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More lighting fixes
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@@ -109,7 +109,7 @@
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if(!(istype(B) && B.off_floor))
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qdel(O)
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else
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if(!istype(O, /atom/movable/lighting_overlay))
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if(!istype(O, /atom/movable/lighting_object))
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O.color = initial(O.color)
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O.clean_blood()
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