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Fixed and improved object mind transfer. It will work properly now.
Fixed teleporting randomly on clown planet z level (with hand tele). Probably won't work on extended but who cares. Some misc improvements to code words. Cut down on the amount of chloralhydrate in the sleepypen since it was fatal, apparently. Fixed observing. Entry shuttle starts with less sleepers than before. Some more wip stuff. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1670 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -116,7 +116,9 @@ Frequency:
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if(T.x>world.maxx-4 || T.x<4) continue //putting them at the edge is dumb
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if(T.y>world.maxy-4 || T.y<4) continue
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turfs += T
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if(turfs) L["None (Dangerous)"] = pick(turfs)
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var/turf/current_location = locate(user.x,user.y,user.z)//Can't teleport randomly on clown-planet z-level.
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if(turfs&¤t_location.z!=6)//Which is z level 6.
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L["None (Dangerous)"] = pick(turfs)
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var/t1 = input(user, "Please select a teleporter to lock in on.", "Hand Teleporter") in L
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if ((user.equipped() != src || user.stat || user.restrained()))
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return
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