More lighting fixes

This commit is contained in:
Mark van Alphen
2019-05-04 03:06:10 +02:00
parent 9009cd443e
commit bbeb07abd2
31 changed files with 127 additions and 508 deletions
@@ -1,44 +1,44 @@
/area/awaymission/UO71
name = "UO71"
icon_state = "away"
report_alerts = 0
tele_proof = 1
report_alerts = FALSE
tele_proof = TRUE
/area/awaymission/UO71/plaza
name = "UO71 Plaza"
icon_state = "awaycontent1"
fire = 1
fire = TRUE
/area/awaymission/UO71/centralhall
name = "UO71 Central"
icon_state = "awaycontent2"
fire = 1
fire = TRUE
/area/awaymission/UO71/eng
name = "UO71 Engineering"
icon_state = "awaycontent3"
fire = 1
fire = TRUE
/area/awaymission/UO71/mining
name = "UO71 Mining"
icon_state = "awaycontent4"
fire = 1
fire = TRUE
/area/awaymission/UO71/science
name = "UO71 Science"
icon_state = "awaycontent5"
fire = 1
fire = TRUE
/area/awaymission/UO71/medical
name = "UO71 Medical"
icon_state = "awaycontent6"
fire = 1
fire = TRUE
/area/awaymission/UO71/gateway
name = "UO71 Gateway"
icon_state = "awaycontent7"
fire = 1
fire = TRUE
/area/awaymission/UO71/outside
name = "UO71 Outside"
@@ -47,36 +47,41 @@
/area/awaymission/UO71/bridge
name = "UO71 Bridge"
icon_state = "awaycontent21"
fire = 1
requires_power = 0
tele_proof = 1
fire = TRUE
requires_power = FALSE
tele_proof = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/area/awaymission/UO71/queen
name = "UO71 Queen Lair"
icon_state = "awaycontent9"
fire = 1
requires_power = 0
tele_proof = 1
fire = TRUE
requires_power = FALSE
tele_proof = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/area/awaymission/UO71/prince
name = "UO71 Prince Containment"
icon_state = "awaycontent10"
fire = 1
requires_power = 0
tele_proof = 1
fire = TRUE
requires_power = FALSE
tele_proof = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/area/awaymission/UO71/mother
name = "UO71 Mother Containment"
icon_state = "awaycontent10"
fire = 1
requires_power = 0
tele_proof = 1
fire = TRUE
requires_power = FALSE
tele_proof = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/area/awaymission/UO71/loot
name = "UO71 Loot Vault"
icon_state = "awaycontent11"
requires_power = 0
tele_proof = 1
requires_power = FALSE
tele_proof = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/obj/item/paper/terrorspiders1
name = "paper - 'Sealed Facility'"
@@ -3,7 +3,7 @@
/area/awaymission/challenge
name = "Challenge"
icon_state = "away"
report_alerts = 0
report_alerts = FALSE
/area/awaymission/challenge/start
name = "Where Am I?"
@@ -12,12 +12,14 @@
/area/awaymission/challenge/main
name = "\improper Danger Room"
icon_state = "away1"
requires_power = 0
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
/area/awaymission/challenge/end
name = "Administration"
icon_state = "away2"
requires_power = 0
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
/obj/machinery/power/emitter/energycannon
@@ -1,18 +0,0 @@
//Clown Planet Areas
/area/planet/clown
name = "\improper Clown Planet"
icon_state = "honk"
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
requires_power = FALSE
report_alerts = FALSE
/area/awaymission/clownplanet/miningtown
name = "\improper Clown Planet - Bananium-o-Rama"
icon_state = "away1"
requires_power = FALSE
/area/awaymission/clownplanet/mine
name = "\improper Clown Planet - Bananium-o-Rama Mines"
icon_state = "away2"
requires_power = FALSE
@@ -307,6 +307,7 @@
name = "Powered Tile"
icon_state = "teleporter"
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/area/ruin/space/ancientstation/space
name = "Exposed To Space"
@@ -3,8 +3,9 @@
/area/awaymission/spacebattle
name = "\improper Space Battle"
icon_state = "away"
requires_power = 0
report_alerts = 0
requires_power = FALSE
report_alerts = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
/area/awaymission/spacebattle/cruiser
name = "\improper Nanotrasen Cruiser"
@@ -2,7 +2,8 @@
/area/awaymission/spacehotel
name = "Deep Space Hotel 419"
requires_power = 0
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/area/awaymission/spacehotel/kitchen
name = "Hotel Kitchen"
@@ -161,7 +161,7 @@ var/sc_safecode5 = "[rand(0,9)]"
desc = "Your body becomes weak and your feel your mind slipping away as you try to comprehend what you know can't be possible."
move_self = 0 //Contianed narsie does not move!
grav_pull = 0 //Contained narsie does not pull stuff in!
var/uneatable = list(/turf/space, /obj/effect/overlay, /atom/movable/lighting_overlay, /mob/living/simple_animal/hostile/construct)
var/uneatable = list(/turf/space, /obj/effect/overlay, /atom/movable/lighting_object, /mob/living/simple_animal/hostile/construct)
//Override this to prevent no adminlog runtimes and admin warnings about a singularity without containment
/obj/singularity/narsie/sc_Narsie/admin_investigate_setup()
@@ -10,16 +10,19 @@
name = "\improper Wild West Mines"
icon_state = "away1"
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/area/awaymission/wwgov
name = "\improper Wild West Mansion"
icon_state = "away2"
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/area/awaymission/wwrefine
name = "\improper Wild West Refinery"
icon_state = "away3"
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/area/awaymission/wwvault
name = "\improper Wild West Vault"
@@ -29,6 +32,7 @@
name = "\improper Wild West Vault Doors" // this is to keep the vault area being entirely lit because of requires_power
icon_state = "away2"
requires_power = FALSE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/*
* Wish Granter