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https://github.com/ParadiseSS13/Paradise.git
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fixc all the things.
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@@ -19,7 +19,6 @@
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if(key) //If there is a mob connected to this thing. Have to check key twice to avoid false death reporting.
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if(stat!=DEAD) //If not dead.
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death(1) //Brains can die again. AND THEY SHOULD AHA HA HA HA HA HA
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world << "Brain.dm"
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ghostize() //Ghostize checks for key so nothing else is necessary.
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return ..()
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@@ -63,7 +63,7 @@
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if(health >= config.health_threshold_crit)
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if(src.surgeries.len)
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for(var/datum/surgery/S in src.surgeries)
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if(istype(S.get_surgery_step(), /datum/surgery_step/cavity/place_item))
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if(istype(S.get_surgery_step(), /datum/surgery_step/cavity/place_item) || istype(S.get_surgery_step(),/datum/surgery_step/remove_object))
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if(S.next_step(M, src))
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return 1
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else
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