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Adds Zombies (Admin-spawn) (#25381)
* fuck it good enough * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * TRIPLE-REVIEW * this should do it * wow * bruh * FIX * fix * yeah * sirryan review * aaaaa * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com> --------- Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
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Burzah
DGamerL
parent
247e24ba9f
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bc0c8344cf
@@ -120,7 +120,7 @@
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if(owner)
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owner.adjustBrainLoss(amount)
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/obj/item/organ/internal/brain/necrotize(update_sprite = TRUE) //Brain also has special handling for when it necrotizes
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/obj/item/organ/internal/brain/necrotize(update_sprite = TRUE, ignore_vital_death = FALSE) //Brain also has special handling for when it necrotizes
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damage = max_damage
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status |= ORGAN_DEAD
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STOP_PROCESSING(SSobj, src)
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