diff --git a/code/game/gamemodes/blob/blobs/shield.dm b/code/game/gamemodes/blob/blobs/shield.dm
index 18621afaea9..0e74e601957 100644
--- a/code/game/gamemodes/blob/blobs/shield.dm
+++ b/code/game/gamemodes/blob/blobs/shield.dm
@@ -49,7 +49,7 @@
visible_message("[P] reflects off [src]!")
return -1// complete projectile permutation
else if(P.is_reflectable && P.legacy) //to stop legacy projectile exploits
- visible_message("[P] dispereses into energy from [src]!")
+ visible_message("[P] disperses into energy from [src]!")
qdel(P)
else
playsound(src, P.hitsound, 50, 1)