From bbfcd0de04513425293ae4d0744066b47125d2c1 Mon Sep 17 00:00:00 2001 From: Mitchs98 Date: Tue, 17 Mar 2020 18:02:36 -0500 Subject: [PATCH] Alphabetizes Access on Electronics. (#13120) * ALPHABETIZE!!! Yes. * Kills spaces, hopefully. * Fixes CLRF --- code/game/jobs/access.dm | 25 +++++++++++-------------- 1 file changed, 11 insertions(+), 14 deletions(-) diff --git a/code/game/jobs/access.dm b/code/game/jobs/access.dm index 9d772b52422..7f93fd9fef6 100644 --- a/code/game/jobs/access.dm +++ b/code/game/jobs/access.dm @@ -129,18 +129,15 @@ return list(ACCESS_SYNDICATE, ACCESS_SYNDICATE_LEADER, ACCESS_SYNDICATE_COMMAND) /proc/get_all_accesses() - return list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT, - ACCESS_MEDICAL, ACCESS_GENETICS, ACCESS_MORGUE, ACCESS_RD, - ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_CHEMISTRY, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_MAINT_TUNNELS, - ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, - ACCESS_TELEPORTER, ACCESS_EVA, ACCESS_HEADS, ACCESS_CAPTAIN, ACCESS_ALL_PERSONAL_LOCKERS, - ACCESS_TECH_STORAGE, ACCESS_CHAPEL_OFFICE, ACCESS_ATMOSPHERICS, ACCESS_KITCHEN, - ACCESS_BAR, ACCESS_JANITOR, ACCESS_CREMATORIUM, ACCESS_ROBOTICS, ACCESS_CARGO, ACCESS_CONSTRUCTION, - ACCESS_HYDROPONICS, ACCESS_LIBRARY, ACCESS_LAWYER, ACCESS_VIROLOGY, ACCESS_PSYCHIATRIST, ACCESS_CMO, ACCESS_QM, ACCESS_CLOWN, ACCESS_MIME, ACCESS_SURGERY, - ACCESS_THEATRE, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_MAILSORTING, - ACCESS_HEADS_VAULT, ACCESS_MINING_STATION, ACCESS_XENOBIOLOGY, ACCESS_CE, ACCESS_HOP, ACCESS_HOS, ACCESS_RC_ANNOUNCE, - ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_GATEWAY, ACCESS_XENOARCH, ACCESS_PARAMEDIC, ACCESS_BLUESHIELD, ACCESS_MECHANIC,ACCESS_WEAPONS, - ACCESS_PILOT, ACCESS_NTREP, ACCESS_MAGISTRATE, ACCESS_MINERAL_STOREROOM, ACCESS_MINISAT, ACCESS_NETWORK) + return list(ACCESS_MINISAT, ACCESS_AI_UPLOAD, ACCESS_ARMORY, ACCESS_ATMOSPHERICS, ACCESS_BAR, ACCESS_SEC_DOORS, ACCESS_BLUESHIELD, + ACCESS_HEADS, ACCESS_CAPTAIN, ACCESS_CARGO, ACCESS_MAILSORTING, ACCESS_CHAPEL_OFFICE, ACCESS_CE, ACCESS_CHEMISTRY, ACCESS_CLOWN, ACCESS_CMO, + ACCESS_COURT, ACCESS_CONSTRUCTION, ACCESS_CREMATORIUM, ACCESS_JANITOR, ACCESS_ENGINE, ACCESS_EVA, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_FORENSICS_LOCKERS, + ACCESS_GENETICS, ACCESS_GATEWAY, ACCESS_BRIG, ACCESS_HOP, ACCESS_HOS, ACCESS_HYDROPONICS, ACCESS_CHANGE_IDS, ACCESS_KEYCARD_AUTH, ACCESS_KITCHEN, + ACCESS_LAWYER, ACCESS_LIBRARY, ACCESS_MAGISTRATE, ACCESS_MAINT_TUNNELS, ACCESS_HEADS_VAULT, ACCESS_MEDICAL, ACCESS_MECHANIC, ACCESS_MIME, + ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_MORGUE, ACCESS_NETWORK, ACCESS_NTREP, ACCESS_PARAMEDIC, ACCESS_ALL_PERSONAL_LOCKERS, + ACCESS_ENGINE_EQUIP, ACCESS_PSYCHIATRIST, ACCESS_QM, ACCESS_RD, ACCESS_RC_ANNOUNCE, ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_RESEARCH, ACCESS_SECURITY, ACCESS_PILOT, + ACCESS_SURGERY, ACCESS_TECH_STORAGE, ACCESS_TELEPORTER, ACCESS_THEATRE, ACCESS_TCOMSAT, ACCESS_TOX_STORAGE, ACCESS_VIROLOGY, ACCESS_WEAPONS, ACCESS_XENOBIOLOGY, + ACCESS_XENOARCH) /proc/get_all_centcom_access() return list(ACCESS_CENT_GENERAL, ACCESS_CENT_LIVING, ACCESS_CENT_MEDICAL, ACCESS_CENT_SECURITY, ACCESS_CENT_STORAGE, ACCESS_CENT_SHUTTLES, ACCESS_CENT_TELECOMMS, ACCESS_CENT_TELEPORTER, ACCESS_CENT_SPECOPS, ACCESS_CENT_SPECOPS_COMMANDER, ACCESS_CENT_BLACKOPS, ACCESS_CENT_THUNDER, ACCESS_CENT_BRIDGE, ACCESS_CENT_COMMANDER) @@ -499,7 +496,7 @@ proc/get_all_job_icons() //For all existing HUD icons var/obj/item/card/id/I = src assignmentName = I.assignment rankName = I.rank - + var/job_icons = get_all_job_icons() var/centcom = get_all_centcom_jobs() @@ -513,5 +510,5 @@ proc/get_all_job_icons() //For all existing HUD icons return assignmentName if(rankName in job_icons) return rankName - + return "Unknown" //Return unknown if none of the above apply