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Fixed PDA messaging.
Fixed PDA flashlight. To clarify, you can still use the PDA when you are stunned/weakened. This was always the case, apparently. You cannot use the PDA when knocked out or dead. You can now stick an ID card into a PDA without clicking 400 times (click on PDA with card in hand). Changed how the ninja suit functions in relation to energy. It will now hold a power cell as APCs/Borgs/etc. Ninjas can now replace their starting power cell (reduced to high capacity/10000) with larger capacities. Drain the cell as normal to do it. On that note, hyper-capacity (30k) cells added to research. Can now drain energy from a recharger. Much like draining from wire. Added cooldown to certain ninja abilities. It is a global cooldown; meaning, most abilities will be unusable until it finishes. Usually a second. Some icon changes for ninjas. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1540 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -374,14 +374,14 @@
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var/affecting = null
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var/active = 0//Stealth off.
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var/kamikaze = 0//Kamikaze on or off.
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var/charge = 9000.0//Starts at 90% of normal capacity.
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var/maxcharge = 30000.0//I want the suit upgradable if the ninja is able to find the parts but for now this'll do.
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var/obj/item/weapon/cell/cell//Starts out with a high-capacity cell using new proc.
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var/initialize = 0//Suit starts off.
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var/spideros = 0//Mode of SpiderOS. This can change so I won't bother listing the modes here (0 is hub). Check ninja_equipment.dm for how it all works.
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var/unlock = 0
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var/sbombs = 10.0//Number of starting ninja smoke bombs.
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var/aboost = 3.0//Number of adrenaline boosters.
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var/amount_per_transfer_from_this = 20//How much reagent is transferred.
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var/transfera = 20//How much reagent is transferred.
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var/coold = 0//If the suit is on cooldown. Could be useful to attach different cooldowns to abilities I guess. It ticks down every second.
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var/datum/effects/system/spark_spread/spark_system
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slowdown = 1
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@@ -1446,11 +1446,17 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
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g_amt = 60
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/obj/item/weapon/cell/super
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name = "super-capcity power cell"
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name = "super-capacity power cell"
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origin_tech = "powerstorage=3"
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maxcharge = 20000
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g_amt = 70
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/obj/item/weapon/cell/hyper
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name = "hyper-capacity power cell"
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origin_tech = "powerstorage=6"
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maxcharge = 30000
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g_amt = 80
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/*/obj/item/weapon/cell/potato
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name = "Potato Battery"
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desc = "A rechargable starch based power cell."
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