mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 12:07:27 +01:00
Nightshifts & Randomized Station Time
This commit adds the Nightshift lighting mode from /tg/. From 19:00 to 07:00 in station time, the station will go into a reduced-lighting mode, with dimmed lights across the station. In conjunction with this, there is a new configuration option to start the shift time at a random time other than 12:00, so that players are more likely to experience a night shift (as opposed to having to have a 7 hour round).
This commit is contained in:
@@ -104,6 +104,10 @@
|
||||
|
||||
var/shock_proof = 0 //if set to 1, this APC will not arc bolts of electricity if it's overloaded.
|
||||
|
||||
// Nightshift
|
||||
var/nightshift_lights = FALSE
|
||||
var/last_nightshift_switch = 0
|
||||
|
||||
/obj/machinery/power/apc/worn_out
|
||||
name = "\improper Worn out APC"
|
||||
keep_preset_name = 1
|
||||
@@ -773,6 +777,7 @@
|
||||
data["siliconUser"] = istype(user, /mob/living/silicon)
|
||||
data["siliconLock"] = locked
|
||||
data["malfStatus"] = get_malf_status(user)
|
||||
data["nightshiftLights"] = nightshift_lights
|
||||
|
||||
var/powerChannels[0]
|
||||
powerChannels[++powerChannels.len] = list(
|
||||
@@ -904,6 +909,16 @@
|
||||
|
||||
toggle_breaker()
|
||||
|
||||
else if(href_list["toggle_nightshift"])
|
||||
if(!is_authenticated(usr))
|
||||
return
|
||||
|
||||
if(last_nightshift_switch < world.time + 100) // don't spam...
|
||||
to_chat(usr, "<span class='warning'>[src]'s night lighting circuit breaker is still cycling!</span>")
|
||||
return
|
||||
last_nightshift_switch = world.time
|
||||
set_nightshift(!nightshift_lights)
|
||||
|
||||
else if(href_list["cmode"])
|
||||
if(!is_authenticated(usr))
|
||||
return
|
||||
@@ -1353,4 +1368,13 @@
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/machinery/power/apc/proc/set_nightshift(on)
|
||||
set waitfor = FALSE
|
||||
nightshift_lights = on
|
||||
for(var/obj/machinery/light/L in area)
|
||||
if(L.nightshift_allowed)
|
||||
L.nightshift_enabled = nightshift_lights
|
||||
L.update(FALSE)
|
||||
CHECK_TICK
|
||||
|
||||
#undef APC_UPDATE_ICON_COOLDOWN
|
||||
|
||||
@@ -153,6 +153,13 @@
|
||||
var/rigged = 0 // true if rigged to explode
|
||||
var/lightmaterials = list(MAT_GLASS=100) //stores the materials the light is made of to stop infinite glass exploit
|
||||
|
||||
var/nightshift_enabled = FALSE //Currently in night shift mode?
|
||||
var/nightshift_allowed = TRUE //Set to FALSE to never let this light get switched to night mode.
|
||||
var/nightshift_light_range = 8
|
||||
var/nightshift_light_power = 0.45
|
||||
var/nightshift_light_color = "#FFDDCC"
|
||||
|
||||
|
||||
// the smaller bulb light fixture
|
||||
|
||||
/obj/machinery/light/small
|
||||
@@ -161,6 +168,7 @@
|
||||
fitting = "bulb"
|
||||
brightness_range = 4
|
||||
brightness_color = "#a0a080"
|
||||
nightshift_light_range = 4
|
||||
desc = "A small lighting fixture."
|
||||
light_type = /obj/item/weapon/light/bulb
|
||||
|
||||
@@ -226,18 +234,24 @@
|
||||
return
|
||||
|
||||
// update the icon_state and luminosity of the light depending on its state
|
||||
/obj/machinery/light/proc/update(var/trigger = 1)
|
||||
|
||||
/obj/machinery/light/proc/update(var/trigger = TRUE)
|
||||
switch(status)
|
||||
if(LIGHT_BROKEN, LIGHT_BURNED, LIGHT_EMPTY)
|
||||
on = FALSE
|
||||
update_icon()
|
||||
if(on)
|
||||
if(light_range != brightness_range || light_power != brightness_power || light_color != brightness_color)
|
||||
var/BR = nightshift_enabled ? nightshift_light_range : brightness_range
|
||||
var/PO = nightshift_enabled ? nightshift_light_power : brightness_power
|
||||
var/CO = nightshift_enabled ? nightshift_light_color : brightness_color
|
||||
var/matching = light_range == BR && light_power == PO && light_color == CO
|
||||
if(!matching)
|
||||
switchcount++
|
||||
if(rigged)
|
||||
if(status == LIGHT_OK && trigger)
|
||||
log_admin("LOG: Rigged light explosion, last touched by [fingerprintslast]")
|
||||
message_admins("LOG: Rigged light explosion, last touched by [fingerprintslast]")
|
||||
explode()
|
||||
else if( prob( min(60, switchcount*switchcount*0.01) ) )
|
||||
else if(prob(min(60, switchcount * switchcount * 0.01)))
|
||||
if(status == LIGHT_OK && trigger)
|
||||
status = LIGHT_BURNED
|
||||
icon_state = "[base_state]-burned"
|
||||
@@ -245,7 +259,7 @@
|
||||
set_light(0)
|
||||
else
|
||||
use_power = 2
|
||||
set_light(brightness_range, brightness_power, brightness_color)
|
||||
set_light(BR, PO, CO)
|
||||
else
|
||||
use_power = 1
|
||||
set_light(0)
|
||||
|
||||
Reference in New Issue
Block a user