diff --git a/code/modules/clothing/spacesuits/rig.dm b/code/modules/clothing/spacesuits/rig.dm index f3b595c8e24..b1956a55a45 100644 --- a/code/modules/clothing/spacesuits/rig.dm +++ b/code/modules/clothing/spacesuits/rig.dm @@ -39,10 +39,10 @@ desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding." icon_state = "rig-engineering" item_state = "eng_hardsuit" - slowdown = 2 + slowdown = 1 armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd) - slowdown = 1.0 + //Chief Engineer's rig @@ -57,7 +57,6 @@ icon_state = "rig-white" name = "advanced hardsuit" item_state = "ce_hardsuit" - slowdown = 1.0 //Mining rig @@ -71,7 +70,6 @@ icon_state = "rig-mining" name = "mining hardsuit" item_state = "mining_hardsuit" - slowdown = 1.0 //Syndicate rig @@ -81,7 +79,6 @@ item_state = "syndie_helm" color = "syndi" armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60) - slowdown = 1.0 /obj/item/clothing/suit/space/rig/syndi icon_state = "rig-syndi" @@ -93,24 +90,6 @@ allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs) -//Security rig -/obj/item/clothing/head/helmet/space/rig/security - name = "security hardsuit helmet" - icon_state = "rig0-security" - color = "security" - armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10) - -/obj/item/clothing/suit/space/rig/security - name = "security hardsuit" - desc = "A suit specially designed for security to offer minor protection from environmental hazards, and greater protection from human hazards" - icon_state = "rig-security" - item_state = "rig-security" - slowdown = 1 - armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10) - allowed = list(/obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton) - slowdown = 1.0 - - //Wizard Rig /obj/item/clothing/head/helmet/space/rig/wizard name = "gem-encrusted hardsuit helmet" @@ -129,7 +108,6 @@ unacidable = 1 armor = list(melee = 40, bullet = 20, laser = 20,energy = 20, bomb = 35, bio = 100, rad = 60) allowed = list(/obj/item/weapon/teleportation_scroll,/obj/item/weapon/tank/emergency_oxygen) - slowdown = 1.0 //Medical Rig @@ -144,17 +122,21 @@ name = "medical hardsuit" item_state = "medical_hardsuit" allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical) + slowdown = 2.0 //Security /obj/item/clothing/head/helmet/space/rig/security name = "security hardsuit helmet" icon_state = "rig0-sec" item_state = "sec_helm" color = "sec" + armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10) + /obj/item/clothing/suit/space/rig/security icon_state = "rig-sec" name = "security hardsuit" item_state = "sec_hardsuit" - allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank, /obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs) + armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10) + allowed = list(/obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse_rifle, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency_oxygen, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/melee/baton) //Atmospherics Rig (BS12) /obj/item/clothing/head/helmet/space/rig/atmos @@ -164,6 +146,7 @@ item_state = "atmos_helm" color = "atmos" armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0) + max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECITON_TEMPERATURE /obj/item/clothing/suit/space/rig/atmos desc = "A special suit that protects against hazardous, low pressure environments. Has reduced radiation shielding to allow for greater mobility." @@ -172,3 +155,4 @@ item_state = "atmos_hardsuit" armor = list(melee = 40, bullet = 0, laser = 0, energy = 0, bomb = 25, bio = 100, rad = 0) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen) + max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECITON_TEMPERATURE