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synced 2026-08-22 19:47:22 +01:00
Fixed PDA messaging.
Fixed PDA flashlight. To clarify, you can still use the PDA when you are stunned/weakened. This was always the case, apparently. You cannot use the PDA when knocked out or dead. You can now stick an ID card into a PDA without clicking 400 times (click on PDA with card in hand). Changed how the ninja suit functions in relation to energy. It will now hold a power cell as APCs/Borgs/etc. Ninjas can now replace their starting power cell (reduced to high capacity/10000) with larger capacities. Drain the cell as normal to do it. On that note, hyper-capacity (30k) cells added to research. Can now drain energy from a recharger. Much like draining from wire. Added cooldown to certain ninja abilities. It is a global cooldown; meaning, most abilities will be unusable until it finishes. Usually a second. Some icon changes for ninjas. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1540 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -158,7 +158,7 @@
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if (timeleft)
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stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
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if (src.client.statpanel == "Status")
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if (client.statpanel == "Status")
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if (src.internal)
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if (!src.internal.air_contents)
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del(src.internal)
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@@ -170,7 +170,7 @@
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if (src.mind.special_role == "Changeling")
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stat("Chemical Storage", src.chem_charges)
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if (istype(src.wear_suit, /obj/item/clothing/suit/space/space_ninja)&&src.wear_suit:initialize)
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stat("Energy Charge", round(src.wear_suit:charge/100))
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stat("Energy Charge", round(wear_suit:cell:charge/100))
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/mob/living/carbon/human/bullet_act(flag, A as obj, var/datum/organ/external/def_zone)
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var/shielded = 0
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@@ -1,4 +1,3 @@
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/mob/proc/Cell()
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set category = "Admin"
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set hidden = 1
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