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Fix see_override, add uses to lockdown
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@@ -1212,6 +1212,9 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
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else if(!seer)
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see_in_dark = species.darksight
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see_invisible = SEE_INVISIBLE_LIVING
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if(see_override) //Override all
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see_invisible = see_override
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if(ticker && ticker.mode.name == "nations")
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process_nations()
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@@ -56,7 +56,8 @@
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src.sight |= SEE_OBJS
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src.see_in_dark = 8
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src.see_invisible = SEE_INVISIBLE_LEVEL_TWO
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if(see_override)
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see_invisible = see_override
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//Congratulations! You've found a way for AI's to run without using power!
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//Todo: Without snowflaking up master_controller procs find a way to make AI use_power but only when APC's clear the area usage the tick prior
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