diff --git a/code/game/gamemodes/blob/blobs/shield.dm b/code/game/gamemodes/blob/blobs/shield.dm index 18621afaea9..0e74e601957 100644 --- a/code/game/gamemodes/blob/blobs/shield.dm +++ b/code/game/gamemodes/blob/blobs/shield.dm @@ -49,7 +49,7 @@ visible_message("[P] reflects off [src]!") return -1// complete projectile permutation else if(P.is_reflectable && P.legacy) //to stop legacy projectile exploits - visible_message("[P] dispereses into energy from [src]!") + visible_message("[P] disperses into energy from [src]!") qdel(P) else playsound(src, P.hitsound, 50, 1)