mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-13 08:03:43 +01:00
added functional bunsen burner (with placeholder sprite), added capability for heated chem recipes, added preservation of data across chemical reactions for xenoarch (not sure if it actually works, seemed a bit buggy), added tungsten as a dispensable reagent for xenoarch
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -204,6 +204,14 @@ datum
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do
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reaction_occured = 0
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for(var/datum/chemical_reaction/C in chemical_reactions_list)
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//check if this recipe needs to be heated to mix
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if(C.requires_heating)
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if(istype(my_atom.loc, /obj/machinery/bunsen_burner))
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if(!my_atom.loc:heated)
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continue
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else
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continue
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var/total_required_reagents = C.required_reagents.len
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var/total_matching_reagents = 0
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var/total_required_catalysts = C.required_catalysts.len
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@@ -242,7 +250,14 @@ datum
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if(total_matching_reagents == total_required_reagents && total_matching_catalysts == total_required_catalysts && matching_container && matching_other)
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var/multiplier = min(multipliers)
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for(var/B in C.required_reagents)
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//try and grab any data so we can preserve it across reactions
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//added for xenoarchaeology, might be used for other things but this is a bit dodge
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var/preserved_data = null
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for(var/B in src.reagent_list)
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if(!preserved_data)
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var/temp_data = get_data(B)
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if(temp_data)
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preserved_data = temp_data
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remove_reagent(B, (multiplier * C.required_reagents[B]), safety = 1)
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var/created_volume = C.result_amount*multiplier
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@@ -250,6 +265,11 @@ datum
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feedback_add_details("chemical_reaction","[C.result]|[C.result_amount*multiplier]")
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multiplier = max(multiplier, 1) //this shouldnt happen ...
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add_reagent(C.result, C.result_amount*multiplier)
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set_data(C.result, preserved_data)
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//add secondary products
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for(var/S in C.secondary_results)
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add_reagent(S, C.result_amount * C.secondary_results[S] * multiplier)
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if(!isliving(my_atom))
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for(var/mob/M in viewers(4, get_turf(my_atom)) )
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@@ -442,6 +462,21 @@ datum
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return res
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//two slightly dodge helper functions to preserve data across reactions (needed for xenoarch)
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get_data(var/reagent_id)
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for(var/R in reagent_list)
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var/datum/reagent/D = reagent_list[R]
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if(D.id == reagent_id)
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world << "proffering a data-carrying reagent ([reagent_id])"
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return D.data
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set_data(var/reagent_id, var/new_data)
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for(var/R in reagent_list)
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var/datum/reagent/D = reagent_list[R]
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if(D.id == reagent_id)
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world << "reagent data set ([reagent_id])"
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D.data = new_data
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///////////////////////////////////////////////////////////////////////////////////
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@@ -17,7 +17,7 @@
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var/recharged = 0
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var/list/dispensable_reagents = list("hydrogen","lithium","carbon","nitrogen","oxygen","fluorine",
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"sodium","aluminum","silicon","phosphorus","sulfur","chlorine","potassium","iron",
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"copper","mercury","radium","water","ethanol","sugar","sacid","milk")
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"copper","mercury","radium","water","ethanol","sugar","sacid","tungsten","milk")
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/obj/machinery/chem_dispenser/proc/recharge()
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if(stat & (BROKEN|NOPOWER)) return
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@@ -734,6 +734,8 @@
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/obj/item/weapon/reagent_containers/food/snacks/grown/wheat = list("flour" = -5),
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/obj/item/weapon/reagent_containers/food/snacks/grown/cherries = list("cherryjelly" = 0),
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//archaeology!
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/obj/item/weapon/rocksliver = list("ground_rock" = 50),
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//All types that you can put into the grinder to transfer the reagents to the beaker. !Put all recipes above this.!
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@@ -995,7 +997,8 @@
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inuse = 1
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spawn(60)
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inuse = 0
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interact(usr)
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if(get_dist(usr,src) < 2)
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interact(usr)
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//Snacks and Plants
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for (var/obj/item/weapon/reagent_containers/food/snacks/O in holdingitems)
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if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
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@@ -1061,6 +1064,20 @@
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break
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remove_object(O)
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//xenoarch
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for(var/obj/item/weapon/rocksliver/O in holdingitems)
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if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
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break
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var/allowed = get_allowed_by_id(O)
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for (var/r_id in allowed)
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var/space = beaker.reagents.maximum_volume - beaker.reagents.total_volume
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var/amount = allowed[r_id]
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beaker.reagents.add_reagent(r_id,min(amount, space), O.geological_data)
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if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
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break
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remove_object(O)
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//Everything else - Transfers reagents from it into beaker
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for (var/obj/item/weapon/reagent_containers/O in holdingitems)
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if (beaker.reagents.total_volume >= beaker.reagents.maximum_volume)
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@@ -13,6 +13,8 @@ datum
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var/result_amount = 0
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var/secondary = 0 // set to nonzero if secondary reaction
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var/list/secondary_results = list() //additional reagents produced by the reaction
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var/requires_heating = 0
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proc
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on_reaction(var/datum/reagents/holder, var/created_volume)
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@@ -83,6 +83,10 @@
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else if(istype(target, /obj/item/clothing/suit/space/space_ninja))
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return
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//bunsen burner handles all of this as well
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else if(istype(target, /obj/machinery/bunsen_burner))
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return
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else if(reagents.total_volume)
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user << "\blue You splash the solution onto [target]."
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src.reagents.reaction(target, TOUCH)
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@@ -1,6 +1,5 @@
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//chemistry stuff here so that it can be easily viewed/modified
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/*
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datum
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reagent
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tungsten //used purely to make lith-sodi-tungs
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@@ -20,18 +19,18 @@ datum
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ground_rock
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name = "Ground Rock"
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id = "ground_rock"
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description = "A fine dust made of ground up geological samples."
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description = "A fine dust made of ground up rock."
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reagent_state = SOLID
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color = "#C81040" //rgb: 200, 16, 64
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//todo: make this brown
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density_separated_sample
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name = "Density separated sample"
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name = "Analysis sample"
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id = "density_separated_sample"
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description = "A watery paste which has had density separation applied to its contents."
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description = "A watery paste used in chemical analysis."
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reagent_state = LIQUID
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color = "#C81040" //rgb: 200, 16, 64
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//todo: make this white
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//todo: make this browny-white
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analysis_sample
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name = "Analysis sample"
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@@ -57,6 +56,7 @@ datum
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result = "lithiumsodiumtungstate"
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required_reagents = list("lithium" = 1, "sodium" = 2, "tungsten" = 1, "oxygen" = 4)
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result_amount = 8
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requires_heating = 1
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density_separated_liquid
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name = "Density separated sample"
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@@ -74,4 +74,3 @@ datum
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required_reagents = list("density_separated_sample" = 5)
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result_amount = 4
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requires_heating = 1
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*/
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@@ -0,0 +1,58 @@
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/obj/machinery/bunsen_burner
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name = "bunsen burner"
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desc = "A flat, self-heating device designed for bringing chemical mixtures to boil."
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icon = 'icons/obj/device.dmi'
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icon_state = "bunsen0"
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var/heating = 0 //whether the bunsen is turned on
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var/heated = 0 //whether the bunsen has been on long enough to let stuff react
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var/obj/item/weapon/reagent_containers/held_container
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var/heat_time = 50
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/obj/machinery/bunsen_burner/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/reagent_containers))
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if(held_container)
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user << "\red You must remove the [held_container] first."
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else
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user.drop_item(src)
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held_container = W
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held_container.loc = src
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user << "\blue You put the [held_container] onto the [src]."
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var/image/I = image("icon"=W, "layer"=FLOAT_LAYER)
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underlays += I
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if(heating)
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spawn(heat_time)
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try_heating()
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else
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user << "\red You can't put the [W] onto the [src]."
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/obj/machinery/bunsen_burner/attack_hand(mob/user as mob)
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if(held_container)
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underlays = null
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user << "\blue You remove the [held_container] from the [src]."
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held_container.loc = src.loc
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held_container.attack_hand(user)
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held_container = null
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else
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user << "\red There is nothing on the [src]."
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/obj/machinery/bunsen_burner/proc/try_heating()
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if(held_container && heating)
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heated = 1
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held_container.reagents.handle_reactions()
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heated = 0
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spawn(heat_time)
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try_heating()
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/obj/machinery/bunsen_burner/verb/toggle()
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set src in oview(1)
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set name = "Toggle bunsen burner"
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set category = "IC"
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heating = !heating
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icon_state = "bunsen[heating]"
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if(heating)
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spawn(heat_time)
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try_heating()
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