TG: - Moved three (well two, one was doubled for some reason) screen/attackby()

procs to appear AFTER the screen object is defined. They were in a random file
instead of where the objects are. If you double-click and 'screen' object in the
object browser it now takes you to the definition instead of some random file.

- Clicking a grille with a glass or r-glass sheet in your hand, when the grille
is in one of your cardinal directions (North, south, east or west) will make you
start building a window. It takes 2s to build the window, which spawns
unfastened (same as when you create one.) This should make fixing damaged
grille-window combinations easier. If you are standing on a grille and click it
with a glass / r-glass sheet in your hand, the window will face the direction
you're currently facing.

Screenshot:
http://www.kamletos.si/placing%20windows%20on%20grilles.PNG
Revision: r3081
Author: 	 baloh.matevz
This commit is contained in:
Ren Erthilo
2012-04-22 19:22:02 +01:00
parent 464cfd49f7
commit bc02dbff87
6 changed files with 56 additions and 13 deletions
-5
View File
@@ -253,11 +253,6 @@
del(src)
return
/obj/screen/close/DblClick()
if (src.master)
src.master:close(usr)
return
//What the fuck is this code Looks to be the parrying code. If you're grabbing someone, it might hit them instead... or something.--SkyMarshal
/mob/attackby(obj/item/weapon/W as obj, mob/user as mob)