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fixed deathnettle
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@@ -95,7 +95,8 @@
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force = round((5 + seed.potency / 2.5), 1)
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/obj/item/grown/nettle/death/pickup(mob/living/carbon/user)
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if(..() && ishuman(user)) // If the pickup succeeded and is humanoid
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. = ..()
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if(. && ishuman(user)) // If the pickup succeeded and is humanoid
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var/mob/living/carbon/human/H = user
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if(!H.gloves && prob(50))
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user.Paralyse(5)
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