Fix see_override, add uses to lockdown

This commit is contained in:
Markolie
2015-08-18 20:56:21 +02:00
parent 8086d61042
commit bbc249172c
3 changed files with 42 additions and 28 deletions
@@ -1212,6 +1212,9 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
else if(!seer)
see_in_dark = species.darksight
see_invisible = SEE_INVISIBLE_LIVING
if(see_override) //Override all
see_invisible = see_override
if(ticker && ticker.mode.name == "nations")
process_nations()
+2 -1
View File
@@ -56,7 +56,8 @@
src.sight |= SEE_OBJS
src.see_in_dark = 8
src.see_invisible = SEE_INVISIBLE_LEVEL_TWO
if(see_override)
see_invisible = see_override
//Congratulations! You've found a way for AI's to run without using power!
//Todo: Without snowflaking up master_controller procs find a way to make AI use_power but only when APC's clear the area usage the tick prior