diff --git a/code/game/gamemodes/miniantags/guardian/guardian.dm b/code/game/gamemodes/miniantags/guardian/guardian.dm index b6f240b8319..009debb8324 100644 --- a/code/game/gamemodes/miniantags/guardian/guardian.dm +++ b/code/game/gamemodes/miniantags/guardian/guardian.dm @@ -86,7 +86,8 @@ resulthealth = round((abs(config.health_threshold_dead - summoner.health) / abs(config.health_threshold_dead - summoner.maxHealth)) * 100) else resulthealth = round((summoner.health / summoner.maxHealth) * 100) - hud_used.guardianhealthdisplay.maptext = "
[resulthealth]%
" + if(hud_used) + hud_used.guardianhealthdisplay.maptext = "
[resulthealth]%
" /mob/living/simple_animal/hostile/guardian/adjustHealth(amount) //The spirit is invincible, but passes on damage to the summoner