Grants the white ship submaps (#29140)

* you will get a robotics bay and you will like it

* also nanopaste

* work

* and kill those whoops

* holy fuck how many times did I missclick

* stop fucking unticking shit please fuck

* colour coding

* fix floor

---------

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
This commit is contained in:
Qwertytoforty
2025-05-22 00:09:18 +00:00
committed by GitHub
co-authored by warriorstar-orion
parent d91c93ece6
commit bb94eae308
9 changed files with 3538 additions and 216 deletions
+23
View File
@@ -159,6 +159,29 @@
/obj/effect/mapping_helpers/airlock/autoname/payload(obj/machinery/door/airlock)
airlock.name = get_area_name(airlock, TRUE)
// Will cfoam an airlock
/obj/effect/mapping_helpers/airlock/c_foam
name = "airlock c_foam helper"
icon_state = "airlock_c_foam_helper" //QWERTODO: Sprite this
/// How many times will this helper foam the door? The max level is 5.
var/foam_level = 1
/obj/effect/mapping_helpers/airlock/c_foam/payload(obj/machinery/door/airlock/airlock)
for(var/loops in 1 to foam_level)
airlock.foam_up()
/obj/effect/mapping_helpers/airlock/c_foam/two
foam_level = 2
/obj/effect/mapping_helpers/airlock/c_foam/three
foam_level = 3
/obj/effect/mapping_helpers/airlock/c_foam/four
foam_level = 4
/obj/effect/mapping_helpers/airlock/c_foam/five
foam_level = 5
//part responsible for windoors (thanks S34N)
/obj/effect/mapping_helpers/airlock/windoor
blacklist = list(/obj/machinery/door/firedoor, /obj/machinery/door/poddoor, /obj/machinery/door/airlock)