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Ports 3 New Chaplain Weapons
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@@ -134,6 +134,13 @@
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item_state = "katana"
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slot_flags = SLOT_BELT | SLOT_BACK
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/obj/item/weapon/nullrod/claymore/multiverse
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name = "extradimensional blade"
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desc = "Once the harbringer of a interdimensional war, now a dormant souvenir. Still sharp though."
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icon_state = "multiverse"
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item_state = "multiverse"
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slot_flags = SLOT_BELT
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/obj/item/weapon/nullrod/claymore/saber
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name = "light energy sword"
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hitsound = 'sound/weapons/blade1.ogg'
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@@ -148,6 +155,12 @@
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item_state = "swordred"
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desc = "Woefully ineffective when used on steep terrain."
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/obj/item/weapon/nullrod/claymore/saber/pirate
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name = "nautical energy sword"
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icon_state = "cutlass1"
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item_state = "cutlass1"
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desc = "Convincing HR that your religion involved piracy was no mean feat."
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/obj/item/weapon/nullrod/sord
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name = "\improper UNREAL SORD"
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desc = "This thing is so unspeakably HOLY you are having a hard time even holding it."
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@@ -179,6 +192,49 @@
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desc = "Bad references are the DNA of the soul."
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attack_verb = list("chopped", "sliced", "cut", "zandatsu'd")
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/obj/item/weapon/nullrod/scythe/talking
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icon_state = "talking_sword"
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item_state = "talking_sword"
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name = "possessed blade"
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desc = "When the station falls into chaos, it's nice to have a friend by your side."
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attack_verb = list("chopped", "sliced", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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var/possessed = FALSE
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/obj/item/weapon/nullrod/scythe/talking/attack_self(mob/living/user)
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if(possessed)
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return
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to_chat(user, "You attempt to wake the spirit of the blade...")
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possessed = TRUE
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var/list/mob/dead/observer/candidates = pollCandidates("Do you want to play as the spirit of [user.real_name]'s blade?", ROLE_PAI, 0, 100)
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var/mob/dead/observer/theghost = null
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if(candidates.len)
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theghost = pick(candidates)
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var/mob/living/simple_animal/shade/S = new(src)
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S.real_name = name
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S.name = name
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S.ckey = theghost.ckey
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var/input = stripped_input(S,"What are you named?", ,"", MAX_NAME_LEN)
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if(src && input)
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name = input
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S.real_name = input
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S.name = input
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else
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to_chat(user, "The blade is dormant. Maybe you can try again later.")
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possessed = FALSE
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/obj/item/weapon/nullrod/scythe/talking/Destroy()
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for(var/mob/living/simple_animal/shade/S in contents)
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to_chat(S, "You were destroyed!")
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S.ghostize()
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qdel(S)
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return ..()
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/obj/item/weapon/nullrod/hammmer
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icon_state = "hammeron"
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item_state = "hammeron"
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