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Add attack delay to alien nests
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@@ -71,6 +71,7 @@
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..()
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/obj/structure/stool/bed/nest/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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user.changeNext_move(CLICK_CD_MELEE)
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var/aforce = W.force
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health = max(0, health - aforce)
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playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
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