diff --git a/code/modules/admin/buildmode.dm b/code/modules/admin/buildmode.dm
index 1c980e5272d..fa900c1634b 100644
--- a/code/modules/admin/buildmode.dm
+++ b/code/modules/admin/buildmode.dm
@@ -1,3 +1,10 @@
+#define BASIC_BUILDMODE 1
+#define ADV_BUILDMODE 2
+#define VAR_BUILDMODE 3
+#define THROW_BUILDMODE 4
+#define AREA_BUILDMODE 5
+#define NUM_BUILDMODES 5
+
/proc/togglebuildmode(mob/M as mob in player_list)
set name = "Toggle Build Mode"
set category = "Special Verbs"
@@ -10,6 +17,7 @@
if(H.cl == M.client)
del(H)
else
+ message_admins("[key_name(usr)] has entered build mode.")
log_admin("[key_name(usr)] has entered build mode.")
M.client.buildmode = 1
M.client.show_popup_menus = 0
@@ -34,7 +42,7 @@
M.client.screen += D
H.cl = M.client
-/obj/effect/bmode//Cleaning up the tree a bit
+/obj/effect/bmode //Cleaning up the tree a bit
density = 1
anchored = 1
layer = 20
@@ -45,65 +53,72 @@
/obj/effect/bmode/builddir
icon_state = "build"
screen_loc = "NORTH,WEST"
- Click()
- switch(dir)
- if(NORTH)
- dir = EAST
- if(EAST)
- dir = SOUTH
- if(SOUTH)
- dir = WEST
- if(WEST)
- dir = SOUTHWEST
- if(SOUTHWEST)
- dir = NORTH
- return 1
+
+/obj/effect/bmode/Click()
+ switch(dir)
+ if(NORTH)
+ dir = EAST
+ if(EAST)
+ dir = SOUTH
+ if(SOUTH)
+ dir = WEST
+ if(WEST)
+ dir = SOUTHWEST
+ if(SOUTHWEST)
+ dir = NORTH
+ return 1
/obj/effect/bmode/buildhelp
icon = 'icons/misc/buildmode.dmi'
icon_state = "buildhelp"
screen_loc = "NORTH,WEST+1"
- Click()
- switch(master.cl.buildmode)
- if(1)
- usr << "\blue ***********************************************************"
- usr << "\blue Left Mouse Button = Construct / Upgrade"
- usr << "\blue Right Mouse Button = Deconstruct / Delete / Downgrade"
- usr << "\blue Left Mouse Button + ctrl = R-Window"
- usr << "\blue Left Mouse Button + alt = Airlock"
- usr << ""
- usr << "\blue Use the button in the upper left corner to"
- usr << "\blue change the direction of built objects."
- usr << "\blue ***********************************************************"
- if(2)
- usr << "\blue ***********************************************************"
- usr << "\blue Right Mouse Button on buildmode button = Set object type"
- usr << "\blue Left Mouse Button on turf/obj = Place objects"
- usr << "\blue Right Mouse Button = Delete objects"
- usr << ""
- usr << "\blue Use the button in the upper left corner to"
- usr << "\blue change the direction of built objects."
- usr << "\blue ***********************************************************"
- if(3)
- usr << "\blue ***********************************************************"
- usr << "\blue Right Mouse Button on buildmode button = Select var(type) & value"
- usr << "\blue Left Mouse Button on turf/obj/mob = Set var(type) & value"
- usr << "\blue Right Mouse Button on turf/obj/mob = Reset var's value"
- usr << "\blue ***********************************************************"
- if(4)
- usr << "\blue ***********************************************************"
- usr << "\blue Left Mouse Button on turf/obj/mob = Select"
- usr << "\blue Right Mouse Button on turf/obj/mob = Throw"
- usr << "\blue ***********************************************************"
- return 1
+
+/obj/effect/bmode/buildhelp/Click()
+ switch(master.cl.buildmode)
+ if(BASIC_BUILDMODE)
+ usr << "\blue ***********************************************************"
+ usr << "\blue Left Mouse Button = Construct / Upgrade"
+ usr << "\blue Right Mouse Button = Deconstruct / Delete / Downgrade"
+ usr << "\blue Left Mouse Button + ctrl = R-Window"
+ usr << "\blue Left Mouse Button + alt = Airlock"
+ usr << ""
+ usr << "\blue Use the button in the upper left corner to"
+ usr << "\blue change the direction of built objects."
+ usr << "\blue ***********************************************************"
+ if(ADV_BUILDMODE)
+ usr << "\blue ***********************************************************"
+ usr << "\blue Right Mouse Button on buildmode button = Set object type"
+ usr << "\blue Left Mouse Button on turf/obj = Place objects"
+ usr << "\blue Right Mouse Button = Delete objects"
+ usr << ""
+ usr << "\blue Use the button in the upper left corner to"
+ usr << "\blue change the direction of built objects."
+ usr << "\blue ***********************************************************"
+ if(VAR_BUILDMODE)
+ usr << "\blue ***********************************************************"
+ usr << "\blue Right Mouse Button on buildmode button = Select var(type) & value"
+ usr << "\blue Left Mouse Button on turf/obj/mob = Set var(type) & value"
+ usr << "\blue Right Mouse Button on turf/obj/mob = Reset var's value"
+ usr << "\blue ***********************************************************"
+ if(THROW_BUILDMODE)
+ usr << "\blue ***********************************************************"
+ usr << "\blue Left Mouse Button on turf/obj/mob = Select"
+ usr << "\blue Right Mouse Button on turf/obj/mob = Throw"
+ usr << "\blue ***********************************************************"
+ if(AREA_BUILDMODE)
+ usr << "\blue ***********************************************************"
+ usr << "\blue Left Mouse Button on turf/obj/mob = Select corner"
+ usr << "\blue Right Mouse Button on buildmode button = Select generator"
+ usr << "\blue ***********************************************************"
+ return 1
/obj/effect/bmode/buildquit
icon_state = "buildquit"
screen_loc = "NORTH,WEST+3"
- Click()
- togglebuildmode(master.cl.mob)
- return 1
+/obj/effect/bmode/buildquit/Click()
+ togglebuildmode(master.cl.mob)
+ return 1
/obj/effect/bmode/buildholder
density = 0
@@ -114,6 +129,9 @@
var/obj/effect/bmode/buildmode/buildmode = null
var/obj/effect/bmode/buildquit/buildquit = null
var/atom/movable/throw_atom = null
+ var/turf/cornerA = null
+ var/turf/cornerB = null
+ var/generator_path = null
/obj/effect/bmode/buildmode
icon_state = "buildmode1"
@@ -122,56 +140,52 @@
var/valueholder = "derp"
var/objholder = /obj/structure/closet
- Click(location, control, params)
- var/list/pa = params2list(params)
+/obj/effect/bmode/buildmode/Click(location, control, params)
+ var/list/pa = params2list(params)
- if(pa.Find("left"))
- switch(master.cl.buildmode)
- if(1)
- master.cl.buildmode = 2
- src.icon_state = "buildmode2"
- if(2)
- master.cl.buildmode = 3
- src.icon_state = "buildmode3"
- if(3)
- master.cl.buildmode = 4
- src.icon_state = "buildmode4"
- if(4)
- master.cl.buildmode = 1
- src.icon_state = "buildmode1"
+ if(pa.Find("left"))
+ master.cl.buildmode = (master.cl.buildmode % NUM_BUILDMODES) +1
+ src.icon_state = "buildmode[master.cl.buildmode]"
- else if(pa.Find("right"))
- switch(master.cl.buildmode)
- if(1)
- return 1
- if(2)
- objholder = text2path(input(usr,"Enter typepath:" ,"Typepath","/obj/structure/closet"))
- if(!ispath(objholder))
+ else if(pa.Find("right"))
+ switch(master.cl.buildmode)
+ if(BASIC_BUILDMODE)
+ return 1
+ if(ADV_BUILDMODE)
+ objholder = text2path(input(usr,"Enter typepath:" ,"Typepath","/obj/structure/closet"))
+ if(!ispath(objholder))
+ objholder = /obj/structure/closet
+ alert("That path is not allowed.")
+ else
+ if(ispath(objholder,/mob) && !check_rights(R_DEBUG,0))
objholder = /obj/structure/closet
- alert("That path is not allowed.")
- else
- if(ispath(objholder,/mob) && !check_rights(R_DEBUG,0))
- objholder = /obj/structure/closet
- if(3)
- var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine")
+ if(VAR_BUILDMODE)
+ var/list/locked = list("vars", "key", "ckey", "client", "firemut", "ishulk", "telekinesis", "xray", "virus", "viruses", "cuffed", "ka", "last_eaten", "urine")
- master.buildmode.varholder = input(usr,"Enter variable name:" ,"Name", "name")
- if(master.buildmode.varholder in locked && !check_rights(R_DEBUG,0))
- return 1
- var/thetype = input(usr,"Select variable type:" ,"Type") in list("text","number","mob-reference","obj-reference","turf-reference")
- if(!thetype) return 1
- switch(thetype)
- if("text")
- master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value", "value") as text
- if("number")
- master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value", 123) as num
- if("mob-reference")
- master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as mob in mob_list
- if("obj-reference")
- master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as obj in world
- if("turf-reference")
- master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as turf in world
- return 1
+ master.buildmode.varholder = input(usr,"Enter variable name:" ,"Name", "name")
+ if(master.buildmode.varholder in locked && !check_rights(R_DEBUG,0))
+ return 1
+ var/thetype = input(usr,"Select variable type:" ,"Type") in list("text","number","mob-reference","obj-reference","turf-reference")
+ if(!thetype) return 1
+ switch(thetype)
+ if("text")
+ master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value", "value") as text
+ if("number")
+ master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value", 123) as num
+ if("mob-reference")
+ master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as mob in mob_list
+ if("obj-reference")
+ master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as obj in world
+ if("turf-reference")
+ master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as turf in world
+ if(AREA_BUILDMODE)
+ var/list/gen_paths = typesof(/datum/mapGenerator) - /datum/mapGenerator
+
+ var/type = input(usr,"Select Generator Type","Type") as null|anything in gen_paths
+ if(!type) return
+
+ master.generator_path = type
+ return 1
/proc/build_click(var/mob/user, buildmode, params, var/obj/object)
@@ -183,38 +197,37 @@
if(!holder) return
var/list/pa = params2list(params)
+ if(istype(object,/obj/effect/bmode))
+ return
+
switch(buildmode)
- if(1)
+ if(BASIC_BUILDMODE)
if(istype(object,/turf) && pa.Find("left") && !pa.Find("alt") && !pa.Find("ctrl") )
+ var/turf/T = object
if(istype(object,/turf/space))
- var/turf/T = object
T.ChangeTurf(/turf/simulated/floor)
- return
else if(istype(object,/turf/simulated/floor))
- var/turf/T = object
T.ChangeTurf(/turf/simulated/wall)
- return
else if(istype(object,/turf/simulated/wall))
- var/turf/T = object
T.ChangeTurf(/turf/simulated/wall/r_wall)
- return
+ log_admin("Build Mode: [key_name(usr)] built [T] at ([T.x],[T.y],[T.z])")
+ return
else if(pa.Find("right"))
+ log_admin("Build Mode: [key_name(usr)] deleted [object] at ([object.x],[object.y],[object.z])")
if(istype(object,/turf/simulated/wall))
var/turf/T = object
T.ChangeTurf(/turf/simulated/floor)
- return
else if(istype(object,/turf/simulated/floor))
var/turf/T = object
T.ChangeTurf(/turf/space)
- return
else if(istype(object,/turf/simulated/wall/r_wall))
var/turf/T = object
T.ChangeTurf(/turf/simulated/wall)
- return
else if(istype(object,/obj))
- del(object)
- return
+ qdel(object)
+ return
else if(istype(object,/turf) && pa.Find("alt") && pa.Find("left"))
+ log_admin("Build Mode: [key_name(usr)] built an airlock at ([object.x],[object.y],[object.z])")
new/obj/machinery/door/airlock(get_turf(object))
else if(istype(object,/turf) && pa.Find("ctrl") && pa.Find("left"))
switch(holder.builddir.dir)
@@ -232,35 +245,74 @@
WIN.dir = WEST
if(SOUTHWEST)
new/obj/structure/window/full/reinforced(get_turf(object))
- if(2)
+ log_admin("Build Mode: [key_name(usr)] built a window at ([object.x],[object.y],[object.z])")
+ if(ADV_BUILDMODE)
if(pa.Find("left"))
if(ispath(holder.buildmode.objholder,/turf))
var/turf/T = get_turf(object)
+ log_admin("Build Mode: [key_name(usr)] modified [T] ([T.x],[T.y],[T.z]) to [holder.buildmode.objholder]")
T.ChangeTurf(holder.buildmode.objholder)
else
var/obj/A = new holder.buildmode.objholder (get_turf(object))
A.dir = holder.builddir.dir
+ log_admin("Build Mode: [key_name(usr)] modified [A]'s ([A.x],[A.y],[A.z]) dir to [holder.builddir.dir]")
else if(pa.Find("right"))
- if(isobj(object)) del(object)
+ if(isobj(object))
+ log_admin("Build Mode: [key_name(usr)] deleted [object] at ([object.x],[object.y],[object.z])")
+ qdel(object)
- if(3)
+ if(VAR_BUILDMODE)
if(pa.Find("left")) //I cant believe this shit actually compiles.
if(object.vars.Find(holder.buildmode.varholder))
log_admin("[key_name(usr)] modified [object.name]'s [holder.buildmode.varholder] to [holder.buildmode.valueholder]")
object.vars[holder.buildmode.varholder] = holder.buildmode.valueholder
else
- usr << "\red [initial(object.name)] does not have a var called '[holder.buildmode.varholder]'"
+ usr << "[initial(object.name)] does not have a var called '[holder.buildmode.varholder]'"
if(pa.Find("right"))
if(object.vars.Find(holder.buildmode.varholder))
log_admin("[key_name(usr)] modified [object.name]'s [holder.buildmode.varholder] to [holder.buildmode.valueholder]")
object.vars[holder.buildmode.varholder] = initial(object.vars[holder.buildmode.varholder])
else
- usr << "\red [initial(object.name)] does not have a var called '[holder.buildmode.varholder]'"
+ usr << "[initial(object.name)] does not have a var called '[holder.buildmode.varholder]'"
- if(4)
+ if(THROW_BUILDMODE)
if(pa.Find("left"))
+ if(isturf(object))
+ return
holder.throw_atom = object
if(pa.Find("right"))
if(holder.throw_atom)
holder.throw_atom.throw_at(object, 10, 1)
+ log_admin("Build Mode: [key_name(usr)] threw [holder.throw_atom] at [object] ([object.x],[object.y],[object.z])")
+ if(AREA_BUILDMODE)
+ if(!holder.cornerA)
+ holder.cornerA = get_turf(object)
+ return
+ if(holder.cornerA && !holder.cornerB)
+ holder.cornerB = get_turf(object)
+ if(pa.Find("left")) //rectangular
+ if(holder.cornerA && holder.cornerB)
+ if(!holder.generator_path)
+ usr << "Select generator type first."
+ var/datum/mapGenerator/G = new holder.generator_path
+ G.defineRegion(holder.cornerA,holder.cornerB,1)
+ G.generate()
+ holder.cornerA = null
+ holder.cornerB = null
+ return
+ /* Something wrong with this, will check later
+ if(pa.Find("right")) // circular
+ if(holder.cornerA && holder.cornerB)
+ if(!holder.generator_path)
+ usr << "Select generator type first."
+ var/datum/mapGenerator/G = new holder.generator_path
+ G.defineCircularRegion(holder.cornerA,holder.cornerB,1)
+ G.generate()
+ holder.cornerA = null
+ holder.cornerB = null
+ return
+ */
+ //Something wrong - Reset
+ holder.cornerA = null
+ holder.cornerB = null
\ No newline at end of file
diff --git a/code/modules/procedural mapping/mapGeneratorModule.dm b/code/modules/procedural mapping/mapGeneratorModule.dm
index da08a540ef3..5fa432c1986 100644
--- a/code/modules/procedural mapping/mapGeneratorModule.dm
+++ b/code/modules/procedural mapping/mapGeneratorModule.dm
@@ -70,7 +70,6 @@
if(checkPlaceAtom(T))
for(var/atomPath in spawnableAtoms)
-
//Clustering!
if(clusterMax && clusterMin)
diff --git a/code/modules/procedural mapping/mapGeneratorModules/helpers.dm b/code/modules/procedural mapping/mapGeneratorModules/helpers.dm
new file mode 100644
index 00000000000..78286e416f4
--- /dev/null
+++ b/code/modules/procedural mapping/mapGeneratorModules/helpers.dm
@@ -0,0 +1,41 @@
+//Helper Modules
+
+
+// Helper to repressurize the area in case it was run in space
+/datum/mapGeneratorModule/bottomLayer/repressurize
+ spawnableAtoms = list()
+ spawnableTurfs = list()
+
+/datum/mapGeneratorModule/bottomLayer/repressurize/generate()
+ if(!mother)
+ return
+ var/list/map = mother.map
+ for(var/turf/simulated/T in map)
+ air_master.remove_from_active(T)
+ for(var/turf/simulated/T in map)
+ if(T.air)
+ T.air.oxygen = T.oxygen
+ T.air.nitrogen = T.nitrogen
+ T.air.carbon_dioxide = T.carbon_dioxide
+ T.air.toxins = T.toxins
+ T.air.temperature = T.temperature
+ air_master.add_to_active(T)
+
+//Only places atoms/turfs on area borders
+/datum/mapGeneratorModule/border
+ clusterCheckFlags = CLUSTER_CHECK_NONE
+
+/datum/mapGeneratorModule/border/generate()
+ if(!mother)
+ return
+ var/list/map = mother.map
+ for(var/turf/T in map)
+ if(is_border(T))
+ place(T)
+
+/datum/mapGeneratorModule/border/proc/is_border(var/turf/T)
+ for(var/direction in list(SOUTH,EAST,WEST,NORTH))
+ if (get_step(T,direction) in mother.map)
+ continue
+ return 1
+ return 0
\ No newline at end of file
diff --git a/code/modules/procedural mapping/mapGenerators/asteroid.dm b/code/modules/procedural mapping/mapGenerators/asteroid.dm
new file mode 100644
index 00000000000..6e4dd5dc32f
--- /dev/null
+++ b/code/modules/procedural mapping/mapGenerators/asteroid.dm
@@ -0,0 +1,45 @@
+//Asteroid turfs
+/datum/mapGeneratorModule/bottomLayer/asteroidTurfs
+ spawnableTurfs = list(/turf/simulated/floor/plating/airless/asteroid = 100)
+
+/datum/mapGeneratorModule/bottomLayer/asteroidWalls
+ spawnableTurfs = list(/turf/simulated/mineral = 100)
+
+//Border walls
+/datum/mapGeneratorModule/border/asteroidWalls
+ spawnableAtoms = list()
+ spawnableTurfs = list(/turf/simulated/mineral = 100)
+
+//Random walls
+/datum/mapGeneratorModule/splatterLayer/asteroidWalls
+ clusterCheckFlags = CLUSTER_CHECK_NONE
+ spawnableAtoms = list()
+ spawnableTurfs = list(/turf/simulated/mineral = 30)
+
+//Monsters
+/datum/mapGeneratorModule/splatterLayer/asteroidMonsters
+ spawnableTurfs = list()
+ spawnableAtoms = list(/mob/living/simple_animal/hostile/asteroid/basilisk = 10, \
+ /mob/living/simple_animal/hostile/asteroid/hivelord = 10, \
+ /mob/living/simple_animal/hostile/asteroid/goliath = 10)
+
+
+// GENERATORS
+
+/datum/mapGenerator/asteroid/hollow
+ modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidTurfs, \
+ /datum/mapGeneratorModule/border/asteroidWalls)
+
+/datum/mapGenerator/asteroid/hollow/random
+ modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidTurfs, \
+ /datum/mapGeneratorModule/border/asteroidWalls, \
+ /datum/mapGeneratorModule/splatterLayer/asteroidWalls)
+
+/datum/mapGenerator/asteroid/hollow/random/monsters
+ modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidTurfs, \
+ /datum/mapGeneratorModule/border/asteroidWalls, \
+ /datum/mapGeneratorModule/splatterLayer/asteroidWalls, \
+ /datum/mapGeneratorModule/splatterLayer/asteroidMonsters)
+
+/datum/mapGenerator/asteroid/filled
+ modules = list(/datum/mapGeneratorModule/bottomLayer/asteroidWalls)
\ No newline at end of file
diff --git a/code/modules/procedural mapping/mapGenerators/syndicate.dm b/code/modules/procedural mapping/mapGenerators/syndicate.dm
new file mode 100644
index 00000000000..4671f6e8063
--- /dev/null
+++ b/code/modules/procedural mapping/mapGenerators/syndicate.dm
@@ -0,0 +1,53 @@
+// Modules
+
+/turf/simulated/shuttle/floor/syndicate //TODO: move to proper file/replace syndie shuttle turfs
+ icon_state = "floor4"
+
+/datum/mapGeneratorModule/bottomLayer/syndieFloor
+ spawnableTurfs = list(/turf/simulated/shuttle/floor/syndicate = 100)
+
+/datum/mapGeneratorModule/border/syndieWalls
+ spawnableAtoms = list()
+ spawnableTurfs = list(/turf/simulated/wall/r_wall = 100)
+
+
+/datum/mapGeneratorModule/syndieFurniture
+ clusterCheckFlags = CLUSTER_CHECK_SAME_ATOMS
+ spawnableTurfs = list()
+ spawnableAtoms = list(/obj/structure/table = 20,/obj/structure/stool/bed/chair = 15,/obj/structure/stool = 10, \
+ /obj/structure/computerframe = 15, /obj/item/weapon/storage/toolbox/syndicate = 15 ,\
+ /obj/structure/closet/syndicate = 25)
+
+/datum/mapGeneratorModule/splatterLayer/syndieMobs
+ clusterCheckFlags = CLUSTER_CHECK_SAME_ATOMS
+ spawnableAtoms = list(/mob/living/simple_animal/hostile/syndicate = 30, \
+ /mob/living/simple_animal/hostile/syndicate/melee = 20, \
+ /mob/living/simple_animal/hostile/syndicate/ranged = 20, \
+ /mob/living/simple_animal/hostile/viscerator = 30)
+ spawnableTurfs = list()
+
+// Generators
+
+/datum/mapGenerator/syndicate/empty //walls and floor only
+ modules = list(/datum/mapGeneratorModule/bottomLayer/syndieFloor, \
+ /datum/mapGeneratorModule/border/syndieWalls,\
+ /datum/mapGeneratorModule/bottomLayer/repressurize)
+
+/datum/mapGenerator/syndicate/mobsonly
+ modules = list(/datum/mapGeneratorModule/bottomLayer/syndieFloor, \
+ /datum/mapGeneratorModule/border/syndieWalls,\
+ /datum/mapGeneratorModule/splatterLayer/syndieMobs, \
+ /datum/mapGeneratorModule/bottomLayer/repressurize)
+
+/datum/mapGenerator/syndicate/furniture
+ modules = list(/datum/mapGeneratorModule/bottomLayer/syndieFloor, \
+ /datum/mapGeneratorModule/border/syndieWalls,\
+ /datum/mapGeneratorModule/syndieFurniture, \
+ /datum/mapGeneratorModule/bottomLayer/repressurize)
+
+/datum/mapGenerator/syndicate/full
+ modules = list(/datum/mapGeneratorModule/bottomLayer/syndieFloor, \
+ /datum/mapGeneratorModule/border/syndieWalls,\
+ /datum/mapGeneratorModule/syndieFurniture, \
+ /datum/mapGeneratorModule/splatterLayer/syndieMobs, \
+ /datum/mapGeneratorModule/bottomLayer/repressurize)
\ No newline at end of file
diff --git a/icons/misc/buildmode.dmi b/icons/misc/buildmode.dmi
index 1b7635129d3..9c6eb1be59f 100644
Binary files a/icons/misc/buildmode.dmi and b/icons/misc/buildmode.dmi differ
diff --git a/paradise.dme b/paradise.dme
index a4711b96195..4624e50e737 100644
--- a/paradise.dme
+++ b/paradise.dme
@@ -1519,8 +1519,11 @@
#include "code\modules\procedural mapping\mapGenerator.dm"
#include "code\modules\procedural mapping\mapGeneratorModule.dm"
#include "code\modules\procedural mapping\mapGeneratorReadme.dm"
+#include "code\modules\procedural mapping\mapGeneratorModules\helpers.dm"
#include "code\modules\procedural mapping\mapGeneratorModules\nature.dm"
+#include "code\modules\procedural mapping\mapGenerators\asteroid.dm"
#include "code\modules\procedural mapping\mapGenerators\nature.dm"
+#include "code\modules\procedural mapping\mapGenerators\syndicate.dm"
#include "code\modules\projectiles\ammunition.dm"
#include "code\modules\projectiles\gun.dm"
#include "code\modules\projectiles\projectile.dm"