added functional bunsen burner (with placeholder sprite), added capability for heated chem recipes, added preservation of data across chemical reactions for xenoarch (not sure if it actually works, seemed a bit buggy), added tungsten as a dispensable reagent for xenoarch

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-12-05 04:47:48 +10:00
parent 3257a529ba
commit bc3b0757fc
7 changed files with 125 additions and 9 deletions
@@ -1,6 +1,5 @@
//chemistry stuff here so that it can be easily viewed/modified
/*
datum
reagent
tungsten //used purely to make lith-sodi-tungs
@@ -20,18 +19,18 @@ datum
ground_rock
name = "Ground Rock"
id = "ground_rock"
description = "A fine dust made of ground up geological samples."
description = "A fine dust made of ground up rock."
reagent_state = SOLID
color = "#C81040" //rgb: 200, 16, 64
//todo: make this brown
density_separated_sample
name = "Density separated sample"
name = "Analysis sample"
id = "density_separated_sample"
description = "A watery paste which has had density separation applied to its contents."
description = "A watery paste used in chemical analysis."
reagent_state = LIQUID
color = "#C81040" //rgb: 200, 16, 64
//todo: make this white
//todo: make this browny-white
analysis_sample
name = "Analysis sample"
@@ -57,6 +56,7 @@ datum
result = "lithiumsodiumtungstate"
required_reagents = list("lithium" = 1, "sodium" = 2, "tungsten" = 1, "oxygen" = 4)
result_amount = 8
requires_heating = 1
density_separated_liquid
name = "Density separated sample"
@@ -74,4 +74,3 @@ datum
required_reagents = list("density_separated_sample" = 5)
result_amount = 4
requires_heating = 1
*/
@@ -0,0 +1,58 @@
/obj/machinery/bunsen_burner
name = "bunsen burner"
desc = "A flat, self-heating device designed for bringing chemical mixtures to boil."
icon = 'icons/obj/device.dmi'
icon_state = "bunsen0"
var/heating = 0 //whether the bunsen is turned on
var/heated = 0 //whether the bunsen has been on long enough to let stuff react
var/obj/item/weapon/reagent_containers/held_container
var/heat_time = 50
/obj/machinery/bunsen_burner/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/reagent_containers))
if(held_container)
user << "\red You must remove the [held_container] first."
else
user.drop_item(src)
held_container = W
held_container.loc = src
user << "\blue You put the [held_container] onto the [src]."
var/image/I = image("icon"=W, "layer"=FLOAT_LAYER)
underlays += I
if(heating)
spawn(heat_time)
try_heating()
else
user << "\red You can't put the [W] onto the [src]."
/obj/machinery/bunsen_burner/attack_hand(mob/user as mob)
if(held_container)
underlays = null
user << "\blue You remove the [held_container] from the [src]."
held_container.loc = src.loc
held_container.attack_hand(user)
held_container = null
else
user << "\red There is nothing on the [src]."
/obj/machinery/bunsen_burner/proc/try_heating()
if(held_container && heating)
heated = 1
held_container.reagents.handle_reactions()
heated = 0
spawn(heat_time)
try_heating()
/obj/machinery/bunsen_burner/verb/toggle()
set src in oview(1)
set name = "Toggle bunsen burner"
set category = "IC"
heating = !heating
icon_state = "bunsen[heating]"
if(heating)
spawn(heat_time)
try_heating()