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Refactors Barsigns
This commit is contained in:
@@ -1,28 +1,407 @@
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/obj/structure/sign/double/barsign
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/obj/structure/sign/barsign // All Signs are 64 by 32 pixels, they take two tiles
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name = "Bar Sign"
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desc = "A bar sign with no writing on it"
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icon = 'icons/obj/barsigns.dmi'
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icon_state = "empty"
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anchored = 1
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var/nopick = 0
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New()
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ChangeSign(pick("magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thecavern", "cindikate", "theorchard", "lv426", "zocalo", "4theemprah", "ishimura", "tardis", "quarks", "tenforward", "thepranicngpony", "vault13", "solaris", "thehive", "cantina", "theouterspess", "milliways42", "thetimeofeve", "spaceasshole", "dwarffortress", "thebark", "thedrunkcarp", "theharmbaton", "thenest", "officerbeersky", "thesingulo"))
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return
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proc/ChangeSign(var/Text)
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src.icon_state = "[Text]"
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//on = 0
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//brightness_on = 4 //uncomment these when the lighting fixes get in
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return
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req_access = list(access_bar)
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var/list/barsigns=list()
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var/list/hiddensigns
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var/broken = 0
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var/emagged = 0
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var/state = 0
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var/prev_sign = ""
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var/panel_open = 0
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/obj/structure/sign/double/barsign/attackby(obj/item/I, mob/user)
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if(nopick)
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return
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if(istype(I, /obj/item/weapon/card/id))
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var/obj/item/weapon/card/id/card = I
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if(access_bar in card.GetAccess())
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var/sign_type = input(user, "What would you like to change the barsign to?") as null|anything in list("Off", "Magma Sea", "Limbo", "Rusty Axe", "Armok Bar", "Broken Drum", "Mead bay", "The Cavern", "Cindi Kate", "The Orchard", "LV 426", "Zocalo", "4 The Emprah", "Ishimura", "Tardis", "Quarks", "Ten Forward", "The Pranicng Pony", "Vault 13", "Solaris", "The Hive", "Cantina", "The Outer Spess", "Milliways 42", "The Time Of Eve", "Space Asshole", "Dwarf Fortress", "The Bark", "The Drunk Carp", "The Harm Baton", "The Nest", "Officer Beersky", "The Singulo", "On")
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if(sign_type == null)
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return
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/obj/structure/sign/barsign/New()
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..()
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//filling the barsigns list
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for(var/bartype in typesof(/datum/barsign) - /datum/barsign)
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var/datum/barsign/signinfo = new bartype
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if(!signinfo.hidden)
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barsigns += signinfo
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//randomly assigning a sign
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set_sign(pick(barsigns))
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/obj/structure/sign/barsign/proc/set_sign(var/datum/barsign/sign)
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if(!istype(sign))
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return
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icon_state = sign.icon
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name = sign.name
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if(sign.desc)
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desc = sign.desc
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else
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desc = "It displays \"[name]\"."
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/obj/structure/sign/barsign/attack_ai(mob/user as mob)
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return src.attack_hand(user)
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/obj/structure/sign/barsign/attack_hand(mob/user as mob)
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if (!src.allowed(user))
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user << "<span class = 'info'>Access denied.</span>"
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return
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if (broken)
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user << "<span class ='danger'>The controls seem unresponsive.</span>"
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return
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pick_sign()
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/obj/structure/sign/barsign/attackby(var/obj/item/I, var/mob/user)
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if(!allowed(user))
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user << "<span class = 'info'>Access denied.</span>"
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return
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if( istype(I, /obj/item/weapon/screwdriver))
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if(!panel_open)
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user << "<span class='notice'>You open the maintenance panel.</span>"
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set_sign(new /datum/barsign/hiddensigns/signoff)
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panel_open = 1
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else
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user << "<span class='notice'>You close the maintenance panel.</span>"
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if(!broken && !emagged)
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set_sign(pick(barsigns))
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else if(emagged)
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set_sign(new /datum/barsign/hiddensigns/syndibarsign)
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else
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sign_type = replacetext(lowertext(sign_type), " ", "") // lowercase, strip spaces - along with choices for user options, avoids huge if-else-else
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src.ChangeSign(sign_type)
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user << "You change the barsign."
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set_sign(new /datum/barsign/hiddensigns/empbarsign)
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panel_open = 0
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if(istype(I, /obj/item/stack/cable_coil) && panel_open)
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var/obj/item/stack/cable_coil/C = I
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if(emagged) //Emagged, not broken by EMP
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user << "<span class='warning'>Sign has been damaged beyond repair!</span>"
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return
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else if(!broken)
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user << "<span class='warning'>This sign is functioning properly!</span>"
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return
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if(C.use(2))
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user << "<span class='notice'>You replace the burnt wiring.</span>"
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broken = 0
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else
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user << "<span class='warning'>You need at least two lengths of cable!</span>"
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/obj/structure/sign/barsign/emp_act(severity)
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set_sign(new /datum/barsign/hiddensigns/empbarsign)
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broken = 1
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/obj/structure/sign/barsign/emag_act(mob/user)
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if(broken || emagged)
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user << "<span class='warning'>Nothing interesting happens!</span>"
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return
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user << "<span class='notice'>You emag the barsign. Takeover in progress...</span>"
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sleep(100) //10 seconds
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set_sign(new /datum/barsign/hiddensigns/syndibarsign)
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emagged = 1
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req_access = list(access_syndicate)
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/obj/structure/sign/barsign/proc/pick_sign()
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var/picked_name = input("Available Signage", "Bar Sign") as null|anything in barsigns
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if(!picked_name)
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return
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set_sign(picked_name)
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//Code below is to define useless variables for datums. It errors without these
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/datum/barsign
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var/name = "Name"
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var/icon = "Icon"
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var/desc = "desc"
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var/hidden = 0
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//Anything below this is where all the specific signs are. If people want to add more signs, add them below.
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/datum/barsign/maltesefalcon
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name = "Maltese Falcon"
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icon = "maltesefalcon"
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desc = "The Maltese Falcon, Space Bar and Grill."
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/datum/barsign/thebark
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name = "The Bark"
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icon = "thebark"
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desc = "Ian's bar of choice."
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/datum/barsign/harmbaton
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name = "The Harmbaton"
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icon = "theharmbaton"
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desc = "A great dining experience for both security members and assistants."
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/datum/barsign/thesingulo
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name = "The Singulo"
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icon = "thesingulo"
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desc = "Where people go that'd rather not be called by their name."
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/datum/barsign/thedrunkcarp
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name = "The Drunk Carp"
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icon = "thedrunkcarp"
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desc = "Don't drink and swim."
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/datum/barsign/scotchservinwill
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name = "Scotch Servin Willy's"
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icon = "scotchservinwill"
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desc = "Willy sure moved up in the world from clown to bartender."
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/datum/barsign/officerbeersky
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name = "Officer Beersky's"
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icon = "officerbeersky"
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desc = "Man eat a dong, these drinks are great."
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/datum/barsign/thecavern
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name = "The Cavern"
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icon = "thecavern"
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desc = "Fine drinks while listening to some fine tunes."
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/datum/barsign/theouterspess
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name = "The Outer Spess"
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icon = "theouterspess"
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desc = "This bar isn't actually located in outer space."
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/datum/barsign/slipperyshots
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name = "Slippery Shots"
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icon = "slipperyshots"
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desc = "Slippery slope to drunkeness with our shots!"
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/datum/barsign/thegreytide
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name = "The Grey Tide"
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icon = "thegreytide"
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desc = "Abandon your toolboxing ways and enjoy a lazy beer!"
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/datum/barsign/honkednloaded
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name = "Honked 'n' Loaded"
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icon = "honkednloaded"
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desc = "Honk."
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/datum/barsign/thenest
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name = "The Nest"
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icon = "thenest"
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desc = "A good place to retire for a drink after a long night of crime fighting."
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/datum/barsign/thecoderbus
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name = "The Coderbus"
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icon = "thecoderbus"
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desc = "A very controversial bar known for its wide variety of constantly-changing drinks."
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/datum/barsign/theadminbus
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name = "The Adminbus"
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icon = "theadminbus"
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desc = "An establishment visited mainly by space-judges. It isn't bombed nearly as much as court hearings."
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/datum/barsign/oldcockinn
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name = "The Old Cock Inn"
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icon = "oldcockinn"
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desc = "Something about this sign fills you with despair."
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/datum/barsign/thewretchedhive
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name = "The Wretched Hive"
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icon = "thewretchedhive"
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desc = "Legally obligated to instruct you to check your drinks for acid before consumption."
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/datum/barsign/robustacafe
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name = "The Robusta Cafe"
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icon = "robustacafe"
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desc = "Holder of the 'Most Lethal Barfights' record 5 years uncontested."
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/datum/barsign/emergencyrumparty
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name = "The Emergency Rum Party"
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icon = "emergencyrumparty"
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desc = "Still serving drinks that were banned years ago."
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/datum/barsign/combocafe
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name = "The Combo Cafe"
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icon = "combocafe"
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desc = "Renowned system-wide for their utterly uncreative drink combinations."
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/datum/barsign/vladssaladbar
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name = "Vlad's Salad Bar"
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icon = "vladssaladbar"
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desc = "Under new management. Vlad was always a bit too trigger happy with that shotgun."
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/datum/barsign/theshaken
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name = "The Shaken"
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icon = "theshaken"
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desc = "This establishment does not serve stirred drinks."
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/datum/barsign/thealenath
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name = "The Ale' Nath"
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icon = "thealenath"
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desc = "All right, buddy. I think you've had EI NATH. Time to get a cab."
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/datum/barsign/thealohasnackbar
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name = "The Aloha Snackbar"
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icon = "alohasnackbar"
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desc = "A tasteful, inoffensive tiki bar sign."
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/datum/barsign/thenet
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name = "The Net"
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icon = "thenet"
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desc = "The sea of drinkformation." //you couldn't come up with something better?
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/datum/barsign/armok
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name = "Armok's Bar and Grill"
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icon = "armokbar"
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desc = "Dorfs need not apply."
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/datum/barsign/meadbay
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name = "Mead Bay"
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icon = "meadbay"
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desc = "Still probably a better place to get treated than the real one."
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/datum/barsign/orchard
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name = "The Orchard"
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icon = "theorchard"
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desc = "Juicy."
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/datum/barsign/whiskeyimplant
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name = "Whiskey Implant"
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icon = "whiskeyimplant"
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desc = "A bar known for its unconventional means of serving you drinks,whether you want them or not."
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/datum/barsign/redshirt
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name = "The Red Shirt"
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icon = "theredshirt"
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desc = "A number of famous patrons have attended this bar, including:..."
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/datum/barsign/lv426
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name = "LV-426"
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icon = "lv426"
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desc = "Drinking with fancy facemasks is clearly more important than going to medbay."
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/datum/barsign/zocalo
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name = "Zocalo"
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icon = "zocalo"
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desc = "Anteriormente ubicado en Spessmerica."
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/datum/barsign/fourtheemprah
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name = "4 The Emprah"
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icon = "4theemprah"
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desc = "Enjoyed by fanatics, heretics, and brain-damaged patrons alike."
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/datum/barsign/ishimura
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name = "Ishimura"
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icon = "ishimura"
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desc = "Well known for their quality brownstar and delicious crackers."
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/datum/barsign/tardis
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name = "Tardis"
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icon = "tardis"
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desc = "This establishment has been through at least 5,343 iterations."
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/datum/barsign/quarks
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name = "Quark's"
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icon = "quarks"
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desc = "Frequenters of this establishment are often seen wearing meson scanners; how quaint."
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/datum/barsign/tenforward
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name = "Ten Forward"
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icon = "tenforward"
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desc = "Totally not a rip-off of an established bar or anything like that."
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/datum/barsign/thepranicngpony
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name = "The Prancing Pony"
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icon = "thepranicngpony"
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desc = "Ok, we don't take to kindly to you short folk pokin' round looking for some ranger scum."
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/datum/barsign/vault13
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name = "Vault 13"
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icon = "vault13"
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desc = "Coincidence is intentional."
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/datum/barsign/solaris
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name = "Solaris"
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icon = "solaris"
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desc = "When is a plasma giant not a plasma giant? When it's a bar serving plasma from a plasma giant."
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/datum/barsign/thehive
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name = "The Hive"
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icon = "thehive"
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desc = "Dedicated to and founded in memory of those who died aboard the NT Class 4407 Research Stations."
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/datum/barsign/cantina
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name = "Chalmun's Cantina"
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icon = "cantina"
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desc = "The bar was founded on the principles of originality; they have the same music playing 24/7."
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/datum/barsign/milliways42
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name = "Milliways 42"
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icon = "milliways42"
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desc = "It's not really the end; it's the beginning, meaning, and answer for all your beverage needs."
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/datum/barsign/timeofeve
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name = "The Time of Eve"
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icon = "thetimeofeve"
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desc = "Vintage drinks from 2453!."
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/datum/barsign/spaceasshole
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name = "Space Asshole"
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icon = "spaceasshole"
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desc = "Open since 2125, Not much has changed since then; the engineers still release the singulo and the damn miners still are more likely to cave your face in that deliver ores."
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/datum/barsign/hiddensigns
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hidden = 1
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//Hidden signs list below this point
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/datum/barsign/hiddensigns/empbarsign
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name = "Haywire Barsign"
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icon = "empbarsign"
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desc = "Something has gone very wrong."
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/datum/barsign/hiddensigns/syndibarsign
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name = "Syndi Cat Takeover"
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icon = "syndibarsign"
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desc = "Syndicate or die."
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/datum/barsign/hiddensigns/signoff
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name = "Bar Sign"
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icon = "empty"
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desc = "This sign doesn't seem to be on."
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