
M.equip_or_collect(pda, slot_r_store)
M.equip_or_collect(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_belt)
var/obj/item/weapon/card/id/centcom/W = new(M)
W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Officer)"
W.assignment = "Nanotrasen Navy Officer"
W.access = get_centcom_access(W.assignment)
W.registered_name = M.real_name
M.equip_or_collect(W, slot_wear_id)
if("nanotrasen captain")
if("nt navy captain")
M.equip_or_collect(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
M.equip_or_collect(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
M.equip_or_collect(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
M.equip_or_collect(new /obj/item/device/radio/headset/heads/captain/alt(M), slot_l_ear)
M.equip_or_collect(new /obj/item/device/radio/headset/centcom(M), slot_l_ear)
M.equip_or_collect(new /obj/item/clothing/head/beret/centcom/captain(M), slot_head)
M.equip_or_collect(new /obj/item/device/pda/centcom(M), slot_belt)
M.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(M), slot_glasses)
M.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_in_backpack)
M.equip_or_collect(new /obj/item/weapon/implanter/dust(M), slot_in_backpack)
M.equip_or_collect(new /obj/item/weapon/implanter/death_alarm(M), slot_in_backpack)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(M)
L.imp_in = M
L.implanted = 1
M.sec_hud_set_implants()
equip_special_id(M,get_centcom_access("Nanotrasen Navy Captain"), "Nanotrasen Navy Captain", /obj/item/weapon/card/id/centcom)
var/obj/item/device/pda/centcom/pda = new(M)
pda.owner = M.real_name
pda.ownjob = "Nanotrasen Navy Captain"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
if("emergency response team member", "emergency response team leader")
var/datum/response_team/equip_team = null
switch(alert("Level", "Emergency Response Team", "Amber", "Red", "Gamma"))
if("Amber")
equip_team = new /datum/response_team/amber
if("Red")
equip_team = new /datum/response_team/red
if("Gamma")
equip_team = new /datum/response_team/gamma
if(!equip_team)
return
if(dresscode == "emergency response team leader")
equip_team.equip_officer("Commander", M)
else
switch(alert("Loadout Type", "Emergency Response Team", "Security", "Engineer", "Medic"))
if("Commander")
equip_team.equip_officer("Commander", M)
if("Security")
equip_team.equip_officer("Security", M)
if("Engineer")
equip_team.equip_officer("Engineer", M)
if("Medic")
equip_team.equip_officer("Medic", M)
else
to_chat(src, "Invalid ERT Loadout selected")
M.equip_or_collect(pda, slot_r_store)
M.equip_or_collect(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_belt)
var/obj/item/weapon/card/id/centcom/W = new(M)
W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Captain)"
W.access = get_all_accesses()
W.assignment = "Nanotrasen Navy Captain"
W.access = get_centcom_access(W.assignment)
W.registered_name = M.real_name
M.equip_or_collect(W, slot_wear_id)
if("emergency response team member")
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(M), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert(M), slot_back)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card (Emergency Response Team - Member)"
W.icon_state = "ERT_empty"
W.assignment = "Emergency Response Team Member"
W.access = get_centcom_access(W.assignment)
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
var/obj/item/device/pda/centcom/pda = new(M)
pda.owner = M.real_name
pda.ownjob = "Emergency Response Team"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
if("emergency response team leader")
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(M), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/commander(M), slot_back)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card (Emergency Response Team - Leader)"
W.icon_state = "ERT_leader"
W.assignment = "Emergency Response Team Leader"
W.access = get_centcom_access(W.assignment)
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
var/obj/item/device/pda/centcom/pda = new(M)
pda.owner = M.real_name
pda.ownjob = "Emergency Response Team Leader"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
if("special ops officer")
if("nt special ops officer")
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate/combat(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/centcom(src), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head) // job has /obj/item/clothing/head/beret/centcom/officer/navy
M.equip_to_slot_or_del(new /obj/item/device/pda/centcom(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses) // job has /obj/item/clothing/glasses/hud/security/sunglasses
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/m1911(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/deathsquad/officer(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(src), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/m1911(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/implanter/dust(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/implanter/death_alarm(M), slot_in_backpack)
equip_special_id(M,get_centcom_access("Special Operations Officer"), "Special Operations Officer", /obj/item/weapon/card/id/centcom)
// The following items are unique to this outfit - the special ops officer job does not spawn with them.
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/pinpointer/advpinpointer(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/combat/nanites(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(src), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/zipties(src), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/syndie/advance(src), slot_in_backpack)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.icon_state = "commander"
W.assignment = "Special Operations Officer"
W.access = get_centcom_access(W.assignment)
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
if("special ops formal")
M.equip_or_collect(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(src), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/zipties(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/advance(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/implanter/loyalty(M), slot_in_backpack)
if("nt special ops formal")
M.equip_or_collect(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/centcom(src), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses) // special
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/m1911(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/m1911(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store)
M.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_l_store)
M.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_in_backpack)
var/obj/item/device/pda/centcom/pda = new(M)
pda.owner = M.real_name
@@ -1008,18 +1088,10 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
pda.desc = "A portable microcomputer by Thinktronic Systems, LTD. This is model is a special edition designed for military field work."
M.equip_or_collect(pda, slot_wear_pda)
M.equip_or_collect(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
M.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card (Special Operations Officer)"
W.icon_state = "commander"
W.assignment = "Special Operations Officer"
W.access = get_centcom_access(W.assignment)
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
M.equip_or_collect(pda, slot_belt)
M.equip_or_collect(new /obj/item/weapon/implanter/dust(M), slot_in_backpack)
M.equip_or_collect(new /obj/item/weapon/implanter/death_alarm(M), slot_in_backpack)
equip_special_id(M,get_centcom_access("Special Operations Officer"), "Special Operations Officer", /obj/item/weapon/card/id/centcom)
if("singuloth knight")
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate/combat(M), slot_w_uniform)
@@ -1033,16 +1105,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/weapon/claymore/ceremonial(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/weapon/tank/oxygen(M), slot_s_store)
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/knighthammer(M), slot_back)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card (Singuloth Knight)"
W.icon_state = "syndie"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Singuloth Knight"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
equip_special_id(M,get_all_accesses(), "Singuloth Knight", /obj/item/weapon/card/id)
if("blue wizard")
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(M), slot_w_uniform)
@@ -1055,6 +1118,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/staff(M), slot_l_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
equip_special_id(M,get_all_accesses(), "Wizard", /obj/item/weapon/card/id)
if("red wizard")
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(M), slot_w_uniform)
@@ -1067,6 +1131,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/staff(M), slot_l_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
equip_special_id(M,get_all_accesses(), "Wizard", /obj/item/weapon/card/id)
if("marisa wizard")
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(M), slot_w_uniform)
@@ -1079,6 +1144,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/staff(M), slot_l_hand)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
equip_special_id(M,get_all_accesses(), "Wizard", /obj/item/weapon/card/id)
if("soviet admiral")
M.equip_to_slot_or_del(new /obj/item/clothing/head/hgpiratecap(M), slot_head)
@@ -1090,14 +1156,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver/mateba(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.icon_state = "commander"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Admiral"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
equip_special_id(M,get_all_accesses() + get_all_centcom_access(), "Admiral", /obj/item/weapon/card/id, "commander")
//W.icon_state = "commander"
if("chrono legionnaire")
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/chronos(M), slot_head)
@@ -1109,12 +1169,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/weapon/chrono_eraser(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(src), slot_s_store)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.icon_state = "syndie"
W.assignment = "Chrono Legionnaire"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
equip_special_id(M,get_all_accesses() + get_all_centcom_access(), "Chrono Legionnaire", /obj/item/weapon/card/id/syndicate, "syndie")
M.regenerate_icons()
@@ -1122,6 +1177,19 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
message_admins("\blue [key_name_admin(usr)] changed the equipment of [key_name_admin(M)] to [dresscode].", 1)
return
/client/proc/equip_special_id(var/mob/living/carbon/human/H, var/list/theaccess = null, var/jobtext, var/obj/item/weapon/card/id/id_type = /obj/item/weapon/card/id, var/special_icon = null)
if(!check_rights(R_EVENT))
return
var/obj/item/weapon/card/id/W = new id_type(H)
if(special_icon)
W.icon_state = special_icon
W.name = "[H.real_name]'s ID Card ([jobtext])"
W.access = theaccess
W.assignment = "[jobtext]"
W.registered_name = H.real_name
H.equip_to_slot_or_del(W, slot_wear_id)
/client/proc/startSinglo()
set category = "Debug"
set name = "Start Singularity"
+6 -6
View File
@@ -83,20 +83,20 @@
"_default" = "NO_FILTER"
)
var/output = "<b>Radio Report</b><hr>"
for (var/fq in radio_controller.frequencies)
for(var/fq in radio_controller.frequencies)
output += "<b>Freq: [fq]</b><br>"
var/list/datum/radio_frequency/fqs = radio_controller.frequencies[fq]
if (!fqs)
if(!fqs)
output += "&nbsp;&nbsp;<b>ERROR</b><br>"
continue
for (var/filter in fqs.devices)
for(var/filter in fqs.devices)
var/list/f = fqs.devices[filter]
if (!f)
if(!f)
output += "&nbsp;&nbsp;[filters[filter]]: ERROR<br>"
continue
output += "&nbsp;&nbsp;[filters[filter]]: [f.len]<br>"
for (var/device in f)
if (isobj(device))
for(var/device in f)
if(isobj(device))
output += "&nbsp;&nbsp;&nbsp;&nbsp;[device] ([device:x],[device:y],[device:z] in area [get_area(device:loc)])<br>"
else
output += "&nbsp;&nbsp;&nbsp;&nbsp;[device]<br>"
+1 -1
View File
@@ -93,7 +93,7 @@ var/global/list/frozen_mob_list = list()
return
else
if(usr)
if (usr.client)
if(usr.client)
if(usr.client.holder)
var/adminomaly = new/obj/effect/overlay/adminoverlay
if(M.can_move == 1)
+3 -3
View File
@@ -50,7 +50,7 @@ var/global/sent_honksquad = 0
//Spawns HONKsquad and equips them.
for(var/obj/effect/landmark/L in landmarks_list)
if(honksquad_number<=0) break
if (L.name == "HONKsquad")
if(L.name == "HONKsquad")
honk_leader_selected = honksquad_number == 1?1:0
var/mob/living/carbon/human/new_honksquad = create_honksquad(L, honk_leader_selected)
@@ -59,7 +59,7 @@ var/global/sent_honksquad = 0
new_honksquad.key = pick(commandos)
commandos -= new_honksquad.key
new_honksquad.internal = new_honksquad.s_store
new_honksquad.internals.icon_state = "internal1"
new_honksquad.update_internals_hud_icon(1)
//So they don't forget their code or mission.
new_honksquad.mind.store_memory("<B>Mission:</B> \red [input].")
@@ -111,7 +111,7 @@ var/global/sent_honksquad = 0
equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(src), slot_w_uniform)
equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(src), slot_wear_mask)
equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(src), slot_shoes)
equip_to_slot_or_del(new /obj/item/device/pda/clown(src), slot_wear_pda)
equip_to_slot_or_del(new /obj/item/device/pda/clown(src), slot_belt)
equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(src), slot_wear_mask)
equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/weapon/bikehorn(src), slot_in_backpack)
@@ -1,10 +1,9 @@
/client/proc/map_template_load()
set category = "Debug"
set name = "Map Template - Place"
set name = "Map template - Place"
if(!holder)
return
var/datum/map_template/template
var/map = input(usr, "Choose a Map Template to place at your CURRENT LOCATION","Place Map Template") as null|anything in map_templates
@@ -16,22 +15,27 @@
if(!T)
return
if(!template.fits_in_map_bounds(T, centered = TRUE))
to_chat(usr, "Map is too large to fit in bounds. Map's dimensions: ([template.width], [template.height])")
return
var/list/preview = list()
for(var/S in template.get_affected_turfs(T,centered = TRUE))
preview += image('icons/turf/overlays.dmi',S,"greenOverlay")
usr.client.images += preview
if(alert(usr,"Confirm location.","Template Confirm","Yes","No") == "Yes")
template.load(T, centered = TRUE)
message_admins("[key_name_admin(usr)] has placed a map template ([template.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>(JMP)</A>")
var/timer = start_watch()
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has started to place the map template ([template.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>(JMP)</a></span>")
if(template.load(T, centered = TRUE))
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has placed a map template ([template.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>(JMP)</a>. Took [stop_watch(timer)]s.</span>")
else
to_chat(usr, "Failed to place map")
usr.client.images -= preview
/client/proc/map_template_upload()
set category = "Debug"
set name = "Map Template - Upload"
if(!holder)
return
var/map = input(usr, "Choose a Map Template to upload to template storage","Upload Map Template") as null|file
if(!map)
return
@@ -39,7 +43,12 @@
to_chat(usr, "Bad map file: [map]")
return
var/timer = start_watch()
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has begun uploading a map template ([map])</span>")
var/datum/map_template/M = new(map=map, rename="[map]")
M.preload_size(map)
map_templates[M.name] = M
message_admins("[key_name_admin(usr)] has uploaded a map template ([map])")
if(M.preload_size(map))
to_chat(usr, "Map template '[map]' ready to place ([M.width]x[M.height])")
map_templates[M.name] = M
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has uploaded a map template ([map]). Took [stop_watch(timer)]s.</span>")
else
to_chat(usr, "Map template '[map]' failed to load properly")
+2 -2
View File
@@ -86,7 +86,7 @@ var/intercom_range_display_status = 0
if(!(locate(/obj/structure/grille,T)))
var/window_check = 0
for(var/obj/structure/window/W in T)
if (W.dir == turn(C1.dir,180) || W.is_fulltile() )
if(W.dir == turn(C1.dir,180) || W.is_fulltile() )
window_check = 1
break
if(!window_check)
@@ -115,7 +115,7 @@ var/intercom_range_display_status = 0
for(var/obj/item/device/radio/intercom/I in world)
for(var/turf/T in orange(7,I))
var/obj/effect/debugging/marker/F = new/obj/effect/debugging/marker(T)
if (!(F in view(7,I.loc)))
if(!(F in view(7,I.loc)))
qdel(F)
feedback_add_details("admin_verb","mIRD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
+39 -39
View File
@@ -34,7 +34,7 @@
return
var/list/names = list()
for (var/V in O.vars)
for(var/V in O.vars)
names += V
names = sortList(names)
@@ -72,7 +72,7 @@
else if(isicon(var_value))
to_chat(usr, "Variable appears to be <b>ICON</b>.")
var_value = "\icon[var_value]"
var_value = "[bicon(var_value)]"
default = "icon"
else if(istype(var_value,/atom) || istype(var_value,/datum))
@@ -123,7 +123,7 @@
var/original_name
if (!istype(O, /atom))
if(!istype(O, /atom))
original_name = "\ref[O] ([O])"
else
original_name = O:name
@@ -135,33 +135,33 @@
if(method)
if(istype(O, /mob))
for(var/mob/M in mob_list)
if ( istype(M , O.type) )
if( istype(M , O.type) )
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
if ( istype(A , O.type) )
if( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
if ( istype(A , O.type) )
if( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else
if(istype(O, /mob))
for(var/mob/M in mob_list)
if (M.type == O.type)
if(M.type == O.type)
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
if (A.type == O.type)
if(A.type == O.type)
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
if (A.type == O.type)
if(A.type == O.type)
A.vars[variable] = O.vars[variable]
if("edit referenced object")
@@ -175,32 +175,32 @@
if(method)
if(istype(O, /mob))
for(var/mob/M in mob_list)
if ( istype(M , O.type) )
if( istype(M , O.type) )
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
if ( istype(A , O.type) )
if( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
if ( istype(A , O.type) )
if( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else
if(istype(O, /mob))
for(var/mob/M in mob_list)
if (M.type == O.type)
if(M.type == O.type)
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
if (A.type == O.type)
if(A.type == O.type)
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
if (A.type == O.type)
if(A.type == O.type)
A.vars[variable] = O.vars[variable]
if("num")
@@ -216,7 +216,7 @@
if(method)
if(istype(O, /mob))
for(var/mob/M in mob_list)
if ( istype(M , O.type) )
if( istype(M , O.type) )
if(variable=="light_range")
M.set_light(new_value)
else
@@ -224,7 +224,7 @@
else if(istype(O, /obj))
for(var/obj/A in world)
if ( istype(A , O.type) )
if( istype(A , O.type) )
if(variable=="light_range")
A.set_light(new_value)
else
@@ -232,7 +232,7 @@
else if(istype(O, /turf))
for(var/turf/A in world)
if ( istype(A , O.type) )
if( istype(A , O.type) )
if(variable=="light_range")
A.set_light(new_value)
else
@@ -241,7 +241,7 @@
else
if(istype(O, /mob))
for(var/mob/M in mob_list)
if (M.type == O.type)
if(M.type == O.type)
if(variable=="light_range")
M.set_light(new_value)
else
@@ -249,7 +249,7 @@
else if(istype(O, /obj))
for(var/obj/A in world)
if (A.type == O.type)
if(A.type == O.type)
if(variable=="light_range")
A.set_light(new_value)
else
@@ -257,7 +257,7 @@
else if(istype(O, /turf))
for(var/turf/A in world)
if (A.type == O.type)
if(A.type == O.type)
if(variable=="light_range")
A.set_light(new_value)
else
@@ -271,32 +271,32 @@
if(method)
if(istype(O, /mob))
for(var/mob/M in mob_list)
if ( istype(M , O.type) )
if( istype(M , O.type) )
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
if ( istype(A , O.type) )
if( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
if ( istype(A , O.type) )
if( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else
if(istype(O, /mob))
for(var/mob/M in mob_list)
if (M.type == O.type)
if(M.type == O.type)
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
if (A.type == O.type)
if(A.type == O.type)
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
if (A.type == O.type)
if(A.type == O.type)
A.vars[variable] = O.vars[variable]
if("file")
@@ -307,32 +307,32 @@
if(method)
if(istype(O, /mob))
for(var/mob/M in mob_list)
if ( istype(M , O.type) )
if( istype(M , O.type) )
M.vars[variable] = O.vars[variable]
else if(istype(O.type, /obj))
for(var/obj/A in world)
if ( istype(A , O.type) )
if( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else if(istype(O.type, /turf))
for(var/turf/A in world)
if ( istype(A , O.type) )
if( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else
if(istype(O, /mob))
for(var/mob/M in mob_list)
if (M.type == O.type)
if(M.type == O.type)
M.vars[variable] = O.vars[variable]
else if(istype(O.type, /obj))
for(var/obj/A in world)
if (A.type == O.type)
if(A.type == O.type)
A.vars[variable] = O.vars[variable]
else if(istype(O.type, /turf))
for(var/turf/A in world)
if (A.type == O.type)
if(A.type == O.type)
A.vars[variable] = O.vars[variable]
if("icon")
@@ -342,33 +342,33 @@
if(method)
if(istype(O, /mob))
for(var/mob/M in mob_list)
if ( istype(M , O.type) )
if( istype(M , O.type) )
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
if ( istype(A , O.type) )
if( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
if ( istype(A , O.type) )
if( istype(A , O.type) )
A.vars[variable] = O.vars[variable]
else
if(istype(O, /mob))
for(var/mob/M in mob_list)
if (M.type == O.type)
if(M.type == O.type)
M.vars[variable] = O.vars[variable]
else if(istype(O, /obj))
for(var/obj/A in world)
if (A.type == O.type)
if(A.type == O.type)
A.vars[variable] = O.vars[variable]
else if(istype(O, /turf))
for(var/turf/A in world)
if (A.type == O.type)
if(A.type == O.type)
A.vars[variable] = O.vars[variable]
log_admin("[key_name(src)] mass modified [original_name]'s [variable] to [O.vars[variable]]")
+5 -5
View File
@@ -17,7 +17,7 @@ var/list/forbidden_varedit_object_types = list(
set category = "Debug"
set name = "Edit Ticker Variables"
if (ticker == null)
if(ticker == null)
to_chat(src, "Game hasn't started yet.")
else
src.modify_variables(ticker)
@@ -308,7 +308,7 @@ var/list/forbidden_varedit_object_types = list(
else
var/list/names = list()
for (var/V in O.vars)
for(var/V in O.vars)
names += V
names = sortList(names)
@@ -328,7 +328,7 @@ var/list/forbidden_varedit_object_types = list(
if(default == "num")
dir = 1
else if(default == "icon")
var_value = "\icon[var_value]"
var_value = "[bicon(var_value)]"
to_chat(usr, "Variable contains: [var_value]")
if(dir)
@@ -347,7 +347,7 @@ var/list/forbidden_varedit_object_types = list(
var/original_name
if (!istype(O, /atom))
if(!istype(O, /atom))
original_name = "\ref[O] ([O])"
else
original_name = O:name
@@ -465,7 +465,7 @@ var/list/forbidden_varedit_object_types = list(
else if(isicon(variable))
to_chat(usr, "Variable appears to be <b>ICON</b>.")
variable = "\icon[variable]"
variable = "[bicon(variable)]"
class = "icon"
else if(istype(variable,/matrix))
+14 -14
View File
@@ -62,7 +62,7 @@ client/proc/one_click_antag()
if(player_old_enough_antag(applicant.client,ROLE_TRAITOR))
if(!applicant.stat)
if(applicant.mind)
if (!applicant.mind.special_role)
if(!applicant.mind.special_role)
if(!jobban_isbanned(applicant, "traitor") && !jobban_isbanned(applicant, "Syndicate"))
if(!(applicant.mind.assigned_role in temp.restricted_jobs))
if(!(applicant.client.prefs.species in temp.protected_species))
@@ -96,7 +96,7 @@ client/proc/one_click_antag()
if(player_old_enough_antag(applicant.client,ROLE_CHANGELING))
if(!applicant.stat)
if(applicant.mind)
if (!applicant.mind.special_role)
if(!applicant.mind.special_role)
if(!jobban_isbanned(applicant, "changeling") && !jobban_isbanned(applicant, "Syndicate"))
if(!(applicant.mind.assigned_role in temp.restricted_jobs))
if(!(applicant.client.prefs.species in temp.protected_species))
@@ -276,13 +276,13 @@ client/proc/one_click_antag()
if(closet_spawn)
new /obj/structure/closet/syndicate/nuclear(closet_spawn.loc)
for (var/obj/effect/landmark/A in /area/syndicate_station/start)//Because that's the only place it can BE -Sieve
if (A.name == "Syndicate-Gear-Closet")
for(var/obj/effect/landmark/A in /area/syndicate_station/start)//Because that's the only place it can BE -Sieve
if(A.name == "Syndicate-Gear-Closet")
new /obj/structure/closet/syndicate/personal(A.loc)
qdel(A)
continue
if (A.name == "Syndicate-Bomb")
if(A.name == "Syndicate-Bomb")
new /obj/effect/spawner/newbomb/timer/syndicate(A.loc)
qdel(A)
continue
@@ -302,7 +302,7 @@ client/proc/one_click_antag()
var/I = image('icons/mob/mob.dmi', loc = synd_mind_1.current, icon_state = "synd")
synd_mind.current.client.images += I
for (var/obj/machinery/nuclearbomb/bomb in world)
for(var/obj/machinery/nuclearbomb/bomb in world)
bomb.r_code = nuke_code // All the nukes are set to this code.
return 1
@@ -355,10 +355,10 @@ client/proc/one_click_antag()
if(candidates.len)
var/numagents = 6
//Spawns commandos and equips them.
for (var/obj/effect/landmark/L in /area/syndicate_mothership/elite_squad)
for(var/obj/effect/landmark/L in /area/syndicate_mothership/elite_squad)
if(numagents<=0)
break
if (L.name == "Syndicate-Commando")
if(L.name == "Syndicate-Commando")
syndicate_leader_selected = numagents == 1?1:0
var/mob/living/carbon/human/new_syndicate_commando = create_syndicate_death_commando(L, syndicate_leader_selected)
@@ -374,7 +374,7 @@ client/proc/one_click_antag()
new_syndicate_commando.key = theghost.key
new_syndicate_commando.internal = new_syndicate_commando.s_store
new_syndicate_commando.internals.icon_state = "internal1"
new_syndicate_commando.update_internals_hud_icon(1)
//So they don't forget their code or mission.
@@ -385,8 +385,8 @@ client/proc/one_click_antag()
if(numagents >= 6)
return 0
for (var/obj/effect/landmark/L in /area/shuttle/syndicate_elite)
if (L.name == "Syndicate-Commando-Bomb")
for(var/obj/effect/landmark/L in /area/shuttle/syndicate_elite)
if(L.name == "Syndicate-Commando-Bomb")
new /obj/effect/spawner/newbomb/timer/syndicate(L.loc)
return 1
@@ -468,7 +468,7 @@ client/proc/one_click_antag()
var/max_raiders = 1
var/raiders = max_raiders
//Spawns vox raiders and equips them.
for (var/obj/effect/landmark/L in world)
for(var/obj/effect/landmark/L in world)
if(L.name == "voxstart")
if(raiders<=0)
break
@@ -550,7 +550,7 @@ client/proc/one_click_antag()
if(player_old_enough_antag(applicant.client,ROLE_VAMPIRE))
if(!applicant.stat)
if(applicant.mind)
if (!applicant.mind.special_role)
if(!applicant.mind.special_role)
if(!jobban_isbanned(applicant, "vampire") && !jobban_isbanned(applicant, "Syndicate"))
if(!(applicant.job in temp.restricted_jobs))
if(!(applicant.client.prefs.species in temp.protected_species))
@@ -599,7 +599,7 @@ client/proc/one_click_antag()
var/teamOneMembers = 5
var/teamTwoMembers = 5
var/datum/preferences/A = new()
for (var/obj/effect/landmark/L in world)
for(var/obj/effect/landmark/L in world)
if(L.name == "tdome1")
if(teamOneMembers<=0)
break
+4 -4
View File
@@ -27,8 +27,8 @@
to_chat(H, "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]")
obj_count++
for (var/obj/item/I in H)
if (istype(I, /obj/item/weapon/implant))
for(var/obj/item/I in H)
if(istype(I, /obj/item/weapon/implant))
continue
if(istype(I, /obj/item/organ))
continue
@@ -55,7 +55,7 @@
message_admins("[key_name_admin(usr)] used THERE CAN BE ONLY ONE! -NO ATTACK LOGS WILL BE SENT TO ADMINS FROM THIS POINT FORTH-", 1)
log_admin("[key_name(usr)] used there can be only one.")
nologevent = 1
to_chat(world, sound('sound/music/THUNDERDOME.ogg'))
world << sound('sound/music/THUNDERDOME.ogg')
/client/proc/only_me()
if(!ticker)
@@ -101,4 +101,4 @@
message_admins("[key_name_admin(usr)] used THERE CAN BE ONLY ME! -NO ATTACK LOGS WILL BE SENT TO ADMINS FROM THIS POINT FORTH-", 1)
log_admin("[key_name(usr)] used there can be only me.")
nologevent = 1
to_chat(world, sound('sound/music/THUNDERDOME.ogg'))
world << sound('sound/music/THUNDERDOME.ogg')
+2 -2
View File
@@ -15,8 +15,8 @@
var/datum/preferences/A = new() // Randomize appearance
A.copy_to(H)
for (var/obj/item/I in H)
if (istype(I, /obj/item/weapon/implant))
for(var/obj/item/I in H)
if(istype(I, /obj/item/weapon/implant))
continue
if(istype (I, /obj/item/organ))
continue
+5 -3
View File
@@ -13,7 +13,7 @@
return
var/image/cross = image('icons/obj/storage.dmi',"bible")
msg = "\blue \icon[cross] <b><font color=purple>PRAY: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[src]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[src]'>SM</A>) ([admin_jump_link(src, "holder")]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;adminspawncookie=\ref[src]'>SC</a>):</b> [msg]"
msg = "\blue [bicon(cross)] <b><font color=purple>PRAY: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[src]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[src]'>SM</A>) ([admin_jump_link(src, "holder")]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;adminspawncookie=\ref[src]'>SC</a>):</b> [msg]"
for(var/client/X in admins)
if(check_rights(R_EVENT,0,X.mob))
@@ -50,9 +50,11 @@
if(X.prefs.sound & SOUND_ADMINHELP)
X << 'sound/effects/adminhelp.ogg'
/proc/ERT_Announce(var/text , var/mob/Sender)
/proc/ERT_Announce(var/text , var/mob/Sender, var/repeat_warning)
var/msg = sanitize(copytext(text, 1, MAX_MESSAGE_LEN))
msg = "\blue <b><font color=orange>ERT REQUEST: </font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) ([admin_jump_link(Sender, "holder")]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;ErtReply=\ref[Sender]'>REPLY</A>):</b> [msg]"
msg = "<span class='adminnotice'><b><font color=orange>ERT REQUEST: </font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) ([admin_jump_link(Sender, "holder")]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;ErtReply=\ref[Sender]'>RESPOND</A>):</b> [msg]</span>"
if(repeat_warning)
msg += "<BR><span class='adminnotice'><b>WARNING: ERT request has gone 5 minutes with no reply!</b></span>"
for(var/client/X in admins)
if(check_rights(R_EVENT,0,X.mob))
to_chat(X, msg)
+40 -17
View File
@@ -23,7 +23,7 @@
if(!check_rights(R_ADMIN))
return
if (ismob(M))
if(ismob(M))
if(istype(M, /mob/living/silicon/ai))
alert("The AI can't be sent to prison you jerk!", null, null, null, null, null)
return
@@ -56,10 +56,10 @@
var/msg = input("Message:", text("Subtle PM to [M.key]")) as text
if (!msg)
if(!msg)
return
if(usr)
if (usr.client)
if(usr.client)
if(usr.client.holder)
to_chat(M, "\bold You hear a voice in your head... \italic [msg]")
@@ -108,7 +108,7 @@
var/msg = input("Message:", text("Enter the text you wish to appear to everyone:")) as text
if (!msg)
if(!msg)
return
to_chat(world, "[msg]")
log_admin("GlobalNarrate: [key_name(usr)] : [msg]")
@@ -407,7 +407,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if("Death Commando")//Leaves them at late-join spawn.
new_character.equip_death_commando()
new_character.internal = new_character.s_store
new_character.internals.icon_state = "internal1"
new_character.update_internals_hud_icon(1)
else//They may also be a cyborg or AI.
switch(new_character.mind.assigned_role)
if("Cyborg")//More rigging to make em' work and check if they're traitor.
@@ -561,7 +561,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if("No")
to_chat(world, "\red [from] available at all communications consoles.")
for (var/obj/machinery/computer/communications/C in machines)
for(var/obj/machinery/computer/communications/C in machines)
if(! (C.stat & (BROKEN|NOPOWER) ) )
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( C.loc )
P.name = "[from]"
@@ -581,7 +581,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if("No")
to_chat(world, "\red New Nanotrasen Update available at all communication consoles.")
for (var/obj/machinery/computer/communications/C in machines)
for(var/obj/machinery/computer/communications/C in machines)
if(! (C.stat & (BROKEN|NOPOWER) ) )
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( C.loc )
P.name = "'[command_name()] Update.'"
@@ -590,7 +590,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
C.messagetitle.Add("[command_name()] Update")
C.messagetext.Add(P.info)
// to_chat(world, sound('sound/AI/commandreport.ogg'))
// world << sound('sound/AI/commandreport.ogg')
log_admin("[key_name(src)] has created a communications report: [input]")
message_admins("[key_name_admin(src)] has created a communications report", 1)
feedback_add_details("admin_verb","CCR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -603,7 +603,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(!check_rights(R_ADMIN))
return
if (alert(src, "Are you sure you want to delete:\n[O]\nat ([O.x], [O.y], [O.z])?", "Confirmation", "Yes", "No") == "Yes")
if(alert(src, "Are you sure you want to delete:\n[O]\nat ([O.x], [O.y], [O.z])?", "Confirmation", "Yes", "No") == "Yes")
log_admin("[key_name(usr)] deleted [O] at ([O.x],[O.y],[O.z])")
message_admins("[key_name_admin(usr)] deleted [O] at ([O.x],[O.y],[O.z])", 1)
feedback_add_details("admin_verb","DEL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -643,9 +643,9 @@ Traitors and the like can also be revived with the previous role mostly intact.
var/flames = input("Range of flames. -1 to none", text("Input")) as num|null
if(flames == null) return
if ((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1) || (flames != -1))
if ((devastation > 20) || (heavy > 20) || (light > 20) || (flames > 20))
if (alert(src, "Are you sure you want to do this? It will laaag.", "Confirmation", "Yes", "No") == "No")
if((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1) || (flames != -1))
if((devastation > 20) || (heavy > 20) || (light > 20) || (flames > 20))
if(alert(src, "Are you sure you want to do this? It will laaag.", "Confirmation", "Yes", "No") == "No")
return
explosion(O, devastation, heavy, light, flash, null, null,flames)
@@ -668,7 +668,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
var/light = input("Range of light pulse.", text("Input")) as num|null
if(light == null) return
if (heavy || light)
if(heavy || light)
empulse(O, heavy, light)
log_admin("[key_name(usr)] created an EM pulse ([heavy], [light]) at ([O.x],[O.y],[O.z])")
@@ -710,7 +710,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
if(confirm == "Yes")
if (istype(mob, /mob/dead/observer)) // so they don't spam gibs everywhere
if(istype(mob, /mob/dead/observer)) // so they don't spam gibs everywhere
return
else
mob.gib()
@@ -791,7 +791,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
set category = "Admin"
set name = "Toggle Deny Shuttle"
if (!ticker)
if(!ticker)
return
if(!check_rights(R_ADMIN))
@@ -824,7 +824,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(!check_rights(R_SERVER|R_EVENT))
return
if (ticker && ticker.mode)
if(ticker && ticker.mode)
to_chat(usr, "Nope you can't do this, the game's already started. This only works before rounds!")
return
@@ -868,6 +868,30 @@ Traitors and the like can also be revived with the previous role mostly intact.
message_admins("Admin [key_name_admin(usr)] has disabled random events.", 1)
feedback_add_details("admin_verb","TRE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/reset_all_tcs()
set category = "Admin"
set name = "Reset Telecomms Scripts"
set desc = "Blanks all telecomms scripts from all telecomms servers"
if(!holder || !holder.rights || !holder.rights & R_ADMIN)
to_chat(usr, "<span class='warning'>Admin only.</span>")
return
var/confirm = alert(src, "You sure you want to blank all NTSL scripts?", "Confirm", "Yes", "No")
if(confirm != "Yes")
return
for(var/obj/machinery/telecomms/server/S in telecomms_list)
var/datum/TCS_Compiler/C = S.Compiler
S.rawcode = ""
C.Compile("")
for(var/obj/machinery/computer/telecomms/traffic/T in machines)
T.storedcode = ""
log_admin("[key_name(usr)] blanked all telecomms scripts.")
message_admins("[key_name_admin(usr)] blanked all telecomms scripts.")
feedback_add_details("admin_verb","RAT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/toggle_ert_calling()
set category = "Event"
set name = "Toggle ERT"
@@ -886,4 +910,3 @@ Traitors and the like can also be revived with the previous role mostly intact.
to_chat(usr, "\red ERT has been <b>Disabled</b>.")
log_admin("Admin [key_name(src)] has disabled ERT calling.")
message_admins("Admin [key_name_admin(usr)] has disabled ERT calling.", 1)
+9 -9
View File
@@ -55,7 +55,7 @@ var/global/sent_strike_team = 0
//Spawns commandos and equips them.
for(var/obj/effect/landmark/L in landmarks_list)
if(commando_number<=0) break
if (L.name == "Commando")
if(L.name == "Commando")
leader_selected = commando_number == 1?1:0
var/mob/living/carbon/human/new_commando = create_death_commando(L, leader_selected)
@@ -64,7 +64,7 @@ var/global/sent_strike_team = 0
new_commando.key = pick(commandos)
commandos -= new_commando.key
new_commando.internal = new_commando.s_store
new_commando.internals.icon_state = "internal1"
new_commando.update_internals_hud_icon(1)
//So they don't forget their code or mission.
if(nuke_code)
@@ -76,8 +76,8 @@ var/global/sent_strike_team = 0
commando_number--
//Spawns the rest of the commando gear.
for (var/obj/effect/landmark/L in landmarks_list)
if (L.name == "Commando_Manual")
for(var/obj/effect/landmark/L in landmarks_list)
if(L.name == "Commando_Manual")
//new /obj/item/weapon/gun/energy/pulse_rifle(L.loc)
var/obj/item/weapon/paper/P = new(L.loc)
P.info = "<p><b>Good morning soldier!</b>. This compact guide will familiarize you with standard operating procedure. There are three basic rules to follow:<br>#1 Work as a team.<br>#2 Accomplish your objective at all costs.<br>#3 Leave no witnesses.<br>You are fully equipped and stocked for your mission--before departing on the Spec. Ops. Shuttle due South, make sure that all operatives are ready. Actual mission objective will be relayed to you by Central Command through your headsets.<br>If deemed appropriate, Central Command will also allow members of your team to equip assault power-armor for the mission. You will find the armor storage due West of your position. Once you are ready to leave, utilize the Special Operations shuttle console and toggle the hull doors via the other console.</p><p>In the event that the team does not accomplish their assigned objective in a timely manner, or finds no other way to do so, attached below are instructions on how to operate a Nanotrasen Nuclear Device. Your operations <b>LEADER</b> is provided with a nuclear authentication disk and a pin-pointer for this reason. You may easily recognize them by their rank: Lieutenant, Captain, or Major. The nuclear device itself will be present somewhere on your destination.</p><p>Hello and thank you for choosing Nanotrasen for your nuclear information needs. Today's crash course will deal with the operation of a Fission Class Nanotrasen made Nuclear Device.<br>First and foremost, <b>DO NOT TOUCH ANYTHING UNTIL THE BOMB IS IN PLACE.</b> Pressing any button on the compacted bomb will cause it to extend and bolt itself into place. If this is done to unbolt it one must completely log in which at this time may not be possible.<br>To make the device functional:<br>#1 Place bomb in designated detonation zone<br> #2 Extend and anchor bomb (attack with hand).<br>#3 Insert Nuclear Auth. Disk into slot.<br>#4 Type numeric code into keypad ([nuke_code]).<br>Note: If you make a mistake press R to reset the device.<br>#5 Press the E button to log onto the device.<br>You now have activated the device. To deactivate the buttons at anytime, for example when you have already prepped the bomb for detonation, remove the authentication disk OR press the R on the keypad. Now the bomb CAN ONLY be detonated using the timer. A manual detonation is not an option.<br>Note: Toggle off the <b>SAFETY</b>.<br>Use the - - and + + to set a detonation time between 5 seconds and 10 minutes. Then press the timer toggle button to start the countdown. Now remove the authentication disk so that the buttons deactivate.<br>Note: <b>THE BOMB IS STILL SET AND WILL DETONATE</b><br>Now before you remove the disk if you need to move the bomb you can: Toggle off the anchor, move it, and re-anchor.</p><p>The nuclear authorization code is: <b>[nuke_code ? nuke_code : "None provided"]</b></p><p><b>Good luck, soldier!</b></p>"
@@ -87,8 +87,8 @@ var/global/sent_strike_team = 0
P.stamp(stamp)
qdel(stamp)
for (var/obj/effect/landmark/L in landmarks_list)
if (L.name == "Commando-Bomb")
for(var/obj/effect/landmark/L in landmarks_list)
if(L.name == "Commando-Bomb")
new /obj/effect/spawner/newbomb/timer/syndicate(L.loc)
qdel(L)
@@ -125,7 +125,7 @@ var/global/sent_strike_team = 0
var/obj/item/device/radio/R = new /obj/item/device/radio/headset/alt(src)
R.set_frequency(DTH_FREQ)
equip_to_slot_or_del(R, slot_l_ear)
if (leader_selected == 0)
if(leader_selected == 0)
equip_to_slot_or_del(new /obj/item/clothing/under/color/green(src), slot_w_uniform)
else
equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(src), slot_w_uniform)
@@ -143,8 +143,8 @@ var/global/sent_strike_team = 0
equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/combat/nanites(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/device/flashlight(src), slot_in_backpack)
if (!leader_selected)
equip_to_slot_or_del(new /obj/item/weapon/c4(src), slot_in_backpack)
if(!leader_selected)
equip_to_slot_or_del(new /obj/item/weapon/grenade/plastic/x4(src), slot_in_backpack)
else
equip_to_slot_or_del(new /obj/item/weapon/pinpointer(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/weapon/disk/nuclear(src), slot_in_backpack)
@@ -32,7 +32,7 @@ var/global/sent_syndicate_strike_team = 0
sent_syndicate_strike_team = 1
//if (emergency_shuttle.can_recall())
//if(emergency_shuttle.can_recall())
// emergency_shuttle.recall() //why, exactly? Admins can do this themselves.
var/syndicate_commando_number = syndicate_commandos_possible //for selecting a leader
@@ -62,7 +62,7 @@ var/global/sent_syndicate_strike_team = 0
//Spawns commandos and equips them.
for(var/obj/effect/landmark/L in landmarks_list)
if(syndicate_commando_number<=0) break
if (L.name == "Syndicate-Commando")
if(L.name == "Syndicate-Commando")
syndicate_leader_selected = syndicate_commando_number == 1?1:0
var/mob/living/carbon/human/new_syndicate_commando = create_syndicate_death_commando(L, syndicate_leader_selected)
@@ -71,7 +71,7 @@ var/global/sent_syndicate_strike_team = 0
new_syndicate_commando.key = pick(commandos)
commandos -= new_syndicate_commando.key
new_syndicate_commando.internal = new_syndicate_commando.s_store
new_syndicate_commando.internals.icon_state = "internal1"
new_syndicate_commando.update_internals_hud_icon(1)
//So they don't forget their code or mission.
if(nuke_code)
@@ -83,15 +83,15 @@ var/global/sent_syndicate_strike_team = 0
syndicate_commando_number--
//Spawns the rest of the commando gear.
// for (var/obj/effect/landmark/L)
// if (L.name == "Commando_Manual")
// for(var/obj/effect/landmark/L)
// if(L.name == "Commando_Manual")
//new /obj/item/weapon/gun/energy/pulse_rifle(L.loc)
// var/obj/item/weapon/paper/P = new(L.loc)
// P.info = "<p><b>Good morning soldier!</b>. This compact guide will familiarize you with standard operating procedure. There are three basic rules to follow:<br>#1 Work as a team.<br>#2 Accomplish your objective at all costs.<br>#3 Leave no witnesses.<br>You are fully equipped and stocked for your mission--before departing on the Spec. Ops. Shuttle due South, make sure that all operatives are ready. Actual mission objective will be relayed to you by Central Command through your headsets.<br>If deemed appropriate, Central Command will also allow members of your team to equip assault power-armor for the mission. You will find the armor storage due West of your position. Once you are ready to leave, utilize the Special Operations shuttle console and toggle the hull doors via the other console.</p><p>In the event that the team does not accomplish their assigned objective in a timely manner, or finds no other way to do so, attached below are instructions on how to operate a Nanotrasen Nuclear Device. Your operations <b>LEADER</b> is provided with a nuclear authentication disk and a pin-pointer for this reason. You may easily recognize them by their rank: Lieutenant, Captain, or Major. The nuclear device itself will be present somewhere on your destination.</p><p>Hello and thank you for choosing Nanotrasen for your nuclear information needs. Today's crash course will deal with the operation of a Fission Class Nanotrasen made Nuclear Device.<br>First and foremost, <b>DO NOT TOUCH ANYTHING UNTIL THE BOMB IS IN PLACE.</b> Pressing any button on the compacted bomb will cause it to extend and bolt itself into place. If this is done to unbolt it one must completely log in which at this time may not be possible.<br>To make the device functional:<br>#1 Place bomb in designated detonation zone<br> #2 Extend and anchor bomb (attack with hand).<br>#3 Insert Nuclear Auth. Disk into slot.<br>#4 Type numeric code into keypad ([nuke_code]).<br>Note: If you make a mistake press R to reset the device.<br>#5 Press the E button to log onto the device.<br>You now have activated the device. To deactivate the buttons at anytime, for example when you have already prepped the bomb for detonation, remove the authentication disk OR press the R on the keypad. Now the bomb CAN ONLY be detonated using the timer. A manual detonation is not an option.<br>Note: Toggle off the <b>SAFETY</b>.<br>Use the - - and + + to set a detonation time between 5 seconds and 10 minutes. Then press the timer toggle button to start the countdown. Now remove the authentication disk so that the buttons deactivate.<br>Note: <b>THE BOMB IS STILL SET AND WILL DETONATE</b><br>Now before you remove the disk if you need to move the bomb you can: Toggle off the anchor, move it, and re-anchor.</p><p>The nuclear authorization code is: <b>[nuke_code ? nuke_code : "None provided"]</b></p><p><b>Good luck, soldier!</b></p>"
// P.name = "Spec. Ops. Manual"
for (var/obj/effect/landmark/L in landmarks_list)
if (L.name == "Syndicate-Commando-Bomb")
for(var/obj/effect/landmark/L in landmarks_list)
if(L.name == "Syndicate-Commando-Bomb")
new /obj/effect/spawner/newbomb/timer/syndicate(L.loc)
qdel(L)
@@ -131,12 +131,12 @@ var/global/sent_syndicate_strike_team = 0
equip_to_slot_or_del(R, slot_l_ear)
equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(src), slot_w_uniform)
equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/syndie/advance(src), slot_shoes)
if (!syndicate_leader_selected)
if(!syndicate_leader_selected)
equip_to_slot_or_del(new /obj/item/clothing/suit/space/syndicate/black/strike(src), slot_wear_suit)
else
equip_to_slot_or_del(new /obj/item/clothing/suit/space/syndicate/black/red/strike(src), slot_wear_suit)
equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(src), slot_gloves)
if (!syndicate_leader_selected)
if(!syndicate_leader_selected)
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/syndicate/black/strike(src), slot_head)
else
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/syndicate/black/red/strike(src), slot_head)
@@ -148,10 +148,10 @@ var/global/sent_syndicate_strike_team = 0
equip_to_slot_or_del(new /obj/item/ammo_box/magazine/m45(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/combat/nanites(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/weapon/c4(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/weapon/grenade/plastic/x4(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/device/flashlight(src), slot_in_backpack)
if (!syndicate_leader_selected)
equip_to_slot_or_del(new /obj/item/weapon/c4(src), slot_in_backpack)
if(!syndicate_leader_selected)
equip_to_slot_or_del(new /obj/item/weapon/grenade/plastic/x4(src), slot_in_backpack)
equip_to_slot_or_del(new /obj/item/weapon/card/emag(src), slot_in_backpack)
else
equip_to_slot_or_del(new /obj/item/weapon/pinpointer(src), slot_in_backpack)
+2 -2
View File
@@ -48,7 +48,7 @@ var/global/vox_tick = 1
equip_to_slot_or_del(new /obj/item/weapon/circular_saw(src), slot_l_store)
equip_to_slot_or_del(new /obj/item/weapon/gun/dartgun/vox/medical, slot_r_hand)
equip_to_slot_or_del(new /obj/item/clothing/mask/breath(src), slot_wear_mask)
equip_to_slot_or_del(new /obj/item/clothing/mask/breath/vox(src), slot_wear_mask)
equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(src), slot_back)
equip_to_slot_or_del(new /obj/item/device/flashlight(src), slot_r_store)
@@ -75,6 +75,6 @@ var/global/vox_tick = 1
*/
vox_tick++
if (vox_tick > 4) vox_tick = 1
if(vox_tick > 4) vox_tick = 1
return 1