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Some merge fixes, changed Malf laws to regular AI ones, changes for the AI and Cyborgs hints, and an actual fix for implanting rev heads.
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@@ -211,6 +211,7 @@ the implant may become unstable and either pre-maturely inject the subject or si
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if(!istype(M, /mob/living/carbon/human)) return
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var/mob/living/carbon/human/H = M
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if(H.mind in ticker.mode.head_revolutionaries)
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visible_message("\red [M] seems to resist the implant.", 1)
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for(var/mob/O in (viewers(M) - M))
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O.show_message("\red [M] seems to resist the implant.", 1)
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M << "\red You resist the implant."
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@@ -220,7 +221,6 @@ the implant may become unstable and either pre-maturely inject the subject or si
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H << "\blue You feel a surge of loyalty towards NanoTrasen."
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return
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//BS12 Explosive
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/obj/item/weapon/implant/explosive
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name = "explosive"
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