Merge pull request #1276 from Krausus/Fixes-201506080338

Various Fixes - Cyborg Stacks, Sleepy/Deaf Animals/pAIs, Admin Stuff, Runtimes, etc.
This commit is contained in:
Fox-McCloud
2015-06-09 00:40:11 -04:00
31 changed files with 86 additions and 45 deletions
+1 -1
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@@ -426,7 +426,7 @@ client
/client/proc/view_var_Topic(href, href_list, hsrc)
//This should all be moved over to datum/admins/Topic() or something ~Carn
if( (usr.client != src) || !src.holder )
if(!check_rights(R_ADMIN|R_MOD))
return
if(href_list["Vars"])
debug_variables(locate(href_list["Vars"]))
+1 -1
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@@ -201,7 +201,7 @@
a = get_area(src.loc)
else
var/error = dist_y/2 - dist_x
while(src && target &&((((src.y < target.y && dy == NORTH) || (src.y > target.y && dy == SOUTH)) && dist_travelled < range) || (a.has_gravity == 0) || istype(src.loc, /turf/space)) && src.throwing && istype(src.loc, /turf))
while(src && target &&((((src.y < target.y && dy == NORTH) || (src.y > target.y && dy == SOUTH)) && dist_travelled < range) || (a && a.has_gravity == 0) || istype(src.loc, /turf/space)) && src.throwing && istype(src.loc, /turf))
// only stop when we've gone the whole distance (or max throw range) and are on a non-space tile, or hit something, or hit the end of the map, or someone picks it up
if(error < 0)
var/atom/step = get_step(src, dx)
+1 -1
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@@ -12,7 +12,7 @@
desc = "Completely shuts down the speech center of the subject's brain."
activation_message = "You feel unable to express yourself at all."
deactivation_message = "You feel able to speak freely again."
sdisability = 1
sdisability = MUTE
New()
..()
+7 -6
View File
@@ -32,12 +32,13 @@
/datum/game_mode/meteor/proc/sendmeteors()
nometeors = 1
var/waveduration = world.timeofday + rand(3000,9000)
var/waitduration = rand(3000,9000)
while(waveduration - world.timeofday > 0)
sleep(20)
spawn() spawn_meteors(6)
spawn(waitduration)
spawn()
var/waveduration = world.time + rand(3000,9000)
var/waitduration = rand(3000,9000)
while(waveduration - world.time > 0)
sleep(20)
spawn() spawn_meteors(6)
sleep(waitduration)
nometeors = 0
/datum/game_mode/meteor/declare_completion()
+2
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@@ -86,6 +86,8 @@
return
/obj/machinery/bodyscanner/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
if(!istype(O))
return
if(O.loc == user) //no you can't pull things out of your ass
return
if(user.restrained() || user.stat || user.weakened || user.stunned || user.paralysis || user.resting) //are you cuffed, dying, lying, stunned or other
@@ -6,5 +6,5 @@
mount_reqs = list("simfloor", "nospace")
/obj/item/mounted/frame/intercom/do_build(turf/on_wall, mob/user)
new /obj/item/device/radio/intercom(get_turf(src), get_dir(on_wall, user), 0)
new /obj/item/device/radio/intercom(get_turf(src), get_dir(user, on_wall), 0)
qdel(src)
@@ -31,10 +31,6 @@
g_amt = 0
created_window = /obj/structure/window/basic
/obj/item/stack/sheet/glass/full/New()
..()
amount = 50
/obj/item/stack/sheet/glass/attack_self(mob/user as mob)
construct_window(user)
@@ -1,5 +1,6 @@
/obj/item/stack/light_w
name = "wired glass tiles"
gender = PLURAL
singular_name = "wired glass floor tile"
desc = "A glass tile, which is wired, somehow."
icon_state = "glass_wire"
@@ -90,10 +90,6 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
flags = CONDUCT
origin_tech = "materials=1"
/obj/item/stack/sheet/metal/full/New()
..()
amount = 50
/obj/item/stack/sheet/metal/cyborg
name = "metal"
desc = "Sheets made out off metal. It has been dubbed Metal Sheets."
@@ -136,10 +132,6 @@ var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
recipes = plasteel_recipes
return ..()
/obj/item/stack/sheet/plasteel/full/New(var/loc, var/amount=null)
amount = 50
..(loc, amount)
/*
* Wood
*/
@@ -161,6 +153,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \
/obj/item/stack/sheet/wood
name = "wooden planks"
desc = "One can only guess that this is a bunch of wood."
gender = PLURAL
singular_name = "wood plank"
icon_state = "sheet-wood"
origin_tech = "materials=1;biotech=1"
+5 -4
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@@ -142,11 +142,11 @@
new_item.amount = R.res_amount*multiplier
//new_item.add_to_stacks(usr)
src.amount-=R.req_amount*multiplier
if (src.amount<=0)
if (src.amount < 1) // Just in case a stack's amount ends up fractional somehow
var/oldsrc = src
src = null //dont kill proc after del()
usr.unEquip(oldsrc, 1)
del(oldsrc)
del(oldsrc) // Not qdel, because qdel'd stacks act strange for cyborgs
if (istype(O,/obj/item))
usr.put_in_hands(O)
O.add_fingerprint(usr)
@@ -165,10 +165,11 @@
if (amount < used)
return 0
amount -= used
if (amount <= 0)
if (amount < 1) // Just in case a stack's amount ends up fractional somehow
if(usr)
usr.unEquip(src, 1)
qdel(src)
spawn()
del(src) // Not qdel, because qdel'd stacks act strange for cyborgs
update_icon()
return 1
@@ -8,6 +8,7 @@
/obj/item/stack/tile/light
name = "light tiles"
gender = PLURAL
singular_name = "light floor tile"
desc = "A floor tile, made out off glass. Use a multitool on it to change its color."
icon_state = "tile_light blue"
@@ -1,5 +1,6 @@
/obj/item/stack/tile/plasteel
name = "floor tiles"
gender = PLURAL
singular_name = "floor tile"
desc = "Those could work as a pretty decent throwing weapon"
icon_state = "tile"
@@ -10,6 +10,7 @@
*/
/obj/item/stack/tile/grass
name = "grass tiles"
gender = PLURAL
singular_name = "grass floor tile"
desc = "A patch of grass like they often use on golf courses"
icon_state = "tile_grass"
@@ -27,6 +28,7 @@
*/
/obj/item/stack/tile/wood
name = "wood floor tiles"
gender = PLURAL
singular_name = "wood floor tile"
desc = "an easy to fit wood floor tile"
icon_state = "tile-wood"
@@ -41,10 +41,10 @@
var/mob/living/carbon/human/H = M
var/obj/item/organ/eyes/E = H.internal_organs_by_name["eyes"]
flick("e_flash", M.flash)
E.damage += rand(1, 3)
if (E) E.damage += rand(1, 3)
M.Stun(max(10/distance, 3))
M.Weaken(max(10/distance, 3))
if (E.damage >= E.min_bruised_damage)
if (E && E.damage >= E.min_bruised_damage)
M << "<span class='warning'>Your eyes start to burn badly!</span>"
if(!banglet && !(istype(src , /obj/item/weapon/grenade/flashbang/clusterbang)))
if (E.damage >= E.min_broken_damage)
+6 -6
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@@ -424,9 +424,9 @@ var/can_call_ert
M.equip_to_slot_or_del(new /obj/item/weapon/rcd/combat(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/full(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/sheet/glass/full(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel/full(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/sheet/metal(M, amount=50), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/sheet/glass(M, amount=50), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel(M, amount=50), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase/inflatable(M), slot_r_hand)
@@ -560,9 +560,9 @@ var/can_call_ert
M.equip_to_slot_or_del(new /obj/item/weapon/rcd/combat(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/full(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/sheet/glass/full(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel/full(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/sheet/metal(M, amount=50), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/sheet/glass(M, amount=50), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel(M, amount=50), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full/multitool(M), slot_belt)
+1
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@@ -38,6 +38,7 @@ var/global/nologevent = 0
if (!istype(src,/datum/admins))
usr << "Error: you are not an admin!"
return
if(!check_rights(R_ADMIN|R_MOD)) return
var/body = "<html><head><title>Options for [M.key]</title></head>"
body += "<body>Options panel for <b>[M]</b>"
+2 -3
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@@ -65,8 +65,8 @@ var/list/admin_verbs_admin = list(
/client/proc/aooc,
/client/proc/freeze,
/client/proc/freezemecha,
/client/proc/alt_check
/client/proc/alt_check,
/client/proc/secrets
)
var/list/admin_verbs_ban = list(
/client/proc/unban_panel,
@@ -99,7 +99,6 @@ var/list/admin_verbs_event = list(
/client/proc/response_team, // Response Teams admin verb
/client/proc/cmd_admin_create_centcom_report,
/client/proc/fax_panel,
/client/proc/secrets,
/client/proc/event_manager_panel
)
@@ -12,8 +12,8 @@
<html>
<head>
<title>Permissions Panel</title>
<script type='text/javascript' src='html/search.js'></script>
<link rel='stylesheet' type='text/css' href='html/panels.css'>
<script type='text/javascript' src="search.js"></script>
<link rel='stylesheet' type='text/css' href="panels.css">
</head>
<body onload='selectTextField();updateSearch();'>
<div id='main'><table id='searchable' cellspacing='0'>
+1
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@@ -395,6 +395,7 @@
/datum/admins/proc/check_antagonists()
if(!check_rights(R_ADMIN)) return
if (ticker && ticker.current_state >= GAME_STATE_PLAYING)
var/dat = "<html><head><title>Round Status</title></head><body><h1><B>Round Status</B></h1>"
dat += "Current Game Mode: <B>[ticker.mode.name]</B><BR>"
+1 -1
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@@ -117,7 +117,7 @@
if(istype(M, /mob/new_player))
continue
if(M.client && M.client.holder && (M.client.holder.rights & R_ADMIN|R_MOD) && (M.client.prefs.toggles & CHAT_DEAD)) // Show the emote to admins/mods
if(M.client && M.client.holder && (M.client.holder.rights & (R_ADMIN|R_MOD)) && (M.client.prefs.toggles & CHAT_DEAD)) // Show the emote to admins/mods
M << message
else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // Show the emote to regular ghosts with deadchat toggled on
@@ -48,6 +48,7 @@
/obj/item/organ/brain/removed(var/mob/living/user)
if(!owner) return ..() // Probably a redundant removal; just bail
name = "[owner.real_name]'s brain"
var/mob/living/simple_animal/borer/borer = owner.has_brain_worms()
@@ -16,7 +16,8 @@
for(var/obj/item/organ/I in internal_organs)
if(istype(loc,/turf))
I.removed(src)
I.throw_at(get_edge_target_turf(src,pick(alldirs)),rand(1,3),5)
spawn()
I.throw_at(get_edge_target_turf(src,pick(alldirs)),rand(1,3),5)
for(var/obj/item/organ/external/E in src.organs)
if(istype(E, /obj/item/organ/external/chest))
@@ -379,6 +379,11 @@ emp_act
return
var/obj/item/organ/external/affecting = get_organ(zone)
if(!affecting)
var/missverb = (O.gender == PLURAL) ? "whizz" : "whizzes"
visible_message("<span class='notice'>\The [O] [missverb] past [src]'s missing [parse_zone(zone)]!</span>",
"<span class='notice'>\The [O] [missverb] past your missing [parse_zone(zone)]!</span>")
return
var/hit_area = affecting.name
src.visible_message("\red [src] has been hit in the [hit_area] by [O].")
@@ -12,6 +12,7 @@
var/list/donors = list()
var/ready_evolve = 0
ventcrawler = 1
var/environment_smash = 0 // This is a sloppy way to solve attack_animal runtimes. Stupid nymphs...
/mob/living/carbon/primitive/diona/New()
@@ -7,6 +7,26 @@
for (var/mob/M in viewers(T))
M.show_message("\red The data cable rapidly retracts back into its spool.", 3, "\red You hear a click and the sound of wire spooling rapidly.", 2)
del(src.cable)
sleeping = 0
ear_deaf = 0
if (src.paralysis || src.stunned || src.weakened) //Stunned etc.
src.stat = 1
if (src.stunned > 0)
AdjustStunned(-1)
if (src.weakened > 0)
AdjustWeakened(-1)
if (src.paralysis > 0)
AdjustParalysis(-1)
src.eye_blind = max(eye_blind, 1)
else
src.eye_blind = 0
else //Not stunned.
src.stat = 0
if(paralysis || stunned || weakened || buckled || resting || src.loc == card) canmove = 0
else canmove = 1
regular_hud_updates()
if(src.secHUD == 1)
@@ -220,3 +220,8 @@
while(slot_start != slot_num) //If we wrap around without finding any free slots, just give up.
return
/mob/living/silicon/robot/unEquip(obj/item/I)
if(I == module_active)
deselect_module(get_selected_module())
return ..()
@@ -32,6 +32,7 @@
SetParalysis(min(paralysis, 30))
SetWeakened(min(weakened, 20))
sleeping = 0
ear_deaf = 0
adjustBruteLoss(0)
adjustToxLoss(0)
adjustOxyLoss(0)
@@ -37,6 +37,7 @@
if(!stacktypes || !stacktypes.len) return
var/stack_respawned = 0
for(var/T in stacktypes)
var/O = locate(T) in src.modules
var/obj/item/stack/S = O
@@ -46,9 +47,12 @@
S = new T(src)
src.modules += S
S.amount = 1
stack_respawned = 1
if(S && S.amount < stacktypes[T])
S.amount++
if(stack_respawned && istype(R) && R.hud_used)
R.hud_used.update_robot_modules_display()
/obj/item/weapon/robot_module/proc/rebuild()//Rebuilds the list so it's possible to add/remove items from the module
var/list/temp_list = modules
@@ -98,9 +98,8 @@
/obj/effect/effect/steam, \
/obj/effect/mist)
for(var/this_type in calmers)
var/mob/living/simple_animal/check_effect = locate() in src.loc
if(check_effect.type == this_type)
for(var/obj/effect/check_effect in src.loc)
if(check_effect.type in calmers)
calming = 1
break
@@ -104,6 +104,11 @@
if(health > maxHealth)
health = maxHealth
if(sleeping)
sleeping = max(sleeping-1, 0)
if(ear_deaf)
ear_deaf = max(ear_deaf-1, 0)
handle_stunned()
handle_weakened()
handle_paralysed()
+1 -1
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@@ -587,7 +587,7 @@
/obj/machinery/light/power_change()
spawn(10)
var/area/A = get_area_master(src)
seton(A.lightswitch && A.power_light)
if(A) seton(A.lightswitch && A.power_light)
// called when on fire