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Examine
This commit is contained in:
@@ -23,41 +23,10 @@
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if(wear_mask)
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skipface |= wear_mask.flags_inv & HIDEFACE
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// crappy hacks because you can't do \his[src] etc. I'm sorry this proc is so unreadable, blame the text macros :<
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var/t_He = "It" //capitalised for use at the start of each line.
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var/t_his = "its"
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var/t_him = "it"
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var/t_has = "has"
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var/t_is = "is"
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var/msg = "<span class='info'>*---------*\nThis is "
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if((skipjumpsuit && skipface)) //big suits/masks/helmets make it hard to tell their gender
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t_He = "They"
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t_his = "their"
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t_him = "them"
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t_has = "have"
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t_is = "are"
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else
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if(icon)
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msg += "[bicon(icon(icon, dir=SOUTH))] " //fucking BYOND: this should stop dreamseeker crashing if we -somehow- examine somebody before their icon is generated
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switch(gender)
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if(MALE)
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t_He = "He"
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t_his = "his"
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t_him = "him"
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if(FEMALE)
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t_He = "She"
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t_his = "her"
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t_him = "her"
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if(PLURAL)
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t_He = "They"
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t_his = "their"
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t_him = "them"
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t_has = "have"
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t_is = "are"
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if(!(skipjumpsuit && skipface) && icon) //big suits/masks/helmets make it hard to tell their gender
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msg += "[bicon(icon(icon, dir=SOUTH))] " //fucking BYOND: this should stop dreamseeker crashing if we -somehow- examine somebody before their icon is generated
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msg += "<EM>[name]</EM>"
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var/list/nospecies = list("Abductor", "Shadowling", "Neara", "Monkey", "Stok", "Farwa", "Wolpin") //species that won't show their race no matter what
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@@ -86,129 +55,129 @@
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tie_msg += " with [english_accessory_list(U)]"
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if(w_uniform.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(w_uniform)] [w_uniform.gender==PLURAL?"some":"a"] [w_uniform.blood_color != "#030303" ? "blood-stained":"oil-stained"] [w_uniform.name][tie_msg]!</span>\n"
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msg += "<span class='warning'>[p_they(TRUE)] [p_are()] wearing [bicon(w_uniform)] [w_uniform.gender==PLURAL?"some":"a"] [w_uniform.blood_color != "#030303" ? "blood-stained":"oil-stained"] [w_uniform.name][tie_msg]!</span>\n"
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else
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msg += "[t_He] [t_is] wearing [bicon(w_uniform)] \a [w_uniform][tie_msg].\n"
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msg += "[p_they(TRUE)] [p_are()] wearing [bicon(w_uniform)] \a [w_uniform][tie_msg].\n"
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//head
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if(head && !(head.flags & ABSTRACT))
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if(head.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(head)] [head.gender==PLURAL?"some":"a"] [head.blood_color != "#030303" ? "blood-stained":"oil-stained"] [head.name] on [t_his] head!</span>\n"
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msg += "<span class='warning'>[p_they(TRUE)] [p_are()] wearing [bicon(head)] [head.gender==PLURAL?"some":"a"] [head.blood_color != "#030303" ? "blood-stained":"oil-stained"] [head.name] on [p_their()] head!</span>\n"
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else
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msg += "[t_He] [t_is] wearing [bicon(head)] \a [head] on [t_his] head.\n"
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msg += "[p_they(TRUE)] [p_are()] wearing [bicon(head)] \a [head] on [p_their()] head.\n"
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//suit/armour
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if(wear_suit && !(wear_suit.flags & ABSTRACT))
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if(wear_suit.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(wear_suit)] [wear_suit.gender==PLURAL?"some":"a"] [wear_suit.blood_color != "#030303" ? "blood-stained":"oil-stained"] [wear_suit.name]!</span>\n"
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msg += "<span class='warning'>[p_they(TRUE)] [p_are()] wearing [bicon(wear_suit)] [wear_suit.gender==PLURAL?"some":"a"] [wear_suit.blood_color != "#030303" ? "blood-stained":"oil-stained"] [wear_suit.name]!</span>\n"
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else
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msg += "[t_He] [t_is] wearing [bicon(wear_suit)] \a [wear_suit].\n"
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msg += "[p_they(TRUE)] [p_are()] wearing [bicon(wear_suit)] \a [wear_suit].\n"
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//suit/armour storage
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if(s_store && !skipsuitstorage)
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if(s_store.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] carrying [bicon(s_store)] [s_store.gender==PLURAL?"some":"a"] [s_store.blood_color != "#030303" ? "blood-stained":"oil-stained"] [s_store.name] on [t_his] [wear_suit.name]!</span>\n"
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msg += "<span class='warning'>[p_they(TRUE)] [p_are()] carrying [bicon(s_store)] [s_store.gender==PLURAL?"some":"a"] [s_store.blood_color != "#030303" ? "blood-stained":"oil-stained"] [s_store.name] on [p_their()] [wear_suit.name]!</span>\n"
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else
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msg += "[t_He] [t_is] carrying [bicon(s_store)] \a [s_store] on [t_his] [wear_suit.name].\n"
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msg += "[p_they(TRUE)] [p_are()] carrying [bicon(s_store)] \a [s_store] on [p_their()] [wear_suit.name].\n"
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//back
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if(back && !(back.flags & ABSTRACT))
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if(back.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] [bicon(back)] [back.gender==PLURAL?"some":"a"] [back.blood_color != "#030303" ? "blood-stained":"oil-stained"] [back] on [t_his] back.</span>\n"
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msg += "<span class='warning'>[p_they(TRUE)] [p_have()] [bicon(back)] [back.gender==PLURAL?"some":"a"] [back.blood_color != "#030303" ? "blood-stained":"oil-stained"] [back] on [p_their()] back.</span>\n"
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else
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msg += "[t_He] [t_has] [bicon(back)] \a [back] on [t_his] back.\n"
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msg += "[p_they(TRUE)] [p_have()] [bicon(back)] \a [back] on [p_their()] back.\n"
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//left hand
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if(l_hand && !(l_hand.flags & ABSTRACT))
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if(l_hand.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] holding [bicon(l_hand)] [l_hand.gender==PLURAL?"some":"a"] [l_hand.blood_color != "#030303" ? "blood-stained":"oil-stained"] [l_hand.name] in [t_his] left hand!</span>\n"
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msg += "<span class='warning'>[p_they(TRUE)] [p_are()] holding [bicon(l_hand)] [l_hand.gender==PLURAL?"some":"a"] [l_hand.blood_color != "#030303" ? "blood-stained":"oil-stained"] [l_hand.name] in [p_their()] left hand!</span>\n"
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else
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msg += "[t_He] [t_is] holding [bicon(l_hand)] \a [l_hand] in [t_his] left hand.\n"
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msg += "[p_they(TRUE)] [p_are()] holding [bicon(l_hand)] \a [l_hand] in [p_their()] left hand.\n"
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//right hand
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if(r_hand && !(r_hand.flags & ABSTRACT))
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if(r_hand.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] holding [bicon(r_hand)] [r_hand.gender==PLURAL?"some":"a"] [r_hand.blood_color != "#030303" ? "blood-stained":"oil-stained"] [r_hand.name] in [t_his] right hand!</span>\n"
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msg += "<span class='warning'>[p_they(TRUE)] [p_are()] holding [bicon(r_hand)] [r_hand.gender==PLURAL?"some":"a"] [r_hand.blood_color != "#030303" ? "blood-stained":"oil-stained"] [r_hand.name] in [p_their()] right hand!</span>\n"
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else
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msg += "[t_He] [t_is] holding [bicon(r_hand)] \a [r_hand] in [t_his] right hand.\n"
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msg += "[p_they(TRUE)] [p_are()] holding [bicon(r_hand)] \a [r_hand] in [p_their()] right hand.\n"
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//gloves
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if(gloves && !skipgloves && !(gloves.flags & ABSTRACT))
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if(gloves.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] [bicon(gloves)] [gloves.gender==PLURAL?"some":"a"] [gloves.blood_color != "#030303" ? "blood-stained":"oil-stained"] [gloves.name] on [t_his] hands!</span>\n"
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msg += "<span class='warning'>[p_they(TRUE)] [p_have()] [bicon(gloves)] [gloves.gender==PLURAL?"some":"a"] [gloves.blood_color != "#030303" ? "blood-stained":"oil-stained"] [gloves.name] on [p_their()] hands!</span>\n"
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else
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msg += "[t_He] [t_has] [bicon(gloves)] \a [gloves] on [t_his] hands.\n"
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msg += "[p_they(TRUE)] [p_have()] [bicon(gloves)] \a [gloves] on [p_their()] hands.\n"
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else if(blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] [hand_blood_color != "#030303" ? "blood-stained":"oil-stained"] hands!</span>\n"
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msg += "<span class='warning'>[p_they(TRUE)] [p_have()] [hand_blood_color != "#030303" ? "blood-stained":"oil-stained"] hands!</span>\n"
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//handcuffed?
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if(handcuffed)
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if(istype(handcuffed, /obj/item/restraints/handcuffs/cable/zipties))
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msg += "<span class='warning'>[t_He] [t_is] [bicon(handcuffed)] restrained with zipties!</span>\n"
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msg += "<span class='warning'>[p_they(TRUE)] [p_are()] [bicon(handcuffed)] restrained with zipties!</span>\n"
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else if(istype(handcuffed, /obj/item/restraints/handcuffs/cable))
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msg += "<span class='warning'>[t_He] [t_is] [bicon(handcuffed)] restrained with cable!</span>\n"
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msg += "<span class='warning'>[p_they(TRUE)] [p_are()] [bicon(handcuffed)] restrained with cable!</span>\n"
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else
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msg += "<span class='warning'>[t_He] [t_is] [bicon(handcuffed)] handcuffed!</span>\n"
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msg += "<span class='warning'>[p_they(TRUE)] [p_are()] [bicon(handcuffed)] handcuffed!</span>\n"
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//belt
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if(belt)
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if(belt.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] [bicon(belt)] [belt.gender==PLURAL?"some":"a"] [belt.blood_color != "#030303" ? "blood-stained":"oil-stained"] [belt.name] about [t_his] waist!</span>\n"
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msg += "<span class='warning'>[p_they(TRUE)] [p_have()] [bicon(belt)] [belt.gender==PLURAL?"some":"a"] [belt.blood_color != "#030303" ? "blood-stained":"oil-stained"] [belt.name] about [p_their()] waist!</span>\n"
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else
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msg += "[t_He] [t_has] [bicon(belt)] \a [belt] about [t_his] waist.\n"
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msg += "[p_they(TRUE)] [p_have()] [bicon(belt)] \a [belt] about [p_their()] waist.\n"
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//shoes
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if(shoes && !skipshoes && !(shoes.flags & ABSTRACT))
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if(shoes.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_is] wearing [bicon(shoes)] [shoes.gender==PLURAL?"some":"a"] [shoes.blood_color != "#030303" ? "blood-stained":"oil-stained"] [shoes.name] on [t_his] feet!</span>\n"
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msg += "<span class='warning'>[p_they(TRUE)] [p_are()] wearing [bicon(shoes)] [shoes.gender==PLURAL?"some":"a"] [shoes.blood_color != "#030303" ? "blood-stained":"oil-stained"] [shoes.name] on [p_their()] feet!</span>\n"
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else
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msg += "[t_He] [t_is] wearing [bicon(shoes)] \a [shoes] on [t_his] feet.\n"
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msg += "[p_they(TRUE)] [p_are()] wearing [bicon(shoes)] \a [shoes] on [p_their()] feet.\n"
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else if(blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] [feet_blood_color != "#030303" ? "blood-stained":"oil-stained"] feet!</span>\n"
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msg += "<span class='warning'>[p_they(TRUE)] [p_have()] [feet_blood_color != "#030303" ? "blood-stained":"oil-stained"] feet!</span>\n"
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//mask
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if(wear_mask && !skipmask && !(wear_mask.flags & ABSTRACT))
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if(wear_mask.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] [bicon(wear_mask)] [wear_mask.gender==PLURAL?"some":"a"] [wear_mask.blood_color != "#030303" ? "blood-stained":"oil-stained"] [wear_mask.name] on [t_his] face!</span>\n"
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msg += "<span class='warning'>[p_they(TRUE)] [p_have()] [bicon(wear_mask)] [wear_mask.gender==PLURAL?"some":"a"] [wear_mask.blood_color != "#030303" ? "blood-stained":"oil-stained"] [wear_mask.name] on [p_their()] face!</span>\n"
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else
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msg += "[t_He] [t_has] [bicon(wear_mask)] \a [wear_mask] on [t_his] face.\n"
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msg += "[p_they(TRUE)] [p_have()] [bicon(wear_mask)] \a [wear_mask] on [p_their()] face.\n"
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//eyes
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if(glasses && !skipeyes && !(glasses.flags & ABSTRACT))
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if(glasses.blood_DNA)
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msg += "<span class='warning'>[t_He] [t_has] [bicon(glasses)] [glasses.gender==PLURAL?"some":"a"] [glasses.blood_color != "#030303" ? "blood-stained":"oil-stained"] [glasses] covering [t_his] eyes!</span>\n"
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msg += "<span class='warning'>[p_they(TRUE)] [p_have()] [bicon(glasses)] [glasses.gender==PLURAL?"some":"a"] [glasses.blood_color != "#030303" ? "blood-stained":"oil-stained"] [glasses] covering [p_their()] eyes!</span>\n"
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else
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msg += "[t_He] [t_has] [bicon(glasses)] \a [glasses] covering [t_his] eyes.\n"
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msg += "[p_they(TRUE)] [p_have()] [bicon(glasses)] \a [glasses] covering [p_their()] eyes.\n"
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//left ear
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if(l_ear && !skipears)
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msg += "[t_He] [t_has] [bicon(l_ear)] \a [l_ear] on [t_his] left ear.\n"
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msg += "[p_they(TRUE)] [p_have()] [bicon(l_ear)] \a [l_ear] on [p_their()] left ear.\n"
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//right ear
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if(r_ear && !skipears)
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msg += "[t_He] [t_has] [bicon(r_ear)] \a [r_ear] on [t_his] right ear.\n"
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msg += "[p_they(TRUE)] [p_have()] [bicon(r_ear)] \a [r_ear] on [p_their()] right ear.\n"
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//ID
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if(wear_id)
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msg += "[t_He] [t_is] wearing [bicon(wear_id)] \a [wear_id].\n"
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msg += "[p_they(TRUE)] [p_are()] wearing [bicon(wear_id)] \a [wear_id].\n"
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//Jitters
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switch(jitteriness)
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if(300 to INFINITY)
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msg += "<span class='warning'><B>[t_He] [t_is] convulsing violently!</B></span>\n"
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msg += "<span class='warning'><B>[p_they(TRUE)] [p_are()] convulsing violently!</B></span>\n"
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if(200 to 300)
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msg += "<span class='warning'>[t_He] [t_is] extremely jittery.</span>\n"
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msg += "<span class='warning'>[p_they(TRUE)] [p_are()] extremely jittery.</span>\n"
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if(100 to 200)
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msg += "<span class='warning'>[t_He] [t_is] twitching ever so slightly.</span>\n"
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msg += "<span class='warning'>[p_they(TRUE)] [p_are()] twitching ever so slightly.</span>\n"
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var/appears_dead = FALSE
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if(stat == DEAD || (status_flags & FAKEDEATH))
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appears_dead = TRUE
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if(suiciding)
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msg += "<span class='warning'>[t_He] appears to have committed suicide... there is no hope of recovery.</span>\n"
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msg += "<span class='deadsay'>[t_He] [t_is] limp and unresponsive; there are no signs of life"
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msg += "<span class='warning'>[p_they(TRUE)] appears to have committed suicide... there is no hope of recovery.</span>\n"
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msg += "<span class='deadsay'>[p_they(TRUE)] [p_are()] limp and unresponsive; there are no signs of life"
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if(get_int_organ(/obj/item/organ/internal/brain))
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if(!key)
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var/foundghost = FALSE
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@@ -220,11 +189,11 @@
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foundghost = FALSE
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break
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if(!foundghost)
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msg += " and [t_his] soul has departed"
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msg += " and [p_their()] soul has departed"
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msg += "...</span>\n"
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if(!get_int_organ(/obj/item/organ/internal/brain))
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msg += "<span class='deadsay'>It appears that [t_his] brain is missing...</span>\n"
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msg += "<span class='deadsay'>It appears that [p_their()] brain is missing...</span>\n"
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msg += "<span class='warning'>"
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@@ -238,17 +207,17 @@
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var/obj/item/organ/external/E = bodyparts_by_name[organ_tag]
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if(!E)
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wound_flavor_text["[organ_tag]"] = "<B>[t_He] [t_is] missing [t_his] [organ_descriptor].</B>\n"
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wound_flavor_text["[organ_tag]"] = "<B>[p_they(TRUE)] [p_are()] missing [p_their()] [organ_descriptor].</B>\n"
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else
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if(!isSynthetic())
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if(E.status & ORGAN_ROBOT)
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wound_flavor_text["[E.limb_name]"] = "[t_He] [t_has] a robotic [E.name]!\n"
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wound_flavor_text["[E.limb_name]"] = "[p_they(TRUE)] [p_have()] a robotic [E.name]!\n"
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else if(E.status & ORGAN_SPLINTED)
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wound_flavor_text["[E.limb_name]"] = "[t_He] [t_has] a splint on [t_his] [E.name]!\n"
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wound_flavor_text["[E.limb_name]"] = "[p_they(TRUE)] [p_have()] a splint on [p_their()] [E.name]!\n"
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for(var/obj/item/I in E.embedded_objects)
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msg += "<B>[t_He] [t_has] \a [bicon(I)] [I] embedded in [t_his] [E.name]!</B>\n"
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msg += "<B>[p_they(TRUE)] [p_have()] \a [bicon(I)] [I] embedded in [p_their()] [E.name]!</B>\n"
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//Handles the text strings being added to the actual description.
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//If they have something that covers the limb, and it is not missing, put flavortext. If it is covered but bleeding, add other flavortext.
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@@ -280,101 +249,101 @@
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if(temp)
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var/brute_message = !isSynthetic() ? "bruising" : "denting"
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if(temp < 30)
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msg += "[t_He] [t_has] minor [brute_message ].\n"
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msg += "[p_they(TRUE)] [p_have()] minor [brute_message ].\n"
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else
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msg += "<B>[t_He] [t_has] severe [brute_message ]!</B>\n"
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msg += "<B>[p_they(TRUE)] [p_have()] severe [brute_message ]!</B>\n"
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temp = getFireLoss()
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if(temp)
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if(temp < 30)
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msg += "[t_He] [t_has] minor burns.\n"
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msg += "[p_they(TRUE)] [p_have()] minor burns.\n"
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else
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msg += "<B>[t_He] [t_has] severe burns!</B>\n"
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msg += "<B>[p_they(TRUE)] [p_have()] severe burns!</B>\n"
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temp = getCloneLoss()
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if(temp)
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if(temp < 30)
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||||
msg += "[t_He] [t_has] minor cellular damage.\n"
|
||||
msg += "[p_they(TRUE)] [p_have()] minor cellular damage.\n"
|
||||
else
|
||||
msg += "<B>[t_He] [t_has] severe cellular damage.</B>\n"
|
||||
msg += "<B>[p_they(TRUE)] [p_have()] severe cellular damage.</B>\n"
|
||||
|
||||
|
||||
if(fire_stacks > 0)
|
||||
msg += "[t_He] [t_is] covered in something flammable.\n"
|
||||
msg += "[p_they(TRUE)] [p_are()] covered in something flammable.\n"
|
||||
if(fire_stacks < 0)
|
||||
msg += "[t_He] looks a little soaked.\n"
|
||||
msg += "[p_they(TRUE)] looks a little soaked.\n"
|
||||
|
||||
switch(wetlevel)
|
||||
if(1)
|
||||
msg += "[t_He] looks a bit damp.\n"
|
||||
msg += "[p_they(TRUE)] looks a bit damp.\n"
|
||||
if(2)
|
||||
msg += "[t_He] looks a little bit wet.\n"
|
||||
msg += "[p_they(TRUE)] looks a little bit wet.\n"
|
||||
if(3)
|
||||
msg += "[t_He] looks wet.\n"
|
||||
msg += "[p_they(TRUE)] looks wet.\n"
|
||||
if(4)
|
||||
msg += "[t_He] looks very wet.\n"
|
||||
msg += "[p_they(TRUE)] looks very wet.\n"
|
||||
if(5)
|
||||
msg += "[t_He] looks absolutely soaked.\n"
|
||||
msg += "[p_they(TRUE)] looks absolutely soaked.\n"
|
||||
|
||||
if(nutrition < NUTRITION_LEVEL_STARVING - 50)
|
||||
msg += "[t_He] [t_is] severely malnourished.\n"
|
||||
msg += "[p_they(TRUE)] [p_are()] severely malnourished.\n"
|
||||
else if(nutrition >= NUTRITION_LEVEL_FAT)
|
||||
if(user.nutrition < NUTRITION_LEVEL_STARVING - 50)
|
||||
msg += "[t_He] [t_is] plump and delicious looking - Like a fat little piggy. A tasty piggy.\n"
|
||||
msg += "[p_they(TRUE)] [p_are()] plump and delicious looking - Like a fat little piggy. A tasty piggy.\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] quite chubby.\n"
|
||||
msg += "[p_they(TRUE)] [p_are()] quite chubby.\n"
|
||||
|
||||
if(blood_volume < BLOOD_VOLUME_SAFE)
|
||||
msg += "[t_He] [t_has] pale skin.\n"
|
||||
msg += "[p_they(TRUE)] [p_have()] pale skin.\n"
|
||||
|
||||
if(bleedsuppress)
|
||||
msg += "[t_He] [t_is] bandaged with something.\n"
|
||||
msg += "[p_they(TRUE)] [p_are()] bandaged with something.\n"
|
||||
else if(bleed_rate)
|
||||
if(reagents.has_reagent("heparin"))
|
||||
msg += "<B>[t_He] [t_is] bleeding uncontrollably!</B>\n"
|
||||
msg += "<B>[p_they(TRUE)] [p_are()] bleeding uncontrollably!</B>\n"
|
||||
else
|
||||
msg += "<B>[t_He] [t_is] bleeding!</B>\n"
|
||||
msg += "<B>[p_they(TRUE)] [p_are()] bleeding!</B>\n"
|
||||
|
||||
if(reagents.has_reagent("teslium"))
|
||||
msg += "[t_He] is emitting a gentle blue glow!\n"
|
||||
msg += "[p_they(TRUE)] is emitting a gentle blue glow!\n"
|
||||
|
||||
msg += "</span>"
|
||||
|
||||
if(!appears_dead)
|
||||
if(stat == UNCONSCIOUS)
|
||||
msg += "[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep.\n"
|
||||
msg += "[p_they(TRUE)] [p_are()]n't responding to anything around [p_them()] and seems to be asleep.\n"
|
||||
else if(getBrainLoss() >= 60)
|
||||
msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n"
|
||||
msg += "[p_they(TRUE)] [p_have()] a stupid expression on [p_their()] face.\n"
|
||||
|
||||
if(get_int_organ(/obj/item/organ/internal/brain))
|
||||
if(istype(src, /mob/living/carbon/human/interactive))
|
||||
var/mob/living/carbon/human/interactive/auto = src
|
||||
if(auto.showexaminetext)
|
||||
msg += "<span class='deadsay'>[t_He] [t_is] appears to be some sort of sick automaton, [t_his] eyes are glazed over and [t_his] mouth is slightly agape.</span>\n"
|
||||
msg += "<span class='deadsay'>[p_they(TRUE)] [p_are()] appears to be some sort of sick automaton, [p_their()] eyes are glazed over and [p_their()] mouth is slightly agape.</span>\n"
|
||||
if(auto.debugexamine)
|
||||
var/dodebug = auto.doing2string(auto.doing)
|
||||
var/interestdebug = auto.interest2string(auto.interest)
|
||||
msg += "<span class='deadsay'>[t_He] [t_is] appears to be [interestdebug] and [dodebug].</span>\n"
|
||||
msg += "<span class='deadsay'>[p_they(TRUE)] [p_are()] appears to be [interestdebug] and [dodebug].</span>\n"
|
||||
else if(species.show_ssd)
|
||||
if(!key)
|
||||
msg += "<span class='deadsay'>[t_He] [t_is] totally catatonic. The stresses of life in deep-space must have been too much for [t_him]. Any recovery is unlikely.</span>\n"
|
||||
msg += "<span class='deadsay'>[p_they(TRUE)] [p_are()] totally catatonic. The stresses of life in deep-space must have been too much for [p_them()]. Any recovery is unlikely.</span>\n"
|
||||
else if(!client)
|
||||
msg += "[t_He] [t_has] suddenly fallen asleep, suffering from Space Sleep Disorder. [t_He] may wake up soon.\n"
|
||||
msg += "[p_they(TRUE)] [p_have()] suddenly fallen asleep, suffering from Space Sleep Disorder. [p_they(TRUE)] may wake up soon.\n"
|
||||
|
||||
if(digitalcamo)
|
||||
msg += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly inhuman manner.\n"
|
||||
msg += "[p_they(TRUE)] [p_are()] moving [p_their()] body in an unnatural and blatantly inhuman manner.\n"
|
||||
|
||||
if(!(skipface || ( wear_mask && ( wear_mask.flags_inv & HIDEFACE || wear_mask.flags_cover & MASKCOVERSMOUTH) ) ) && is_thrall(src) && in_range(user,src))
|
||||
msg += "Their features seem unnaturally tight and drawn.\n"
|
||||
|
||||
if(decaylevel == 1)
|
||||
msg += "[t_He] [t_is] starting to smell.\n"
|
||||
msg += "[p_they(TRUE)] [p_are()] starting to smell.\n"
|
||||
if(decaylevel == 2)
|
||||
msg += "[t_He] [t_is] bloated and smells disgusting.\n"
|
||||
msg += "[p_they(TRUE)] [p_are()] bloated and smells disgusting.\n"
|
||||
if(decaylevel == 3)
|
||||
msg += "[t_He] [t_is] rotting and blackened, the skin sloughing off. The smell is indescribably foul.\n"
|
||||
msg += "[p_they(TRUE)] [p_are()] rotting and blackened, the skin sloughing off. The smell is indescribably foul.\n"
|
||||
if(decaylevel == 4)
|
||||
msg += "[t_He] [t_is] mostly dessicated now, with only bones remaining of what used to be a person.\n"
|
||||
msg += "[p_they(TRUE)] [p_are()] mostly dessicated now, with only bones remaining of what used to be a person.\n"
|
||||
|
||||
if(hasHUD(user,"security"))
|
||||
var/perpname = "wot"
|
||||
@@ -429,7 +398,7 @@
|
||||
if(pose)
|
||||
if( findtext(pose,".",lentext(pose)) == 0 && findtext(pose,"!",lentext(pose)) == 0 && findtext(pose,"?",lentext(pose)) == 0 )
|
||||
pose = addtext(pose,".") //Makes sure all emotes end with a period.
|
||||
msg += "\n[t_He] is [pose]"
|
||||
msg += "\n[p_they(TRUE)] is [pose]"
|
||||
|
||||
to_chat(user, msg)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user