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More lighting fixes
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@@ -930,7 +930,7 @@ var/list/slot_equipment_priority = list( \
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// They should be in a cell or the Brig portion of the shuttle.
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var/area/A = loc.loc
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if(!istype(A, /area/security/prison) && !istype(A, /area/prison))
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if(!istype(A, /area/security/prison))
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if(!istype(A, /area/shuttle/escape) || loc.name != "Brig floor")
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return 0
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@@ -176,7 +176,7 @@
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var/player_ghosted = 0
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var/turf/listed_turf = null //the current turf being examined in the stat panel
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var/list/shouldnt_see = list(/atom/movable/lighting_overlay) //list of objects that this mob shouldn't see in the stat panel. this silliness is needed because of AI alt+click and cult blood runes
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var/list/shouldnt_see = list(/atom/movable/lighting_object) //list of objects that this mob shouldn't see in the stat panel. this silliness is needed because of AI alt+click and cult blood runes
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var/kills = 0
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