mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-22 04:24:20 +01:00
TG: - Moved three (well two, one was doubled for some reason) screen/attackby()
procs to appear AFTER the screen object is defined. They were in a random file instead of where the objects are. If you double-click and 'screen' object in the object browser it now takes you to the definition instead of some random file. - Clicking a grille with a glass or r-glass sheet in your hand, when the grille is in one of your cardinal directions (North, south, east or west) will make you start building a window. It takes 2s to build the window, which spawns unfastened (same as when you create one.) This should make fixing damaged grille-window combinations easier. If you are standing on a grille and click it with a glass / r-glass sheet in your hand, the window will face the direction you're currently facing. Screenshot: http://www.kamletos.si/placing%20windows%20on%20grilles.PNG Revision: r3081 Author: baloh.matevz
This commit is contained in:
@@ -253,11 +253,6 @@
|
||||
del(src)
|
||||
return
|
||||
|
||||
/obj/screen/close/DblClick()
|
||||
if (src.master)
|
||||
src.master:close(usr)
|
||||
return
|
||||
|
||||
|
||||
//What the fuck is this code Looks to be the parrying code. If you're grabbing someone, it might hit them instead... or something.--SkyMarshal
|
||||
/mob/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
Reference in New Issue
Block a user