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Merge conflicts begone
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@@ -10,6 +10,7 @@
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var/datum/seed/seed
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var/potency = -1
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var/awakening = 0
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burn_state = FLAMMABLE
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/obj/item/weapon/reagent_containers/food/snacks/grown/New(newloc,planttype)
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@@ -7,6 +7,7 @@
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icon = 'icons/obj/weapons.dmi'
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var/plantname
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var/potency = 1
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burn_state = FLAMMABLE
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/obj/item/weapon/grown/New(newloc,planttype)
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@@ -170,8 +171,11 @@
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to_chat(M, "<font color='green'>[user] smacks you with a [name]!</font><font color='yellow'><b>FLOWER POWER</b></font>")
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to_chat(user, "<font color='green'> Your [name]'s </font><font color='yellow'><b>FLOWER POWER</b></font><font color='green'> strikes [M]</font>")
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if(istype(M, /mob/living))
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to_chat(M, "<span class='warning'>You are heated by the warmth of the of the [name]!</span>")
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M.bodytemperature += potency/2 * TEMPERATURE_DAMAGE_COEFFICIENT
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to_chat(M, "<span class='danger'>You are lit on fire from the intense heat of the [name]!</span>")
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M.adjust_fire_stacks(potency / 20)
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if(M.IgniteMob())
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message_admins("[key_name_admin(user)] set [key_name_admin(M)] on fire")
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log_game("[key_name(user)] set [key_name(M)] on fire")
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/obj/item/weapon/grown/novaflower/pickup(mob/living/carbon/human/user as mob)
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if(!user.gloves)
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@@ -6,7 +6,7 @@ var/global/list/plant_seed_sprites = list()
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icon = 'icons/obj/seeds.dmi'
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icon_state = "blank"
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w_class = 2
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burn_state = FLAMMABLE
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var/seed_type
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var/datum/seed/seed
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var/modified = 0
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