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add usesound to glass_containers (#26011)
* add usesound to glass_containers * move inherited var to proper place
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@@ -15,6 +15,7 @@
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has_lid = TRUE
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resistance_flags = ACID_PROOF
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blocks_emissive = FALSE
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usesound = 'sound/items/deconstruct.ogg'
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var/label_text = ""
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/obj/item/reagent_containers/glass/Initialize(mapload)
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