This commit is contained in:
Fox McCloud
2018-04-29 22:58:18 -04:00
parent 4474757e14
commit bc6f664b51
+11 -9
View File
@@ -25,6 +25,7 @@
var/blade_status = GUILLOTINE_BLADE_RAISED
var/blade_sharpness = GUILLOTINE_BLADE_MAX_SHARP // How sharp the blade is
var/kill_count = 0
var/force_clap = FALSE //You WILL clap if I want you to
var/current_action = 0 // What's currently happening to the guillotine
/obj/structure/guillotine/examine(mob/user)
@@ -65,7 +66,7 @@
if(GUILLOTINE_BLADE_DROPPED)
blade_status = GUILLOTINE_BLADE_MOVING
icon_state = "guillotine_raise"
addtimer(src, "raise_blade", GUILLOTINE_ANIMATION_LENGTH)
addtimer(CALLBACK(src, .proc/raise_blade), GUILLOTINE_ANIMATION_LENGTH)
return
if(GUILLOTINE_BLADE_RAISED)
if(has_buckled_mobs())
@@ -79,7 +80,7 @@
blade_status = GUILLOTINE_BLADE_MOVING
icon_state = "guillotine_drop"
playsound(src, 'sound/items/unsheath.ogg', 100, 1)
addtimer(src, "drop_blade", GUILLOTINE_ANIMATION_LENGTH - 2, FALSE, user) // Minus two so we play the sound and decap faster
addtimer(CALLBACK(src, .proc/drop_blade, user), GUILLOTINE_ANIMATION_LENGTH - 2) // Minus two so we play the sound and decap faster
else
current_action = 0
else
@@ -88,7 +89,7 @@
blade_status = GUILLOTINE_BLADE_MOVING
icon_state = "guillotine_drop"
playsound(src, 'sound/items/unsheath.ogg', 100, 1)
addtimer(src, "drop_blade", GUILLOTINE_ANIMATION_LENGTH)
addtimer(CALLBACK(src, .proc/drop_blade), GUILLOTINE_ANIMATION_LENGTH)
/obj/structure/guillotine/proc/raise_blade()
blade_status = GUILLOTINE_BLADE_RAISED
@@ -129,12 +130,13 @@
overlays.Cut()
overlays += mutable_appearance(icon, blood_overlay)
// The crowd is pleased
// The delay is to make large crowds have a longer lasting applause
var/delay_offset = 0
for(var/mob/living/carbon/human/HM in viewers(src, 7))
addtimer(HM, "emote", delay_offset * 0.3, FALSE, "clap")
delay_offset++
if(force_clap)
// The crowd is pleased
// The delay is to make large crowds have a longer lasting applause
var/delay_offset = 0
for(var/mob/living/carbon/human/HM in viewers(src, 7))
addtimer(CALLBACK(HM, /mob/.proc/emote, "clap"), delay_offset * 0.3)
delay_offset++
else
H.apply_damage(15 * blade_sharpness, BRUTE, head)
add_attack_logs(user, H, "non-fatally dropped the blade on with [src]")