Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into TooSpoopy

This commit is contained in:
Aurorablade
2015-11-16 01:15:41 -05:00
251 changed files with 13357 additions and 7007 deletions
+2 -1
View File
@@ -31,7 +31,7 @@
//procs that handle the actual buckling and unbuckling
/atom/movable/proc/buckle_mob(mob/living/M)
if(!can_buckle || !istype(M) || (M.loc != loc) || M.buckled || M.buckled_mob || (buckle_requires_restraints && !M.restrained()) || M == src)
if(!can_buckle || !istype(M) || (M.loc != loc) || M.buckled || M.buckled_mob || buckled_mob || (buckle_requires_restraints && !M.restrained()) || M == src)
return 0
if (isslime(M) || isAI(M))
@@ -83,6 +83,7 @@
"<span class='warning'>[user] buckles [M] to [src]!</span>",\
"<span class='warning'>[user] buckles you to [src]!</span>",\
"<span class='italics'>You hear metal clanking.</span>")
return 1
/atom/movable/proc/user_unbuckle_mob(mob/user)
var/mob/living/M = unbuckle_mob()
+1 -1
View File
@@ -345,7 +345,7 @@
if(child)
child.loc = get_turf(src)
if(kill && istype(child))
child.Die()
child.death()
else
for(var/mob/M in range(1,src))
if(CanHug(M))
+6 -6
View File
@@ -325,7 +325,7 @@ steam.start() -- spawns the effect
/obj/effect/effect/bad_smoke/Move()
..()
for(var/mob/living/carbon/M in get_turf(src))
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
else
M.drop_item()
M.adjustOxyLoss(1)
@@ -348,7 +348,7 @@ steam.start() -- spawns the effect
/obj/effect/effect/bad_smoke/Crossed(mob/living/carbon/M as mob )
..()
if(istype(M, /mob/living/carbon))
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
return
else
M.drop_item()
@@ -579,7 +579,7 @@ steam.start() -- spawns the effect
/obj/effect/effect/sleep_smoke/Move()
..()
for(var/mob/living/carbon/M in get_turf(src))
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
// if (M.wear_suit, /obj/item/clothing/suit/wizrobe && (M.hat, /obj/item/clothing/head/wizard) && (M.shoes, /obj/item/clothing/shoes/sandal)) // I'll work on it later
else
M.drop_item()
@@ -595,7 +595,7 @@ steam.start() -- spawns the effect
/obj/effect/effect/sleep_smoke/Crossed(mob/living/carbon/M as mob )
..()
if(istype(M, /mob/living/carbon))
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & MASKINTERNALS))
if (M.internal != null && M.wear_mask && (M.wear_mask.flags & AIRTIGHT))
// if (M.wear_suit, /obj/item/clothing/suit/wizrobe && (M.hat, /obj/item/clothing/head/wizard) && (M.shoes, /obj/item/clothing/shoes/sandal)) // Work on it later
return
else
@@ -671,7 +671,7 @@ steam.start() -- spawns the effect
/obj/effect/effect/mustard_gas/Move()
..()
for(var/mob/living/carbon/human/R in get_turf(src))
if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & MASKINTERNALS) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & AIRTIGHT) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
else
R.burn_skin(0.75)
if (R.coughedtime != 1)
@@ -685,7 +685,7 @@ steam.start() -- spawns the effect
/obj/effect/effect/mustard_gas/Crossed(mob/living/carbon/human/R as mob )
..()
if (istype(R, /mob/living/carbon/human))
if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & MASKINTERNALS) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
if (R.internal != null && usr.wear_mask && (R.wear_mask.flags & AIRTIGHT) && R.wear_suit != null && !istype(R.wear_suit, /obj/item/clothing/suit/storage/labcoat) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket) && !istype(R.wear_suit, /obj/item/clothing/suit/straight_jacket && !istype(R.wear_suit, /obj/item/clothing/suit/armor)))
return
R.burn_skin(0.75)
if (R.coughedtime != 1)
+2 -2
View File
@@ -324,10 +324,10 @@
//the mob M is attempting to equip this item into the slot passed through as 'slot'. Return 1 if it can do this and 0 if it can't.
//If you are making custom procs but would like to retain partial or complete functionality of this one, include a 'return ..()' to where you want this to happen.
//Set disable_warning to 1 if you wish it to not give you outputs.
//Set disable_warning to 1 if you wish it to not give you outputs.
/obj/item/proc/mob_can_equip(mob/M, slot, disable_warning = 0)
if(!M)
return 0
return 0
return M.can_equip(src, slot, disable_warning)
@@ -12,6 +12,13 @@
var/looking_for_personality = 0
var/mob/living/silicon/pai/pai
/obj/item/device/paicard/relaymove(var/mob/user, var/direction)
if(user.stat || user.stunned)
return
var/obj/item/weapon/rig/rig = src.get_rig()
if(istype(rig))
rig.forced_move(direction, user)
/obj/item/device/paicard/New()
..()
overlays += "pai-off"
@@ -39,8 +39,6 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
null, \
new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 10, time = 15, one_per_turf = 1, on_floor = 1), \
null, \
new/datum/stack_recipe("cannon frame", /obj/item/weapon/cannonframe, 10, time = 15, one_per_turf = 0, on_floor = 0), \
null, \
new/datum/stack_recipe("floor tile", /obj/item/stack/tile/plasteel, 1, 4, 20), \
new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60), \
null, \
+3
View File
@@ -60,6 +60,9 @@
name = "chewed gum"
desc = "NOT free candy."
icon_state = "gum"
tastybread
name = "bread tube"
icon_state = "tastybread"
/obj/item/trash/attack(mob/M as mob, mob/living/user as mob)
return
@@ -0,0 +1,169 @@
/obj/item/weapon/pneumatic_cannon
name = "pneumatic cannon"
desc = "A gas-powered cannon that can fire any object loaded into it."
w_class = 4
force = 8 //Very heavy
attack_verb = list("bludgeoned", "smashed", "beaten")
icon = 'icons/obj/pneumaticCannon.dmi'
icon_state = "pneumaticCannon"
item_state = "bulldog"
lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
var/maxWeightClass = 20 //The max weight of items that can fit into the cannon
var/loadedWeightClass = 0 //The weight of items currently in the cannon
var/obj/item/weapon/tank/tank = null //The gas tank that is drawn from to fire things
var/gasPerThrow = 3 //How much gas is drawn from a tank's pressure to fire
var/list/loadedItems = list() //The items loaded into the cannon that will be fired out
var/pressureSetting = 1 //How powerful the cannon is - higher pressure = more gas but more powerful throws
/obj/item/weapon/pneumatic_cannon/examine(mob/user)
..()
if(!in_range(user, src))
user << "<span class='notice'>You'll need to get closer to see any more.</span>"
return
for(var/obj/item/I in loadedItems)
spawn(0)
user << "<span class='info'>\icon [I] It has \the [I] loaded.</span>"
if(tank)
user << "<span class='notice'>\icon [tank] It has \the [tank] mounted onto it.</span>"
/obj/item/weapon/pneumatic_cannon/attackby(obj/item/weapon/W, mob/user, params)
..()
if(istype(W, /obj/item/weapon/tank/) && !tank)
if(istype(W, /obj/item/weapon/tank/emergency_oxygen))
user << "<span class='warning'>\The [W] is too small for \the [src].</span>"
return
updateTank(W, 0, user)
return
if(W.type == type)
user << "<span class='warning'>You're fairly certain that putting a pneumatic cannon inside another pneumatic cannon would cause a spacetime disruption.</span>"
return
if(istype(W, /obj/item/weapon/wrench))
switch(pressureSetting)
if(1)
pressureSetting = 2
if(2)
pressureSetting = 3
if(3)
pressureSetting = 1
user << "<span class='notice'>You tweak \the [src]'s pressure output to [pressureSetting].</span>"
return
if(istype(W, /obj/item/weapon/screwdriver) && tank)
updateTank(tank, 1, user)
return
if(loadedWeightClass >= maxWeightClass)
user << "<span class='warning'>\The [src] can't hold any more items!</span>"
return
if(istype(W, /obj/item))
var/obj/item/IW = W
if((loadedWeightClass + IW.w_class) > maxWeightClass)
user << "<span class='warning'>\The [IW] won't fit into \the [src]!</span>"
return
if(IW.w_class > src.w_class)
user << "<span class='warning'>\The [IW] is too large to fit into \the [src]!</span>"
return
if(!user.unEquip(W))
return
user << "<span class='notice'>You load \the [IW] into \the [src].</span>"
loadedItems.Add(IW)
loadedWeightClass += IW.w_class
IW.loc = src
return
/obj/item/weapon/pneumatic_cannon/afterattack(atom/target, mob/living/carbon/human/user, flag, params)
if(istype(target, /obj/item/weapon/storage)) //So you can store it in backpacks
return ..()
if(istype(target, /obj/structure/closet)) //So you can store it in closets
return ..()
if(istype(target, /obj/structure/rack)) //So you can store it on racks
return ..()
if(!istype(user))
return ..()
Fire(user, target)
/obj/item/weapon/pneumatic_cannon/proc/Fire(var/mob/living/carbon/human/user, var/atom/target)
if(!istype(user) && !target)
return
var/discharge = 0
if(!loadedItems || !loadedWeightClass)
user << "<span class='warning'>\The [src] has nothing loaded.</span>"
return
if(!tank)
user << "<span class='warning'>\The [src] can't fire without a source of gas.</span>"
return
if(tank && !tank.air_contents.remove(gasPerThrow * pressureSetting))
user << "<span class='warning'>\The [src] lets out a weak hiss and doesn't react!</span>"
return
if(user && (CLUMSY in user.mutations) && prob(75))
user.visible_message("<span class='warning'>[user] loses their grip on [src], causing it to go off!</span>", "<span class='userdanger'>[src] slips out of your hands and goes off!</span>")
user.drop_item()
if(prob(10))
target = get_turf(user)
else
var/list/possible_targets = range(3,src)
target = pick(possible_targets)
discharge = 1
if(!discharge)
user.visible_message("<span class='danger'>[user] fires \the [src]!</span>", \
"<span class='danger'>You fire \the [src]!</span>")
add_logs(target, user, "fired at", src)
playsound(src.loc, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
for(var/obj/item/ITD in loadedItems) //Item To Discharge
spawn(0)
loadedItems.Remove(ITD)
loadedWeightClass -= ITD.w_class
ITD.throw_speed = pressureSetting * 2
ITD.loc = get_turf(src)
ITD.throw_at(target, pressureSetting * 5, pressureSetting * 2,user)
if(pressureSetting >= 3 && user)
user.visible_message("<span class='warning'>[user] is thrown down by the force of the cannon!</span>", "<span class='userdanger'>[src] slams into your shoulder, knocking you down!")
user.Weaken(3)
/obj/item/weapon/pneumatic_cannon/ghetto //Obtainable by improvised methods; more gas per use, less capacity, but smaller
name = "improvised pneumatic cannon"
desc = "A gas-powered, object-firing cannon made out of common parts."
force = 5
w_class = 3
maxWeightClass = 7
gasPerThrow = 5
/datum/table_recipe/improvised_pneumatic_cannon //Pretty easy to obtain but
name = "Pneumatic Cannon"
result = /obj/item/weapon/pneumatic_cannon/ghetto
tools = list(/obj/item/weapon/weldingtool,
/obj/item/weapon/wrench)
reqs = list(/obj/item/stack/sheet/metal = 4,
/obj/item/stack/packageWrap = 8,
/obj/item/pipe = 2)
time = 300
/obj/item/weapon/pneumatic_cannon/proc/updateTank(obj/item/weapon/tank/thetank, removing = 0, mob/living/carbon/human/user)
if(removing)
if(!src.tank)
return
user << "<span class='notice'>You detach \the [thetank] from \the [src].</span>"
src.tank.loc = get_turf(user)
user.put_in_hands(tank)
src.tank = null
if(!removing)
if(src.tank)
user << "<span class='warning'>\The [src] already has a tank.</span>"
return
if(!user.unEquip(thetank))
return
user << "<span class='notice'>You hook \the [thetank] up to \the [src].</span>"
src.tank = thetank
thetank.loc = src
src.update_icons()
/obj/item/weapon/pneumatic_cannon/proc/update_icons()
src.overlays.Cut()
if(!tank)
return
src.overlays += image('icons/obj/pneumaticCannon.dmi', "[tank.icon_state]")
src.update_icon()
@@ -340,3 +340,23 @@
..()
update_icon()
///Aquatic Starter Kit
/obj/item/weapon/storage/aquatic_kit
name = "aquatic starter kit"
desc = "It's a starter kit box for an acquarium."
icon_state = "AquaticKit"
throw_speed = 2
throw_range = 8
/obj/item/weapon/storage/aquatic_kit/full
desc = "It's a starter kit for an acquarium; includes 1 tank brush, 1 egg scoop, 1 fish net, and 1 container of fish food."
/obj/item/weapon/storage/aquatic_kit/full/New()
..()
new /obj/item/weapon/egg_scoop(src)
new /obj/item/weapon/fish_net(src)
new /obj/item/weapon/tank_brush(src)
new /obj/item/weapon/fishfood(src)
@@ -67,10 +67,9 @@
var/allgases = G.carbon_dioxide + G.nitrogen + G.oxygen + G.toxins //fuck trace gases -Pete
if(allgases >= 0.005)
return 1
. = 1
qdel(G)
return
/obj/item/weapon/tank/jetpack/ui_action_click()
toggle()
@@ -136,3 +135,33 @@
if(air_contents.carbon_dioxide < 10)
user << text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
playsound(user, 'sound/effects/alert.ogg', 50, 1)
/obj/item/weapon/tank/jetpack/rig
name = "jetpack"
var/obj/item/weapon/rig/holder
/obj/item/weapon/tank/jetpack/rig/examine()
usr << "It's a jetpack. If you can see this, report it on the bug tracker."
return 0
/obj/item/weapon/tank/jetpack/rig/allow_thrust(num, mob/living/user as mob)
if(!(src.on))
return 0
if(!istype(holder) || !holder.air_supply)
return 0
var/obj/item/weapon/tank/pressure_vessel = holder.air_supply
if((num < 0.005 || pressure_vessel.air_contents.total_moles() < num))
src.ion_trail.stop()
return 0
var/datum/gas_mixture/G = pressure_vessel.air_contents.remove(num)
var/allgases = G.carbon_dioxide + G.nitrogen + G.oxygen + G.toxins
if(allgases >= 0.005)
. = 1
qdel(G)
+17 -3
View File
@@ -120,8 +120,13 @@
data["maskConnected"] = 0
if(istype(loc,/mob/living/carbon))
var/mob/living/carbon/location = loc
if(location.internal == src || (location.wear_mask && (location.wear_mask.flags & MASKINTERNALS)))
data["maskConnected"] = 1
if(location.internal == src)
if(location.wear_mask && (location.wear_mask.flags & AIRTIGHT))
data["maskConnected"] = 1
else if(ishuman(location))
var/mob/living/carbon/human/H = location
if(H.head && (H.head.flags & AIRTIGHT))
data["maskConnected"] = 1
// update the ui if it exists, returns null if no ui is passed/found
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
@@ -162,7 +167,16 @@
if (location.internals)
location.internals.icon_state = "internal0"
else
if(location.wear_mask && (location.wear_mask.flags & MASKINTERNALS))
var/can_open_valve
if(location.wear_mask && (location.wear_mask.flags & AIRTIGHT))
can_open_valve = 1
else if(istype(location,/mob/living/carbon/human))
var/mob/living/carbon/human/H = location
if(H.head && (H.head.flags & AIRTIGHT))
can_open_valve = 1
if(can_open_valve)
location.internal = src
usr << "\blue You open \the [src] valve."
if (location.internals)
@@ -50,14 +50,18 @@
new /obj/item/clothing/under/waiter(src)
new /obj/item/device/radio/headset/headset_service(src)
new /obj/item/device/radio/headset/headset_service(src)
new /obj/item/clothing/suit/wcoat(src)
new /obj/item/clothing/suit/wcoat(src)
new /obj/item/clothing/head/soft/black(src)
new /obj/item/clothing/head/soft/black(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/accessory/waistcoat(src)
new /obj/item/clothing/suit/chef/classic(src)
new /obj/item/clothing/suit/chef/classic(src)
new /obj/item/clothing/suit/chef/classic(src)
new /obj/item/clothing/head/soft/mime(src)
new /obj/item/clothing/head/soft/mime(src)
new /obj/item/weapon/storage/box/mousetraps(src)
new /obj/item/weapon/storage/box/mousetraps(src)
new /obj/item/clothing/under/rank/chef(src)
new /obj/item/clothing/head/chefhat(src)
new /obj/item/weapon/reagent_containers/glass/rag(src)
/*
* Janitor
@@ -30,12 +30,11 @@
New()
..()
sleep(2)
for(var/i = 0, i < 6, i++)
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
new /obj/item/weapon/reagent_containers/food/condiment/sugar(src)
for(var/i = 0, i < 3, i++)
new /obj/item/weapon/reagent_containers/food/snacks/meat/monkey(src)
return
new /obj/item/weapon/reagent_containers/food/condiment/flour(src)
new /obj/item/weapon/reagent_containers/food/condiment/rice(src)
new /obj/item/weapon/reagent_containers/food/condiment/sugar(src)
/obj/structure/closet/secure_closet/freezer/kitchen/mining
@@ -77,7 +76,7 @@
sleep(2)
for(var/i = 0, i < 5, i++)
new /obj/item/weapon/reagent_containers/food/drinks/milk(src)
for(var/i = 0, i < 3, i++)
for(var/i = 0, i < 5, i++)
new /obj/item/weapon/reagent_containers/food/drinks/soymilk(src)
for(var/i = 0, i < 2, i++)
new /obj/item/weapon/storage/fancy/egg_box(src)
@@ -11,6 +11,8 @@
// mouse_drag_pointer = MOUSE_ACTIVE_POINTER //???
var/rigged = 0
var/obj/item/weapon/paper/manifest/manifest
// A list of beacon names that the crate will announce the arrival of, when delivered.
var/list/announce_beacons = list()
/obj/structure/closet/crate/New()
..()
@@ -212,6 +214,14 @@
src.toggle(user)
return
// Called when a crate is delivered by MULE at a location, for notifying purposes
/obj/structure/closet/crate/proc/notifyRecipient(var/destination)
var/msg = "[capitalize(name)] has arrived at [destination]."
if(destination in announce_beacons)
for(var/obj/machinery/requests_console/D in allConsoles)
if(D.department in src.announce_beacons[destination])
D.createMessage(name, "Your Crate has Arrived!", msg, 1)
/obj/structure/closet/crate/secure
desc = "A secure crate."
name = "Secure crate"
+4 -2
View File
@@ -200,12 +200,14 @@
/obj/structure/flora/kirbyplants/New()
..()
icon_state = "plant-[rand(1,25)]"
icon_state = "plant-[rand(1,35)]"
if(prob(1))
icon_state = "plant-36"
/obj/structure/flora/kirbyplants/dead
name = "RD's potted plant"
desc = "A gift from the botanical staff, presented after the RD's reassignment. There's a tag on it that says \"Y'all come back now, y'hear?\"\nIt doesn't look very healthy..."
icon_state = "plant-25"
icon_state = "plant-dead"
//a rock is flora according to where the icon file is
//and now these defines
@@ -24,17 +24,17 @@
if(world.time < move_delay)
return
move_delay = world.time
move_delay += 2 //wheelchairs are not infact sport bikes
var/calculated_move_delay
calculated_move_delay += 2 //wheelchairs are not infact sport bikes
if(buckled_mob)
if(buckled_mob.incapacitated())
return 0
var/mob/living/thedriver = user
var/mob_delay = thedriver.movement_delay()
if(mob_delay > 0)
move_delay += mob_delay
calculated_move_delay += mob_delay
if(ishuman(buckled_mob))
var/mob/living/carbon/human/driver = user
@@ -46,11 +46,17 @@
for(var/organ_name in list("l_hand","r_hand","l_arm","r_arm"))
var/obj/item/organ/external/E = driver.get_organ(organ_name)
if(!E || (E.status & ORGAN_DESTROYED))
move_delay += 4
calculated_move_delay += 4
else if(E.status & ORGAN_SPLINTED)
move_delay += 0.5
calculated_move_delay += 0.5
else if(E.status & ORGAN_BROKEN)
move_delay += 1.5
calculated_move_delay += 1.5
if(calculated_move_delay < 4)
calculated_move_delay = 4 //no racecarts
move_delay = world.time
move_delay += calculated_move_delay
if(!buckled_mob.Move(get_step(buckled_mob, direction), direction))
loc = buckled_mob.loc //we gotta go back