mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into BookClub
This commit is contained in:
@@ -412,7 +412,7 @@
|
||||
else if(expression[start + 1] == "\[" && islist(v))
|
||||
var/list/L = v
|
||||
var/index = SDQL_expression(source, expression[start + 2])
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||||
if (isnum(index) && (!IsInteger(index) || L.len < index))
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if(isnum(index) && (!IsInteger(index) || L.len < index))
|
||||
to_chat(world, "<span class='danger'>Invalid list index: [index]</span>")
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||||
return null
|
||||
return L[index]
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@@ -424,7 +424,7 @@
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for(var/arg in arguments)
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new_args[++new_args.len] = SDQL_expression(source, arg)
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||||
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if (object == world) // Global proc.
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if(object == world) // Global proc.
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procname = "/proc/[procname]"
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return call(procname)(arglist(new_args))
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||||
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||||
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||||
@@ -358,7 +358,7 @@
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||||
else if(token(i + 1) == "\[") // list index
|
||||
var/list/expression = list()
|
||||
i = expression(i + 2, expression)
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if (token(i) != "]")
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if(token(i) != "]")
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parse_error("Missing ] at the end of list access.")
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|
||||
L += "\["
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||||
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||||
@@ -24,7 +24,8 @@
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||||
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admin_forcemove(usr, T)
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log_admin("[key_name(usr)] jumped to [A]")
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message_admins("[key_name_admin(usr)] jumped to [A]")
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||||
if(!isobserver(usr))
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||||
message_admins("[key_name_admin(usr)] jumped to [A]")
|
||||
feedback_add_details("admin_verb","JA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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||||
|
||||
/client/proc/jumptoturf(var/turf/T in world)
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||||
@@ -35,7 +36,8 @@
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return
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||||
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log_admin("[key_name(usr)] jumped to [T.x], [T.y], [T.z] in [T.loc]")
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message_admins("[key_name_admin(usr)] jumped to [T.x], [T.y], [T.z] in [T.loc]", 1)
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||||
if(!isobserver(usr))
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message_admins("[key_name_admin(usr)] jumped to [T.x], [T.y], [T.z] in [T.loc]", 1)
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admin_forcemove(usr, T)
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feedback_add_details("admin_verb","JT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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return
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@@ -48,7 +50,8 @@
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return
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log_admin("[key_name(usr)] jumped to [key_name(M)]")
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message_admins("[key_name_admin(usr)] jumped to [key_name_admin(M)]", 1)
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if(!isobserver(usr))
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||||
message_admins("[key_name_admin(usr)] jumped to [key_name_admin(M)]", 1)
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if(src.mob)
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var/mob/A = src.mob
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var/turf/T = get_turf(M)
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@@ -69,7 +72,8 @@
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||||
if(T)
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admin_forcemove(usr, T)
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feedback_add_details("admin_verb","JC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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message_admins("[key_name_admin(usr)] jumped to coordinates [tx], [ty], [tz]")
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||||
if(!isobserver(usr))
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message_admins("[key_name_admin(usr)] jumped to coordinates [tx], [ty], [tz]")
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||||
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/client/proc/jumptokey()
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set category = "Admin"
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@@ -87,7 +91,8 @@
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return
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var/mob/M = selection:mob
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log_admin("[key_name(usr)] jumped to [key_name(M)]")
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message_admins("[key_name_admin(usr)] jumped to [key_name_admin(M)]", 1)
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if(!isobserver(usr))
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message_admins("[key_name_admin(usr)] jumped to [key_name_admin(M)]", 1)
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|
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admin_forcemove(usr, M.loc)
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|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
adminhelp(msg) //admin we are replying to has vanished, adminhelp instead
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||||
return
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||||
|
||||
if (src.handle_spam_prevention(msg,MUTE_ADMINHELP))
|
||||
if(src.handle_spam_prevention(msg,MUTE_ADMINHELP))
|
||||
return
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||||
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||||
//clean the message if it's not sent by a high-rank admin
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@@ -27,7 +27,7 @@
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msg = sanitize(copytext(msg, 1, MAX_MESSAGE_LEN))
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log_admin("MOD: [key_name(src)] : [msg]")
|
||||
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if (!msg)
|
||||
if(!msg)
|
||||
return
|
||||
|
||||
var/spanclass = "mod_channel"
|
||||
|
||||
@@ -6,37 +6,41 @@
|
||||
to_chat(src, "Only administrators may use this command.")
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||||
return
|
||||
feedback_add_details("admin_verb","CP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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||||
|
||||
|
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if(alert("WARNING: This command should not be run on a live server. Do you want to continue?", "Check Piping", "No", "Yes") == "No")
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||||
return
|
||||
|
||||
to_chat(usr, "Checking for disconnected pipes...")
|
||||
//all plumbing - yes, some things might get stated twice, doesn't matter.
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for (var/obj/machinery/atmospherics/plumbing in world)
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if (plumbing.nodealert)
|
||||
for(var/obj/machinery/atmospherics/plumbing in world)
|
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if(plumbing.nodealert)
|
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to_chat(usr, "Unconnected [plumbing.name] located at [plumbing.x],[plumbing.y],[plumbing.z] ([get_area(plumbing.loc)])")
|
||||
|
||||
//Manifolds
|
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for (var/obj/machinery/atmospherics/pipe/manifold/pipe in world)
|
||||
if (!pipe.node1 || !pipe.node2 || !pipe.node3)
|
||||
for(var/obj/machinery/atmospherics/pipe/manifold/pipe in world)
|
||||
if(!pipe.node1 || !pipe.node2 || !pipe.node3)
|
||||
to_chat(usr, "Unconnected [pipe.name] located at [pipe.x],[pipe.y],[pipe.z] ([get_area(pipe.loc)])")
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//Pipes
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for (var/obj/machinery/atmospherics/pipe/simple/pipe in world)
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if (!pipe.node1 || !pipe.node2)
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for(var/obj/machinery/atmospherics/pipe/simple/pipe in world)
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if(!pipe.node1 || !pipe.node2)
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to_chat(usr, "Unconnected [pipe.name] located at [pipe.x],[pipe.y],[pipe.z] ([get_area(pipe.loc)])")
|
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to_chat(usr, "Checking for overlapping pipes...")
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next_turf:
|
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for(var/turf/T in world)
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||||
for(var/dir in cardinal)
|
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var/check = 0
|
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for(var/obj/machinery/atmospherics/pipe in T)
|
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if(dir & pipe.initialize_directions)
|
||||
check++
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if(check > 1)
|
||||
for(var/turf/T in world)
|
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for(var/dir in cardinal)
|
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var/list/check = list(0, 0, 0)
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var/done = 0
|
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for(var/obj/machinery/atmospherics/pipe in T)
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if(dir & pipe.initialize_directions)
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for(var/ct in pipe.connect_types)
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check[ct]++
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if(check[ct] > 1)
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to_chat(usr, "Overlapping pipe ([pipe.name]) located at [T.x],[T.y],[T.z] ([get_area(T)])")
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continue next_turf
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done = 1
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break
|
||||
if(done)
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||||
break
|
||||
to_chat(usr, "Done")
|
||||
|
||||
/client/proc/powerdebug()
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||||
@@ -47,13 +51,13 @@
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||||
return
|
||||
feedback_add_details("admin_verb","CPOW") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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||||
|
||||
for (var/datum/powernet/PN in powernets)
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if (!PN.nodes || !PN.nodes.len)
|
||||
for(var/datum/powernet/PN in powernets)
|
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if(!PN.nodes || !PN.nodes.len)
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||||
if(PN.cables && (PN.cables.len > 1))
|
||||
var/obj/structure/cable/C = PN.cables[1]
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||||
to_chat(usr, "Powernet with no nodes! (number [PN.number]) - example cable at [C.x], [C.y], [C.z] in area [get_area(C.loc)]")
|
||||
|
||||
if (!PN.cables || (PN.cables.len < 10))
|
||||
if(!PN.cables || (PN.cables.len < 10))
|
||||
if(PN.cables && (PN.cables.len > 1))
|
||||
var/obj/structure/cable/C = PN.cables[1]
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to_chat(usr, "Powernet with fewer than 10 cables! (number [PN.number]) - example cable at [C.x], [C.y], [C.z] in area [get_area(C.loc)]")
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||||
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||||
@@ -1,17 +1,17 @@
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||||
/client/proc/cinematic(var/cinematic as anything in list("explosion",null))
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set name = "Play cinematic"
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/client/proc/cinematic(cinematic as anything in list("explosion", null))
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set name = "cinematic"
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set category = "Debug"
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set desc = "Shows a cinematic, will work like a normal nuke" // Intended for testing but I thought it might be nice for events on the rare occasion Feel free to comment it out if it's not wanted.
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if(alert("Are you sure you want to run [cinematic]?","Confirmation","Yes","No")=="No") return
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if(!ticker) return
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set desc = "Shows a cinematic." // Intended for testing but I thought it might be nice for events on the rare occasion Feel free to comment it out if it's not wanted.
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set hidden = 1
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if(!ticker)
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return
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||||
switch(cinematic)
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if("explosion")
|
||||
var/parameter = input(src,"station_missed = ?","Enter Parameter",0) as num
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||||
var/parameter = input(src, "station_missed = ?", "Enter Parameter", 0) as num
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||||
var/override
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switch(parameter)
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if(1)
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override = input(src,"mode = ?","Enter Parameter",null) as anything in list("nuclear emergency","no override")
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override = input(src, "mode = ?","Enter Parameter", null) as anything in list("nuclear emergency", "fake", "no override")
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if(0)
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override = input(src,"mode = ?","Enter Parameter",null) as anything in list("blob","nuclear emergency","AI malfunction","no override")
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ticker.station_explosion_cinematic(parameter,override)
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return
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||||
override = input(src, "mode = ?","Enter Parameter", null) as anything in list("blob", "nuclear emergency", "AI malfunction", "no override")
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ticker.station_explosion_cinematic(parameter, override)
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@@ -17,24 +17,24 @@
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to_chat(src, "<span class='warning'>You have deadchat muted.</span>")
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return
|
||||
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if (handle_spam_prevention(msg,MUTE_DEADCHAT))
|
||||
if(handle_spam_prevention(msg,MUTE_DEADCHAT))
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||||
return
|
||||
|
||||
var/stafftype = null
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||||
|
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if (check_rights(R_MENTOR, 0))
|
||||
if(check_rights(R_MENTOR, 0))
|
||||
stafftype = "MENTOR"
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||||
|
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if (check_rights(R_MOD, 0))
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||||
if(check_rights(R_MOD, 0))
|
||||
stafftype = "MOD"
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||||
|
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if (check_rights(R_ADMIN, 0))
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if(check_rights(R_ADMIN, 0))
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stafftype = "ADMIN"
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|
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msg = sanitize(copytext(msg, 1, MAX_MESSAGE_LEN))
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log_admin("[key_name(src)] : [msg]")
|
||||
|
||||
if (!msg)
|
||||
if(!msg)
|
||||
return
|
||||
|
||||
var/prefix = "[stafftype] ([src.key])"
|
||||
|
||||
+299
-231
@@ -194,7 +194,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
return
|
||||
var/turf/T = mob.loc
|
||||
|
||||
if (!( istype(T, /turf) ))
|
||||
if(!( istype(T, /turf) ))
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/env = T.return_air()
|
||||
@@ -399,12 +399,12 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
if(!check_rights(R_EVENT))
|
||||
return
|
||||
|
||||
if (!ticker)
|
||||
if(!ticker)
|
||||
alert("Wait until the game starts")
|
||||
return
|
||||
if (istype(M, /mob/living/carbon/human))
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if (H.wear_id)
|
||||
if(H.wear_id)
|
||||
var/obj/item/weapon/card/id/id = H.wear_id
|
||||
if(istype(H.wear_id, /obj/item/device/pda))
|
||||
var/obj/item/device/pda/pda = H.wear_id
|
||||
@@ -595,64 +595,75 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
"space pirate",
|
||||
"soviet admiral",
|
||||
"tunnel clown",
|
||||
"survivor",
|
||||
"masked killer",
|
||||
"singuloth knight",
|
||||
"dark lord",
|
||||
"assassin",
|
||||
"spy",
|
||||
"death commando",
|
||||
"syndicate commando",
|
||||
"syndicate agent",
|
||||
"syndicate operative",
|
||||
"syndicate strike team",
|
||||
"syndicate officer",
|
||||
"chrono legionnaire",
|
||||
"special ops officer",
|
||||
"special ops formal",
|
||||
"blue wizard",
|
||||
"red wizard",
|
||||
"marisa wizard",
|
||||
"emergency response team member",
|
||||
"emergency response team leader",
|
||||
"nanotrasen officer",
|
||||
"nanotrasen captain",
|
||||
"nt vip guest",
|
||||
"nt navy officer", // now in jobs list
|
||||
"nt navy captain",
|
||||
"nt special ops officer", // now in jobs list
|
||||
"nt special ops formal",
|
||||
)
|
||||
var/dostrip = input("Do you want to strip [M] before equipping them? (0=no, 1=yes)", "STRIPTEASE") as null|anything in list(0,1)
|
||||
if(isnull(dostrip))
|
||||
return
|
||||
var/dostrip = 0
|
||||
switch(alert("Strip [M] before dressing?", "Strip?", "Yes", "No", "Cancel"))
|
||||
if("Yes")
|
||||
dostrip = 1
|
||||
if("Cancel")
|
||||
return
|
||||
var/dresscode = input("Select dress for [M]", "Robust quick dress shop") as null|anything in dresspacks
|
||||
if (isnull(dresscode))
|
||||
if(isnull(dresscode))
|
||||
return
|
||||
|
||||
var/datum/job/jobdatum
|
||||
if (dresscode == "as job...")
|
||||
if(dresscode == "as job...")
|
||||
var/jobname = input("Select job", "Robust quick dress shop") as null|anything in get_all_jobs()
|
||||
jobdatum = job_master.GetJob(jobname)
|
||||
|
||||
feedback_add_details("admin_verb","SEQ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
feedback_add_details("admin_verb", "SEQ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
if(dostrip)
|
||||
for (var/obj/item/I in M)
|
||||
if (istype(I, /obj/item/weapon/implant))
|
||||
for(var/obj/item/I in M)
|
||||
if(istype(I, /obj/item/weapon/implant))
|
||||
continue
|
||||
if(istype(I, /obj/item/organ))
|
||||
continue
|
||||
qdel(I)
|
||||
switch(dresscode)
|
||||
if ("strip")
|
||||
if("strip")
|
||||
//do nothing
|
||||
|
||||
if ("as job...")
|
||||
if("as job...")
|
||||
if(jobdatum)
|
||||
dresscode = "[jobdatum.title]"
|
||||
jobdatum.equip(M)
|
||||
equip_special_id(M,jobdatum.access,jobdatum.title, jobdatum.idtype)
|
||||
|
||||
if ("standard space gear")
|
||||
if("standard space gear")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
||||
var /obj/item/weapon/tank/jetpack/J = new /obj/item/weapon/tank/jetpack/oxygen(M)
|
||||
M.equip_to_slot_or_del(J, slot_back)
|
||||
J.toggle()
|
||||
J.turn_on()
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
|
||||
J.Topic(null, list("stat" = 1))
|
||||
if ("Engineer RIG","CE RIG","Mining RIG","Syndi RIG","Wizard RIG","Medical RIG","Atmos RIG")
|
||||
equip_special_id(M,get_all_accesses(), "Space Explorer", /obj/item/weapon/card/id)
|
||||
|
||||
if("Engineer RIG", "CE RIG", "Mining RIG", "Syndi RIG", "Wizard RIG", "Medical RIG", "Atmos RIG")
|
||||
if(dresscode=="Engineer RIG")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig(M), slot_head)
|
||||
@@ -676,61 +687,53 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/atmos(M), slot_head)
|
||||
var /obj/item/weapon/tank/jetpack/J = new /obj/item/weapon/tank/jetpack/oxygen(M)
|
||||
M.equip_to_slot_or_del(J, slot_back)
|
||||
J.toggle()
|
||||
J.turn_on()
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/breath(M), slot_wear_mask)
|
||||
equip_special_id(M,get_all_accesses(), "RIG Tester", /obj/item/weapon/card/id)
|
||||
J.Topic(null, list("stat" = 1))
|
||||
|
||||
if ("tournament standard red","tournament standard green") //we think stunning weapon is too overpowered to use it on tournaments. --rastaf0
|
||||
if (dresscode=="tournament standard red")
|
||||
if("tournament standard red", "tournament standard green") //we think stunning weapon is too overpowered to use it on tournaments. --rastaf0
|
||||
if(dresscode=="tournament standard red")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/red(M), slot_w_uniform)
|
||||
else
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/green(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/thunderdome(M), slot_head)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/destroyer(M), slot_r_hand)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_l_hand)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/smokebomb(M), slot_r_store)
|
||||
|
||||
|
||||
if ("tournament gangster") //gangster are supposed to fight each other. --rastaf0
|
||||
if("tournament gangster") //gangster are supposed to fight each other. --rastaf0
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/det(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_suit(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/det_hat(M), slot_head)
|
||||
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/automatic/proto(M), slot_r_hand)
|
||||
M.equip_to_slot_or_del(new /obj/item/ammo_box/a357(M), slot_l_store)
|
||||
|
||||
if ("tournament chef") //Steven Seagal FTW
|
||||
if("tournament chef") //Steven Seagal FTW
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chef(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/chef(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/chefhat(M), slot_head)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/rollingpin(M), slot_r_hand)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_l_hand)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_r_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_s_store)
|
||||
|
||||
if ("tournament janitor")
|
||||
if("tournament janitor")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/janitor(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
||||
var/obj/item/weapon/storage/backpack/backpack = new(M)
|
||||
for(var/obj/item/I in backpack)
|
||||
del(I)
|
||||
M.equip_to_slot_or_del(backpack, slot_back)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/mop(M), slot_r_hand)
|
||||
var/obj/item/weapon/reagent_containers/glass/bucket/bucket = new(M)
|
||||
bucket.reagents.add_reagent("water", 70)
|
||||
M.equip_to_slot_or_del(bucket, slot_l_hand)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_r_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
||||
@@ -741,51 +744,61 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/plasteel(M), slot_in_backpack)
|
||||
|
||||
if ("pirate")
|
||||
if("pirate")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/bandana(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/pirate(M), slot_r_hand)
|
||||
equip_special_id(M,get_all_accesses(), "Pirate", /obj/item/weapon/card/id)
|
||||
|
||||
if ("space pirate")
|
||||
if("space pirate")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/pirate(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/pirate(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/pirate(M), slot_r_hand)
|
||||
equip_special_id(M,get_all_accesses(), "Space Pirate", /obj/item/weapon/card/id)
|
||||
|
||||
if ("soviet soldier")
|
||||
if("soviet soldier")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(M), slot_head)
|
||||
equip_special_id(M,get_all_accesses(), "Soviet Soldier", /obj/item/weapon/card/id)
|
||||
|
||||
if("tunnel clown")//Tunnel clowns rule!
|
||||
if("tunnel clown")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(M), slot_wear_mask)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/chaplain_hood(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full/multitool(M), slot_belt)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/chaplain_hoodie(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(M), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/bikehorn(M), slot_r_store)
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card (Tunnel Clown!)"
|
||||
W.access = get_all_accesses()
|
||||
W.assignment = "Tunnel Clown!"
|
||||
W.registered_name = M.real_name
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
equip_special_id(M,get_all_accesses(), "Tunnel Clown", /obj/item/weapon/card/id)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
|
||||
var/obj/item/weapon/twohanded/fireaxe/fire_axe = new(M)
|
||||
M.equip_to_slot_or_del(fire_axe, slot_r_hand)
|
||||
|
||||
if("survivor")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/overalls(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/latex(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
||||
equip_special_id(M,get_all_accesses(), "Survivor", /obj/item/weapon/card/id)
|
||||
for(var/obj/item/carried_item in M.contents)
|
||||
if(!istype(carried_item, /obj/item/weapon/implant))
|
||||
carried_item.add_blood(M)
|
||||
|
||||
if("masked killer")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/overalls(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/latex(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(M), slot_wear_mask)
|
||||
@@ -795,46 +808,40 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/kitchen/knife(M), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/scalpel(M), slot_r_store)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
|
||||
equip_special_id(M,get_all_accesses(), "Masked Killer", /obj/item/weapon/card/id/syndicate, "syndie")
|
||||
var/obj/item/weapon/twohanded/fireaxe/fire_axe = new(M)
|
||||
M.equip_to_slot_or_del(fire_axe, slot_r_hand)
|
||||
|
||||
for(var/obj/item/carried_item in M.contents)
|
||||
if(!istype(carried_item, /obj/item/weapon/implant))//If it's not an implant.
|
||||
if(!istype(carried_item, /obj/item/weapon/implant))
|
||||
carried_item.add_blood(M)//Oh yes, there will be blood...
|
||||
|
||||
if("dark lord")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/syndicate(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_l_hand)
|
||||
|
||||
var/obj/item/clothing/head/chaplain_hood/hood = new(M)
|
||||
hood.name = "dark lord hood"
|
||||
M.equip_to_slot_or_del(hood, slot_head)
|
||||
|
||||
var/obj/item/clothing/suit/chaplain_hoodie/robe = new(M)
|
||||
robe.name = "dark lord robes"
|
||||
M.equip_to_slot_or_del(robe, slot_wear_suit)
|
||||
|
||||
var/obj/item/weapon/card/id/syndicate/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card (Dark Lord)"
|
||||
W.icon_state = "syndie"
|
||||
W.access = get_all_accesses()
|
||||
W.assignment = "Dark Lord"
|
||||
W.registered_name = M.real_name
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
equip_special_id(M,get_all_accesses(), "Dark Lord", /obj/item/weapon/card/id/syndicate, "syndie")
|
||||
|
||||
if("assassin")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/syndicate(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wcoat(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/saber(M), slot_l_store)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
|
||||
var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = new(M)
|
||||
for(var/obj/item/briefcase_item in sec_briefcase)
|
||||
qdel(briefcase_item)
|
||||
@@ -843,163 +850,236 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
sec_briefcase.contents += new /obj/item/weapon/gun/energy/kinetic_accelerator/crossbow
|
||||
sec_briefcase.contents += new /obj/item/weapon/gun/projectile/revolver/mateba
|
||||
sec_briefcase.contents += new /obj/item/ammo_box/a357
|
||||
sec_briefcase.contents += new /obj/item/weapon/c4
|
||||
sec_briefcase.contents += new /obj/item/weapon/grenade/plastic/c4
|
||||
// briefcase must be unlocked by setting the code.
|
||||
M.equip_to_slot_or_del(sec_briefcase, slot_l_hand)
|
||||
|
||||
var/obj/item/weapon/implant/dust/DUST = new /obj/item/weapon/implant/dust(M)
|
||||
DUST.implant(M)
|
||||
var/obj/item/device/pda/heads/pda = new(M)
|
||||
pda.owner = M.real_name
|
||||
pda.ownjob = "Reaper"
|
||||
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
||||
|
||||
M.equip_to_slot_or_del(pda, slot_belt)
|
||||
equip_special_id(M,get_all_accesses(), "Reaper", /obj/item/weapon/card/id/syndicate, "syndie")
|
||||
|
||||
var/obj/item/weapon/card/id/syndicate/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card (Reaper)"
|
||||
W.icon_state = "syndie"
|
||||
W.access = get_all_accesses()
|
||||
W.assignment = "Reaper"
|
||||
W.registered_name = M.real_name
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
if("spy")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket/really_black(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/automatic/pistol(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/suppressor(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/card/emag(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/chameleon(M), slot_glasses)
|
||||
var/obj/item/clothing/gloves/combat/G = new /obj/item/clothing/gloves/combat(src)
|
||||
G.name = "black gloves"
|
||||
M.equip_to_slot_or_del(G, slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/syndicate(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/melee/energy/sword/saber(M), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/pen/sleepy(M), slot_r_store)
|
||||
var/obj/item/weapon/implant/dust/DUST = new /obj/item/weapon/implant/dust(M)
|
||||
DUST.implant(M)
|
||||
var/obj/item/weapon/implant/dust/STOR = new /obj/item/weapon/implant/storage(M)
|
||||
STOR.implant(M)
|
||||
var/obj/item/device/pda/heads/pda = new(M)
|
||||
pda.owner = M.real_name
|
||||
pda.ownjob = "Spy"
|
||||
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
||||
M.equip_to_slot_or_del(pda, slot_belt)
|
||||
equip_special_id(M,get_all_accesses(), "Spy", /obj/item/weapon/card/id/syndicate, "syndie")
|
||||
|
||||
if("death commando")//Was looking to add this for a while.
|
||||
if("death commando")
|
||||
M.equip_death_commando()
|
||||
|
||||
if("syndicate commando")
|
||||
if("syndicate agent")
|
||||
M.equip_or_collect(new /obj/item/clothing/under/syndicate(M), slot_w_uniform)
|
||||
M.equip_or_collect(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
||||
M.equip_or_collect(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/device/flashlight(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/card/emag(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/belt/utility/full/multitool(M), slot_belt)
|
||||
M.equip_or_collect(new /obj/item/weapon/reagent_containers/food/snacks/syndidonkpocket(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/device/radio/headset/syndicate(M), slot_l_ear)
|
||||
equip_special_id(M,get_syndicate_access("Syndicate Operative"), "Syndicate Agent", /obj/item/weapon/card/id/syndicate, "syndie")
|
||||
var/obj/item/device/radio/uplink/U = new /obj/item/device/radio/uplink(M)
|
||||
U.hidden_uplink.uplink_owner="[M.key]"
|
||||
U.hidden_uplink.uses = 20
|
||||
M.equip_to_slot_or_del(U, slot_r_store)
|
||||
|
||||
if("syndicate operative")
|
||||
M.equip_or_collect(new /obj/item/clothing/under/syndicate(M), slot_w_uniform)
|
||||
M.equip_or_collect(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
||||
M.equip_or_collect(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_or_collect(new /obj/item/weapon/reagent_containers/food/pill/initropidril(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/gun/projectile/automatic/pistol(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/ammo_box/magazine/m10mm(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/crowbar/red(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/clothing/glasses/night(M), slot_glasses)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/belt/military(M), slot_belt)
|
||||
M.equip_or_collect(new /obj/item/weapon/grenade/plastic/c4(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/pinpointer/advpinpointer(M), slot_l_store)
|
||||
M.equip_or_collect(new /obj/item/weapon/reagent_containers/food/snacks/syndidonkpocket(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/device/flashlight(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/clothing/mask/gas/syndicate(M), slot_wear_mask)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/syndi(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/rig/syndi(M), slot_head)
|
||||
var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate/alt(M)
|
||||
R.set_frequency(SYND_FREQ)
|
||||
M.equip_to_slot_or_del(R, slot_l_ear)
|
||||
var/obj/item/device/radio/uplink/U = new /obj/item/device/radio/uplink(M)
|
||||
U.hidden_uplink.uplink_owner="[M.key]"
|
||||
U.hidden_uplink.uses = 20
|
||||
M.equip_to_slot_or_del(U, slot_r_store)
|
||||
M.equip_or_collect(new /obj/item/weapon/tank/jetpack/oxygen/harness(M), slot_in_backpack)
|
||||
equip_special_id(M,get_syndicate_access("Syndicate Operative"), "Syndicate Operative", /obj/item/weapon/card/id/syndicate, "syndie")
|
||||
var/obj/item/weapon/implant/explosive/E = new/obj/item/weapon/implant/explosive(M)
|
||||
E.implant(M)
|
||||
|
||||
if("syndicate strike team")
|
||||
M.equip_syndicate_commando()
|
||||
|
||||
if("nanotrasen officer")
|
||||
if("syndicate officer")
|
||||
M.equip_or_collect(new /obj/item/clothing/under/syndicate(M), slot_w_uniform)
|
||||
M.equip_or_collect(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
||||
M.equip_or_collect(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_or_collect(new /obj/item/weapon/reagent_containers/food/pill/initropidril(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/box/engineer(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/clothing/glasses/thermal(M), slot_glasses)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/belt/military(M), slot_belt)
|
||||
M.equip_or_collect(new /obj/item/weapon/pinpointer/advpinpointer(M), slot_l_store)
|
||||
M.equip_or_collect(new /obj/item/weapon/reagent_containers/food/snacks/syndidonkpocket(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/clothing/mask/gas/syndicate(M), slot_wear_mask)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/syndicate/black/red/strike(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/syndicate/black/red/strike(M), slot_head)
|
||||
var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate/alt(M)
|
||||
R.set_frequency(SYND_FREQ)
|
||||
M.equip_to_slot_or_del(R, slot_l_ear)
|
||||
var/obj/item/device/radio/uplink/U = new /obj/item/device/radio/uplink(M)
|
||||
U.hidden_uplink.uplink_owner="[M.key]"
|
||||
U.hidden_uplink.uses = 50
|
||||
M.equip_to_slot_or_del(U, slot_r_store)
|
||||
M.equip_or_collect(new /obj/item/weapon/tank/jetpack/oxygen/harness(M), slot_in_backpack)
|
||||
equip_special_id(M,get_all_accesses() + get_syndicate_access("Syndicate Commando"), "Syndicate Officer", /obj/item/weapon/card/id/syndicate, "commander")
|
||||
var/obj/item/weapon/implant/dust/DUST = new /obj/item/weapon/implant/dust(M)
|
||||
DUST.implant(M)
|
||||
|
||||
if("nt vip guest")
|
||||
M.equip_or_collect(new /obj/item/clothing/under/suit_jacket/really_black(M), slot_w_uniform)
|
||||
M.equip_or_collect(new /obj/item/clothing/shoes/black(M), slot_shoes)
|
||||
M.equip_or_collect(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
||||
M.equip_or_collect(new /obj/item/clothing/head/that(M), slot_head)
|
||||
M.equip_or_collect(new /obj/item/device/radio/headset/ert(M), slot_l_ear)
|
||||
M.equip_or_collect(new /obj/item/device/pda/(M), slot_belt)
|
||||
equip_special_id(M,get_centcom_access("VIP Guest"), "VIP Guest", /obj/item/weapon/card/id/centcom)
|
||||
|
||||
if("nt navy officer")
|
||||
M.equip_or_collect(new /obj/item/clothing/under/rank/centcom/officer(M), slot_w_uniform)
|
||||
M.equip_or_collect(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
|
||||
M.equip_or_collect(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
|
||||
M.equip_or_collect(new /obj/item/device/radio/headset/heads/captain/alt(M), slot_l_ear)
|
||||
M.equip_or_collect(new /obj/item/device/radio/headset/centcom(M), slot_l_ear)
|
||||
M.equip_or_collect(new /obj/item/clothing/head/beret/centcom/officer(M), slot_head)
|
||||
M.equip_or_collect(new /obj/item/device/pda/centcom(M), slot_belt)
|
||||
M.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(M), slot_glasses)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
||||
M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/implanter/dust(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/implanter/death_alarm(M), slot_in_backpack)
|
||||
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(M)
|
||||
L.imp_in = M
|
||||
L.implanted = 1
|
||||
M.sec_hud_set_implants()
|
||||
equip_special_id(M,get_centcom_access("Nanotrasen Navy Officer"), "Nanotrasen Navy Officer", /obj/item/weapon/card/id/centcom)
|
||||
|
||||
var/obj/item/device/pda/centcom/pda = new(M)
|
||||
pda.owner = M.real_name
|
||||
pda.ownjob = "Nanotrasen Navy Officer"
|
||||
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
||||
|
||||
M.equip_or_collect(pda, slot_r_store)
|
||||
M.equip_or_collect(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
|
||||
M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_belt)
|
||||
|
||||
var/obj/item/weapon/card/id/centcom/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Officer)"
|
||||
W.assignment = "Nanotrasen Navy Officer"
|
||||
W.access = get_centcom_access(W.assignment)
|
||||
W.registered_name = M.real_name
|
||||
M.equip_or_collect(W, slot_wear_id)
|
||||
|
||||
if("nanotrasen captain")
|
||||
if("nt navy captain")
|
||||
M.equip_or_collect(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
|
||||
M.equip_or_collect(new /obj/item/clothing/shoes/centcom(M), slot_shoes)
|
||||
M.equip_or_collect(new /obj/item/clothing/gloves/color/white(M), slot_gloves)
|
||||
M.equip_or_collect(new /obj/item/device/radio/headset/heads/captain/alt(M), slot_l_ear)
|
||||
M.equip_or_collect(new /obj/item/device/radio/headset/centcom(M), slot_l_ear)
|
||||
M.equip_or_collect(new /obj/item/clothing/head/beret/centcom/captain(M), slot_head)
|
||||
M.equip_or_collect(new /obj/item/device/pda/centcom(M), slot_belt)
|
||||
M.equip_or_collect(new /obj/item/clothing/glasses/hud/security/sunglasses(M), slot_glasses)
|
||||
M.equip_or_collect(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
||||
M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/implanter/dust(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/implanter/death_alarm(M), slot_in_backpack)
|
||||
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(M)
|
||||
L.imp_in = M
|
||||
L.implanted = 1
|
||||
M.sec_hud_set_implants()
|
||||
equip_special_id(M,get_centcom_access("Nanotrasen Navy Captain"), "Nanotrasen Navy Captain", /obj/item/weapon/card/id/centcom)
|
||||
|
||||
var/obj/item/device/pda/centcom/pda = new(M)
|
||||
pda.owner = M.real_name
|
||||
pda.ownjob = "Nanotrasen Navy Captain"
|
||||
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
||||
if("emergency response team member", "emergency response team leader")
|
||||
var/datum/response_team/equip_team = null
|
||||
switch(alert("Level", "Emergency Response Team", "Amber", "Red", "Gamma"))
|
||||
if("Amber")
|
||||
equip_team = new /datum/response_team/amber
|
||||
if("Red")
|
||||
equip_team = new /datum/response_team/red
|
||||
if("Gamma")
|
||||
equip_team = new /datum/response_team/gamma
|
||||
if(!equip_team)
|
||||
return
|
||||
if(dresscode == "emergency response team leader")
|
||||
equip_team.equip_officer("Commander", M)
|
||||
else
|
||||
switch(alert("Loadout Type", "Emergency Response Team", "Security", "Engineer", "Medic"))
|
||||
if("Commander")
|
||||
equip_team.equip_officer("Commander", M)
|
||||
if("Security")
|
||||
equip_team.equip_officer("Security", M)
|
||||
if("Engineer")
|
||||
equip_team.equip_officer("Engineer", M)
|
||||
if("Medic")
|
||||
equip_team.equip_officer("Medic", M)
|
||||
else
|
||||
to_chat(src, "Invalid ERT Loadout selected")
|
||||
|
||||
M.equip_or_collect(pda, slot_r_store)
|
||||
M.equip_or_collect(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
|
||||
M.equip_or_collect(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_belt)
|
||||
|
||||
var/obj/item/weapon/card/id/centcom/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card (Nanotrasen Navy Captain)"
|
||||
W.access = get_all_accesses()
|
||||
W.assignment = "Nanotrasen Navy Captain"
|
||||
W.access = get_centcom_access(W.assignment)
|
||||
W.registered_name = M.real_name
|
||||
M.equip_or_collect(W, slot_wear_id)
|
||||
|
||||
if("emergency response team member")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert(M), slot_back)
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card (Emergency Response Team - Member)"
|
||||
W.icon_state = "ERT_empty"
|
||||
W.assignment = "Emergency Response Team Member"
|
||||
W.access = get_centcom_access(W.assignment)
|
||||
W.registered_name = M.real_name
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
var/obj/item/device/pda/centcom/pda = new(M)
|
||||
pda.owner = M.real_name
|
||||
pda.ownjob = "Emergency Response Team"
|
||||
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
||||
|
||||
if("emergency response team leader")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(M), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/commander(M), slot_back)
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card (Emergency Response Team - Leader)"
|
||||
W.icon_state = "ERT_leader"
|
||||
W.assignment = "Emergency Response Team Leader"
|
||||
W.access = get_centcom_access(W.assignment)
|
||||
W.registered_name = M.real_name
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
var/obj/item/device/pda/centcom/pda = new(M)
|
||||
pda.owner = M.real_name
|
||||
pda.ownjob = "Emergency Response Team Leader"
|
||||
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
||||
|
||||
if("special ops officer")
|
||||
if("nt special ops officer")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate/combat(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/centcom(src), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head) // job has /obj/item/clothing/head/beret/centcom/officer/navy
|
||||
M.equip_to_slot_or_del(new /obj/item/device/pda/centcom(M), slot_belt)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses) // job has /obj/item/clothing/glasses/hud/security/sunglasses
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/m1911(M), slot_belt)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/security(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/deathsquad/officer(M), slot_wear_suit)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(src), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/m1911(M), slot_belt)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_l_store)
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/implanter/dust(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/implanter/death_alarm(M), slot_in_backpack)
|
||||
equip_special_id(M,get_centcom_access("Special Operations Officer"), "Special Operations Officer", /obj/item/weapon/card/id/centcom)
|
||||
// The following items are unique to this outfit - the special ops officer job does not spawn with them.
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/dualsaber/red(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/pinpointer/advpinpointer(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/combat/nanites(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(src), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/zipties(src), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/syndie/advance(src), slot_in_backpack)
|
||||
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
W.icon_state = "commander"
|
||||
W.assignment = "Special Operations Officer"
|
||||
W.access = get_centcom_access(W.assignment)
|
||||
W.registered_name = M.real_name
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
if("special ops formal")
|
||||
M.equip_or_collect(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(src), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/zipties(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/advance(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/implanter/loyalty(M), slot_in_backpack)
|
||||
|
||||
if("nt special ops formal")
|
||||
M.equip_or_collect(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
|
||||
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/centcom(src), slot_l_ear)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/cyber(M), slot_glasses) // special
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/m1911(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol/m1911(M), slot_belt)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store)
|
||||
M.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_l_store)
|
||||
M.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_in_backpack)
|
||||
|
||||
var/obj/item/device/pda/centcom/pda = new(M)
|
||||
pda.owner = M.real_name
|
||||
@@ -1008,18 +1088,10 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
|
||||
pda.desc = "A portable microcomputer by Thinktronic Systems, LTD. This is model is a special edition designed for military field work."
|
||||
|
||||
M.equip_or_collect(pda, slot_wear_pda)
|
||||
|
||||
M.equip_or_collect(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
|
||||
M.equip_or_collect(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store)
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card (Special Operations Officer)"
|
||||
W.icon_state = "commander"
|
||||
W.assignment = "Special Operations Officer"
|
||||
W.access = get_centcom_access(W.assignment)
|
||||
W.registered_name = M.real_name
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
M.equip_or_collect(pda, slot_belt)
|
||||
M.equip_or_collect(new /obj/item/weapon/implanter/dust(M), slot_in_backpack)
|
||||
M.equip_or_collect(new /obj/item/weapon/implanter/death_alarm(M), slot_in_backpack)
|
||||
equip_special_id(M,get_centcom_access("Special Operations Officer"), "Special Operations Officer", /obj/item/weapon/card/id/centcom)
|
||||
|
||||
if("singuloth knight")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate/combat(M), slot_w_uniform)
|
||||
@@ -1033,16 +1105,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/claymore/ceremonial(M), slot_belt)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/tank/oxygen(M), slot_s_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/knighthammer(M), slot_back)
|
||||
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card (Singuloth Knight)"
|
||||
W.icon_state = "syndie"
|
||||
W.access = get_all_accesses()
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "Singuloth Knight"
|
||||
W.registered_name = M.real_name
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
equip_special_id(M,get_all_accesses(), "Singuloth Knight", /obj/item/weapon/card/id)
|
||||
|
||||
if("blue wizard")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(M), slot_w_uniform)
|
||||
@@ -1055,6 +1118,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/staff(M), slot_l_hand)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
|
||||
equip_special_id(M,get_all_accesses(), "Wizard", /obj/item/weapon/card/id)
|
||||
|
||||
if("red wizard")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(M), slot_w_uniform)
|
||||
@@ -1067,6 +1131,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/staff(M), slot_l_hand)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
|
||||
equip_special_id(M,get_all_accesses(), "Wizard", /obj/item/weapon/card/id)
|
||||
|
||||
if("marisa wizard")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(M), slot_w_uniform)
|
||||
@@ -1079,6 +1144,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/twohanded/staff(M), slot_l_hand)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
|
||||
equip_special_id(M,get_all_accesses(), "Wizard", /obj/item/weapon/card/id)
|
||||
|
||||
if("soviet admiral")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/hgpiratecap(M), slot_head)
|
||||
@@ -1090,14 +1156,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/gun/projectile/revolver/mateba(M), slot_belt)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
W.icon_state = "commander"
|
||||
W.access = get_all_accesses()
|
||||
W.access += get_all_centcom_access()
|
||||
W.assignment = "Admiral"
|
||||
W.registered_name = M.real_name
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
equip_special_id(M,get_all_accesses() + get_all_centcom_access(), "Admiral", /obj/item/weapon/card/id, "commander")
|
||||
//W.icon_state = "commander"
|
||||
|
||||
if("chrono legionnaire")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/chronos(M), slot_head)
|
||||
@@ -1109,12 +1169,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/chrono_eraser(M), slot_back)
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(M), slot_w_uniform)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(src), slot_s_store)
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
W.icon_state = "syndie"
|
||||
W.assignment = "Chrono Legionnaire"
|
||||
W.registered_name = M.real_name
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
equip_special_id(M,get_all_accesses() + get_all_centcom_access(), "Chrono Legionnaire", /obj/item/weapon/card/id/syndicate, "syndie")
|
||||
|
||||
M.regenerate_icons()
|
||||
|
||||
@@ -1122,6 +1177,19 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
message_admins("\blue [key_name_admin(usr)] changed the equipment of [key_name_admin(M)] to [dresscode].", 1)
|
||||
return
|
||||
|
||||
/client/proc/equip_special_id(var/mob/living/carbon/human/H, var/list/theaccess = null, var/jobtext, var/obj/item/weapon/card/id/id_type = /obj/item/weapon/card/id, var/special_icon = null)
|
||||
if(!check_rights(R_EVENT))
|
||||
return
|
||||
|
||||
var/obj/item/weapon/card/id/W = new id_type(H)
|
||||
if(special_icon)
|
||||
W.icon_state = special_icon
|
||||
W.name = "[H.real_name]'s ID Card ([jobtext])"
|
||||
W.access = theaccess
|
||||
W.assignment = "[jobtext]"
|
||||
W.registered_name = H.real_name
|
||||
H.equip_to_slot_or_del(W, slot_wear_id)
|
||||
|
||||
/client/proc/startSinglo()
|
||||
set category = "Debug"
|
||||
set name = "Start Singularity"
|
||||
|
||||
@@ -83,20 +83,20 @@
|
||||
"_default" = "NO_FILTER"
|
||||
)
|
||||
var/output = "<b>Radio Report</b><hr>"
|
||||
for (var/fq in radio_controller.frequencies)
|
||||
for(var/fq in radio_controller.frequencies)
|
||||
output += "<b>Freq: [fq]</b><br>"
|
||||
var/list/datum/radio_frequency/fqs = radio_controller.frequencies[fq]
|
||||
if (!fqs)
|
||||
if(!fqs)
|
||||
output += " <b>ERROR</b><br>"
|
||||
continue
|
||||
for (var/filter in fqs.devices)
|
||||
for(var/filter in fqs.devices)
|
||||
var/list/f = fqs.devices[filter]
|
||||
if (!f)
|
||||
if(!f)
|
||||
output += " [filters[filter]]: ERROR<br>"
|
||||
continue
|
||||
output += " [filters[filter]]: [f.len]<br>"
|
||||
for (var/device in f)
|
||||
if (isobj(device))
|
||||
for(var/device in f)
|
||||
if(isobj(device))
|
||||
output += " [device] ([device:x],[device:y],[device:z] in area [get_area(device:loc)])<br>"
|
||||
else
|
||||
output += " [device]<br>"
|
||||
|
||||
@@ -93,7 +93,7 @@ var/global/list/frozen_mob_list = list()
|
||||
return
|
||||
else
|
||||
if(usr)
|
||||
if (usr.client)
|
||||
if(usr.client)
|
||||
if(usr.client.holder)
|
||||
var/adminomaly = new/obj/effect/overlay/adminoverlay
|
||||
if(M.can_move == 1)
|
||||
|
||||
@@ -50,7 +50,7 @@ var/global/sent_honksquad = 0
|
||||
//Spawns HONKsquad and equips them.
|
||||
for(var/obj/effect/landmark/L in landmarks_list)
|
||||
if(honksquad_number<=0) break
|
||||
if (L.name == "HONKsquad")
|
||||
if(L.name == "HONKsquad")
|
||||
honk_leader_selected = honksquad_number == 1?1:0
|
||||
|
||||
var/mob/living/carbon/human/new_honksquad = create_honksquad(L, honk_leader_selected)
|
||||
@@ -59,7 +59,7 @@ var/global/sent_honksquad = 0
|
||||
new_honksquad.key = pick(commandos)
|
||||
commandos -= new_honksquad.key
|
||||
new_honksquad.internal = new_honksquad.s_store
|
||||
new_honksquad.internals.icon_state = "internal1"
|
||||
new_honksquad.update_internals_hud_icon(1)
|
||||
|
||||
//So they don't forget their code or mission.
|
||||
new_honksquad.mind.store_memory("<B>Mission:</B> \red [input].")
|
||||
@@ -111,7 +111,7 @@ var/global/sent_honksquad = 0
|
||||
equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(src), slot_w_uniform)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(src), slot_wear_mask)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(src), slot_shoes)
|
||||
equip_to_slot_or_del(new /obj/item/device/pda/clown(src), slot_wear_pda)
|
||||
equip_to_slot_or_del(new /obj/item/device/pda/clown(src), slot_belt)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(src), slot_wear_mask)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/food/snacks/grown/banana(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/bikehorn(src), slot_in_backpack)
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
/client/proc/map_template_load()
|
||||
set category = "Debug"
|
||||
set name = "Map Template - Place"
|
||||
set name = "Map template - Place"
|
||||
|
||||
if(!holder)
|
||||
return
|
||||
|
||||
var/datum/map_template/template
|
||||
|
||||
var/map = input(usr, "Choose a Map Template to place at your CURRENT LOCATION","Place Map Template") as null|anything in map_templates
|
||||
@@ -16,22 +15,27 @@
|
||||
if(!T)
|
||||
return
|
||||
|
||||
if(!template.fits_in_map_bounds(T, centered = TRUE))
|
||||
to_chat(usr, "Map is too large to fit in bounds. Map's dimensions: ([template.width], [template.height])")
|
||||
return
|
||||
|
||||
var/list/preview = list()
|
||||
for(var/S in template.get_affected_turfs(T,centered = TRUE))
|
||||
preview += image('icons/turf/overlays.dmi',S,"greenOverlay")
|
||||
usr.client.images += preview
|
||||
if(alert(usr,"Confirm location.","Template Confirm","Yes","No") == "Yes")
|
||||
template.load(T, centered = TRUE)
|
||||
message_admins("[key_name_admin(usr)] has placed a map template ([template.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>(JMP)</A>")
|
||||
var/timer = start_watch()
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has started to place the map template ([template.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>(JMP)</a></span>")
|
||||
if(template.load(T, centered = TRUE))
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has placed a map template ([template.name]) at <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>(JMP)</a>. Took [stop_watch(timer)]s.</span>")
|
||||
else
|
||||
to_chat(usr, "Failed to place map")
|
||||
usr.client.images -= preview
|
||||
|
||||
/client/proc/map_template_upload()
|
||||
set category = "Debug"
|
||||
set name = "Map Template - Upload"
|
||||
|
||||
if(!holder)
|
||||
return
|
||||
|
||||
var/map = input(usr, "Choose a Map Template to upload to template storage","Upload Map Template") as null|file
|
||||
if(!map)
|
||||
return
|
||||
@@ -39,7 +43,12 @@
|
||||
to_chat(usr, "Bad map file: [map]")
|
||||
return
|
||||
|
||||
var/timer = start_watch()
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has begun uploading a map template ([map])</span>")
|
||||
var/datum/map_template/M = new(map=map, rename="[map]")
|
||||
M.preload_size(map)
|
||||
map_templates[M.name] = M
|
||||
message_admins("[key_name_admin(usr)] has uploaded a map template ([map])")
|
||||
if(M.preload_size(map))
|
||||
to_chat(usr, "Map template '[map]' ready to place ([M.width]x[M.height])")
|
||||
map_templates[M.name] = M
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has uploaded a map template ([map]). Took [stop_watch(timer)]s.</span>")
|
||||
else
|
||||
to_chat(usr, "Map template '[map]' failed to load properly")
|
||||
|
||||
@@ -86,7 +86,7 @@ var/intercom_range_display_status = 0
|
||||
if(!(locate(/obj/structure/grille,T)))
|
||||
var/window_check = 0
|
||||
for(var/obj/structure/window/W in T)
|
||||
if (W.dir == turn(C1.dir,180) || W.is_fulltile() )
|
||||
if(W.dir == turn(C1.dir,180) || W.is_fulltile() )
|
||||
window_check = 1
|
||||
break
|
||||
if(!window_check)
|
||||
@@ -115,7 +115,7 @@ var/intercom_range_display_status = 0
|
||||
for(var/obj/item/device/radio/intercom/I in world)
|
||||
for(var/turf/T in orange(7,I))
|
||||
var/obj/effect/debugging/marker/F = new/obj/effect/debugging/marker(T)
|
||||
if (!(F in view(7,I.loc)))
|
||||
if(!(F in view(7,I.loc)))
|
||||
qdel(F)
|
||||
feedback_add_details("admin_verb","mIRD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
return
|
||||
|
||||
var/list/names = list()
|
||||
for (var/V in O.vars)
|
||||
for(var/V in O.vars)
|
||||
names += V
|
||||
|
||||
names = sortList(names)
|
||||
@@ -72,7 +72,7 @@
|
||||
|
||||
else if(isicon(var_value))
|
||||
to_chat(usr, "Variable appears to be <b>ICON</b>.")
|
||||
var_value = "\icon[var_value]"
|
||||
var_value = "[bicon(var_value)]"
|
||||
default = "icon"
|
||||
|
||||
else if(istype(var_value,/atom) || istype(var_value,/datum))
|
||||
@@ -123,7 +123,7 @@
|
||||
|
||||
var/original_name
|
||||
|
||||
if (!istype(O, /atom))
|
||||
if(!istype(O, /atom))
|
||||
original_name = "\ref[O] ([O])"
|
||||
else
|
||||
original_name = O:name
|
||||
@@ -135,33 +135,33 @@
|
||||
if(method)
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if ( istype(M , O.type) )
|
||||
if( istype(M , O.type) )
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
if( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
if( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if (M.type == O.type)
|
||||
if(M.type == O.type)
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if (A.type == O.type)
|
||||
if(A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if (A.type == O.type)
|
||||
if(A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
if("edit referenced object")
|
||||
@@ -175,32 +175,32 @@
|
||||
if(method)
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if ( istype(M , O.type) )
|
||||
if( istype(M , O.type) )
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
if( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
if( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
else
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if (M.type == O.type)
|
||||
if(M.type == O.type)
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if (A.type == O.type)
|
||||
if(A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if (A.type == O.type)
|
||||
if(A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
if("num")
|
||||
@@ -216,7 +216,7 @@
|
||||
if(method)
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if ( istype(M , O.type) )
|
||||
if( istype(M , O.type) )
|
||||
if(variable=="light_range")
|
||||
M.set_light(new_value)
|
||||
else
|
||||
@@ -224,7 +224,7 @@
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
if( istype(A , O.type) )
|
||||
if(variable=="light_range")
|
||||
A.set_light(new_value)
|
||||
else
|
||||
@@ -232,7 +232,7 @@
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
if( istype(A , O.type) )
|
||||
if(variable=="light_range")
|
||||
A.set_light(new_value)
|
||||
else
|
||||
@@ -241,7 +241,7 @@
|
||||
else
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if (M.type == O.type)
|
||||
if(M.type == O.type)
|
||||
if(variable=="light_range")
|
||||
M.set_light(new_value)
|
||||
else
|
||||
@@ -249,7 +249,7 @@
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if (A.type == O.type)
|
||||
if(A.type == O.type)
|
||||
if(variable=="light_range")
|
||||
A.set_light(new_value)
|
||||
else
|
||||
@@ -257,7 +257,7 @@
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if (A.type == O.type)
|
||||
if(A.type == O.type)
|
||||
if(variable=="light_range")
|
||||
A.set_light(new_value)
|
||||
else
|
||||
@@ -271,32 +271,32 @@
|
||||
if(method)
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if ( istype(M , O.type) )
|
||||
if( istype(M , O.type) )
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
if( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
if( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
else
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if (M.type == O.type)
|
||||
if(M.type == O.type)
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if (A.type == O.type)
|
||||
if(A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if (A.type == O.type)
|
||||
if(A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
if("file")
|
||||
@@ -307,32 +307,32 @@
|
||||
if(method)
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if ( istype(M , O.type) )
|
||||
if( istype(M , O.type) )
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O.type, /obj))
|
||||
for(var/obj/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
if( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O.type, /turf))
|
||||
for(var/turf/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
if( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
else
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if (M.type == O.type)
|
||||
if(M.type == O.type)
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O.type, /obj))
|
||||
for(var/obj/A in world)
|
||||
if (A.type == O.type)
|
||||
if(A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O.type, /turf))
|
||||
for(var/turf/A in world)
|
||||
if (A.type == O.type)
|
||||
if(A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
if("icon")
|
||||
@@ -342,33 +342,33 @@
|
||||
if(method)
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if ( istype(M , O.type) )
|
||||
if( istype(M , O.type) )
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
if( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if ( istype(A , O.type) )
|
||||
if( istype(A , O.type) )
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else
|
||||
if(istype(O, /mob))
|
||||
for(var/mob/M in mob_list)
|
||||
if (M.type == O.type)
|
||||
if(M.type == O.type)
|
||||
M.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /obj))
|
||||
for(var/obj/A in world)
|
||||
if (A.type == O.type)
|
||||
if(A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
else if(istype(O, /turf))
|
||||
for(var/turf/A in world)
|
||||
if (A.type == O.type)
|
||||
if(A.type == O.type)
|
||||
A.vars[variable] = O.vars[variable]
|
||||
|
||||
log_admin("[key_name(src)] mass modified [original_name]'s [variable] to [O.vars[variable]]")
|
||||
|
||||
@@ -17,7 +17,7 @@ var/list/forbidden_varedit_object_types = list(
|
||||
set category = "Debug"
|
||||
set name = "Edit Ticker Variables"
|
||||
|
||||
if (ticker == null)
|
||||
if(ticker == null)
|
||||
to_chat(src, "Game hasn't started yet.")
|
||||
else
|
||||
src.modify_variables(ticker)
|
||||
@@ -308,7 +308,7 @@ var/list/forbidden_varedit_object_types = list(
|
||||
else
|
||||
|
||||
var/list/names = list()
|
||||
for (var/V in O.vars)
|
||||
for(var/V in O.vars)
|
||||
names += V
|
||||
|
||||
names = sortList(names)
|
||||
@@ -328,7 +328,7 @@ var/list/forbidden_varedit_object_types = list(
|
||||
if(default == "num")
|
||||
dir = 1
|
||||
else if(default == "icon")
|
||||
var_value = "\icon[var_value]"
|
||||
var_value = "[bicon(var_value)]"
|
||||
|
||||
to_chat(usr, "Variable contains: [var_value]")
|
||||
if(dir)
|
||||
@@ -347,7 +347,7 @@ var/list/forbidden_varedit_object_types = list(
|
||||
|
||||
var/original_name
|
||||
|
||||
if (!istype(O, /atom))
|
||||
if(!istype(O, /atom))
|
||||
original_name = "\ref[O] ([O])"
|
||||
else
|
||||
original_name = O:name
|
||||
@@ -465,7 +465,7 @@ var/list/forbidden_varedit_object_types = list(
|
||||
|
||||
else if(isicon(variable))
|
||||
to_chat(usr, "Variable appears to be <b>ICON</b>.")
|
||||
variable = "\icon[variable]"
|
||||
variable = "[bicon(variable)]"
|
||||
class = "icon"
|
||||
|
||||
else if(istype(variable,/matrix))
|
||||
|
||||
@@ -62,7 +62,7 @@ client/proc/one_click_antag()
|
||||
if(player_old_enough_antag(applicant.client,ROLE_TRAITOR))
|
||||
if(!applicant.stat)
|
||||
if(applicant.mind)
|
||||
if (!applicant.mind.special_role)
|
||||
if(!applicant.mind.special_role)
|
||||
if(!jobban_isbanned(applicant, "traitor") && !jobban_isbanned(applicant, "Syndicate"))
|
||||
if(!(applicant.mind.assigned_role in temp.restricted_jobs))
|
||||
if(!(applicant.client.prefs.species in temp.protected_species))
|
||||
@@ -96,7 +96,7 @@ client/proc/one_click_antag()
|
||||
if(player_old_enough_antag(applicant.client,ROLE_CHANGELING))
|
||||
if(!applicant.stat)
|
||||
if(applicant.mind)
|
||||
if (!applicant.mind.special_role)
|
||||
if(!applicant.mind.special_role)
|
||||
if(!jobban_isbanned(applicant, "changeling") && !jobban_isbanned(applicant, "Syndicate"))
|
||||
if(!(applicant.mind.assigned_role in temp.restricted_jobs))
|
||||
if(!(applicant.client.prefs.species in temp.protected_species))
|
||||
@@ -276,13 +276,13 @@ client/proc/one_click_antag()
|
||||
if(closet_spawn)
|
||||
new /obj/structure/closet/syndicate/nuclear(closet_spawn.loc)
|
||||
|
||||
for (var/obj/effect/landmark/A in /area/syndicate_station/start)//Because that's the only place it can BE -Sieve
|
||||
if (A.name == "Syndicate-Gear-Closet")
|
||||
for(var/obj/effect/landmark/A in /area/syndicate_station/start)//Because that's the only place it can BE -Sieve
|
||||
if(A.name == "Syndicate-Gear-Closet")
|
||||
new /obj/structure/closet/syndicate/personal(A.loc)
|
||||
qdel(A)
|
||||
continue
|
||||
|
||||
if (A.name == "Syndicate-Bomb")
|
||||
if(A.name == "Syndicate-Bomb")
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(A.loc)
|
||||
qdel(A)
|
||||
continue
|
||||
@@ -302,7 +302,7 @@ client/proc/one_click_antag()
|
||||
var/I = image('icons/mob/mob.dmi', loc = synd_mind_1.current, icon_state = "synd")
|
||||
synd_mind.current.client.images += I
|
||||
|
||||
for (var/obj/machinery/nuclearbomb/bomb in world)
|
||||
for(var/obj/machinery/nuclearbomb/bomb in world)
|
||||
bomb.r_code = nuke_code // All the nukes are set to this code.
|
||||
|
||||
return 1
|
||||
@@ -355,10 +355,10 @@ client/proc/one_click_antag()
|
||||
if(candidates.len)
|
||||
var/numagents = 6
|
||||
//Spawns commandos and equips them.
|
||||
for (var/obj/effect/landmark/L in /area/syndicate_mothership/elite_squad)
|
||||
for(var/obj/effect/landmark/L in /area/syndicate_mothership/elite_squad)
|
||||
if(numagents<=0)
|
||||
break
|
||||
if (L.name == "Syndicate-Commando")
|
||||
if(L.name == "Syndicate-Commando")
|
||||
syndicate_leader_selected = numagents == 1?1:0
|
||||
|
||||
var/mob/living/carbon/human/new_syndicate_commando = create_syndicate_death_commando(L, syndicate_leader_selected)
|
||||
@@ -374,7 +374,7 @@ client/proc/one_click_antag()
|
||||
|
||||
new_syndicate_commando.key = theghost.key
|
||||
new_syndicate_commando.internal = new_syndicate_commando.s_store
|
||||
new_syndicate_commando.internals.icon_state = "internal1"
|
||||
new_syndicate_commando.update_internals_hud_icon(1)
|
||||
|
||||
//So they don't forget their code or mission.
|
||||
|
||||
@@ -385,8 +385,8 @@ client/proc/one_click_antag()
|
||||
if(numagents >= 6)
|
||||
return 0
|
||||
|
||||
for (var/obj/effect/landmark/L in /area/shuttle/syndicate_elite)
|
||||
if (L.name == "Syndicate-Commando-Bomb")
|
||||
for(var/obj/effect/landmark/L in /area/shuttle/syndicate_elite)
|
||||
if(L.name == "Syndicate-Commando-Bomb")
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(L.loc)
|
||||
|
||||
return 1
|
||||
@@ -468,7 +468,7 @@ client/proc/one_click_antag()
|
||||
var/max_raiders = 1
|
||||
var/raiders = max_raiders
|
||||
//Spawns vox raiders and equips them.
|
||||
for (var/obj/effect/landmark/L in world)
|
||||
for(var/obj/effect/landmark/L in world)
|
||||
if(L.name == "voxstart")
|
||||
if(raiders<=0)
|
||||
break
|
||||
@@ -550,7 +550,7 @@ client/proc/one_click_antag()
|
||||
if(player_old_enough_antag(applicant.client,ROLE_VAMPIRE))
|
||||
if(!applicant.stat)
|
||||
if(applicant.mind)
|
||||
if (!applicant.mind.special_role)
|
||||
if(!applicant.mind.special_role)
|
||||
if(!jobban_isbanned(applicant, "vampire") && !jobban_isbanned(applicant, "Syndicate"))
|
||||
if(!(applicant.job in temp.restricted_jobs))
|
||||
if(!(applicant.client.prefs.species in temp.protected_species))
|
||||
@@ -599,7 +599,7 @@ client/proc/one_click_antag()
|
||||
var/teamOneMembers = 5
|
||||
var/teamTwoMembers = 5
|
||||
var/datum/preferences/A = new()
|
||||
for (var/obj/effect/landmark/L in world)
|
||||
for(var/obj/effect/landmark/L in world)
|
||||
if(L.name == "tdome1")
|
||||
if(teamOneMembers<=0)
|
||||
break
|
||||
|
||||
@@ -27,8 +27,8 @@
|
||||
to_chat(H, "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]")
|
||||
obj_count++
|
||||
|
||||
for (var/obj/item/I in H)
|
||||
if (istype(I, /obj/item/weapon/implant))
|
||||
for(var/obj/item/I in H)
|
||||
if(istype(I, /obj/item/weapon/implant))
|
||||
continue
|
||||
if(istype(I, /obj/item/organ))
|
||||
continue
|
||||
@@ -55,7 +55,7 @@
|
||||
message_admins("[key_name_admin(usr)] used THERE CAN BE ONLY ONE! -NO ATTACK LOGS WILL BE SENT TO ADMINS FROM THIS POINT FORTH-", 1)
|
||||
log_admin("[key_name(usr)] used there can be only one.")
|
||||
nologevent = 1
|
||||
to_chat(world, sound('sound/music/THUNDERDOME.ogg'))
|
||||
world << sound('sound/music/THUNDERDOME.ogg')
|
||||
|
||||
/client/proc/only_me()
|
||||
if(!ticker)
|
||||
@@ -101,4 +101,4 @@
|
||||
message_admins("[key_name_admin(usr)] used THERE CAN BE ONLY ME! -NO ATTACK LOGS WILL BE SENT TO ADMINS FROM THIS POINT FORTH-", 1)
|
||||
log_admin("[key_name(usr)] used there can be only me.")
|
||||
nologevent = 1
|
||||
to_chat(world, sound('sound/music/THUNDERDOME.ogg'))
|
||||
world << sound('sound/music/THUNDERDOME.ogg')
|
||||
|
||||
@@ -15,8 +15,8 @@
|
||||
var/datum/preferences/A = new() // Randomize appearance
|
||||
A.copy_to(H)
|
||||
|
||||
for (var/obj/item/I in H)
|
||||
if (istype(I, /obj/item/weapon/implant))
|
||||
for(var/obj/item/I in H)
|
||||
if(istype(I, /obj/item/weapon/implant))
|
||||
continue
|
||||
if(istype (I, /obj/item/organ))
|
||||
continue
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
return
|
||||
|
||||
var/image/cross = image('icons/obj/storage.dmi',"bible")
|
||||
msg = "\blue \icon[cross] <b><font color=purple>PRAY: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[src]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[src]'>SM</A>) ([admin_jump_link(src, "holder")]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;adminspawncookie=\ref[src]'>SC</a>):</b> [msg]"
|
||||
msg = "\blue [bicon(cross)] <b><font color=purple>PRAY: </font>[key_name(src, 1)] (<A HREF='?_src_=holder;adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?_src_=holder;adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[src]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[src]'>SM</A>) ([admin_jump_link(src, "holder")]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;adminspawncookie=\ref[src]'>SC</a>):</b> [msg]"
|
||||
|
||||
for(var/client/X in admins)
|
||||
if(check_rights(R_EVENT,0,X.mob))
|
||||
@@ -50,9 +50,11 @@
|
||||
if(X.prefs.sound & SOUND_ADMINHELP)
|
||||
X << 'sound/effects/adminhelp.ogg'
|
||||
|
||||
/proc/ERT_Announce(var/text , var/mob/Sender)
|
||||
/proc/ERT_Announce(var/text , var/mob/Sender, var/repeat_warning)
|
||||
var/msg = sanitize(copytext(text, 1, MAX_MESSAGE_LEN))
|
||||
msg = "\blue <b><font color=orange>ERT REQUEST: </font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) ([admin_jump_link(Sender, "holder")]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;ErtReply=\ref[Sender]'>REPLY</A>):</b> [msg]"
|
||||
msg = "<span class='adminnotice'><b><font color=orange>ERT REQUEST: </font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) ([admin_jump_link(Sender, "holder")]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;ErtReply=\ref[Sender]'>RESPOND</A>):</b> [msg]</span>"
|
||||
if(repeat_warning)
|
||||
msg += "<BR><span class='adminnotice'><b>WARNING: ERT request has gone 5 minutes with no reply!</b></span>"
|
||||
for(var/client/X in admins)
|
||||
if(check_rights(R_EVENT,0,X.mob))
|
||||
to_chat(X, msg)
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
if (ismob(M))
|
||||
if(ismob(M))
|
||||
if(istype(M, /mob/living/silicon/ai))
|
||||
alert("The AI can't be sent to prison you jerk!", null, null, null, null, null)
|
||||
return
|
||||
@@ -56,10 +56,10 @@
|
||||
|
||||
var/msg = input("Message:", text("Subtle PM to [M.key]")) as text
|
||||
|
||||
if (!msg)
|
||||
if(!msg)
|
||||
return
|
||||
if(usr)
|
||||
if (usr.client)
|
||||
if(usr.client)
|
||||
if(usr.client.holder)
|
||||
to_chat(M, "\bold You hear a voice in your head... \italic [msg]")
|
||||
|
||||
@@ -108,7 +108,7 @@
|
||||
|
||||
var/msg = input("Message:", text("Enter the text you wish to appear to everyone:")) as text
|
||||
|
||||
if (!msg)
|
||||
if(!msg)
|
||||
return
|
||||
to_chat(world, "[msg]")
|
||||
log_admin("GlobalNarrate: [key_name(usr)] : [msg]")
|
||||
@@ -407,7 +407,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
if("Death Commando")//Leaves them at late-join spawn.
|
||||
new_character.equip_death_commando()
|
||||
new_character.internal = new_character.s_store
|
||||
new_character.internals.icon_state = "internal1"
|
||||
new_character.update_internals_hud_icon(1)
|
||||
else//They may also be a cyborg or AI.
|
||||
switch(new_character.mind.assigned_role)
|
||||
if("Cyborg")//More rigging to make em' work and check if they're traitor.
|
||||
@@ -561,7 +561,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
if("No")
|
||||
to_chat(world, "\red [from] available at all communications consoles.")
|
||||
|
||||
for (var/obj/machinery/computer/communications/C in machines)
|
||||
for(var/obj/machinery/computer/communications/C in machines)
|
||||
if(! (C.stat & (BROKEN|NOPOWER) ) )
|
||||
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( C.loc )
|
||||
P.name = "[from]"
|
||||
@@ -581,7 +581,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
if("No")
|
||||
to_chat(world, "\red New Nanotrasen Update available at all communication consoles.")
|
||||
|
||||
for (var/obj/machinery/computer/communications/C in machines)
|
||||
for(var/obj/machinery/computer/communications/C in machines)
|
||||
if(! (C.stat & (BROKEN|NOPOWER) ) )
|
||||
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( C.loc )
|
||||
P.name = "'[command_name()] Update.'"
|
||||
@@ -590,7 +590,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
C.messagetitle.Add("[command_name()] Update")
|
||||
C.messagetext.Add(P.info)
|
||||
|
||||
// to_chat(world, sound('sound/AI/commandreport.ogg'))
|
||||
// world << sound('sound/AI/commandreport.ogg')
|
||||
log_admin("[key_name(src)] has created a communications report: [input]")
|
||||
message_admins("[key_name_admin(src)] has created a communications report", 1)
|
||||
feedback_add_details("admin_verb","CCR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
@@ -603,7 +603,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
|
||||
if (alert(src, "Are you sure you want to delete:\n[O]\nat ([O.x], [O.y], [O.z])?", "Confirmation", "Yes", "No") == "Yes")
|
||||
if(alert(src, "Are you sure you want to delete:\n[O]\nat ([O.x], [O.y], [O.z])?", "Confirmation", "Yes", "No") == "Yes")
|
||||
log_admin("[key_name(usr)] deleted [O] at ([O.x],[O.y],[O.z])")
|
||||
message_admins("[key_name_admin(usr)] deleted [O] at ([O.x],[O.y],[O.z])", 1)
|
||||
feedback_add_details("admin_verb","DEL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
@@ -643,9 +643,9 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
var/flames = input("Range of flames. -1 to none", text("Input")) as num|null
|
||||
if(flames == null) return
|
||||
|
||||
if ((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1) || (flames != -1))
|
||||
if ((devastation > 20) || (heavy > 20) || (light > 20) || (flames > 20))
|
||||
if (alert(src, "Are you sure you want to do this? It will laaag.", "Confirmation", "Yes", "No") == "No")
|
||||
if((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1) || (flames != -1))
|
||||
if((devastation > 20) || (heavy > 20) || (light > 20) || (flames > 20))
|
||||
if(alert(src, "Are you sure you want to do this? It will laaag.", "Confirmation", "Yes", "No") == "No")
|
||||
return
|
||||
|
||||
explosion(O, devastation, heavy, light, flash, null, null,flames)
|
||||
@@ -668,7 +668,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
var/light = input("Range of light pulse.", text("Input")) as num|null
|
||||
if(light == null) return
|
||||
|
||||
if (heavy || light)
|
||||
if(heavy || light)
|
||||
|
||||
empulse(O, heavy, light)
|
||||
log_admin("[key_name(usr)] created an EM pulse ([heavy], [light]) at ([O.x],[O.y],[O.z])")
|
||||
@@ -710,7 +710,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
|
||||
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
|
||||
if(confirm == "Yes")
|
||||
if (istype(mob, /mob/dead/observer)) // so they don't spam gibs everywhere
|
||||
if(istype(mob, /mob/dead/observer)) // so they don't spam gibs everywhere
|
||||
return
|
||||
else
|
||||
mob.gib()
|
||||
@@ -791,7 +791,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
set category = "Admin"
|
||||
set name = "Toggle Deny Shuttle"
|
||||
|
||||
if (!ticker)
|
||||
if(!ticker)
|
||||
return
|
||||
|
||||
if(!check_rights(R_ADMIN))
|
||||
@@ -824,7 +824,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
if(!check_rights(R_SERVER|R_EVENT))
|
||||
return
|
||||
|
||||
if (ticker && ticker.mode)
|
||||
if(ticker && ticker.mode)
|
||||
to_chat(usr, "Nope you can't do this, the game's already started. This only works before rounds!")
|
||||
return
|
||||
|
||||
@@ -868,6 +868,30 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
message_admins("Admin [key_name_admin(usr)] has disabled random events.", 1)
|
||||
feedback_add_details("admin_verb","TRE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/reset_all_tcs()
|
||||
set category = "Admin"
|
||||
set name = "Reset Telecomms Scripts"
|
||||
set desc = "Blanks all telecomms scripts from all telecomms servers"
|
||||
|
||||
if(!holder || !holder.rights || !holder.rights & R_ADMIN)
|
||||
to_chat(usr, "<span class='warning'>Admin only.</span>")
|
||||
return
|
||||
|
||||
var/confirm = alert(src, "You sure you want to blank all NTSL scripts?", "Confirm", "Yes", "No")
|
||||
if(confirm != "Yes")
|
||||
return
|
||||
|
||||
for(var/obj/machinery/telecomms/server/S in telecomms_list)
|
||||
var/datum/TCS_Compiler/C = S.Compiler
|
||||
S.rawcode = ""
|
||||
C.Compile("")
|
||||
for(var/obj/machinery/computer/telecomms/traffic/T in machines)
|
||||
T.storedcode = ""
|
||||
log_admin("[key_name(usr)] blanked all telecomms scripts.")
|
||||
message_admins("[key_name_admin(usr)] blanked all telecomms scripts.")
|
||||
feedback_add_details("admin_verb","RAT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/client/proc/toggle_ert_calling()
|
||||
set category = "Event"
|
||||
set name = "Toggle ERT"
|
||||
@@ -886,4 +910,3 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
to_chat(usr, "\red ERT has been <b>Disabled</b>.")
|
||||
log_admin("Admin [key_name(src)] has disabled ERT calling.")
|
||||
message_admins("Admin [key_name_admin(usr)] has disabled ERT calling.", 1)
|
||||
|
||||
|
||||
@@ -55,7 +55,7 @@ var/global/sent_strike_team = 0
|
||||
//Spawns commandos and equips them.
|
||||
for(var/obj/effect/landmark/L in landmarks_list)
|
||||
if(commando_number<=0) break
|
||||
if (L.name == "Commando")
|
||||
if(L.name == "Commando")
|
||||
leader_selected = commando_number == 1?1:0
|
||||
|
||||
var/mob/living/carbon/human/new_commando = create_death_commando(L, leader_selected)
|
||||
@@ -64,7 +64,7 @@ var/global/sent_strike_team = 0
|
||||
new_commando.key = pick(commandos)
|
||||
commandos -= new_commando.key
|
||||
new_commando.internal = new_commando.s_store
|
||||
new_commando.internals.icon_state = "internal1"
|
||||
new_commando.update_internals_hud_icon(1)
|
||||
|
||||
//So they don't forget their code or mission.
|
||||
if(nuke_code)
|
||||
@@ -76,8 +76,8 @@ var/global/sent_strike_team = 0
|
||||
commando_number--
|
||||
|
||||
//Spawns the rest of the commando gear.
|
||||
for (var/obj/effect/landmark/L in landmarks_list)
|
||||
if (L.name == "Commando_Manual")
|
||||
for(var/obj/effect/landmark/L in landmarks_list)
|
||||
if(L.name == "Commando_Manual")
|
||||
//new /obj/item/weapon/gun/energy/pulse_rifle(L.loc)
|
||||
var/obj/item/weapon/paper/P = new(L.loc)
|
||||
P.info = "<p><b>Good morning soldier!</b>. This compact guide will familiarize you with standard operating procedure. There are three basic rules to follow:<br>#1 Work as a team.<br>#2 Accomplish your objective at all costs.<br>#3 Leave no witnesses.<br>You are fully equipped and stocked for your mission--before departing on the Spec. Ops. Shuttle due South, make sure that all operatives are ready. Actual mission objective will be relayed to you by Central Command through your headsets.<br>If deemed appropriate, Central Command will also allow members of your team to equip assault power-armor for the mission. You will find the armor storage due West of your position. Once you are ready to leave, utilize the Special Operations shuttle console and toggle the hull doors via the other console.</p><p>In the event that the team does not accomplish their assigned objective in a timely manner, or finds no other way to do so, attached below are instructions on how to operate a Nanotrasen Nuclear Device. Your operations <b>LEADER</b> is provided with a nuclear authentication disk and a pin-pointer for this reason. You may easily recognize them by their rank: Lieutenant, Captain, or Major. The nuclear device itself will be present somewhere on your destination.</p><p>Hello and thank you for choosing Nanotrasen for your nuclear information needs. Today's crash course will deal with the operation of a Fission Class Nanotrasen made Nuclear Device.<br>First and foremost, <b>DO NOT TOUCH ANYTHING UNTIL THE BOMB IS IN PLACE.</b> Pressing any button on the compacted bomb will cause it to extend and bolt itself into place. If this is done to unbolt it one must completely log in which at this time may not be possible.<br>To make the device functional:<br>#1 Place bomb in designated detonation zone<br> #2 Extend and anchor bomb (attack with hand).<br>#3 Insert Nuclear Auth. Disk into slot.<br>#4 Type numeric code into keypad ([nuke_code]).<br>Note: If you make a mistake press R to reset the device.<br>#5 Press the E button to log onto the device.<br>You now have activated the device. To deactivate the buttons at anytime, for example when you have already prepped the bomb for detonation, remove the authentication disk OR press the R on the keypad. Now the bomb CAN ONLY be detonated using the timer. A manual detonation is not an option.<br>Note: Toggle off the <b>SAFETY</b>.<br>Use the - - and + + to set a detonation time between 5 seconds and 10 minutes. Then press the timer toggle button to start the countdown. Now remove the authentication disk so that the buttons deactivate.<br>Note: <b>THE BOMB IS STILL SET AND WILL DETONATE</b><br>Now before you remove the disk if you need to move the bomb you can: Toggle off the anchor, move it, and re-anchor.</p><p>The nuclear authorization code is: <b>[nuke_code ? nuke_code : "None provided"]</b></p><p><b>Good luck, soldier!</b></p>"
|
||||
@@ -87,8 +87,8 @@ var/global/sent_strike_team = 0
|
||||
P.stamp(stamp)
|
||||
qdel(stamp)
|
||||
|
||||
for (var/obj/effect/landmark/L in landmarks_list)
|
||||
if (L.name == "Commando-Bomb")
|
||||
for(var/obj/effect/landmark/L in landmarks_list)
|
||||
if(L.name == "Commando-Bomb")
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(L.loc)
|
||||
qdel(L)
|
||||
|
||||
@@ -125,7 +125,7 @@ var/global/sent_strike_team = 0
|
||||
var/obj/item/device/radio/R = new /obj/item/device/radio/headset/alt(src)
|
||||
R.set_frequency(DTH_FREQ)
|
||||
equip_to_slot_or_del(R, slot_l_ear)
|
||||
if (leader_selected == 0)
|
||||
if(leader_selected == 0)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/under/color/green(src), slot_w_uniform)
|
||||
else
|
||||
equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(src), slot_w_uniform)
|
||||
@@ -143,8 +143,8 @@ var/global/sent_strike_team = 0
|
||||
equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/combat/nanites(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/device/flashlight(src), slot_in_backpack)
|
||||
if (!leader_selected)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/c4(src), slot_in_backpack)
|
||||
if(!leader_selected)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/grenade/plastic/x4(src), slot_in_backpack)
|
||||
else
|
||||
equip_to_slot_or_del(new /obj/item/weapon/pinpointer(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/disk/nuclear(src), slot_in_backpack)
|
||||
|
||||
@@ -32,7 +32,7 @@ var/global/sent_syndicate_strike_team = 0
|
||||
|
||||
sent_syndicate_strike_team = 1
|
||||
|
||||
//if (emergency_shuttle.can_recall())
|
||||
//if(emergency_shuttle.can_recall())
|
||||
// emergency_shuttle.recall() //why, exactly? Admins can do this themselves.
|
||||
|
||||
var/syndicate_commando_number = syndicate_commandos_possible //for selecting a leader
|
||||
@@ -62,7 +62,7 @@ var/global/sent_syndicate_strike_team = 0
|
||||
//Spawns commandos and equips them.
|
||||
for(var/obj/effect/landmark/L in landmarks_list)
|
||||
if(syndicate_commando_number<=0) break
|
||||
if (L.name == "Syndicate-Commando")
|
||||
if(L.name == "Syndicate-Commando")
|
||||
syndicate_leader_selected = syndicate_commando_number == 1?1:0
|
||||
|
||||
var/mob/living/carbon/human/new_syndicate_commando = create_syndicate_death_commando(L, syndicate_leader_selected)
|
||||
@@ -71,7 +71,7 @@ var/global/sent_syndicate_strike_team = 0
|
||||
new_syndicate_commando.key = pick(commandos)
|
||||
commandos -= new_syndicate_commando.key
|
||||
new_syndicate_commando.internal = new_syndicate_commando.s_store
|
||||
new_syndicate_commando.internals.icon_state = "internal1"
|
||||
new_syndicate_commando.update_internals_hud_icon(1)
|
||||
|
||||
//So they don't forget their code or mission.
|
||||
if(nuke_code)
|
||||
@@ -83,15 +83,15 @@ var/global/sent_syndicate_strike_team = 0
|
||||
syndicate_commando_number--
|
||||
|
||||
//Spawns the rest of the commando gear.
|
||||
// for (var/obj/effect/landmark/L)
|
||||
// if (L.name == "Commando_Manual")
|
||||
// for(var/obj/effect/landmark/L)
|
||||
// if(L.name == "Commando_Manual")
|
||||
//new /obj/item/weapon/gun/energy/pulse_rifle(L.loc)
|
||||
// var/obj/item/weapon/paper/P = new(L.loc)
|
||||
// P.info = "<p><b>Good morning soldier!</b>. This compact guide will familiarize you with standard operating procedure. There are three basic rules to follow:<br>#1 Work as a team.<br>#2 Accomplish your objective at all costs.<br>#3 Leave no witnesses.<br>You are fully equipped and stocked for your mission--before departing on the Spec. Ops. Shuttle due South, make sure that all operatives are ready. Actual mission objective will be relayed to you by Central Command through your headsets.<br>If deemed appropriate, Central Command will also allow members of your team to equip assault power-armor for the mission. You will find the armor storage due West of your position. Once you are ready to leave, utilize the Special Operations shuttle console and toggle the hull doors via the other console.</p><p>In the event that the team does not accomplish their assigned objective in a timely manner, or finds no other way to do so, attached below are instructions on how to operate a Nanotrasen Nuclear Device. Your operations <b>LEADER</b> is provided with a nuclear authentication disk and a pin-pointer for this reason. You may easily recognize them by their rank: Lieutenant, Captain, or Major. The nuclear device itself will be present somewhere on your destination.</p><p>Hello and thank you for choosing Nanotrasen for your nuclear information needs. Today's crash course will deal with the operation of a Fission Class Nanotrasen made Nuclear Device.<br>First and foremost, <b>DO NOT TOUCH ANYTHING UNTIL THE BOMB IS IN PLACE.</b> Pressing any button on the compacted bomb will cause it to extend and bolt itself into place. If this is done to unbolt it one must completely log in which at this time may not be possible.<br>To make the device functional:<br>#1 Place bomb in designated detonation zone<br> #2 Extend and anchor bomb (attack with hand).<br>#3 Insert Nuclear Auth. Disk into slot.<br>#4 Type numeric code into keypad ([nuke_code]).<br>Note: If you make a mistake press R to reset the device.<br>#5 Press the E button to log onto the device.<br>You now have activated the device. To deactivate the buttons at anytime, for example when you have already prepped the bomb for detonation, remove the authentication disk OR press the R on the keypad. Now the bomb CAN ONLY be detonated using the timer. A manual detonation is not an option.<br>Note: Toggle off the <b>SAFETY</b>.<br>Use the - - and + + to set a detonation time between 5 seconds and 10 minutes. Then press the timer toggle button to start the countdown. Now remove the authentication disk so that the buttons deactivate.<br>Note: <b>THE BOMB IS STILL SET AND WILL DETONATE</b><br>Now before you remove the disk if you need to move the bomb you can: Toggle off the anchor, move it, and re-anchor.</p><p>The nuclear authorization code is: <b>[nuke_code ? nuke_code : "None provided"]</b></p><p><b>Good luck, soldier!</b></p>"
|
||||
// P.name = "Spec. Ops. Manual"
|
||||
|
||||
for (var/obj/effect/landmark/L in landmarks_list)
|
||||
if (L.name == "Syndicate-Commando-Bomb")
|
||||
for(var/obj/effect/landmark/L in landmarks_list)
|
||||
if(L.name == "Syndicate-Commando-Bomb")
|
||||
new /obj/effect/spawner/newbomb/timer/syndicate(L.loc)
|
||||
qdel(L)
|
||||
|
||||
@@ -131,12 +131,12 @@ var/global/sent_syndicate_strike_team = 0
|
||||
equip_to_slot_or_del(R, slot_l_ear)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(src), slot_w_uniform)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/syndie/advance(src), slot_shoes)
|
||||
if (!syndicate_leader_selected)
|
||||
if(!syndicate_leader_selected)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/suit/space/syndicate/black/strike(src), slot_wear_suit)
|
||||
else
|
||||
equip_to_slot_or_del(new /obj/item/clothing/suit/space/syndicate/black/red/strike(src), slot_wear_suit)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(src), slot_gloves)
|
||||
if (!syndicate_leader_selected)
|
||||
if(!syndicate_leader_selected)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/syndicate/black/strike(src), slot_head)
|
||||
else
|
||||
equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/syndicate/black/red/strike(src), slot_head)
|
||||
@@ -148,10 +148,10 @@ var/global/sent_syndicate_strike_team = 0
|
||||
|
||||
equip_to_slot_or_del(new /obj/item/ammo_box/magazine/m45(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/combat/nanites(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/c4(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/grenade/plastic/x4(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/device/flashlight(src), slot_in_backpack)
|
||||
if (!syndicate_leader_selected)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/c4(src), slot_in_backpack)
|
||||
if(!syndicate_leader_selected)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/grenade/plastic/x4(src), slot_in_backpack)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/card/emag(src), slot_in_backpack)
|
||||
else
|
||||
equip_to_slot_or_del(new /obj/item/weapon/pinpointer(src), slot_in_backpack)
|
||||
|
||||
@@ -48,7 +48,7 @@ var/global/vox_tick = 1
|
||||
equip_to_slot_or_del(new /obj/item/weapon/circular_saw(src), slot_l_store)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/gun/dartgun/vox/medical, slot_r_hand)
|
||||
|
||||
equip_to_slot_or_del(new /obj/item/clothing/mask/breath(src), slot_wear_mask)
|
||||
equip_to_slot_or_del(new /obj/item/clothing/mask/breath/vox(src), slot_wear_mask)
|
||||
equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(src), slot_back)
|
||||
equip_to_slot_or_del(new /obj/item/device/flashlight(src), slot_r_store)
|
||||
|
||||
@@ -75,6 +75,6 @@ var/global/vox_tick = 1
|
||||
|
||||
*/
|
||||
vox_tick++
|
||||
if (vox_tick > 4) vox_tick = 1
|
||||
if(vox_tick > 4) vox_tick = 1
|
||||
|
||||
return 1
|
||||
|
||||
Reference in New Issue
Block a user