From bc06adc562faa762374685c71ede560eb3806a42 Mon Sep 17 00:00:00 2001 From: TravellingMerchant Date: Thu, 2 Mar 2017 13:25:46 +0000 Subject: [PATCH] Adds the new Cyborg sprites to the sprite select list. --- code/modules/mob/living/silicon/robot/robot.dm | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 2840e7b381c..d3aaaaea909 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -289,6 +289,7 @@ var/list/robot_verbs_default = list( module_sprites["Basic"] = "robot_old" module_sprites["Android"] = "droid" module_sprites["Default"] = "robot" + module_sprites["Noble-STD"] = "Noble-STD" if("Service") module = new /obj/item/weapon/robot_module/butler(src) @@ -299,6 +300,7 @@ var/list/robot_verbs_default = list( module_sprites["Rich"] = "maximillion" module_sprites["Default"] = "Service2" module_sprites["Standard"] = "robotServ" + module_sprites["Noble-SRV"] = "Noble-SRV" if("Miner") module = new /obj/item/weapon/robot_module/miner(src) @@ -309,6 +311,7 @@ var/list/robot_verbs_default = list( module_sprites["Advanced Droid"] = "droid-miner" module_sprites["Treadhead"] = "Miner" module_sprites["Standard"] = "robotMine" + module_sprites["Noble-DIG"] = "Noble-DIG" if("Medical") module = new /obj/item/weapon/robot_module/medical(src) @@ -320,6 +323,7 @@ var/list/robot_verbs_default = list( module_sprites["Advanced Droid"] = "droid-medical" module_sprites["Needles"] = "medicalrobot" module_sprites["Standard"] = "robotMedi" + module_sprites["Noble-MED"] = "Noble-MED" status_flags &= ~CANPUSH if("Security") @@ -330,6 +334,7 @@ var/list/robot_verbs_default = list( module_sprites["Black Knight"] = "securityrobot" module_sprites["Bloodhound"] = "bloodhound" module_sprites["Standard"] = "robotSecy" + module_sprites["Noble-SEC"] = "Noble-SEC" status_flags &= ~CANPUSH if("Engineering") @@ -341,6 +346,7 @@ var/list/robot_verbs_default = list( module_sprites["Antique"] = "engineerrobot" module_sprites["Landmate"] = "landmate" module_sprites["Standard"] = "robotEngi" + module_sprites["Noble-ENG"] = "Noble-ENG" magpulse = 1 if("Janitor") @@ -350,6 +356,7 @@ var/list/robot_verbs_default = list( module_sprites["Mopbot"] = "janitorrobot" module_sprites["Mop Gear Rex"] = "mopgearrex" module_sprites["Standard"] = "robotJani" + module_sprites["Noble-CLN"] = "Noble-CLN" if("Combat") module = new /obj/item/weapon/robot_module/combat(src)